oy
35e9c76940
fixed empty names of joining players in the server browser. Closes #176
2010-09-19 16:25:57 +02:00
GreYFoXGTi
4a1ad3a701
Removed Duplicate Print
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-17 17:42:38 +03:00
GreYFoXGTi
21b3bd89d4
oops invalid client xD
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-17 17:40:11 +03:00
GreYFoXGTi
f657cb05a5
Enhanced Console Prints and dbg_msgs
2010-09-17 17:37:03 +03:00
GreYFoXGTi
1eb4441d14
Removed auth and added logout, helper, moder and admin
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-17 17:23:07 +03:00
GreYFoXGTi
b73ce9b42f
Implemented auth id 0
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-17 16:47:31 +03:00
GreYFoXGTi
6fbb61e985
forgot to change those strings
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-17 05:05:14 +03:00
oy
7714454829
added maximum number of tries for rcon authentication
2010-09-16 13:06:11 +02:00
GreYFoXGTi
60952805ae
typo
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-15 18:43:17 +03:00
GreYFoXGTi
695d353d42
Fixed banning an admin with ip
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-15 18:39:26 +03:00
GreYFoXGTi
fa379a806a
Merge branch 'master' of http://github.com/oy/teeworlds
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Conflicts:
src/engine/server/server.cpp
src/game/client/components/scoreboard.cpp
src/game/server/gamecontext.cpp
src/game/server/player.cpp
2010-09-13 07:49:01 +03:00
oy
0c1261620f
prevent self kick/ban in the console. Closes #50
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and fixed line endings
2010-09-12 13:52:25 +02:00
oy
d913af1ab2
renamed demorec files to demo
2010-09-12 12:16:51 +02:00
oy
abf74f47f7
fixed wrong output in the ban command and added feedback to the kick command
2010-09-12 12:07:10 +02:00
GreYFoXGTi
616498e7b1
Merge branch 'master' of http://github.com/oy/teeworlds into master
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Conflicts:
src/engine/client/input.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/network_server.cpp
src/engine/storage.h
src/game/client/components/chat.cpp
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/collision.cpp
src/game/editor/ed_editor.cpp
src/game/editor/ed_editor.h
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 07:57:38 +02:00
GreYFoXGTi
db3a97c771
Small Mistake. Closes #19
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 06:45:36 +02:00
GreYFoXGTi
91d65a5e69
Added /kill
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but i couldn't make the clients have a suicide penalty for some trivial reason since i am ill.. -.-"
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 06:45:35 +02:00
Choupom
885d695f92
show map name without his folder in server info
2010-09-05 14:11:56 +02:00
btd
525e72b1dd
Forgot to delete this
2010-08-25 18:39:18 +04:00
GreYFoXGTi
e37992ae56
fixes after cherry picking
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-25 15:24:31 +02:00
oy
41afca6db2
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
2010-08-25 01:17:02 +02:00
GreYFoXGTi
7ff7ca85ec
sometimes my git just wants to commit a file no matter how many times i revert it
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-24 23:38:40 +02:00
GreYFoXGTi
51c6af1303
SvShotgunBulletSound
...
also added protection to shotgun stucks, needs to be tested when a random crazy shotgun bullet gets stuck
loaded the score file before saving to avoid corruption
added freeze and unfreeze in rcon
added protection in some rcon commands
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 23:40:23 +02:00
GreYFoXGTi
c4d60e93ba
NOt needed as you can bind your own emote now
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 21:32:41 +02:00
GreYFoXGTi
999e8590e7
Fixed Ban --->All<--- System Issues
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Also it's not possible do hide the Ban message by setting the reason trying to connect too soon from rcon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 18:06:20 +02:00
GreYFoXGTi
5a2af8f3ff
re worked timer commands fixes issue #11
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 05:19:47 +02:00
oy
cabecb7fa9
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
2010-08-18 00:06:00 +02:00
GreYFoXGTi
01cc3f4d68
Merge branch 'master' of http://github.com/oy/teeworlds
...
and fixed Conflicts:
src/engine/server/register.h
src/game/server/gamemodes/mod.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-15 20:46:02 +03:00
btd
bbd48810ad
Merge branch 'master' of http://github.com/oy/teeworlds
2010-08-15 19:20:39 +04:00
oy
0e36b772d4
fixed line endings in some files
2010-08-15 15:34:55 +02:00
oy
d9a3cc032f
updated refactor script and fixed a thing
2010-08-12 19:03:03 +02:00
oy
54f804eda2
fixed bug in servers setclientname
2010-08-12 16:12:25 +02:00
oy
7503c64237
made unpacking of net strings more strict - prevents possible malformed output
2010-08-12 15:22:07 +02:00
oy
1cde96ef79
restore empty strings in the config to their defaults on startup
2010-08-11 00:31:42 +02:00
GreYFoXGTi
60b5acbb15
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/engine/server/server.cpp
src/engine/shared/console.cpp
src/engine/shared/storage.cpp
src/game/server/gamecontext.cpp
Alterations:
src/engine/shared/console.h | made StoreCommands(,)take also the client id
src/engine/console.h | made StoreCommands(,)take also the client id
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-09 17:54:42 +03:00
btd
227c03cbb1
Fix mistake
2010-08-07 22:49:57 +04:00
oy
0a66e0586d
fixed a small bug in the ban command
2010-08-07 20:31:36 +02:00
oy
ad9b32b741
added the possibility to store commands within the console and execute them later on when everything is initialised correctly - fixes several possible startup crashes and the "Support bans in server configuration"-ticket
2010-08-07 20:22:25 +02:00
btd
84cf23203d
Revert storage.h
2010-08-07 12:02:58 +04:00
oy
49cefa406b
added lost logfile feature
2010-08-06 20:38:13 +02:00
oy
665205327d
added lost datadir override feature
2010-08-05 20:26:03 +02:00
btd
7f65d880f3
Fix external records
2010-07-31 15:04:19 +04:00
btd
37b0f43d1c
Fix strange 0 pointer bug. (very strange bug)
2010-07-31 00:16:36 +04:00
btd
c280e5c5b4
Fix ban
2010-07-30 21:20:58 +04:00
btd
9c052398f4
Last changes added. All fixed. Server builded.
...
Need many test before release.
Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-30 16:50:09 +04:00
btd
7f42b6225b
To the last DDRace. Need a lot fix
2010-07-29 23:55:33 +04:00
GreYFoXGTi
0a9dc07d0c
Fixes Issue #5
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Changed /info
Fixed anti-rainbowmod
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 17:54:04 +03:00
GreYFoXGTi
a8d1c536af
re-enabled the DDRace ip count check, then found it's useless tw trunk has it's own
...
fixed ip 0.0.0.0 showing for the rest of the notifications in server.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 13:09:25 +03:00
GreYFoXGTi
7b5df1e1d3
Fixed Client authentication with blank password
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 12:15:55 +03:00
GreYFoXGTi
434b4aad86
The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
...
Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00
oy
9130c91841
fixed entering a private server on a map change without password. Closes #142
2010-06-26 17:59:59 +02:00
oy
ea64b0d7b3
made the console use the flagmask when looking for command (FindCommand) and removed double "No such command" console message
2010-06-18 20:32:52 +02:00
oy
a5bc567e84
fixed a server register issue
2010-06-13 19:34:14 +02:00
xalduin
dc3feaf42c
Fixed remaining compiler warnings for gcc on Linux
2010-06-10 20:38:03 +08:00
xalduin
be5e19d2bd
Fixed some compiler warnings
2010-06-09 20:41:00 +08:00
oy
1c041c44a4
made unban command work with the banlist index. Closes #102
2010-06-07 14:12:06 +02:00
oy
2104835d77
update server info for connected clients if map or gametype changes. Closes #108
2010-06-07 13:34:47 +02:00
Choupom
747d972d38
fixed so we can run a map which is in a folder
2010-06-05 10:44:50 +02:00
SushiTee
0115161463
mergend stuff
2010-06-03 15:21:12 +02:00
oy
5988b9d388
- show connecting players with rcon status command
...
- make it possible to limit the number of clients with the same ip that can connect to the server
2010-06-03 14:48:32 +02:00
SushiTee
c37335b115
shortened IsAuthed a bit
2010-06-02 21:33:19 +02:00
NoxNebula
dd19074deb
Admin-Kick-Protection
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Add IsAuthed(int ClientID); function.
Add kickprotection for admins (Remote Console logged in players)
Add Anti-Self-Kick (minor)
2010-06-03 03:27:34 +08:00
NoxNebula
9a5a19e7c7
Admin-Kick-Protection
...
Add IsAuthed(int ClientID); function.
Add kickprotection for admins (Remote Console logged in players)
Add Anti-Self-Kick (minor)
2010-06-02 09:40:08 +02:00
Thomas
361380d630
*some esthetic changes
...
*split "CHud::RenderGoals()"
*added "reload" command
*added the ability to show last chat lines (+show_chat)
*updated french.txt
2010-05-30 12:01:11 +00:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00
Magnus Auvinen
878ede3080
major update with stuff
2009-10-27 14:38:53 +00:00
Magnus Auvinen
feade98dae
fixed so server stops recording when changing map
2009-06-15 13:04:34 +00:00
Magnus Auvinen
4bb1df3189
moved 0.5 branch to trunk
2009-05-31 09:44:20 +00:00
Magnus Auvinen
5f186c8906
fixed so the console show help for each command. not all commands have descriptions however
2009-01-24 13:12:04 +00:00
Magnus Auvinen
9d51d47cea
added tab completion to the console. works for local and remote
2009-01-24 12:16:02 +00:00
Magnus Auvinen
30695c09a8
increased the number of snapshots the server will hold from 1 second to 3
2009-01-21 00:01:49 +00:00
Magnus Auvinen
c491d1c537
fixed perma banning and that input timing shouldn't be vital packets
2009-01-13 18:24:42 +00:00
Alfred Eriksson
39a12060d6
removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning.
2009-01-11 10:40:14 +00:00
Magnus Auvinen
599708824f
removed input timing from the snapshot messages and put them in a separate message so we don't loose them if the input were late
2009-01-10 10:49:17 +00:00
Magnus Auvinen
b42eb55794
finished the ban support
2009-01-10 10:27:25 +00:00
Magnus Auvinen
e27e2d8b2a
fixed server side demo recording and some possible crashes with incorrect demos
2008-11-16 13:58:27 +00:00
Alfred Eriksson
1d3971f217
forgot some code
2008-11-11 17:24:39 +00:00
Alfred Eriksson
66bd7b81d9
fixed server side demo recording filename
2008-11-11 17:22:22 +00:00
Jack Coulter
2d065c3fdf
Fixed mispelling in the error given when the server port isn't forwarded
2008-10-21 18:15:21 +00:00
Magnus Auvinen
9acb3e5e71
continued on ban support. cleaned up settings a bit. reworked the datadir autodetection. introduced engine_openfile, engine_getpath and engine_listdir. never use fs_listdir or io_open directly
2008-10-21 18:05:06 +00:00
Magnus Auvinen
164d9c637d
improved network logging
2008-10-19 17:21:04 +00:00
Magnus Auvinen
a91fecae92
fixed fetching of server info and corrected some spelling errors
2008-10-17 21:16:23 +00:00
Dominik Geyer
70d7cb773c
added ip to (dis)connect debug messages
2008-10-17 14:27:23 +00:00
Magnus Auvinen
4484948a6d
updated the demo recorder
2008-10-14 12:11:42 +00:00
Magnus Auvinen
b39e58ce26
fixed ticket #486 : Rcon doesn't work after map change
2008-10-08 18:24:27 +00:00
Magnus Auvinen
12472ef7f4
major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks
2008-10-06 18:05:01 +00:00
Dominik Geyer
faa96f6d3a
show if servers use non-standard tuning and let serverbrowser filter for these; ticket #393
2008-10-05 09:57:46 +00:00
Magnus Auvinen
cebda9790b
some cleanups. splitted e_network.c into several files. continued on the ban support
2008-10-02 12:29:19 +00:00
Dominik Geyer
397b9a764b
data-dir autodetection; data-dir override; compiled-in data-dir; messagebox if detection fails; does chdir into data-dir
2008-10-01 17:16:22 +00:00
Magnus Auvinen
eb21e9d6bb
cleaned up the code a bit more. pooling of character and player objects with reusable macros. fixed crashing when changing maps and a couple of other bugs
2008-09-24 09:03:49 +00:00
Magnus Auvinen
d9d37b945e
some server restructure. added hook no attach sound
2008-09-23 18:08:19 +00:00
Magnus Auvinen
b65a2c63aa
upped max clients to 16
2008-09-23 13:14:04 +00:00
Magnus Auvinen
53da3f0d40
added favorites. no saving of them yet however
2008-09-03 20:03:01 +00:00
Alfred Eriksson
b649ab6c16
merged teambalance-warning and mini-/maximize-stuff from 0.4.3
2008-09-01 18:17:01 +00:00
Magnus Auvinen
62d9ff05d6
fixed connection less packets. they behave like the old version so version server and master servers still work
2008-08-31 19:29:09 +00:00
Magnus Auvinen
0a48454a55
removed the GAMETYPE_ enum
2008-08-31 14:37:35 +00:00
Magnus Auvinen
68c52dd5ef
repaired the local console
2008-08-27 16:23:15 +00:00
Magnus Auvinen
16912026db
added cl_layershot. fixed some bugs in the network
2008-08-17 07:05:16 +00:00
Magnus Auvinen
817f431377
moved out e_system, e_detect, vmath and math to a little base library
2008-08-14 17:19:13 +00:00
Magnus Auvinen
9d632dd826
major update. server clean up and much added documentation
2008-07-06 11:21:21 +00:00
Magnus Auvinen
f6c67c29cd
large commit with loads of clean up. more is comming
2008-06-12 10:51:48 +00:00
Magnus Auvinen
6ecc2efaec
more loads of changes for 0.5.0
2008-04-06 14:32:56 +00:00
Magnus Auvinen
d15bef7ede
loads of changes here and there. added flushing of packets when connection is started
2008-04-06 11:52:00 +00:00
Magnus Auvinen
34c3a1c142
new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT
2008-04-05 14:50:43 +00:00
Magnus Auvinen
7a3874745c
fixed loads of graphical optimizations
2008-03-29 11:44:03 +00:00
Magnus Auvinen
8ff7c94ac2
fixed some memory leaks
2008-03-24 15:33:12 +00:00
Magnus Auvinen
e20e488d3d
made so that servers rechecks masters after 60 minutes to even out the balance
2008-03-23 14:02:12 +00:00
Magnus Auvinen
bc108df382
renamed everything. added the new license
2008-03-22 18:40:27 +00:00
Joel de Vahl
ddca01abb6
OSX fixes
2008-03-22 15:09:49 +00:00
Magnus Auvinen
e7403a6df9
fixed so that sv_bindaddr works like it should
2008-03-21 19:10:04 +00:00
Magnus Auvinen
9425cbef57
fixed auto rename if two players sets the same name
2008-03-18 20:31:13 +00:00
Magnus Auvinen
41b8f4f165
redone the console parsing to be more userfriendly
2008-03-14 23:39:52 +00:00
Magnus Auvinen
0883fc3dfd
cleaned up some console stuff
2008-03-11 08:48:48 +00:00
Magnus Auvinen
08c4c8e0b7
redone the input system so you can know do keybindings with say etc
2008-03-01 20:03:04 +00:00
Magnus Auvinen
0747c2dff9
fixed remote console. some gui tweaks aswell.
2008-03-01 14:36:36 +00:00
Magnus Auvinen
4739966e14
larger restructure to improve security
2008-02-24 16:03:58 +00:00
Magnus Auvinen
1ea859c431
security audit: fixed so the packer functions checks for errors
2008-02-11 22:25:10 +00:00
Magnus Auvinen
79dfdb3cd7
security audit: first batch of fixes. replaced sprintf, strcpy with more secure versions
2008-02-11 21:49:26 +00:00
Magnus Auvinen
2185df9254
shadow on the console. respect sv_sendheartbeats
2008-02-11 08:24:59 +00:00
Magnus Auvinen
548a919ea3
merged 0.3.4 changes to trunk
2008-02-10 21:54:52 +00:00
Magnus Auvinen
fb336cddbb
added simple map downloading \o/
2008-02-10 16:50:59 +00:00
Magnus Auvinen
294cbe18c1
done some more latency work. added the extra message for projectiles to reduce latency
2008-02-10 15:32:30 +00:00
Magnus Auvinen
1fe3202f0b
cleaned up the console code. added the ability to tune the game in runtime.
2008-02-02 12:38:36 +00:00
Magnus Auvinen
438dfeb0ca
fixed bug when switching fast from internet and lan tabs
2008-01-20 15:19:33 +00:00
Magnus Auvinen
dd21ae1bc7
large commit. documented a bit. editor updates. general cleanup of everything
2008-01-19 10:57:25 +00:00
Magnus Auvinen
1c1677f023
merged 0.3.3 changes over to trunk
2008-01-12 12:08:26 +00:00
Magnus Auvinen
34698e13e9
added version to server browser. fixed so that you can join a server even if you have
2007-12-19 19:56:38 +00:00
Magnus Auvinen
8254bf2336
fixed sv_status command
2007-12-18 23:37:22 +00:00
Magnus Auvinen
ffa923bbeb
fixed various small bugs. fixed fair spawning system
2007-12-18 23:21:57 +00:00
Magnus Auvinen
3c0615b835
added tournament mode
2007-12-18 22:07:57 +00:00
Magnus Auvinen
c2b650a217
cleaned up abit. halfed the default snapping rate. fixed different snapping rates, init, full and recover to help the bandwidth.
2007-12-17 22:14:00 +00:00
Magnus Auvinen
a6aec9e0cd
added the ability to kick players
2007-12-17 00:27:41 +00:00
Magnus Auvinen
b03d26b886
fixed so that the score is reported correctly
2007-12-16 20:16:27 +00:00
Magnus Auvinen
1ce97bddc5
removed the snapshot writing
2007-12-16 19:12:54 +00:00
Magnus Auvinen
a04f53b7d5
added even more debugging info
2007-12-16 16:15:29 +00:00
Magnus Auvinen
ca3ce81daf
added even more debugging info
2007-12-16 16:14:05 +00:00
Magnus Auvinen
66ef2cd08f
added performance timers
2007-12-16 15:33:44 +00:00
Magnus Auvinen
7b6ed7861a
fixed some debug messages
2007-12-16 14:50:09 +00:00
Magnus Auvinen
24a4b50616
added more checks
2007-12-16 14:00:22 +00:00
Magnus Auvinen
a2566b3ebd
cleaned up code structure a bit
2007-12-15 10:24:49 +00:00
Magnus Auvinen
8f39b81ab0
fixed the server to report the alternative port correctly
2007-12-13 20:09:07 +00:00
Magnus Auvinen
f7ea0b2ba8
loads of minor stuff
2007-12-12 19:52:57 +00:00
Magnus Auvinen
dfdb614ef5
fixed game timer issue
2007-12-10 21:05:57 +00:00
Magnus Auvinen
fbfd169581
crash fix that occurs when compressed snapshot spans several packets. crash fix caused but ids running out when chaning maps often
2007-12-10 18:21:22 +00:00
Magnus Auvinen
fd1435a10d
fixed has left messages when connecting with wrong password. fixed correct name when leaving the server. removed the physics when a client disconnects
2007-12-09 15:46:44 +00:00
Joel de Vahl
d029e67223
Doubleclick to join server. Correct name on disconnect.
2007-12-09 15:43:18 +00:00
Magnus Auvinen
f2d0fb0fb3
minor updates, added sv_map_reload variable
2007-12-09 13:16:18 +00:00
Magnus Auvinen
00f5817db0
fixed map crc checking
2007-12-03 18:47:29 +00:00
Magnus Auvinen
59f0a07555
fixed so that the server reports gametype, progression and password protection correctly
2007-11-27 19:51:48 +00:00
Magnus Auvinen
73789b0b0a
fixed so that the server reports player names correctly
2007-11-26 19:25:55 +00:00
Magnus Auvinen
a0e5181e42
added license info
2007-11-25 19:42:40 +00:00
Magnus Auvinen
f46efb288f
more fixes to the server reporting
2007-11-08 19:59:19 +00:00
Magnus Auvinen
6475366e59
fixed lan browser. fixed major bug in the caused the server not to report correctly
2007-11-08 19:54:18 +00:00
Magnus Auvinen
711aa0db76
update, gui stuff, some engine stuff
2007-11-08 09:11:32 +00:00
Magnus Auvinen
daf89a01ff
added skins, tweaked prediction like hell
2007-11-04 00:19:41 +00:00
Magnus Auvinen
5f8c4522fd
fixed errors in input and prediction handling
2007-10-28 16:48:52 +00:00
Magnus Auvinen
a3ce2eb90c
major update. splitted the player information into two diffrent network items
2007-10-28 11:30:25 +00:00
Magnus Auvinen
982db98fae
added sniperscope.. press F to test
2007-10-07 15:32:54 +00:00
Magnus Auvinen
ee105f1cfd
added password protected servers
2007-10-06 17:19:43 +00:00
Magnus Auvinen
f9162202b0
fixed some C errors
2007-10-06 17:01:06 +00:00
Magnus Auvinen
a67738e980
general fixes. fixed scoreboard
2007-10-03 21:32:02 +00:00
Magnus Auvinen
fa05b5e2de
begun the work for the new server browse backend
2007-09-27 23:55:59 +00:00
Magnus Auvinen
06c341be51
dynamic map change
2007-09-23 22:54:31 +00:00
Magnus Auvinen
e55ba53ba7
fixed remote console
2007-09-23 21:00:57 +00:00
Magnus Auvinen
ebbe51718e
loads of changes. better prediction. line drawing. some nice graphs :)
2007-09-23 18:27:04 +00:00
Magnus Auvinen
3f4587ede8
a lot of changes. client side prediction added
2007-09-09 18:21:14 +00:00
Magnus Auvinen
89ccbd4f7b
compressed map support. begun to fix things for ctf
2007-08-25 08:48:24 +00:00
Magnus Auvinen
ab37902543
added snapshot crc handling
2007-08-22 21:21:20 +00:00
Magnus Auvinen
0320d20a47
fixed network hash versioning
2007-08-22 21:13:33 +00:00
Magnus Auvinen
01fa2a14a2
minor bug fixes
2007-08-22 18:40:31 +00:00
Magnus Auvinen
8b3c16e615
major engine cleanup. dependency on baselib removed. engine is now C code (not ansi tho). some other cruft removed aswell
2007-08-22 07:52:33 +00:00
Magnus Auvinen
2cde04ddce
merged over all stuff from 0.2 to trunk
2007-08-14 18:37:16 +00:00
Jakob Fries
e4829981b1
2007-08-05 15:56:32 +00:00
Jakob Fries
6ec3e70bab
config is now stored in ~/teewars on macs
2007-08-05 15:23:23 +00:00
Magnus Auvinen
640b2bd953
made so that you can bind the server to a specific address
2007-08-05 14:19:13 +00:00
Magnus Auvinen
4e9bc6ecfc
fixed error message on server when trying to start without a proper map
2007-08-05 11:25:29 +00:00
Magnus Auvinen
1eadf9942a
fixed handling of versions. added error messages when disconnected. updated the connecting gui. fixed no streched clouds
2007-08-04 18:23:26 +00:00
Magnus Auvinen
3014707fe5
fixed problem with server and client getting out of sync
2007-07-30 22:57:35 +00:00
Magnus Auvinen
f826bc6cac
larger update. reduced the amount of video memory used from ~60 to ~36mb on a typical map
2007-07-30 19:46:31 +00:00
Magnus Auvinen
8233a44b60
an update :D
2007-07-29 22:09:15 +00:00
Magnus Auvinen
c043fbe7e7
fixed server config variables. fixed better naming of maps
2007-07-26 20:07:45 +00:00
Magnus Auvinen
ddfcd38ef4
fixed so the server reports number of players correctly
2007-07-26 19:26:36 +00:00
Magnus Auvinen
1aecc644de
fixed errors in the network code
2007-07-25 07:24:57 +00:00
Magnus Auvinen
5bd2c434f6
epic commit. removed tga support, removed BGR support. fixed one config for editor, server and client, optimized tilemap rendering (this needs some cleanup), added tools to fix alpha outline quirk and glitches in the tilemap reindering
2007-07-24 22:53:43 +00:00
Magnus Auvinen
40eaf9431b
fixed some serverbrosers related stuff
2007-07-23 21:21:30 +00:00
Jakob Fries
100ade6463
firewall message fixed
2007-07-23 13:17:26 +00:00
Magnus Auvinen
4a2f1d3beb
small updates
2007-07-22 12:27:49 +00:00
Olle Rosenquist
26dd1c20ce
Updated stuff
2007-07-22 11:53:15 +00:00
Magnus Auvinen
3b1871499c
laggometer, smaller gfx fixes
2007-07-22 09:15:34 +00:00
Magnus Auvinen
9ef96af054
fixed alot of masterserver fixes
2007-07-21 21:28:56 +00:00
Magnus Auvinen
0c786f6002
fixed nasty error in the network
2007-07-21 19:02:47 +00:00
Magnus Auvinen
9e4aea97bd
lots of cool new features :D new master server
2007-07-21 18:07:27 +00:00
Magnus Auvinen
568b9f1f4a
added chat, better damage indicators
2007-07-14 13:09:42 +00:00
Magnus Auvinen
125d04e51f
large rewrite and code cleanup
2007-07-13 13:40:04 +00:00
Tomas Landin
3088c7d418
Fixed line-endings from <CR> to <LF> (wouldn't build at all otherwise)
2007-05-27 18:31:20 +00:00
Magnus Auvinen
bdcc0b09dd
major update. added png support. fixed abit with the network
2007-05-27 00:47:07 +00:00
Magnus Auvinen
82023866ab
large change. moved around all source. splitted server and client into separate files
2007-05-24 20:54:08 +00:00