ddnet/src/game/server
2009-01-11 14:32:23 +00:00
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entities increased the firedelay on the gun and hammer to 125ms. this is how fast a humanly doable. prevents usage of mouse wheel to get insane firing speeds 2009-01-11 13:54:42 +00:00
gamemodes fixed so your team gets -1 if you kill yourself. drawback, team looses one point when you switch team as well. good enough for now 2009-01-11 14:16:49 +00:00
entity.cpp improved the network clipping a bit 2008-10-25 11:32:29 +00:00
entity.hpp major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks 2008-10-06 18:05:01 +00:00
eventhandler.cpp major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks 2008-10-06 18:05:01 +00:00
eventhandler.hpp moved alot of stuff to their own cpp/hpp files 2008-08-14 18:25:44 +00:00
gamecontext.cpp fixed so that some vote error messages isn't broadcasted to everyone 2009-01-11 14:28:35 +00:00
gamecontext.hpp fixed so that some vote error messages isn't broadcasted to everyone 2009-01-11 14:28:35 +00:00
gamecontroller.cpp fixed crashbug caused by players disconnecting while still having bullets in the air 2008-12-19 08:26:58 +00:00
gamecontroller.hpp Introduces a command change_map to change maps or restart round with showing the scoreboard ticket:536 2008-10-22 14:31:46 +00:00
gameworld.cpp merge from 0.4.3: notification on auto team balance 2008-09-07 08:57:59 +00:00
gameworld.hpp continued with clean up 2008-08-17 08:52:24 +00:00
hooks.cpp fixed so that emoticon 0 works 2009-01-11 14:32:23 +00:00
player.cpp removed spamming I wanna spawn message 2008-12-19 08:28:16 +00:00
player.hpp fixed respawn times 2008-11-16 14:28:44 +00:00