fixed so the name of the player that calls the vote is in the chat. fixed so that the time remaining on the vote is displayed. reworked the vote box a bit so it's nicer

This commit is contained in:
Magnus Auvinen 2009-01-21 21:17:25 +00:00
parent 2f801d47cf
commit 6ffd661c78
2 changed files with 15 additions and 3 deletions

View file

@ -192,13 +192,25 @@ void HUD::render_voting()
if(!gameclient.voting->is_voting())
return;
gfx_texture_set(-1);
gfx_quads_begin();
gfx_setcolor(0,0,0,0.40f);
draw_round_rect(-10, 60-2, 100+10+4+5, 28, 5.0f);
gfx_quads_end();
gfx_text_color(1,1,1,1);
char buf[512];
gfx_text(0x0, 5, 60, 6, gameclient.voting->vote_description(), -1);
RECT base = {5, 70, 119, 3};
str_format(buf, sizeof(buf), "%ds left", gameclient.voting->seconds_left());
float tw = gfx_text_width(0x0, 6, buf, -1);
gfx_text(0x0, 5+100-tw, 60, 6, buf, -1);
RECT base = {5, 70, 100, 4};
gameclient.voting->render_bars(base, false);
char buf[512];
const char *yes_key = gameclient.binds->get_key("vote yes");
const char *no_key = gameclient.binds->get_key("vote no");
str_format(buf, sizeof(buf), "%s - Vote Yes", yes_key);

View file

@ -224,7 +224,7 @@ void mods_message(int msgtype, int client_id)
{
if(str_comp_nocase(msg->value, option->command) == 0)
{
str_format(chatmsg, sizeof(chatmsg), "Vote called to change server option '%s'", option->command);
str_format(chatmsg, sizeof(chatmsg), "%s called vote to change server option '%s'", server_clientname(client_id), option->command);
str_format(desc, sizeof(desc), "%s", option->command);
str_format(cmd, sizeof(cmd), "%s", option->command);
break;