major update. server clean up and much added documentation

This commit is contained in:
Magnus Auvinen 2008-07-06 11:21:21 +00:00
parent 3705064b10
commit 9d632dd826
38 changed files with 2608 additions and 2255 deletions

View file

@ -43,7 +43,7 @@ const int prediction_margin = 7; /* magic network prediction value */
NETCLIENT *net;
/* TODO: ugly, fix me */
extern void client_serverbrowse_set(NETADDR4 *addr, int request, SERVER_INFO *info);
extern void client_serverbrowse_set(NETADDR *addr, int request, SERVER_INFO *info);
static int snapshot_part;
static int64 local_start_time;
@ -53,7 +53,7 @@ static float frametime = 0.0001f;
static float frametime_low = 1.0f;
static float frametime_high = 0.0f;
static int frames = 0;
static NETADDR4 server_address;
static NETADDR server_address;
static int window_must_refocus = 0;
static int snaploss = 0;
static int snapcrcerrors = 0;
@ -489,11 +489,13 @@ void client_connect(const char *server_address_str)
if(port_str)
port = atoi(port_str);
if(net_host_lookup(buf, port, &server_address) != 0)
/* TODO: IPv6 support */
if(net_host_lookup(buf, &server_address, NETTYPE_IPV4) != 0)
dbg_msg("client", "could not find the address of %s, connecting to localhost", buf);
rcon_authed = 0;
server_address.port = port;
netclient_connect(net, &server_address);
client_set_state(CLIENTSTATE_CONNECTING);
@ -534,6 +536,8 @@ static int client_load_data()
extern int snapshot_data_rate[0xffff];
extern int snapshot_data_updates[0xffff];
const char *modc_getitemname(int type);
static void client_debug_render()
{
static NETSTATS prev, current;
@ -555,29 +559,50 @@ static void client_debug_render()
net_stats(&current);
}
/*
eth = 14
ip = 20
udp = 8
total = 42
*/
frametime_avg = frametime_avg*0.9f + frametime*0.1f;
str_format(buffer, sizeof(buffer), "ticks: %8d %8d send: %5d/%3d recv: %5d/%3d snaploss: %d mem %dk gfxmem: %dk fps: %3d",
str_format(buffer, sizeof(buffer), "ticks: %8d %8d snaploss: %d mem %dk gfxmem: %dk fps: %3d",
current_tick, current_predtick,
(current.sent_bytes-prev.sent_bytes),
(current.sent_packets-prev.sent_packets),
(current.recv_bytes-prev.recv_bytes),
(current.recv_packets-prev.recv_packets),
snaploss,
mem_allocated()/1024,
gfx_memory_usage()/1024,
(int)(1.0f/frametime_avg));
gfx_quads_text(2, 2, 16, buffer);
{
int send_packets = (current.sent_packets-prev.sent_packets);
int send_bytes = (current.sent_bytes-prev.sent_bytes);
int send_total = send_bytes + send_packets*42;
int recv_packets = (current.recv_packets-prev.recv_packets);
int recv_bytes = (current.recv_bytes-prev.recv_bytes);
int recv_total = recv_bytes + recv_packets*42;
if(!send_packets) send_packets++;
if(!recv_packets) recv_packets++;
str_format(buffer, sizeof(buffer), "send: %3d %5d+%4d=%5d (%3d kbps) avg: %5d\nrecv: %3d %5d+%4d=%5d (%3d kbps) avg: %5d",
send_packets, send_bytes, send_packets*42, send_total, (send_total*8)/1024, send_bytes/send_packets,
recv_packets, recv_bytes, recv_packets*42, recv_total, (recv_total*8)/1024, recv_bytes/recv_packets);
gfx_quads_text(2, 14, 16, buffer);
}
/* render rates */
{
int y = 0;
int i;
for(i = 0; i < 256; i++)
{
if(snapshot_data_rate[i])
{
str_format(buffer, sizeof(buffer), "%4d : %8d %8d %8d", i, snapshot_data_rate[i]/8, snapshot_data_updates[i],
str_format(buffer, sizeof(buffer), "%4d %20s: %8d %8d %8d", i, modc_getitemname(i), snapshot_data_rate[i]/8, snapshot_data_updates[i],
(snapshot_data_rate[i]/snapshot_data_updates[i])/8);
gfx_quads_text(2, 100+i*8, 16, buffer);
gfx_quads_text(2, 100+y*12, 16, buffer);
y++;
}
}
}
@ -684,13 +709,13 @@ static void client_process_packet(NETCHUNK *packet)
memcmp(packet->data, SERVERBROWSE_LIST, sizeof(SERVERBROWSE_LIST)) == 0)
{
int size = packet->data_size-sizeof(SERVERBROWSE_LIST);
int num = size/sizeof(NETADDR4);
NETADDR4 *addrs = (NETADDR4 *)((char*)packet->data+sizeof(SERVERBROWSE_LIST));
int num = size/sizeof(NETADDR);
NETADDR *addrs = (NETADDR *)((char*)packet->data+sizeof(SERVERBROWSE_LIST));
int i;
for(i = 0; i < num; i++)
{
NETADDR4 addr = addrs[i];
NETADDR addr = addrs[i];
SERVER_INFO info = {0};
#if defined(CONF_ARCH_ENDIAN_BIG)
@ -1016,12 +1041,16 @@ static void client_process_packet(NETCHUNK *packet)
purgetick = delta_tick;
snapsize = snapshot_unpack_delta(deltashot, (SNAPSHOT*)tmpbuffer3, deltadata, deltasize);
if(snapsize < 0)
{
dbg_msg("client", "delta unpack failed!");
return;
}
if(msg != NETMSG_SNAPEMPTY && snapshot_crc((SNAPSHOT*)tmpbuffer3) != crc)
{
if(config.debug)
dbg_msg("client", "snapshot crc error %d", snapcrcerrors);
dbg_msg("client", "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d", snapcrcerrors, game_tick, crc, snapshot_crc((SNAPSHOT*)tmpbuffer3), complete_size);
snapcrcerrors++;
if(snapcrcerrors > 10)
{
@ -1248,7 +1277,7 @@ extern void editor_init();
static void client_run()
{
NETADDR4 bindaddr;
NETADDR bindaddr;
int64 reporttime = time_get();
int64 reportinterval = time_freq()*1;

View file

@ -20,7 +20,7 @@ extern NETCLIENT *net;
typedef struct SERVERENTRY_t SERVERENTRY;
struct SERVERENTRY_t
{
NETADDR4 addr;
NETADDR addr;
int64 request_time;
int got_info;
SERVER_INFO info;
@ -264,7 +264,7 @@ static void client_serverbrowse_remove_request(SERVERENTRY *entry)
}
}
void client_serverbrowse_set(NETADDR4 *addr, int request, SERVER_INFO *info)
void client_serverbrowse_set(NETADDR *addr, int request, SERVER_INFO *info)
{
int hash = addr->ip[0];
SERVERENTRY *entry = 0;
@ -272,7 +272,7 @@ void client_serverbrowse_set(NETADDR4 *addr, int request, SERVER_INFO *info)
entry = serverlist_ip[hash];
while(entry)
{
if(net_addr4_cmp(&entry->addr, addr) == 0)
if(net_addr_comp(&entry->addr, addr) == 0)
{
/* update the server that we already have */
if(!serverlist_lan)
@ -377,7 +377,7 @@ void client_serverbrowse_refresh(int lan)
}
else
{
NETADDR4 addr;
NETADDR addr;
NETCHUNK p;
int i;
@ -396,7 +396,7 @@ void client_serverbrowse_refresh(int lan)
continue;
p.address = addr;
netclient_send(net, &p);
netclient_send(net, &p);
}
if(config.debug)

View file

@ -235,11 +235,11 @@ enum
typedef struct
{
char hostname[128];
NETADDR4 addr;
NETADDR addr;
/* these are used for lookups */
struct {
NETADDR4 addr;
NETADDR addr;
int result;
void *thread;
volatile int state;
@ -264,7 +264,7 @@ void lookup_thread(void *user)
for(i = 0; i < info->num; i++)
{
int index = info->start+i;
master_servers[index].lookup.result = net_host_lookup(master_servers[index].hostname, 8300, &master_servers[index].lookup.addr);
master_servers[index].lookup.result = net_host_lookup(master_servers[index].hostname, &master_servers[index].lookup.addr, NETTYPE_IPV4);
master_servers[index].lookup.state = STATE_RESULT;
}
}
@ -304,6 +304,7 @@ void mastersrv_update()
if(master_servers[i].lookup.result == 0)
{
master_servers[i].addr = master_servers[i].lookup.addr;
master_servers[i].addr.port = 8300;
}
master_servers[i].lookup.state = STATE_PROCESSED;
}
@ -332,7 +333,7 @@ int mastersrv_refreshing()
return needs_update;
}
NETADDR4 mastersrv_get(int index)
NETADDR mastersrv_get(int index)
{
return master_servers[index].addr;
}

View file

@ -24,5 +24,5 @@ int mastersrv_refresh_addresses();
void mastersrv_update();
int mastersrv_refreshing();
void mastersrv_dump_servers();
NETADDR4 mastersrv_get(int index);
NETADDR mastersrv_get(int index);
const char *mastersrv_name(int index);

View file

@ -2,6 +2,10 @@
#ifndef ENGINE_IF_CLIENT_H
#define ENGINE_IF_CLIENT_H
/*
Title: Client Interface
*/
/*
Section: Constants
*/
@ -21,7 +25,6 @@ enum
CLIENTSTATE_ONLINE,
CLIENTSTATE_QUITING,
/* Constants: Image Formats
IMG_AUTO - Lets the engine choose the format.
IMG_RGB - 8-Bit uncompressed RGB

View file

@ -2,6 +2,10 @@
#ifndef ENGINE_IF_GFX_H
#define ENGINE_IF_GFX_H
/*
Title: Graphics
*/
/*
Section: Structures
*/

View file

@ -281,6 +281,20 @@ void snap_invalidate_item(int snapid, int index);
*/
void snap_input(void *data, int size);
/*
Function: snap_set_staticsize
Tells the engine how big a specific item always will be. This
helps the engine to compress snapshots better.
Arguments:
type - Item type
size - Size of the data.
Remarks:
Size must be in a multiple of 4.
*/
void snap_set_staticsize(int type, int size);
/* message packing */
enum
{

View file

@ -3,7 +3,7 @@
#define ENGINE_IF_SERVER_H
/*
Section: Server Hooks
Section: Server Interface
*/
/* server */

View file

@ -170,7 +170,7 @@ typedef struct
NETPACKETCONSTRUCT construct;
NETADDR4 peeraddr;
NETADDR peeraddr;
NETSOCKET socket;
NETSTATS stats;
} NETCONNECTION;
@ -182,7 +182,7 @@ typedef struct
typedef struct
{
NETADDR4 addr;
NETADDR addr;
NETCONNECTION *conn;
int current_chunk;
int client_id;
@ -205,7 +205,7 @@ struct NETSERVER_t
struct NETCLIENT_t
{
NETADDR4 server_addr;
NETADDR server_addr;
NETSOCKET socket;
NETRECVINFO recv;
@ -215,7 +215,7 @@ struct NETCLIENT_t
static IOHANDLE datalog = 0;
static HUFFSTATE huffmanstate;
#define COMPRESSION 0
#define COMPRESSION 1
typedef struct pcap_hdr_s {
unsigned magic_number; /* magic number */
@ -235,7 +235,7 @@ typedef struct pcaprec_hdr_s {
} pcaprec_hdr_t;
/* packs the data tight and sends it */
static void send_packet(NETSOCKET socket, NETADDR4 *addr, NETPACKETCONSTRUCT *packet)
static void send_packet(NETSOCKET socket, NETADDR *addr, NETPACKETCONSTRUCT *packet)
{
unsigned char buffer[NET_MAX_PACKETSIZE];
buffer[0] = ((packet->flags<<4)&0xf0)|((packet->ack>>8)&0xf);
@ -249,13 +249,13 @@ static void send_packet(NETSOCKET socket, NETADDR4 *addr, NETPACKETCONSTRUCT *pa
if(COMPRESSION)
{
int compressed_size = (huffman_compress(&huffmanstate, packet->chunk_data, packet->data_size, &buffer[4], NET_MAX_PACKETSIZE-4)+7)/8;
net_udp4_send(socket, addr, buffer, NET_PACKETHEADERSIZE+compressed_size);
int compressed_size = (huffman_compress(&huffmanstate, packet->chunk_data, packet->data_size, &buffer[3], NET_MAX_PACKETSIZE-4)+7)/8;
net_udp_send(socket, addr, buffer, NET_PACKETHEADERSIZE+compressed_size);
}
else
{
mem_copy(&buffer[3], packet->chunk_data, packet->data_size);
net_udp4_send(socket, addr, buffer, NET_PACKETHEADERSIZE+packet->data_size);
net_udp_send(socket, addr, buffer, NET_PACKETHEADERSIZE+packet->data_size);
}
}
@ -473,7 +473,7 @@ static void conn_resend(NETCONNECTION *conn)
dbg_msg("conn", "resent %d packets", resend_count);
}
static int conn_connect(NETCONNECTION *conn, NETADDR4 *addr)
static int conn_connect(NETCONNECTION *conn, NETADDR *addr)
{
if(conn->state != NET_CONNSTATE_OFFLINE)
return -1;
@ -504,7 +504,7 @@ static void conn_disconnect(NETCONNECTION *conn, const char *reason)
conn_reset(conn);
}
static int conn_feed(NETCONNECTION *conn, NETPACKETCONSTRUCT *packet, NETADDR4 *addr)
static int conn_feed(NETCONNECTION *conn, NETPACKETCONSTRUCT *packet, NETADDR *addr)
{
int64 now = time_get();
conn->last_recv_time = now;
@ -685,11 +685,11 @@ static int conn_update(NETCONNECTION *conn)
return 0;
}
NETSERVER *netserver_open(NETADDR4 bindaddr, int max_clients, int flags)
NETSERVER *netserver_open(NETADDR bindaddr, int max_clients, int flags)
{
int i;
NETSERVER *server;
NETSOCKET socket = net_udp4_create(bindaddr);
NETSOCKET socket = net_udp_create(bindaddr);
if(socket == NETSOCKET_INVALID)
return 0;
@ -756,7 +756,7 @@ static void recvinfo_clear(NETRECVINFO *info)
info->valid = 0;
}
static void recvinfo_start(NETRECVINFO *info, NETADDR4 *addr, NETCONNECTION *conn, int cid)
static void recvinfo_start(NETRECVINFO *info, NETADDR *addr, NETCONNECTION *conn, int cid)
{
info->addr = *addr;
info->conn = conn;
@ -823,7 +823,7 @@ int netserver_recv(NETSERVER *s, NETCHUNK *chunk)
{
while(1)
{
NETADDR4 addr;
NETADDR addr;
int i, bytes, found;
/* check for a chunk */
@ -831,7 +831,7 @@ int netserver_recv(NETSERVER *s, NETCHUNK *chunk)
return 1;
/* TODO: empty the recvinfo */
bytes = net_udp4_recv(s->socket, &addr, s->recv.buffer, NET_MAX_PACKETSIZE);
bytes = net_udp_recv(s->socket, &addr, s->recv.buffer, NET_MAX_PACKETSIZE);
/* no more packets for now */
if(bytes <= 0)
@ -849,7 +849,7 @@ int netserver_recv(NETSERVER *s, NETCHUNK *chunk)
for(i = 0; i < s->max_clients; i++)
{
if(s->slots[i].conn.state != NET_CONNSTATE_OFFLINE &&
net_addr4_cmp(&s->slots[i].conn.peeraddr, &addr) == 0)
net_addr_comp(&s->slots[i].conn.peeraddr, &addr) == 0)
{
found = 1; /* silent ignore.. we got this client already */
break;
@ -884,7 +884,7 @@ int netserver_recv(NETSERVER *s, NETCHUNK *chunk)
/* normal packet, find matching slot */
for(i = 0; i < s->max_clients; i++)
{
if(net_addr4_cmp(&s->slots[i].conn.peeraddr, &addr) == 0)
if(net_addr_comp(&s->slots[i].conn.peeraddr, &addr) == 0)
{
if(conn_feed(&s->slots[i].conn, &s->recv.data, &addr))
{
@ -952,17 +952,17 @@ NETSOCKET netserver_socket(NETSERVER *s)
return s->socket;
}
int netserver_client_addr(NETSERVER *s, int client_id, NETADDR4 *addr)
int netserver_client_addr(NETSERVER *s, int client_id, NETADDR *addr)
{
*addr = s->slots[client_id].conn.peeraddr;
return 1;
}
NETCLIENT *netclient_open(NETADDR4 bindaddr, int flags)
NETCLIENT *netclient_open(NETADDR bindaddr, int flags)
{
NETCLIENT *client = (NETCLIENT *)mem_alloc(sizeof(NETCLIENT), 1);
mem_zero(client, sizeof(NETCLIENT));
client->socket = net_udp4_create(bindaddr);
client->socket = net_udp_create(bindaddr);
conn_init(&client->conn, client->socket);
return client;
}
@ -988,7 +988,7 @@ int netclient_disconnect(NETCLIENT *c, const char *reason)
return 0;
}
int netclient_connect(NETCLIENT *c, NETADDR4 *addr)
int netclient_connect(NETCLIENT *c, NETADDR *addr)
{
conn_connect(&c->conn, addr);
return 0;
@ -998,7 +998,7 @@ int netclient_recv(NETCLIENT *c, NETCHUNK *chunk)
{
while(1)
{
NETADDR4 addr;
NETADDR addr;
int bytes;
/* check for a chunk */
@ -1006,7 +1006,7 @@ int netclient_recv(NETCLIENT *c, NETCHUNK *chunk)
return 1;
/* TODO: empty the recvinfo */
bytes = net_udp4_recv(c->socket, &addr, c->recv.buffer, NET_MAX_PACKETSIZE);
bytes = net_udp_recv(c->socket, &addr, c->recv.buffer, NET_MAX_PACKETSIZE);
/* no more packets for now */
if(bytes <= 0)
@ -1089,7 +1089,7 @@ void netcommon_openlog(const char *filename)
static const int freq_table[256+1] = {
31230,4545,2657,431,1950,919,444,482,2244,617,838,542,715,1814,304,240,754,212,647,186,
1<<30,4545,2657,431,1950,919,444,482,2244,617,838,542,715,1814,304,240,754,212,647,186,
283,131,146,166,543,164,167,136,179,859,363,113,157,154,204,108,137,180,202,176,
872,404,168,134,151,111,113,109,120,126,129,100,41,20,16,22,18,18,17,19,
16,37,13,21,362,166,99,78,95,88,81,70,83,284,91,187,77,68,52,68,

View file

@ -5,7 +5,7 @@ typedef struct
/* -1 means that it's a stateless packet */
/* 0 on the client means the server */
int client_id;
NETADDR4 address; /* only used when client_id == -1 */
NETADDR address; /* only used when client_id == -1 */
int flags;
int data_size;
const void *data;
@ -45,7 +45,7 @@ void netcommon_openlog(const char *filename);
void netcommon_init();
/* server side */
NETSERVER *netserver_open(NETADDR4 bindaddr, int max_clients, int flags);
NETSERVER *netserver_open(NETADDR bindaddr, int max_clients, int flags);
int netserver_set_callbacks(NETSERVER *s, NETFUNC_NEWCLIENT new_client, NETFUNC_DELCLIENT del_client, void *user);
int netserver_recv(NETSERVER *s, NETCHUNK *chunk);
int netserver_send(NETSERVER *s, NETCHUNK *chunk);
@ -53,14 +53,14 @@ int netserver_close(NETSERVER *s);
int netserver_update(NETSERVER *s);
NETSOCKET netserver_socket(NETSERVER *s);
int netserver_drop(NETSERVER *s, int client_id, const char *reason);
int netserver_client_addr(NETSERVER *s, int client_id, NETADDR4 *addr);
int netserver_client_addr(NETSERVER *s, int client_id, NETADDR *addr);
int netserver_max_clients(NETSERVER *s);
/*void netserver_stats(NETSERVER *s, NETSTATS *stats);*/
/* client side */
NETCLIENT *netclient_open(NETADDR4 bindaddr, int flags);
NETCLIENT *netclient_open(NETADDR bindaddr, int flags);
int netclient_disconnect(NETCLIENT *c, const char *reason);
int netclient_connect(NETCLIENT *c, NETADDR4 *addr);
int netclient_connect(NETCLIENT *c, NETADDR *addr);
int netclient_recv(NETCLIENT *c, NETCHUNK *chunk);
int netclient_send(NETCLIENT *c, NETCHUNK *chunk);
int netclient_close(NETCLIENT *c);
@ -79,7 +79,7 @@ public:
net_server() : ptr(0) {}
~net_server() { close(); }
int open(NETADDR4 bindaddr, int max, int flags) { ptr = netserver_open(bindaddr, max, flags); return ptr != 0; }
int open(NETADDR bindaddr, int max, int flags) { ptr = netserver_open(bindaddr, max, flags); return ptr != 0; }
int close() { int r = netserver_close(ptr); ptr = 0; return r; }
int set_callbacks(NETFUNC_NEWCLIENT new_client, NETFUNC_DELCLIENT del_client, void *user)
@ -103,10 +103,10 @@ public:
net_client() : ptr(0) {}
~net_client() { close(); }
int open(NETADDR4 bindaddr, int flags) { ptr = netclient_open(bindaddr, flags); return ptr != 0; }
int open(NETADDR bindaddr, int flags) { ptr = netclient_open(bindaddr, flags); return ptr != 0; }
int close() { int r = netclient_close(ptr); ptr = 0; return r; }
int connect(NETADDR4 *addr) { return netclient_connect(ptr, addr); }
int connect(NETADDR *addr) { return netclient_connect(ptr, addr); }
int disconnect(const char *reason) { return netclient_disconnect(ptr, reason); }
int recv(NETCHUNK *chunk) { return netclient_recv(ptr, chunk); }

View file

@ -6,6 +6,15 @@
#include "e_common_interface.h"
/* TODO: strange arbitrary number */
static short item_sizes[64] = {0};
void snap_set_staticsize(int itemtype, int size)
{
dbg_msg("","%d = %d", itemtype, size);
item_sizes[itemtype] = size;
}
int *snapitem_data(SNAPSHOT_ITEM *item) { return (int *)(item+1); }
int snapitem_type(SNAPSHOT_ITEM *item) { return item->type_and_id>>16; }
int snapitem_id(SNAPSHOT_ITEM *item) { return item->type_and_id&0xffff; }
@ -253,14 +262,21 @@ int snapshot_create_delta(SNAPSHOT *from, SNAPSHOT *to, void *dstdata)
if(pastindex != -1)
{
static PERFORMACE_INFO scope = {"diff", 0};
int *item_data_dst = data+3;
perf_start(&scope);
pastitem = snapshot_get_item(from, pastindex);
if(diff_item((int*)snapitem_data(pastitem), (int*)snapitem_data(curitem), data+3, itemsize/4))
if(item_sizes[snapitem_type(curitem)])
item_data_dst = data+2;
if(diff_item((int*)snapitem_data(pastitem), (int*)snapitem_data(curitem), item_data_dst, itemsize/4))
{
*data++ = itemsize;
*data++ = snapitem_type(curitem);
*data++ = snapitem_id(curitem);
if(!item_sizes[snapitem_type(curitem)])
*data++ = itemsize/4;
data += itemsize/4;
delta->num_update_items++;
}
@ -271,9 +287,10 @@ int snapshot_create_delta(SNAPSHOT *from, SNAPSHOT *to, void *dstdata)
static PERFORMACE_INFO scope = {"copy", 0};
perf_start(&scope);
*data++ = itemsize;
*data++ = snapitem_type(curitem);
*data++ = snapitem_id(curitem);
if(!item_sizes[snapitem_type(curitem)])
*data++ = itemsize/4;
mem_copy(data, snapitem_data(curitem), itemsize);
size_count += itemsize;
@ -370,12 +387,19 @@ int snapshot_unpack_delta(SNAPSHOT *from, SNAPSHOT *to, void *srcdata, int data_
/* unpack updated stuff */
for(i = 0; i < delta->num_update_items; i++)
{
if(data+3 > end)
if(data+2 > end)
return -1;
itemsize = *data++;
type = *data++;
id = *data++;
if(item_sizes[type])
itemsize = item_sizes[type];
else
{
if(data+1 > end)
return -1;
itemsize = (*data++) * 4;
}
snapshot_current = type;
if(range_check(end, data, itemsize) || itemsize < 0) return -1;

View file

@ -465,8 +465,9 @@ int64 time_freq()
}
/* ----- network ----- */
static void netaddr4_to_sockaddr(const NETADDR4 *src, struct sockaddr *dest)
static void netaddr_to_sockaddr(const NETADDR *src, struct sockaddr *dest)
{
/* TODO: IPv6 support */
struct sockaddr_in *p = (struct sockaddr_in *)dest;
mem_zero(p, sizeof(struct sockaddr_in));
p->sin_family = AF_INET;
@ -474,9 +475,11 @@ static void netaddr4_to_sockaddr(const NETADDR4 *src, struct sockaddr *dest)
p->sin_addr.s_addr = htonl(src->ip[0]<<24|src->ip[1]<<16|src->ip[2]<<8|src->ip[3]);
}
static void sockaddr_to_netaddr4(const struct sockaddr *src, NETADDR4 *dst)
static void sockaddr_to_netaddr(const struct sockaddr *src, NETADDR *dst)
{
/* TODO: IPv6 support */
unsigned int ip = htonl(((struct sockaddr_in*)src)->sin_addr.s_addr);
dst->type = NETTYPE_IPV4;
dst->port = htons(((struct sockaddr_in*)src)->sin_port);
dst->ip[0] = (unsigned char)((ip>>24)&0xFF);
dst->ip[1] = (unsigned char)((ip>>16)&0xFF);
@ -484,21 +487,15 @@ static void sockaddr_to_netaddr4(const struct sockaddr *src, NETADDR4 *dst)
dst->ip[3] = (unsigned char)(ip&0xFF);
}
int net_addr4_cmp(const NETADDR4 *a, const NETADDR4 *b)
int net_addr_comp(const NETADDR *a, const NETADDR *b)
{
if( a->ip[0] != b->ip[0] ||
a->ip[1] != b->ip[1] ||
a->ip[2] != b->ip[2] ||
a->ip[3] != b->ip[3] ||
a->port != b->port
)
return 1;
return 0;
return mem_comp(a, b, sizeof(NETADDR));
}
int net_host_lookup(const char *hostname, unsigned short port, NETADDR4 *addr)
int net_host_lookup(const char *hostname, NETADDR *addr, int types)
{
/* TODO: IPv6 support */
struct addrinfo hints;
struct addrinfo *result;
int e;
@ -510,14 +507,15 @@ int net_host_lookup(const char *hostname, unsigned short port, NETADDR4 *addr)
if(e != 0 || !result)
return -1;
sockaddr_to_netaddr4(result->ai_addr, addr);
sockaddr_to_netaddr(result->ai_addr, addr);
freeaddrinfo(result);
addr->port = port;
addr->port = 0;
return 0;
}
NETSOCKET net_udp4_create(NETADDR4 bindaddr)
NETSOCKET net_udp_create(NETADDR bindaddr)
{
/* TODO: IPv6 support */
struct sockaddr addr;
unsigned int mode = 1;
int broadcast = 1;
@ -528,10 +526,10 @@ NETSOCKET net_udp4_create(NETADDR4 bindaddr)
return NETSOCKET_INVALID;
/* bind, we should check for error */
netaddr4_to_sockaddr(&bindaddr, &addr);
netaddr_to_sockaddr(&bindaddr, &addr);
if(bind(sock, &addr, sizeof(addr)) != 0)
{
net_udp4_close(sock);
net_udp_close(sock);
return NETSOCKET_INVALID;
}
@ -549,12 +547,12 @@ NETSOCKET net_udp4_create(NETADDR4 bindaddr)
return sock;
}
int net_udp4_send(NETSOCKET sock, const NETADDR4 *addr, const void *data, int size)
int net_udp_send(NETSOCKET sock, const NETADDR *addr, const void *data, int size)
{
struct sockaddr sa;
int d;
mem_zero(&sa, sizeof(sa));
netaddr4_to_sockaddr(addr, &sa);
netaddr_to_sockaddr(addr, &sa);
d = sendto((int)sock, (const char*)data, size, 0, &sa, sizeof(sa));
if(d < 0)
dbg_msg("net", "sendto error %d %x", d, d);
@ -563,7 +561,7 @@ int net_udp4_send(NETSOCKET sock, const NETADDR4 *addr, const void *data, int si
return d;
}
int net_udp4_recv(NETSOCKET sock, NETADDR4 *addr, void *data, int maxsize)
int net_udp_recv(NETSOCKET sock, NETADDR *addr, void *data, int maxsize)
{
struct sockaddr from;
int bytes;
@ -571,7 +569,7 @@ int net_udp4_recv(NETSOCKET sock, NETADDR4 *addr, void *data, int maxsize)
bytes = recvfrom(sock, (char*)data, maxsize, 0, &from, &fromlen);
if(bytes > 0)
{
sockaddr_to_netaddr4(&from, addr);
sockaddr_to_netaddr(&from, addr);
network_stats.recv_bytes += bytes;
network_stats.recv_packets++;
return bytes;
@ -581,7 +579,7 @@ int net_udp4_recv(NETSOCKET sock, NETADDR4 *addr, void *data, int maxsize)
return -1; /* error */
}
int net_udp4_close(NETSOCKET sock)
int net_udp_close(NETSOCKET sock)
{
#if defined(CONF_FAMILY_WINDOWS)
closesocket(sock);
@ -591,8 +589,9 @@ int net_udp4_close(NETSOCKET sock)
return 0;
}
NETSOCKET net_tcp4_create(const NETADDR4 *a)
NETSOCKET net_tcp_create(const NETADDR *a)
{
/* TODO: IPv6 support */
struct sockaddr addr;
/* create socket */
@ -601,14 +600,14 @@ NETSOCKET net_tcp4_create(const NETADDR4 *a)
return NETSOCKET_INVALID;
/* bind, we should check for error */
netaddr4_to_sockaddr(a, &addr);
netaddr_to_sockaddr(a, &addr);
bind(sock, &addr, sizeof(addr));
/* return */
return sock;
}
int net_tcp4_set_non_blocking(NETSOCKET sock)
int net_tcp_set_non_blocking(NETSOCKET sock)
{
unsigned int mode = 1;
#if defined(CONF_FAMILY_WINDOWS)
@ -618,7 +617,7 @@ int net_tcp4_set_non_blocking(NETSOCKET sock)
#endif
}
int net_tcp4_set_blocking(NETSOCKET sock)
int net_tcp_set_blocking(NETSOCKET sock)
{
unsigned int mode = 0;
#if defined(CONF_FAMILY_WINDOWS)
@ -628,12 +627,12 @@ int net_tcp4_set_blocking(NETSOCKET sock)
#endif
}
int net_tcp4_listen(NETSOCKET sock, int backlog)
int net_tcp_listen(NETSOCKET sock, int backlog)
{
return listen(sock, backlog);
}
int net_tcp4_accept(NETSOCKET sock, NETSOCKET *new_sock, NETADDR4 *a)
int net_tcp_accept(NETSOCKET sock, NETSOCKET *new_sock, NETADDR *a)
{
int s;
socklen_t sockaddr_len;
@ -645,48 +644,48 @@ int net_tcp4_accept(NETSOCKET sock, NETSOCKET *new_sock, NETADDR4 *a)
if (s != -1)
{
sockaddr_to_netaddr4(&addr, a);
sockaddr_to_netaddr(&addr, a);
*new_sock = s;
}
return s;
}
int net_tcp4_connect(NETSOCKET sock, const NETADDR4 *a)
int net_tcp_connect(NETSOCKET sock, const NETADDR *a)
{
struct sockaddr addr;
netaddr4_to_sockaddr(a, &addr);
netaddr_to_sockaddr(a, &addr);
return connect(sock, &addr, sizeof(addr));
}
int net_tcp4_connect_non_blocking(NETSOCKET sock, const NETADDR4 *a)
int net_tcp_connect_non_blocking(NETSOCKET sock, const NETADDR *a)
{
struct sockaddr addr;
int res;
netaddr4_to_sockaddr(a, &addr);
net_tcp4_set_non_blocking(sock);
netaddr_to_sockaddr(a, &addr);
net_tcp_set_non_blocking(sock);
res = connect(sock, &addr, sizeof(addr));
net_tcp4_set_blocking(sock);
net_tcp_set_blocking(sock);
return res;
}
int net_tcp4_send(NETSOCKET sock, const void *data, int size)
int net_tcp_send(NETSOCKET sock, const void *data, int size)
{
int d;
d = send((int)sock, (const char*)data, size, 0);
return d;
}
int net_tcp4_recv(NETSOCKET sock, void *data, int maxsize)
int net_tcp_recv(NETSOCKET sock, void *data, int maxsize)
{
int bytes;
bytes = recv((int)sock, (char*)data, maxsize, 0);
return bytes;
}
int net_tcp4_close(NETSOCKET sock)
int net_tcp_close(NETSOCKET sock)
{
#if defined(CONF_FAMILY_WINDOWS)
closesocket(sock);
@ -958,6 +957,11 @@ void str_hex(char *dst, int dst_size, const void *data, int data_size)
}
}
int mem_comp(const void *a, const void *b, int size)
{
return memcmp(a,b,size);
}
void net_stats(NETSTATS *stats_inout)
{
*stats_inout = network_stats;

View file

@ -1,4 +1,9 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
/*
Title: OS Abstraction
*/
#ifndef BASE_SYSTEM_H
#define BASE_SYSTEM_H
@ -9,10 +14,9 @@ extern "C" {
#endif
/* Group: Debug */
/**********
/*
Function: dbg_assert
Breaks into the debugger based on a test.
Breaks into the debugger based on a test.
Parameters:
test - Result of the test.
@ -23,25 +27,24 @@ extern "C" {
See Also:
<dbg_break>
**********/
*/
void dbg_assert(int test, const char *msg);
#define dbg_assert(test,msg) dbg_assert_imp(__FILE__, __LINE__, test, msg)
void dbg_assert_imp(const char *filename, int line, int test, const char *msg);
/**********
/*
Function: dbg_break
Breaks into the debugger.
Breaks into the debugger.
Remarks:
Does nothing in release version of the library.
See Also:
<dbg_assert>
**********/
*/
void dbg_break();
/**********
/*
Function: dbg_msg
Prints a debug message.
@ -55,15 +58,14 @@ void dbg_break();
See Also:
<dbg_assert>
**********/
*/
void dbg_msg(const char *sys, const char *fmt, ...);
/* Group: Memory */
/**********
/*
Function: mem_alloc
Allocates memory.
Allocates memory.
Parameters:
size - Size of the needed block.
@ -79,14 +81,13 @@ void dbg_msg(const char *sys, const char *fmt, ...);
See Also:
<mem_free>
**********/
*/
void *mem_alloc_debug(const char *filename, int line, unsigned size, unsigned alignment);
#define mem_alloc(s,a) mem_alloc_debug(__FILE__, __LINE__, (s), (a))
/**********
/*
Function: mem_free
Frees a block allocated through <mem_alloc>.
Frees a block allocated through <mem_alloc>.
Remarks:
- In the debug version of the library the function will assert if
@ -95,10 +96,10 @@ void *mem_alloc_debug(const char *filename, int line, unsigned size, unsigned al
See Also:
<mem_alloc>
**********/
*/
void mem_free(void *block);
/**********
/*
Function: mem_copy
Copies a a memory block.
@ -113,37 +114,54 @@ void mem_free(void *block);
See Also:
<mem_move>
**********/
*/
void mem_copy(void *dest, const void *source, unsigned size);
/**********
/*
Function: mem_move
Copies a a memory block.
Copies a a memory block
Parameters:
dest - Destination.
source - Source to copy.
size - Size of the block to copy.
dest - Destination
source - Source to copy
size - Size of the block to copy
Remarks:
- This functions handles cases where source and destination is overlapping.
- This functions handles cases where source and destination
is overlapping
See Also:
<mem_copy>
**********/
*/
void mem_move(void *dest, const void *source, unsigned size);
/**********
/*
Function: mem_zero
Sets a complete memory block to 0.
Sets a complete memory block to 0
Parameters:
block - Pointer to the block to zero out.
size - Size of the block.
**********/
block - Pointer to the block to zero out
size - Size of the block
*/
void mem_zero(void *block, unsigned size);
/* ------- io ------- */
/*
Function: mem_comp
Compares two blocks of memory
Parameters:
a - First block of data
b - Second block of data
size - Size of the data to compare
Returns:
<0 - Block a is lesser then block b
0 - Block a is equal to block b
>0 - Block a is greater then block b
*/
int mem_comp(const void *a, const void *b, int size);
/* Group: File IO */
enum {
IOFLAG_READ = 1,
IOFLAG_WRITE = 2,
@ -156,9 +174,7 @@ enum {
typedef struct IOINTERNAL *IOHANDLE;
/**** Group: File IO ****/
/****
/*
Function: io_open
Opens a file.
@ -169,10 +185,10 @@ typedef struct IOINTERNAL *IOHANDLE;
Returns:
Returns a handle to the file on success and 0 on failure.
****/
*/
IOHANDLE io_open(const char *filename, int flags);
/****
/*
Function: io_read
Reads data into a buffer from a file.
@ -184,10 +200,10 @@ IOHANDLE io_open(const char *filename, int flags);
Returns:
Number of bytes read.
****/
*/
unsigned io_read(IOHANDLE io, void *buffer, unsigned size);
/*****
/*
Function: io_skip
Skips data in a file.
@ -197,13 +213,12 @@ unsigned io_read(IOHANDLE io, void *buffer, unsigned size);
Returns:
Number of bytes skipped.
****/
*/
unsigned io_skip(IOHANDLE io, unsigned size);
/*****
/*
Function: io_write
Writes data from a buffer to file.
Writes data from a buffer to file.
Parameters:
io - Handle to the file.
@ -212,10 +227,10 @@ unsigned io_skip(IOHANDLE io, unsigned size);
Returns:
Number of bytes written.
*****/
*/
unsigned io_write(IOHANDLE io, const void *buffer, unsigned size);
/*****
/*
Function: io_seek
Seeks to a specified offset in the file.
@ -226,10 +241,10 @@ unsigned io_write(IOHANDLE io, const void *buffer, unsigned size);
Returns:
Returns 0 on success.
*****/
*/
int io_seek(IOHANDLE io, int offset, int origin);
/*****
/*
Function: io_tell
Gets the current position in the file.
@ -238,10 +253,10 @@ int io_seek(IOHANDLE io, int offset, int origin);
Returns:
Returns the current position. -1L if an error occured.
*****/
*/
long int io_tell(IOHANDLE io);
/*****
/*
Function: io_length
Gets the total length of the file. Resetting cursor to the beginning
@ -250,10 +265,10 @@ long int io_tell(IOHANDLE io);
Returns:
Returns the total size. -1L if an error occured.
*****/
*/
long int io_length(IOHANDLE io);
/*****
/*
Function: io_close
Closes a file.
@ -262,10 +277,10 @@ long int io_length(IOHANDLE io);
Returns:
Returns 0 on success.
*****/
*/
int io_close(IOHANDLE io);
/*****
/*
Function: io_flush
Empties all buffers and writes all pending data.
@ -274,22 +289,77 @@ int io_close(IOHANDLE io);
Returns:
Returns 0 on success.
*****/
*/
int io_flush(IOHANDLE io);
/**** Group: Threads ****/
/*****
/*
Function: io_stdin
Returns an <IOHANDLE> to the standard input.
*/
IOHANDLE io_stdin();
/*
Function: io_stdout
Returns an <IOHANDLE> to the standard output.
*/
IOHANDLE io_stdout();
/*
Function: io_stderr
Returns an <IOHANDLE> to the standard error.
*/
IOHANDLE io_stderr();
/* Group: Threads */
/*
Function: thread_sleep
Suspends the current thread for a given period.
Suspends the current thread for a given period.
Parameters:
milliseconds - Number of milliseconds to sleep.
*****/
*/
void thread_sleep(int milliseconds);
/**** Group: Locks ****/
/*
Function: thread_create
Creates a new thread.
Parameters:
threadfunc - Entry point for the new thread.
user - Pointer to pass to the thread.
*/
void *thread_create(void (*threadfunc)(void *), void *user);
/*
Function: thread_wait
Waits for a thread to be done or destroyed.
Parameters:
thread - Thread to wait for.
*/
void thread_wait(void *thread);
/*
Function: thread_destoy
Destroys a thread.
Parameters:
thread - Thread to destroy.
*/
void thread_destroy(void *thread);
/*
Function: thread_yeild
Yeild the current threads execution slice.
*/
void thread_yield();
/* Group: Locks */
typedef void* LOCK;
LOCK lock_create();
@ -299,7 +369,7 @@ int lock_try(LOCK lock);
void lock_wait(LOCK lock);
void lock_release(LOCK lock);
/**** Group: Timer ****/
/* Group: Timer */
#ifdef __GNUC__
/* if compiled with -pedantic-errors it will complain about long
not being a C90 thing.
@ -308,71 +378,88 @@ __extension__ typedef long long int64;
#else
typedef long long int64;
#endif
/*****
/*
Function: time_get
Fetches a sample from a high resolution timer.
Fetches a sample from a high resolution timer.
Returns:
Current value of the timer.
Remarks:
To know how fast the timer is ticking, see <time_freq>.
*****/
*/
int64 time_get();
/*****
/*
Function: time_freq
Returns the frequency of the high resolution timer.
Returns the frequency of the high resolution timer.
Returns:
Returns the frequency of the high resolution timer.
*****/
*/
int64 time_freq();
/**** Group: Network General ipv4 ****/
/*
Function: time_timestamp
Retrives the current time as a UNIX timestamp
Returns:
The time as a UNIX timestamp
*/
unsigned time_timestamp();
/* Group: Network General ipv4 */
typedef int NETSOCKET;
enum
{
NETSOCKET_INVALID = -1
NETSOCKET_INVALID = -1,
NETTYPE_INVALID = 0,
NETTYPE_IPV4 = 1,
NETTYPE_IPV6 = 2,
NETTYPE_ALL = ~0
};
typedef struct
/*
typedef struct
{
unsigned char ip[4];
unsigned short port;
} NETADDR4;
} NETADDR4;*/
/*****
typedef struct
{
unsigned int type;
unsigned char ip[16];
unsigned short port;
} NETADDR;
/*
Function: net_host_lookup
Does a hostname lookup by name and fills out the passed NETADDE4 struct with the recieved details.
Does a hostname lookup by name and fills out the passed NETADDR struct with the recieved details.
Returns:
0 on success.
*****/
int net_host_lookup(const char *hostname, unsigned short port, NETADDR4 *addr);
*/
int net_host_lookup(const char *hostname, NETADDR *addr, int types);
/**** Group: Network UDP4 ****/
/* Group: Network UDP */
/*****
Function: net_udp4_create
Creates a UDP4 socket and binds it to a port.
/*
Function: net_udp_create
Creates a UDP socket and binds it to a port.
Parameters:
port - Port to bind the socket to.
Returns:
On success it returns an handle to the socket. On failure it returns NETSOCKET_INVALID.
*****/
NETSOCKET net_udp4_create(NETADDR4 bindaddr);
*/
NETSOCKET net_udp_create(NETADDR bindaddr);
/*****
Function: net_udp4_send
Sends a packet over an UDP4 socket.
/*
Function: net_udp_send
Sends a packet over an UDP socket.
Parameters:
sock - Socket to use.
@ -382,177 +469,322 @@ NETSOCKET net_udp4_create(NETADDR4 bindaddr);
Returns:
On success it returns the number of bytes sent. Returns -1 on error.
*****/
int net_udp4_send(NETSOCKET sock, const NETADDR4 *addr, const void *data, int size);
*/
int net_udp_send(NETSOCKET sock, const NETADDR *addr, const void *data, int size);
/*****
Function: net_udp4_recv
Recives a packet over an UDP4 socket.
/*
Function: net_udp_recv
Recives a packet over an UDP socket.
Parameters:
sock - Socket to use.
addr - Pointer to an NETADDR4 that will recive the address.
addr - Pointer to an NETADDR that will recive the address.
data - Pointer to a buffer that will recive the data.
maxsize - Maximum size to recive.
Returns:
On success it returns the number of bytes recived. Returns -1 on error.
*****/
int net_udp4_recv(NETSOCKET sock, NETADDR4 *addr, void *data, int maxsize);
*/
int net_udp_recv(NETSOCKET sock, NETADDR *addr, void *data, int maxsize);
/*****
Function: net_udp4_close
Closes an UDP4 socket.
/*
Function: net_udp_close
Closes an UDP socket.
Parameters:
sock - Socket to close.
Returns:
Returns 0 on success. -1 on error.
*****/
int net_udp4_close(NETSOCKET sock);
*/
int net_udp_close(NETSOCKET sock);
/**** Group: Network TCP4 ****/
/* Group: Network TCP */
/*****
Function: net_tcp4_create
/*
Function: net_tcp_create
DOCTODO: serp
*****/
NETSOCKET net_tcp4_create(const NETADDR4 *a);
*/
NETSOCKET net_tcp_create(const NETADDR *a);
/*****
Function: net_tcp4_set_non_blocking
/*
Function: net_tcp_set_non_blocking
DOCTODO: serp
*****/
int net_tcp4_set_non_blocking(NETSOCKET sock);
*/
int net_tcp_set_non_blocking(NETSOCKET sock);
/*****
Function: net_tcp4_set_non_blocking
/*
Function: net_tcp_set_non_blocking
DOCTODO: serp
*****/
int net_tcp4_set_blocking(NETSOCKET sock);
*/
int net_tcp_set_blocking(NETSOCKET sock);
/*****
Function: net_tcp4_listen
/*
Function: net_tcp_listen
DOCTODO: serp
*****/
int net_tcp4_listen(NETSOCKET sock, int backlog);
*/
int net_tcp_listen(NETSOCKET sock, int backlog);
/*****
Function: net_tcp4_accept
/*
Function: net_tcp_accept
DOCTODO: serp
*****/
int net_tcp4_accept(NETSOCKET sock, NETSOCKET *new_sock, NETADDR4 *a);
*/
int net_tcp_accept(NETSOCKET sock, NETSOCKET *new_sock, NETADDR *a);
/*****
Function: net_tcp4_connect
/*
Function: net_tcp_connect
DOCTODO: serp
*****/
int net_tcp4_connect(NETSOCKET sock, const NETADDR4 *a);
*/
int net_tcp_connect(NETSOCKET sock, const NETADDR *a);
/*****
Function: net_tcp4_connect_non_blocking
/*
Function: net_tcp_connect_non_blocking
DOCTODO: serp
*****/
int net_tcp4_connect_non_blocking(NETSOCKET sock, const NETADDR4 *a);
*/
int net_tcp_connect_non_blocking(NETSOCKET sock, const NETADDR *a);
/*****
Function: net_tcp4_send
/*
Function: net_tcp_send
DOCTODO: serp
*****/
int net_tcp4_send(NETSOCKET sock, const void *data, int size);
*/
int net_tcp_send(NETSOCKET sock, const void *data, int size);
/*****
Function: net_tcp4_recv
/*
Function: net_tcp_recv
DOCTODO: serp
*****/
int net_tcp4_recv(NETSOCKET sock, void *data, int maxsize);
*/
int net_tcp_recv(NETSOCKET sock, void *data, int maxsize);
/*****
Function: net_tcp4_close
/*
Function: net_tcp_close
DOCTODO: serp
*****/
int net_tcp4_close(NETSOCKET sock);
*/
int net_tcp_close(NETSOCKET sock);
/*****
/*
Function: net_errno
DOCTODO: serp
*****/
*/
int net_errno();
/*****
/*
Function: net_would_block
DOCTODO: serp
*****/
*/
int net_would_block();
/*****
/*
Function: net_init
DOCTODO: serp
*****/
*/
int net_init();
/* Group: Strings */
/*
Function: str_append
Appends a string to another.
Parameters:
dst - Pointer to a buffer that contains a string.
src - String to append.
dst_size - Size of the buffer of the dst string.
Remarks:
- The strings are treated as zero-termineted strings.
- Garantees that dst string will contain zero-termination.
*/
void str_append(char *dst, const char *src, int dst_size);
/*
Function: str_copy
Copies a string to another.
Parameters:
dst - Pointer to a buffer that shall recive the string.
src - String to be copied.
dst_size - Size of the buffer dst.
Remarks:
- The strings are treated as zero-termineted strings.
- Garantees that dst string will contain zero-termination.
*/
void str_copy(char *dst, const char *src, int dst_size);
/*
Function: str_format
Performs printf formating into a buffer.
Parameters:
buffer - Pointer to the buffer to recive the formated string.
buffer_size - Size of the buffer.
format - printf formating string.
... - Parameters for the formating.
Remarks:
- See the C manual for syntax for the printf formating string.
- The strings are treated as zero-termineted strings.
- Garantees that dst string will contain zero-termination.
*/
void str_format(char *buffer, int buffer_size, const char *format, ...);
/*
Function: str_sanitize_strong
Replaces all characters below 32 and above 127 with whitespace.
Parameters:
str - String to sanitize.
Remarks:
- The strings are treated as zero-termineted strings.
*/
void str_sanitize_strong(char *str);
/*
Function: str_sanitize
Replaces all characters below 32 and above 127 with whitespace with
exception to \r, \n and \r.
Parameters:
str - String to sanitize.
Remarks:
- The strings are treated as zero-termineted strings.
*/
void str_sanitize(char *str);
/*
Function: str_comp_nocase
Compares to strings case insensitive.
Parameters:
a - String to compare.
b - String to compare.
Returns:
<0 - String g a is lesser then string b
0 - String a is equal to string b
>0 - String a is greater then string b
Remarks:
- Only garanted to work with a-z/A-Z.
- The strings are treated as zero-termineted strings.
*/
int str_comp_nocase(const char *a, const char *b);
/*
Function: str_find_nocase
Finds a string inside another string case insensitive.
Parameters:
haystack - String to search in
needle - String to search for
Returns:
A pointer into haystack where the needle was found.
Returns NULL of needle could not be found.
Remarks:
- Only garanted to work with a-z/A-Z.
- The strings are treated as zero-termineted strings.
*/
const char *str_find_nocase(const char *haystack, const char *needle);
/* NOT DOCUMENTED */
/*
Function: str_hex
Takes a datablock and generates a hexstring of it.
Parameters:
dst - Buffer to fill with hex data
dst_size - size of the buffer
data - Data to turn into hex
data - Size of the data
Remarks:
- The desination buffer will be zero-terminated
*/
void str_hex(char *dst, int dst_size, const void *data, int data_size);
/*
Function: fs_listdir
Lists the files in a directory
Parameters:
dir - Directory to list
cb - Callback function to call for each entry
user - Pointer to give to the callback
Returns:
DOCTODO
*/
typedef void (*fs_listdir_callback)(const char *name, int is_dir, void *user);
int fs_listdir(const char *dir, fs_listdir_callback cb, void *user);
int fs_storage_path(const char *appname, char *path, int max);
/*
Function: fs_makedir
Creates a directory
Parameters:
path - Directory to create
Returns:
DOCTODO
Remarks:
Does not create several directories if needed. "a/b/c" will result
in a failure if b or a does not exist.
*/
int fs_makedir(const char *path);
int net_addr4_cmp(const NETADDR4 *a, const NETADDR4 *b);
/*
Function: fs_storage_path
Fetches per user configuration directory.
Returns:
DOCTODO
Remarks:
- Returns ~/.appname on UNIX based systems
- Returns %APPDATA%/Appname on Windows based systems
*/
int fs_storage_path(const char *appname, char *path, int max);
/*
Group: Undocumented
*/
int net_addr_comp(const NETADDR *a, const NETADDR *b);
int net_addr_str(const NETADDR *addr, char *string, int max_length);
int net_socket_read_wait(NETSOCKET sock, int time);
void mem_debug_dump();
int mem_allocated();
void *thread_create(void (*threadfunc)(void *), void *user);
void thread_wait(void *thread);
void thread_destroy(void *thread);
void thread_yield();
unsigned time_timestamp();
void swap_endian(void *data, unsigned elem_size, unsigned num);
/* #define cache_prefetch(addr) __builtin_prefetch(addr) */
/*typedef unsigned char [256] pstr;
void pstr_format(pstr *str, )*/
void str_append(char *dst, const char *src, int dst_size);
void str_copy(char *dst, const char *src, int dst_size);
void str_format(char *buffer, int buffer_size, const char *format, ...);
void str_sanitize_strong(char *str);
void str_sanitize(char *str);
int str_comp_nocase(const char *a, const char *b);
const char *str_find_nocase(const char *haystack, const char *needle);
void str_hex(char *dst, int dst_size, const void *data, int data_size);
typedef void (*DBG_LOGGER)(const char *line);
void dbg_logger(DBG_LOGGER logger);
void dbg_logger_stdout();
void dbg_logger_debugger();
void dbg_logger_file(const char *filename);
IOHANDLE io_stdin();
IOHANDLE io_stdout();
IOHANDLE io_stderr();
typedef struct
{
int sent_packets;
@ -561,6 +793,7 @@ typedef struct
int recv_bytes;
} NETSTATS;
void net_stats(NETSTATS *stats);
#ifdef __cplusplus

View file

@ -29,7 +29,7 @@ static void register_new_state(int state)
register_state_start = time_get();
}
static void register_send_fwcheckresponse(NETADDR4 *addr)
static void register_send_fwcheckresponse(NETADDR *addr)
{
NETCHUNK packet;
packet.client_id = -1;
@ -40,7 +40,7 @@ static void register_send_fwcheckresponse(NETADDR4 *addr)
netserver_send(net, &packet);
}
static void register_send_heartbeat(NETADDR4 addr)
static void register_send_heartbeat(NETADDR addr)
{
static unsigned char data[sizeof(SERVERBROWSE_HEARTBEAT) + 2];
unsigned short port = config.sv_port;
@ -62,7 +62,7 @@ static void register_send_heartbeat(NETADDR4 addr)
netserver_send(net, &packet);
}
static void register_send_count_request(NETADDR4 addr)
static void register_send_count_request(NETADDR addr)
{
NETCHUNK packet;
packet.client_id = -1;
@ -75,13 +75,13 @@ static void register_send_count_request(NETADDR4 addr)
typedef struct
{
NETADDR4 addr;
NETADDR addr;
int count;
int valid;
int64 last_send;
} MASTERSERVER_INFO;
static MASTERSERVER_INFO masterserver_info[MAX_MASTERSERVERS] = {{{{0}}}};
static MASTERSERVER_INFO masterserver_info[MAX_MASTERSERVERS] = {{{0}}};
static int register_registered_server = -1;
void register_update()
@ -111,7 +111,7 @@ void register_update()
int i;
for(i = 0; i < MAX_MASTERSERVERS; i++)
{
NETADDR4 addr = mastersrv_get(i);
NETADDR addr = mastersrv_get(i);
masterserver_info[i].addr = addr;
masterserver_info[i].count = 0;
@ -229,7 +229,7 @@ static void register_got_count(NETCHUNK *p)
for(i = 0; i < MAX_MASTERSERVERS; i++)
{
if(net_addr4_cmp(&masterserver_info[i].addr, &p->address) == 0)
if(net_addr_comp(&masterserver_info[i].addr, &p->address) == 0)
{
masterserver_info[i].count = count;
break;

View file

@ -147,8 +147,8 @@ int snap_new_id()
{
int id;
int64 now = time_get();
dbg_assert(snap_id_inited == 1, "requesting id too soon");
if(!snap_id_inited)
snap_init_id();
/* process timed ids */
while(snap_first_timed_id != -1 && snap_ids[snap_first_timed_id].timeout < now)
@ -433,7 +433,7 @@ static void server_do_snap()
break;
}
}
/* create delta */
{
static PERFORMACE_INFO scope = {"delta", 0};
@ -453,16 +453,18 @@ static void server_do_snap()
{
static PERFORMACE_INFO scope = {"compress", 0};
/*char buffer[512];*/
perf_start(&scope);
snapshot_size = intpack_compress(deltadata, deltasize, compdata);
/*str_hex(buffer, sizeof(buffer), compdata, snapshot_size);
dbg_msg("", "deltasize=%d -> %d : %s", deltasize, snapshot_size, buffer);*/
perf_end();
}
numpackets = (snapshot_size+max_size-1)/max_size;
for(n = 0, left = snapshot_size; left; n++)
{
int chunk = left < max_size ? left : max_size;
@ -776,7 +778,7 @@ static void server_process_client_packet(NETCHUNK *packet)
}
}
static void server_send_serverinfo(NETADDR4 *addr, int lan)
static void server_send_serverinfo(NETADDR *addr, int lan)
{
NETCHUNK packet;
PACKER p;
@ -904,10 +906,9 @@ static int server_load_map(const char *mapname)
static int server_run()
{
NETADDR4 bindaddr;
NETADDR bindaddr;
net_init();
snap_init_id();
/* */
console_register_print_callback(server_send_rcon_line_authed);
@ -920,9 +921,11 @@ static int server_run()
}
/* start server */
if(config.sv_bindaddr[0] && net_host_lookup(config.sv_bindaddr, config.sv_port, &bindaddr) == 0)
/* TODO: IPv6 support */
if(config.sv_bindaddr[0] && net_host_lookup(config.sv_bindaddr, &bindaddr, NETTYPE_IPV4) == 0)
{
/* sweet! */
bindaddr.port = config.sv_port;
}
else
{
@ -1108,7 +1111,7 @@ static void con_kick(void *result, void *user_data)
static void con_status(void *result, void *user_data)
{
int i;
NETADDR4 addr;
NETADDR addr;
for(i = 0; i < MAX_CLIENTS; i++)
{
if(clients[i].state == SRVCLIENT_STATE_INGAME)

View file

@ -880,7 +880,7 @@ void render_game()
// don't use predicted
}
else
local_character_pos = mix(predicted_prev_player.pos, predicted_player.pos, client_predintratick());
local_character_pos = mix(predicted_prev_char.pos, predicted_char.pos, client_predintratick());
}
else if(netobjects.local_character && netobjects.local_prev_character)
{
@ -1663,3 +1663,8 @@ void render_game()
}
extern "C" const char *modc_getitemname(int type)
{
return netobj_get_name(type);
}

View file

@ -1,5 +1,5 @@
#include <game/g_vmath.hpp>
#include <game/g_protocol.hpp>
#include <game/generated/g_protocol.hpp>
#include <game/g_game.hpp>
#include <game/client/gc_render.hpp>
@ -22,8 +22,8 @@ extern vec2 local_target_pos;
// snap pointers
struct SNAPSTATE
{
const NETOBJ_PLAYER_CHARACTER *local_character;
const NETOBJ_PLAYER_CHARACTER *local_prev_character;
const NETOBJ_CHARACTER *local_character;
const NETOBJ_CHARACTER *local_prev_character;
const NETOBJ_PLAYER_INFO *local_info;
const NETOBJ_FLAG *flags[2];
const NETOBJ_GAME *gameobj;
@ -46,8 +46,8 @@ extern const NETOBJ_GAME *gameobj;
extern TUNING_PARAMS tuning;
// predicted players
extern PLAYER_CORE predicted_prev_player;
extern PLAYER_CORE predicted_player;
extern CHARACTER_CORE predicted_prev_char;
extern CHARACTER_CORE predicted_char;
// input
extern NETOBJ_PLAYER_INPUT input_data;
@ -148,7 +148,7 @@ struct CLIENT_DATA
int team;
int emoticon;
int emoticon_start;
PLAYER_CORE predicted;
CHARACTER_CORE predicted;
TEE_RENDER_INFO skin_info; // this is what the server reports
TEE_RENDER_INFO render_info; // this is what we use

View file

@ -56,6 +56,9 @@ static void load_sounds_thread(void *do_render)
extern "C" void modc_init()
{
for(int i = 0; i < NUM_NETOBJTYPES; i++)
snap_set_staticsize(i, netobj_get_size(i));
static FONT_SET default_font;
int64 start = time_get();
@ -128,17 +131,17 @@ extern "C" void modc_shutdown()
}
PLAYER_CORE predicted_prev_player;
PLAYER_CORE predicted_player;
CHARACTER_CORE predicted_prev_char;
CHARACTER_CORE predicted_char;
static int predicted_tick = 0;
static int last_new_predicted_tick = -1;
extern "C" void modc_predict()
{
PLAYER_CORE before_prev_player = predicted_prev_player;
PLAYER_CORE before_player = predicted_player;
CHARACTER_CORE before_prev_char = predicted_prev_char;
CHARACTER_CORE before_char = predicted_char;
// repredict player
// repredict character
WORLD_CORE world;
world.tuning = tuning;
int local_cid = -1;
@ -150,11 +153,11 @@ extern "C" void modc_predict()
const void *data = snap_get_item(SNAP_CURRENT, i, &item);
int client_id = item.id;
if(item.type == NETOBJTYPE_PLAYER_CHARACTER)
if(item.type == NETOBJTYPE_CHARACTER)
{
const NETOBJ_PLAYER_CHARACTER *character = (const NETOBJ_PLAYER_CHARACTER *)data;
const NETOBJ_CHARACTER *character = (const NETOBJ_CHARACTER *)data;
client_datas[client_id].predicted.world = &world;
world.players[client_id] = &client_datas[client_id].predicted;
world.characters[client_id] = &client_datas[client_id].predicted;
client_datas[client_id].predicted.read(character);
}
@ -174,45 +177,45 @@ extern "C" void modc_predict()
for(int tick = client_tick()+1; tick <= client_predtick(); tick++)
{
// fetch the local
if(tick == client_predtick() && world.players[local_cid])
predicted_prev_player = *world.players[local_cid];
if(tick == client_predtick() && world.characters[local_cid])
predicted_prev_char = *world.characters[local_cid];
// first calculate where everyone should move
for(int c = 0; c < MAX_CLIENTS; c++)
{
if(!world.players[c])
if(!world.characters[c])
continue;
mem_zero(&world.players[c]->input, sizeof(world.players[c]->input));
mem_zero(&world.characters[c]->input, sizeof(world.characters[c]->input));
if(local_cid == c)
{
// apply player input
int *input = client_get_input(tick);
if(input)
world.players[c]->input = *((NETOBJ_PLAYER_INPUT*)input);
world.characters[c]->input = *((NETOBJ_PLAYER_INPUT*)input);
}
world.players[c]->tick();
world.characters[c]->tick();
}
// move all players and quantize their data
for(int c = 0; c < MAX_CLIENTS; c++)
{
if(!world.players[c])
if(!world.characters[c])
continue;
world.players[c]->move();
world.players[c]->quantize();
world.characters[c]->move();
world.characters[c]->quantize();
}
if(tick > last_new_predicted_tick)
{
last_new_predicted_tick = tick;
if(local_cid != -1 && world.players[local_cid])
if(local_cid != -1 && world.characters[local_cid])
{
vec2 pos = world.players[local_cid]->pos;
int events = world.players[local_cid]->triggered_events;
vec2 pos = world.characters[local_cid]->pos;
int events = world.characters[local_cid]->triggered_events;
if(events&COREEVENT_GROUND_JUMP) snd_play_random(CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, pos);
if(events&COREEVENT_AIR_JUMP)
{
@ -232,26 +235,26 @@ extern "C" void modc_predict()
(int)world.players[c]->vel.x, (int)world.players[c]->vel.y);*/
}
if(tick == client_predtick() && world.players[local_cid])
predicted_player = *world.players[local_cid];
if(tick == client_predtick() && world.characters[local_cid])
predicted_char = *world.characters[local_cid];
}
if(config.debug && predicted_tick == client_predtick())
{
if(predicted_player.pos.x != before_player.pos.x ||
predicted_player.pos.y != before_player.pos.y)
if(predicted_char.pos.x != before_char.pos.x ||
predicted_char.pos.y != before_char.pos.y)
{
dbg_msg("client", "prediction error, (%d %d) (%d %d)",
(int)before_player.pos.x, (int)before_player.pos.y,
(int)predicted_player.pos.x, (int)predicted_player.pos.y);
(int)before_char.pos.x, (int)before_char.pos.y,
(int)predicted_char.pos.x, (int)predicted_char.pos.y);
}
if(predicted_prev_player.pos.x != before_prev_player.pos.x ||
predicted_prev_player.pos.y != before_prev_player.pos.y)
if(predicted_prev_char.pos.x != before_prev_char.pos.x ||
predicted_prev_char.pos.y != before_prev_char.pos.y)
{
dbg_msg("client", "prediction error, prev (%d %d) (%d %d)",
(int)before_prev_player.pos.x, (int)before_prev_player.pos.y,
(int)predicted_prev_player.pos.x, (int)predicted_prev_player.pos.y);
(int)before_prev_char.pos.x, (int)before_prev_char.pos.y,
(int)predicted_prev_char.pos.x, (int)predicted_prev_char.pos.y);
}
}
@ -316,15 +319,15 @@ extern "C" void modc_newsnapshot()
if(info->local)
{
netobjects.local_info = info;
const void *data = snap_find_item(SNAP_CURRENT, NETOBJTYPE_PLAYER_CHARACTER, item.id);
const void *data = snap_find_item(SNAP_CURRENT, NETOBJTYPE_CHARACTER, item.id);
if(data)
{
netobjects.local_character = (const NETOBJ_PLAYER_CHARACTER *)data;
netobjects.local_character = (const NETOBJ_CHARACTER *)data;
local_character_pos = vec2(netobjects.local_character->x, netobjects.local_character->y);
const void *p = snap_find_item(SNAP_PREV, NETOBJTYPE_PLAYER_CHARACTER, item.id);
const void *p = snap_find_item(SNAP_PREV, NETOBJTYPE_CHARACTER, item.id);
if(p)
netobjects.local_prev_character = (NETOBJ_PLAYER_CHARACTER *)p;
netobjects.local_prev_character = (NETOBJ_CHARACTER *)p;
}
}
}

View file

@ -15,7 +15,7 @@ extern "C" {
}
#include "../g_version.hpp"
#include "../g_protocol.hpp"
#include <game/generated/g_protocol.hpp>
#include "../generated/gc_data.hpp"
#include "gc_render.hpp"

View file

@ -3,7 +3,7 @@
#include <engine/e_client_interface.h>
#include <engine/e_config.h>
#include <game/generated/gc_data.hpp>
#include <game/g_protocol.hpp>
#include <game/generated/g_protocol.hpp>
#include <game/g_math.hpp>
#include <game/g_layers.hpp>
#include "gc_render.hpp"
@ -473,7 +473,7 @@ static void render_players()
SNAP_ITEM item;
const void *data = snap_get_item(SNAP_CURRENT, i, &item);
if(item.type == NETOBJTYPE_PLAYER_CHARACTER)
if(item.type == NETOBJTYPE_CHARACTER)
{
const void *prev = snap_find_item(SNAP_PREV, item.type, item.id);
const void *prev_info = snap_find_item(SNAP_PREV, NETOBJTYPE_PLAYER_INFO, item.id);
@ -482,8 +482,8 @@ static void render_players()
if(prev && prev_info && info)
{
render_player(
(const NETOBJ_PLAYER_CHARACTER *)prev,
(const NETOBJ_PLAYER_CHARACTER *)data,
(const NETOBJ_CHARACTER *)prev,
(const NETOBJ_CHARACTER *)data,
(const NETOBJ_PLAYER_INFO *)prev_info,
(const NETOBJ_PLAYER_INFO *)info
);

View file

@ -66,7 +66,7 @@ void render_pickup(const struct NETOBJ_PICKUP *prev, const struct NETOBJ_PICKUP
void render_projectile(const struct NETOBJ_PROJECTILE *current, int itemid);
void render_laser(const struct NETOBJ_LASER *current);
void render_player(
const struct NETOBJ_PLAYER_CHARACTER *prev_char, const struct NETOBJ_PLAYER_CHARACTER *player_char,
const struct NETOBJ_CHARACTER *prev_char, const struct NETOBJ_CHARACTER *player_char,
const struct NETOBJ_PLAYER_INFO *prev_info, const struct NETOBJ_PLAYER_INFO *player_info);
// map render methods (gc_render_map.cpp)

View file

@ -3,8 +3,8 @@
#include <stdio.h>
#include <engine/e_client_interface.h>
#include <engine/e_config.h>
#include "../generated/gc_data.hpp"
#include "../g_protocol.hpp"
#include <game/generated/gc_data.hpp>
#include <game/generated/g_protocol.hpp>
#include "../g_math.hpp"
#include "gc_render.hpp"
#include "gc_anim.hpp"
@ -265,14 +265,14 @@ static void render_hand(TEE_RENDER_INFO *info, vec2 center_pos, vec2 dir, float
}
void render_player(
const NETOBJ_PLAYER_CHARACTER *prev_char,
const NETOBJ_PLAYER_CHARACTER *player_char,
const NETOBJ_CHARACTER *prev_char,
const NETOBJ_CHARACTER *player_char,
const NETOBJ_PLAYER_INFO *prev_info,
const NETOBJ_PLAYER_INFO *player_info
)
{
NETOBJ_PLAYER_CHARACTER prev;
NETOBJ_PLAYER_CHARACTER player;
NETOBJ_CHARACTER prev;
NETOBJ_CHARACTER player;
prev = *prev_char;
player = *player_char;
@ -330,8 +330,8 @@ void render_player(
else
{
// apply predicted results
predicted_player.write(&player);
predicted_prev_player.write(&prev);
predicted_char.write(&player);
predicted_prev_char.write(&prev);
intratick = client_predintratick();
}
}
@ -403,8 +403,8 @@ void render_player(
{
if(netobjects.local_info && player_char->hooked_player == netobjects.local_info->cid)
{
hook_pos = mix(vec2(predicted_prev_player.pos.x, predicted_prev_player.pos.y),
vec2(predicted_player.pos.x, predicted_player.pos.y), client_predintratick());
hook_pos = mix(vec2(predicted_prev_char.pos.x, predicted_prev_char.pos.y),
vec2(predicted_char.pos.x, predicted_char.pos.y), client_predintratick());
}
else
hook_pos = mix(vec2(prev_char->hook_x, prev_char->hook_y), vec2(player_char->hook_x, player_char->hook_y), client_intratick());
@ -541,7 +541,6 @@ void render_player(
vec2 diry(-dir.y,dir.x);
vec2 muzzlepos = p + dir * data->weapons.id[iw].muzzleoffsetx + diry * offsety;
dbg_msg("", "%d", data->weapons.id[iw].num_sprite_muzzles);
draw_sprite(muzzlepos.x, muzzlepos.y, data->weapons.id[iw].visual_size);
}
}

View file

@ -166,7 +166,7 @@ float velocity_ramp(float value, float start, float range, float curvature)
return 1.0f/pow(curvature, (value-start)/range);
}
void PLAYER_CORE::reset()
void CHARACTER_CORE::reset()
{
pos = vec2(0,0);
vel = vec2(0,0);
@ -179,7 +179,7 @@ void PLAYER_CORE::reset()
triggered_events = 0;
}
void PLAYER_CORE::tick()
void CHARACTER_CORE::tick()
{
float phys_size = 28.0f;
triggered_events = 0;
@ -273,7 +273,7 @@ void PLAYER_CORE::tick()
// Check against other players first
for(int i = 0; i < MAX_CLIENTS; i++)
{
PLAYER_CORE *p = world->players[i];
CHARACTER_CORE *p = world->characters[i];
if(!p || p == this)
continue;
@ -312,7 +312,7 @@ void PLAYER_CORE::tick()
{
if(hooked_player != -1)
{
PLAYER_CORE *p = world->players[hooked_player];
CHARACTER_CORE *p = world->characters[hooked_player];
if(p)
hook_pos = p->pos;
else
@ -366,7 +366,7 @@ void PLAYER_CORE::tick()
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
PLAYER_CORE *p = world->players[i];
CHARACTER_CORE *p = world->characters[i];
if(!p)
continue;
@ -414,7 +414,7 @@ void PLAYER_CORE::tick()
vel = normalize(vel) * 6000;
}
void PLAYER_CORE::move()
void CHARACTER_CORE::move()
{
float rampvalue = velocity_ramp(length(vel)*50, world->tuning.velramp_start, world->tuning.velramp_range, world->tuning.velramp_curvature);
@ -423,7 +423,7 @@ void PLAYER_CORE::move()
vel.x = vel.x*(1.0f/rampvalue);
}
void PLAYER_CORE::write(NETOBJ_PLAYER_CORE *obj_core)
void CHARACTER_CORE::write(NETOBJ_CHARACTER_CORE *obj_core)
{
obj_core->x = (int)pos.x;
obj_core->y = (int)pos.y;
@ -450,7 +450,7 @@ void PLAYER_CORE::write(NETOBJ_PLAYER_CORE *obj_core)
obj_core->angle = (int)(a*256.0f);
}
void PLAYER_CORE::read(const NETOBJ_PLAYER_CORE *obj_core)
void CHARACTER_CORE::read(const NETOBJ_CHARACTER_CORE *obj_core)
{
pos.x = obj_core->x;
pos.y = obj_core->y;
@ -466,9 +466,9 @@ void PLAYER_CORE::read(const NETOBJ_PLAYER_CORE *obj_core)
jumped = obj_core->jumped;
}
void PLAYER_CORE::quantize()
void CHARACTER_CORE::quantize()
{
NETOBJ_PLAYER_CORE c;
NETOBJ_CHARACTER_CORE c;
write(&c);
read(&c);
}

View file

@ -7,7 +7,7 @@
#include <math.h>
#include "g_math.hpp"
#include "g_collision.hpp"
#include "g_protocol.hpp"
#include <game/generated/g_protocol.hpp>
struct TUNING_PARAMS
{
@ -114,14 +114,14 @@ class WORLD_CORE
public:
WORLD_CORE()
{
mem_zero(players, sizeof(players));
mem_zero(characters, sizeof(characters));
}
TUNING_PARAMS tuning;
class PLAYER_CORE *players[MAX_CLIENTS];
class CHARACTER_CORE *characters[MAX_CLIENTS];
};
class PLAYER_CORE
class CHARACTER_CORE
{
public:
WORLD_CORE *world;
@ -144,8 +144,8 @@ public:
void tick();
void move();
void read(const NETOBJ_PLAYER_CORE *obj_core);
void write(NETOBJ_PLAYER_CORE *obj_core);
void read(const NETOBJ_CHARACTER_CORE *obj_core);
void write(NETOBJ_CHARACTER_CORE *obj_core);
void quantize();
};

View file

@ -1,217 +0,0 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
// NOTE: Be very careful when editing this file as it will change the network version
#ifndef GAME_PROTOCOL_H
#define GAME_PROTOCOL_H
#include <game/generated/g_protocol.hpp>
// Network stuff
/*
enum
{
OBJTYPE_NULL=0,
OBJTYPE_GAME,
OBJTYPE_PLAYER_INFO,
OBJTYPE_PLAYER_CHARACTER, // use this if you are searching for the player entity
OBJTYPE_PROJECTILE,
OBJTYPE_LASER,
OBJTYPE_POWERUP,
OBJTYPE_FLAG,
EVENT_EXPLOSION,
EVENT_DAMAGEINDICATION,
EVENT_SOUND_WORLD,
EVENT_SMOKE,
EVENT_PLAYERSPAWN,
EVENT_DEATH,
EVENT_AIR_JUMP,
EVENT_DUMMY
};
enum
{
MSG_NULL=0,
MSG_SAY, // client -> server
MSG_CHAT, // server -> client
MSG_SETINFO, // server -> client - contains name, skin and color info
MSG_KILLMSG, // server -> client
MSG_SETTEAM,
MSG_JOIN,
MSG_QUIT,
MSG_EMOTICON,
MSG_STARTINFO, // client -> server
MSG_CHANGEINFO, // client -> server
MSG_READY_TO_ENTER, // server -> client
MSG_WEAPON_PICKUP,
MSG_SOUND_GLOBAL,
MSG_TUNE_PARAMS,
MSG_KILL,
MSG_EXTRA_PROJECTILE, // server -> client
};
enum
{
EMOTE_NORMAL=0,
EMOTE_PAIN,
EMOTE_HAPPY,
EMOTE_SURPRISE,
EMOTE_ANGRY,
EMOTE_BLINK,
};
enum
{
INPUT_STATE_MASK=0x1f,
};
enum
{
PLAYERSTATE_UNKNOWN=0,
PLAYERSTATE_PLAYING,
PLAYERSTATE_IN_MENU,
PLAYERSTATE_CHATTING,
GAMETYPE_DM=0,
GAMETYPE_TDM,
GAMETYPE_CTF,
};
struct player_input
{
int left;
int right;
int target_x;
int target_y;
int jump;
int fire;
int hook;
int blink;
int player_state;
int wanted_weapon;
int next_weapon;
int prev_weapon;
};
struct ev_common
{
int x, y;
};
struct ev_explosion : public ev_common
{
};
struct ev_spawn : public ev_common
{
};
struct ev_death : public ev_common
{
};
struct ev_sound : public ev_common
{
int sound;
};
struct ev_damageind : public ev_common
{
int angle;
};
struct obj_game
{
int round_start_tick;
int game_over;
int sudden_death;
int paused;
int score_limit;
int time_limit;
int gametype;
int warmup;
int teamscore[2];
};
struct obj_projectile
{
int x, y;
int vx, vy; // should be an angle instead
int type;
int start_tick;
};
struct obj_laser
{
int x, y;
int from_x, from_y;
int eval_tick;
};
struct obj_powerup
{
int x, y;
int type; // why do we need two types?
int subtype;
};
struct obj_flag
{
int x, y;
int team;
int carried_by; // is set if the local player has the flag
};
// core object needed for physics
struct obj_player_core
{
int x, y;
int vx, vy;
int angle;
int jumped;
int hooked_player;
int hook_state;
int hook_tick;
int hook_x, hook_y;
int hook_dx, hook_dy;
};
// info about the player that is only needed when it's on screen
struct obj_player_character : public obj_player_core
{
int player_state;
int health;
int armor;
int ammocount;
int weaponstage;
int weapon; // current active weapon
int emote;
int attacktick; // num attack ticks left of current attack
};
// information about the player that is always needed
struct obj_player_info
{
int local;
int clientid;
int team;
int score;
int latency;
int latency_flux;
};*/
#endif

View file

@ -2,16 +2,15 @@
#include "../g_game.hpp"
#include "../generated/gs_data.hpp"
extern TUNING_PARAMS tuning;
void create_sound_global(int sound, int target=-1);
inline int cmask_all() { return -1; }
inline int cmask_one(int cid) { return 1<<cid; }
inline int cmask_all_except_one(int cid) { return 0x7fffffff^cmask_one(cid); }
inline bool cmask_is_set(int mask, int cid) { return (mask&cmask_one(cid)) != 0; }
//
class EVENT_HANDLER
{
@ -33,57 +32,94 @@ public:
void snap(int snapping_client);
};
extern EVENT_HANDLER events;
// a basic entity
/*
Class: Entity
Basic entity class.
*/
class ENTITY
{
private:
friend class GAMEWORLD; // thy these?
friend class PLAYER;
ENTITY *prev_entity;
ENTITY *next_entity;
ENTITY *prev_type_entity;
ENTITY *next_type_entity;
protected:
bool marked_for_destroy;
int id;
public:
float proximity_radius;
unsigned flags;
int objtype;
vec2 pos;
enum
{
FLAG_DESTROY=0x00000001,
FLAG_PHYSICS=0x00000002,
};
public:
ENTITY(int objtype);
virtual ~ENTITY();
virtual void reset() {}
virtual void post_reset() {}
void set_flag(unsigned flag) { flags |= flag; }
void clear_flag(unsigned flag) { flags &= ~flag; }
ENTITY *typenext() { return next_type_entity; }
ENTITY *typeprev() { return prev_type_entity; }
/*
Function: destroy
Destorys the entity.
*/
virtual void destroy() { delete this; }
/*
Function: reset
Called when the game resets the map. Puts the entity
back to it's starting state or perhaps destroys it.
*/
virtual void reset() {}
/*
Function: tick
Called progress the entity to the next tick. Updates
and moves the entity to it's new state and position.
*/
virtual void tick() {}
/*
Function: tick
Called after all entities tick() function has been called.
*/
virtual void tick_defered() {}
/*
Function: snap
Called when a new snapshot is being generated for a specific
client.
Arguments:
snapping_client - ID of the client which snapshot is
being generated. Could be -1 to create a complete
snapshot of everything in the game for demo
recording.
*/
virtual void snap(int snapping_client) {}
virtual bool take_damage(vec2 force, int dmg, int from, int weapon) { return true; }
/*
Variable: proximity_radius
Contains the physical size of the entity.
*/
float proximity_radius;
/*
Variable: pos
Contains the current posititon of the entity.
*/
vec2 pos;
};
/*
Class: Game World
Tracks all entities in the game. Propagates tick and
snap calls to all entities.
*/
class GAMEWORLD
{
void reset();
void remove_entities();
public:
enum
{
NUM_ENT_TYPES=10, // TODO: are more exact value perhaps? :)
@ -92,30 +128,108 @@ public:
// TODO: two lists seams kinda not good, shouldn't be needed
ENTITY *first_entity;
ENTITY *first_entity_types[NUM_ENT_TYPES];
bool paused;
public:
bool reset_requested;
bool paused;
WORLD_CORE core;
GAMEWORLD();
~GAMEWORLD();
int find_entities(vec2 pos, float radius, ENTITY **ents, int max);
int find_entities(vec2 pos, float radius, ENTITY **ents, int max, const int* types, int maxtypes);
void insert_entity(ENTITY *ent);
void destroy_entity(ENTITY *ent);
void remove_entity(ENTITY *ent);
//
ENTITY *find_first() { return first_entity; }
ENTITY *find_first(int type);
/*
Function: find_entities
Finds entities close to a position and returns them in a list.
Arguments:
pos - Position.
radius - How close the entities have to be.
ents - Pointer to a list that should be filled with the pointers
to the entities.
max - Number of entities that fits into the ents array.
type - Type of the entities to find. -1 for all types.
Returns:
Number of entities found and added to the ents array.
*/
int find_entities(vec2 pos, float radius, ENTITY **ents, int max, int type = -1);
/*
Function: interserct_character
Finds the closest character that intersects the line.
Arguments:
pos0 - Start position
pos2 - End position
radius - How for from the line the character is allowed to be.
new_pos - Intersection position
notthis - Entity to ignore intersecting with
Returns:
Returns a pointer to the closest hit or NULL of there is no intersection.
*/
class CHARACTER *intersect_character(vec2 pos0, vec2 pos1, float radius, vec2 &new_pos, class ENTITY *notthis = 0);
/*
Function: closest_character
Finds the closest character to a specific point.
Arguments:
pos - The center position.
radius - How far off the character is allowed to be
notthis - Entity to ignore
Returns:
Returns a pointer to the closest character or NULL if no character is close enough.
*/
class CHARACTER *closest_character(vec2 pos, float radius, ENTITY *notthis);
/*
Function: insert_entity
Adds an entity to the world.
Arguments:
entity - Entity to add
*/
void insert_entity(ENTITY *entity);
/*
Function: remove_entity
Removes an entity from the world.
Arguments:
entity - Entity to remove
*/
void remove_entity(ENTITY *entity);
/*
Function: destroy_entity
Destroys an entity in the world.
Arguments:
entity - Entity to destroy
*/
void destroy_entity(ENTITY *entity);
/*
Function: snap
Calls snap on all the entities in the world to create
the snapshot.
Arguments:
snapping_client - ID of the client which snapshot
is being created.
*/
void snap(int snapping_client);
/*
Function: tick
Calls tick on all the entities in the world to progress
the world to the next tick.
*/
void tick();
};
extern GAMEWORLD *world;
// game object
// TODO: should change name of this one
class GAMECONTROLLER : public ENTITY
/*
Class: Game Controller
Controls the main game logic. Keeping track of team and player score,
winning conditions and specific game logic.
*/
class GAMECONTROLLER
{
protected:
void cyclemap();
@ -145,26 +259,58 @@ public:
void endround();
bool is_friendly_fire(int cid1, int cid2);
/*
virtual bool on_entity(int index, vec2 pos);
virtual void post_reset();
*/
virtual void tick();
virtual void on_player_spawn(class PLAYER *p) {}
virtual int on_player_death(class PLAYER *victim, class PLAYER *killer, int weapon);
virtual void on_player_info_change(class PLAYER *p);
virtual void snap(int snapping_client);
/*
Function: on_entity
Called when the map is loaded to process an entity
in the map.
Arguments:
index - Entity index.
pos - Where the entity is located in the world.
Returns:
bool?
*/
virtual bool on_entity(int index, vec2 pos);
/*
Function: on_character_spawn
Called when a character spawns into the game world.
Arguments:
chr - The character that was spawned.
*/
virtual void on_character_spawn(class CHARACTER *chr) {}
/*
Function: on_character_death
Called when a character in the world dies.
Arguments:
victim - The character that died.
killer - The player that killed it.
weapon - What weapon that killed it. Can be -1 for undefined
weapon when switching team or player suicides.
*/
virtual int on_character_death(class CHARACTER *victim, class PLAYER *killer, int weapon);
virtual void on_player_info_change(class PLAYER *p);
/*
*/
virtual const char *get_team_name(int team);
virtual int get_auto_team(int notthisid);
virtual bool can_join_team(int team, int notthisid);
int clampteam(int team);
virtual void post_reset();
};
extern GAMECONTROLLER *gamecontroller;
// TODO: move to seperate file
class PICKUP : public ENTITY
{
@ -221,25 +367,28 @@ class LASER : public ENTITY
float energy;
int bounces;
int eval_tick;
PLAYER *owner;
CHARACTER *owner;
bool hit_player(vec2 from, vec2 to);
bool hit_character(vec2 from, vec2 to);
void do_bounce();
public:
LASER(vec2 pos, vec2 direction, float start_energy, PLAYER *owner);
LASER(vec2 pos, vec2 direction, float start_energy, CHARACTER *owner);
virtual void reset();
virtual void tick();
virtual void snap(int snapping_client);
};
// player entity
class PLAYER : public ENTITY
class CHARACTER : public ENTITY
{
public:
static const int phys_size = 28;
// player controlling this character
class PLAYER *player;
bool alive;
// weapon info
ENTITY *hitobjects[10];
@ -264,14 +413,13 @@ public:
int emote_type;
int emote_stop;
int last_action; // last tick that the player took any action ie some input
//
int client_id;
// TODO: clean this up
char skin_name[64];
int use_custom_color;
int color_body;
int color_feet;
int last_action; // last tick that the player took any action ie some input
// these are non-heldback inputs
NETOBJ_PLAYER_INPUT latest_previnput;
@ -298,40 +446,19 @@ public:
} ninja;
//
int score;
//int score;
int team;
int player_state; // if the client is chatting, accessing a menu or so
bool spawning;
bool dead;
int die_tick;
vec2 die_pos;
// latency calculations
int latency_accum;
int latency_accum_min;
int latency_accum_max;
int latency_avg;
int latency_min;
int latency_max;
// the player core for the physics
PLAYER_CORE core;
//
int64 last_chat;
CHARACTER_CORE core;
//
PLAYER();
void init();
CHARACTER();
virtual void reset();
virtual void destroy();
void try_respawn();
void respawn();
void set_team(int team);
bool is_grounded();
void set_weapon(int w);
@ -341,17 +468,123 @@ public:
int handle_weapons();
int handle_ninja();
void on_direct_input(NETOBJ_PLAYER_INPUT *input);
void on_predicted_input(NETOBJ_PLAYER_INPUT *new_input);
void on_direct_input(NETOBJ_PLAYER_INPUT *new_input);
void fire_weapon();
void die(int killer, int weapon);
bool take_damage(vec2 force, int dmg, int from, int weapon);
bool spawn(PLAYER *player, vec2 pos, int team);
//bool init_tryspawn(int team);
bool remove();
static const int phys_size = 28;
virtual void tick();
virtual void tick_defered();
void die(int killer, int weapon);
virtual bool take_damage(vec2 force, int dmg, int from, int weapon);
virtual void snap(int snaping_client);
bool increase_health(int amount);
bool increase_armor(int amount);
};
extern PLAYER *players;
// player object
class PLAYER
{
public:
PLAYER();
// TODO: clean this up
char skin_name[64];
int use_custom_color;
int color_body;
int color_feet;
//
bool spawning;
int client_id;
int team;
int score;
//
int64 last_chat;
// network latency calculations
struct
{
int accum;
int accum_min;
int accum_max;
int avg;
int min;
int max;
} latency;
CHARACTER character;
// this is used for snapping so we know how we can clip the view for the player
vec2 view_pos;
void init(int client_id);
CHARACTER *get_character();
void kill_character();
void try_respawn();
void respawn();
void set_team(int team);
void tick();
void snap(int snaping_client);
void on_direct_input(NETOBJ_PLAYER_INPUT *new_input);
void on_predicted_input(NETOBJ_PLAYER_INPUT *new_input);
void on_disconnect();
};
class GAMECONTEXT
{
public:
GAMECONTEXT();
void clear();
EVENT_HANDLER events;
PLAYER players[MAX_CLIENTS];
GAMECONTROLLER *controller;
GAMEWORLD world;
void tick();
void snap(int client_id);
// helper functions
void create_damageind(vec2 p, float angle_mod, int amount);
void create_explosion(vec2 p, int owner, int weapon, bool bnodamage);
void create_smoke(vec2 p);
void create_playerspawn(vec2 p);
void create_death(vec2 p, int who);
void create_sound(vec2 pos, int sound, int mask=-1);
void create_sound_global(int sound, int target=-1);
// network
void send_chat(int cid, int team, const char *text);
void send_emoticon(int cid, int emoticon);
void send_weapon_pickup(int cid, int weapon);
void send_broadcast(const char *text, int cid);
void send_info(int who, int to_who);
};
extern GAMECONTEXT game;
enum
{
CHAT_ALL=-2,
CHAT_SPEC=-1,
CHAT_RED=0,
CHAT_BLUE=1
};

View file

@ -0,0 +1,140 @@
#include <engine/e_server_interface.h>
#include "gs_common.hpp"
//////////////////////////////////////////////////
// powerup
//////////////////////////////////////////////////
PICKUP::PICKUP(int _type, int _subtype)
: ENTITY(NETOBJTYPE_PICKUP)
{
type = _type;
subtype = _subtype;
proximity_radius = phys_size;
reset();
// TODO: should this be done here?
game.world.insert_entity(this);
}
void PICKUP::reset()
{
if (data->pickups[type].spawndelay > 0)
spawntick = server_tick() + server_tickspeed() * data->pickups[type].spawndelay;
else
spawntick = -1;
}
void PICKUP::tick()
{
// wait for respawn
if(spawntick > 0)
{
if(server_tick() > spawntick)
{
// respawn
spawntick = -1;
if(type == POWERUP_WEAPON)
game.create_sound(pos, SOUND_WEAPON_SPAWN);
}
else
return;
}
// Check if a player intersected us
CHARACTER *chr = game.world.closest_character(pos, 20.0f, 0);
if(chr)
{
// player picked us up, is someone was hooking us, let them go
int respawntime = -1;
switch (type)
{
case POWERUP_HEALTH:
if(chr->increase_health(1))
{
game.create_sound(pos, SOUND_PICKUP_HEALTH);
respawntime = data->pickups[type].respawntime;
}
break;
case POWERUP_ARMOR:
if(chr->increase_armor(1))
{
game.create_sound(pos, SOUND_PICKUP_ARMOR);
respawntime = data->pickups[type].respawntime;
}
break;
case POWERUP_WEAPON:
if(subtype >= 0 && subtype < NUM_WEAPONS)
{
if(chr->weapons[subtype].ammo < data->weapons.id[subtype].maxammo || !chr->weapons[subtype].got)
{
chr->weapons[subtype].got = true;
chr->weapons[subtype].ammo = min(data->weapons.id[subtype].maxammo, chr->weapons[subtype].ammo + 10);
respawntime = data->pickups[type].respawntime;
// TODO: data compiler should take care of stuff like this
if(subtype == WEAPON_GRENADE)
game.create_sound(pos, SOUND_PICKUP_GRENADE);
else if(subtype == WEAPON_SHOTGUN)
game.create_sound(pos, SOUND_PICKUP_SHOTGUN);
else if(subtype == WEAPON_RIFLE)
game.create_sound(pos, SOUND_PICKUP_SHOTGUN);
if(chr->player)
game.send_weapon_pickup(chr->player->client_id, subtype);
}
}
break;
case POWERUP_NINJA:
{
// activate ninja on target player
chr->ninja.activationtick = server_tick();
chr->weapons[WEAPON_NINJA].got = true;
chr->last_weapon = chr->active_weapon;
chr->active_weapon = WEAPON_NINJA;
respawntime = data->pickups[type].respawntime;
game.create_sound(pos, SOUND_PICKUP_NINJA);
// loop through all players, setting their emotes
ENTITY *ents[64];
int num = game.world.find_entities(vec2(0, 0), 1000000, ents, 64, NETOBJTYPE_CHARACTER);
for (int i = 0; i < num; i++)
{
CHARACTER *c = (CHARACTER *)ents[i];
if (c != chr)
{
c->emote_type = EMOTE_SURPRISE;
c->emote_stop = server_tick() + server_tickspeed();
}
}
chr->emote_type = EMOTE_ANGRY;
chr->emote_stop = server_tick() + 1200 * server_tickspeed() / 1000;
break;
}
default:
break;
};
if(respawntime >= 0)
{
dbg_msg("game", "pickup player='%d:%s' item=%d/%d",
chr->player->client_id, server_clientname(chr->player->client_id), type, subtype);
spawntick = server_tick() + server_tickspeed() * respawntime;
}
}
}
void PICKUP::snap(int snapping_client)
{
if(spawntick != -1)
return;
NETOBJ_PICKUP *up = (NETOBJ_PICKUP *)snap_new_item(NETOBJTYPE_PICKUP, id, sizeof(NETOBJ_PICKUP));
up->x = (int)pos.x;
up->y = (int)pos.y;
up->type = type; // TODO: two diffrent types? what gives?
up->subtype = subtype;
}

File diff suppressed because it is too large Load diff

View file

@ -6,7 +6,6 @@
#include "gs_common.hpp"
GAMECONTROLLER::GAMECONTROLLER()
: ENTITY(NETOBJTYPE_GAME)
{
// select gametype
if(strcmp(config.sv_gametype, "ctf") == 0)
@ -91,14 +90,32 @@ void GAMECONTROLLER::endround()
if(warmup) // game can't end when we are running warmup
return;
world->paused = true;
game.world.paused = true;
game_over_tick = server_tick();
sudden_death = 0;
}
void GAMECONTROLLER::resetgame()
{
world->reset_requested = true;
game.world.reset_requested = true;
}
const char *GAMECONTROLLER::get_team_name(int team)
{
if(is_teamplay)
{
if(team == 0)
return "red team";
else if(team == 1)
return "blue team";
}
else
{
if(team == 0)
return "game";
}
return "spectators";
}
static bool is_separator(char c) { return c == ';' || c == ' ' || c == ',' || c == '\t'; }
@ -110,7 +127,7 @@ void GAMECONTROLLER::startround()
round_start_tick = server_tick();
sudden_death = 0;
game_over_tick = -1;
world->paused = false;
game.world.paused = false;
teamscore[0] = 0;
teamscore[1] = 0;
round_count++;
@ -178,8 +195,8 @@ void GAMECONTROLLER::post_reset()
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(players[i].client_id != -1)
players[i].respawn();
if(game.players[i].client_id != -1)
game.players[i].respawn();
}
}
@ -198,13 +215,13 @@ void GAMECONTROLLER::on_player_info_change(class PLAYER *p)
}
int GAMECONTROLLER::on_player_death(class PLAYER *victim, class PLAYER *killer, int weapon)
int GAMECONTROLLER::on_character_death(class CHARACTER *victim, class PLAYER *killer, int weapon)
{
// do scoreing
if(!killer)
return 0;
if(killer == victim)
victim->score--; // suicide
if(killer == victim->player)
victim->player->score--; // suicide
else
{
if(is_teamplay && victim->team == killer->team)
@ -227,7 +244,7 @@ bool GAMECONTROLLER::is_friendly_fire(int cid1, int cid2)
if(is_teamplay)
{
if(players[cid1].team == players[cid2].team)
if(game.players[cid1].team == game.players[cid2].team)
return true;
}
@ -271,8 +288,8 @@ void GAMECONTROLLER::tick()
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(players[i].client_id != -1)
prog = max(prog, (players[i].score*100)/config.sv_scorelimit);
if(game.players[i].client_id != -1)
prog = max(prog, (game.players[i].score*100)/config.sv_scorelimit);
}
}
}
@ -285,20 +302,20 @@ void GAMECONTROLLER::tick()
void GAMECONTROLLER::snap(int snapping_client)
{
NETOBJ_GAME *game = (NETOBJ_GAME *)snap_new_item(NETOBJTYPE_GAME, 0, sizeof(NETOBJ_GAME));
game->paused = world->paused;
game->game_over = game_over_tick==-1?0:1;
game->sudden_death = sudden_death;
NETOBJ_GAME *gameobj = (NETOBJ_GAME *)snap_new_item(NETOBJTYPE_GAME, 0, sizeof(NETOBJ_GAME));
gameobj->paused = game.world.paused;
gameobj->game_over = game_over_tick==-1?0:1;
gameobj->sudden_death = sudden_death;
game->score_limit = config.sv_scorelimit;
game->time_limit = config.sv_timelimit;
game->round_start_tick = round_start_tick;
game->gametype = gametype;
gameobj->score_limit = config.sv_scorelimit;
gameobj->time_limit = config.sv_timelimit;
gameobj->round_start_tick = round_start_tick;
gameobj->gametype = gametype;
game->warmup = warmup;
gameobj->warmup = warmup;
game->teamscore_red = teamscore[0];
game->teamscore_blue = teamscore[1];
gameobj->teamscore_red = teamscore[0];
gameobj->teamscore_blue = teamscore[1];
}
int GAMECONTROLLER::get_auto_team(int notthisid)
@ -306,10 +323,10 @@ int GAMECONTROLLER::get_auto_team(int notthisid)
int numplayers[2] = {0,0};
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(players[i].client_id != -1 && players[i].client_id != notthisid)
if(game.players[i].client_id != -1 && game.players[i].client_id != notthisid)
{
if(players[i].team == 0 || players[i].team == 1)
numplayers[players[i].team]++;
if(game.players[i].team == 0 || game.players[i].team == 1)
numplayers[game.players[i].team]++;
}
}
@ -328,10 +345,10 @@ bool GAMECONTROLLER::can_join_team(int team, int notthisid)
int numplayers[2] = {0,0};
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(players[i].client_id != -1 && players[i].client_id != notthisid)
if(game.players[i].client_id != -1 && game.players[i].client_id != notthisid)
{
if(players[i].team >= 0 || players[i].team == 1)
numplayers[players[i].team]++;
if(game.players[i].team >= 0 || game.players[i].team == 1)
numplayers[game.players[i].team]++;
}
}
@ -347,14 +364,14 @@ void GAMECONTROLLER::do_player_score_wincheck()
int topscore_count = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(players[i].client_id != -1)
if(game.players[i].client_id != -1)
{
if(players[i].score > topscore)
if(game.players[i].score > topscore)
{
topscore = players[i].score;
topscore = game.players[i].score;
topscore_count = 1;
}
else if(players[i].score == topscore)
else if(game.players[i].score == topscore)
topscore_count++;
}
}

View file

@ -29,26 +29,22 @@ bool GAMECONTROLLER_CTF::on_entity(int index, vec2 pos)
return true;
}
void GAMECONTROLLER_CTF::on_player_spawn(class PLAYER *p)
int GAMECONTROLLER_CTF::on_character_death(class CHARACTER *victim, class PLAYER *killer, int weaponid)
{
}
int GAMECONTROLLER_CTF::on_player_death(class PLAYER *victim, class PLAYER *killer, int weaponid)
{
GAMECONTROLLER::on_player_death(victim, killer, weaponid);
GAMECONTROLLER::on_character_death(victim, killer, weaponid);
int had_flag = 0;
// drop flags
for(int fi = 0; fi < 2; fi++)
{
FLAG *f = flags[fi];
if(f && f->carrying_player == killer)
if(f && f->carrying_character == &killer->character)
had_flag |= 2;
if(f && f->carrying_player == victim)
if(f && f->carrying_character == victim)
{
create_sound_global(SOUND_CTF_DROP);
game.create_sound_global(SOUND_CTF_DROP);
f->drop_tick = server_tick();
f->carrying_player = 0;
f->carrying_character = 0;
f->vel = vec2(0,0);
if(killer && killer->team != victim->team)
@ -75,10 +71,10 @@ void GAMECONTROLLER_CTF::tick()
continue;
//
if(f->carrying_player)
if(f->carrying_character)
{
// update flag position
f->pos = f->carrying_player->pos;
f->pos = f->carrying_character->pos;
if(flags[fi^1] && flags[fi^1]->at_stand)
{
@ -86,35 +82,38 @@ void GAMECONTROLLER_CTF::tick()
{
// CAPTURE! \o/
teamscore[fi^1] += 100;
f->carrying_player->score += 5;
f->carrying_character->player->score += 5;
dbg_msg("game", "flag_capture player='%d:%s'", f->carrying_player->client_id, server_clientname(f->carrying_player->client_id));
dbg_msg("game", "flag_capture player='%d:%s'",
f->carrying_character->player->client_id,
server_clientname(f->carrying_character->player->client_id));
for(int i = 0; i < 2; i++)
flags[i]->reset();
create_sound_global(SOUND_CTF_CAPTURE);
game.create_sound_global(SOUND_CTF_CAPTURE);
}
}
}
else
{
PLAYER *close_players[MAX_CLIENTS];
int types[] = {NETOBJTYPE_PLAYER_CHARACTER};
int num = world->find_entities(f->pos, 32.0f, (ENTITY**)close_players, MAX_CLIENTS, types, 1);
CHARACTER *close_characters[MAX_CLIENTS];
int num = game.world.find_entities(f->pos, 32.0f, (ENTITY**)close_characters, MAX_CLIENTS, NETOBJTYPE_CHARACTER);
for(int i = 0; i < num; i++)
{
if(close_players[i]->team == f->team)
if(close_characters[i]->team == f->team)
{
// return the flag
if(!f->at_stand)
{
PLAYER *p = close_players[i];
p->score += 1;
CHARACTER *chr = close_characters[i];
chr->player->score += 1;
dbg_msg("game", "flag_return player='%d:%s'", p->client_id, server_clientname(p->client_id));
dbg_msg("game", "flag_return player='%d:%s'",
chr->player->client_id,
server_clientname(chr->player->client_id));
create_sound_global(SOUND_CTF_RETURN);
game.create_sound_global(SOUND_CTF_RETURN);
f->reset();
}
}
@ -124,35 +123,37 @@ void GAMECONTROLLER_CTF::tick()
if(f->at_stand)
teamscore[fi^1]++;
f->at_stand = 0;
f->carrying_player = close_players[i];
f->carrying_player->score += 1;
f->carrying_character = close_characters[i];
f->carrying_character->player->score += 1;
dbg_msg("game", "flag_grab player='%d:%s'", f->carrying_player->client_id, server_clientname(f->carrying_player->client_id));
dbg_msg("game", "flag_grab player='%d:%s'",
f->carrying_character->player->client_id,
server_clientname(f->carrying_character->player->client_id));
for(int c = 0; c < MAX_CLIENTS; c++)
{
if(players[c].client_id == -1)
if(game.players[c].client_id == -1)
continue;
if(players[c].team == fi)
create_sound_global(SOUND_CTF_GRAB_EN, players[c].client_id);
if(game.players[c].team == fi)
game.create_sound_global(SOUND_CTF_GRAB_EN, game.players[c].client_id);
else
create_sound_global(SOUND_CTF_GRAB_PL, players[c].client_id);
game.create_sound_global(SOUND_CTF_GRAB_PL, game.players[c].client_id);
}
break;
}
}
if(!f->carrying_player && !f->at_stand)
if(!f->carrying_character && !f->at_stand)
{
if(server_tick() > f->drop_tick + server_tickspeed()*30)
{
create_sound_global(SOUND_CTF_RETURN);
game.create_sound_global(SOUND_CTF_RETURN);
f->reset();
}
else
{
f->vel.y += world->core.tuning.gravity;
f->vel.y += game.world.core.tuning.gravity;
move_box(&f->pos, &f->vel, vec2(f->phys_size, f->phys_size), 0.5f);
}
}
@ -166,17 +167,17 @@ FLAG::FLAG(int _team)
{
team = _team;
proximity_radius = phys_size;
carrying_player = 0x0;
carrying_character = 0x0;
reset();
// TODO: should this be done here?
world->insert_entity(this);
game.world.insert_entity(this);
}
void FLAG::reset()
{
carrying_player = 0;
carrying_character = 0;
at_stand = 1;
pos = stand_pos;
vel = vec2(0,0);
@ -192,6 +193,6 @@ void FLAG::snap(int snapping_client)
if(at_stand)
flag->carried_by = -2;
else if(carrying_player)
flag->carried_by = carrying_player->client_id;
else if(carrying_character)
flag->carried_by = carrying_character->player->client_id;
}

View file

@ -10,9 +10,7 @@ public:
virtual void tick();
virtual bool on_entity(int index, vec2 pos);
virtual void on_player_spawn(class PLAYER *p);
virtual int on_player_death(class PLAYER *victim, class PLAYER *killer, int weapon);
virtual int on_character_death(class CHARACTER *victim, class PLAYER *killer, int weapon);
};
// TODO: move to seperate file
@ -20,7 +18,7 @@ class FLAG : public ENTITY
{
public:
static const int phys_size = 14;
PLAYER *carrying_player;
CHARACTER *carrying_character;
vec2 vel;
vec2 stand_pos;

View file

@ -8,14 +8,14 @@ GAMECONTROLLER_TDM::GAMECONTROLLER_TDM()
is_teamplay = true;
}
int GAMECONTROLLER_TDM::on_player_death(class PLAYER *victim, class PLAYER *killer, int weapon)
int GAMECONTROLLER_TDM::on_character_death(class CHARACTER *victim, class PLAYER *killer, int weapon)
{
GAMECONTROLLER::on_player_death(victim, killer, weapon);
GAMECONTROLLER::on_character_death(victim, killer, weapon);
if(weapon >= 0)
{
// do team scoring
if(killer == victim)
if(killer == victim->player)
teamscore[killer->team&1]--; // klant arschel
else
teamscore[killer->team&1]++; // good shit

View file

@ -5,6 +5,6 @@ class GAMECONTROLLER_TDM : public GAMECONTROLLER
public:
GAMECONTROLLER_TDM();
int on_player_death(class PLAYER *victim, class PLAYER *killer, int weapon);
int on_character_death(class CHARACTER *victim, class PLAYER *killer, int weapon);
virtual void tick();
};

File diff suppressed because it is too large Load diff

View file

@ -13,22 +13,22 @@ enum {
EXPIRE_TIME = 90
};
static struct check_server
static struct CHECK_SERVER
{
NETADDR4 address;
NETADDR4 alt_address;
NETADDR address;
NETADDR alt_address;
int try_count;
int64 try_time;
} check_servers[MAX_SERVERS];
static int num_checkservers = 0;
static struct packet_data
static struct PACKET_DATA
{
unsigned char header[sizeof(SERVERBROWSE_LIST)];
NETADDR4 servers[MAX_SERVERS];
NETADDR servers[MAX_SERVERS];
} data;
static struct count_packet_data
static struct COUNT_PACKET_DATA
{
unsigned char header[sizeof(SERVERBROWSE_COUNT)];
unsigned char high;
@ -41,7 +41,7 @@ static int num_servers = 0;
static net_client net_checker; // NAT/FW checker
static net_client net_op; // main
void send_ok(NETADDR4 *addr)
void send_ok(NETADDR *addr)
{
NETCHUNK p;
p.client_id = -1;
@ -55,7 +55,7 @@ void send_ok(NETADDR4 *addr)
net_op.send(&p);
}
void send_error(NETADDR4 *addr)
void send_error(NETADDR *addr)
{
NETCHUNK p;
p.client_id = -1;
@ -66,7 +66,7 @@ void send_error(NETADDR4 *addr)
net_op.send(&p);
}
void send_check(NETADDR4 *addr)
void send_check(NETADDR *addr)
{
NETCHUNK p;
p.client_id = -1;
@ -77,7 +77,7 @@ void send_check(NETADDR4 *addr)
net_checker.send(&p);
}
void add_checkserver(NETADDR4 *info, NETADDR4 *alt)
void add_checkserver(NETADDR *info, NETADDR *alt)
{
// add server
if(num_checkservers == MAX_SERVERS)
@ -96,13 +96,13 @@ void add_checkserver(NETADDR4 *info, NETADDR4 *alt)
num_checkservers++;
}
void add_server(NETADDR4 *info)
void add_server(NETADDR *info)
{
// see if server already exists in list
int i;
for(i = 0; i < num_servers; i++)
{
if(net_addr4_cmp(&data.servers[i], info) == 0)
if(net_addr_comp(&data.servers[i], info) == 0)
{
dbg_msg("mastersrv", "updated: %d.%d.%d.%d:%d",
info->ip[0], info->ip[1], info->ip[2], info->ip[3], info->port);
@ -183,7 +183,7 @@ void purge_servers()
int main(int argc, char **argv)
{
NETADDR4 bindaddr;
NETADDR bindaddr;
mem_zero(&bindaddr, sizeof(bindaddr));
bindaddr.port = MASTERSERVER_PORT;
@ -210,7 +210,7 @@ int main(int argc, char **argv)
if(packet.data_size == sizeof(SERVERBROWSE_HEARTBEAT)+2 &&
memcmp(packet.data, SERVERBROWSE_HEARTBEAT, sizeof(SERVERBROWSE_HEARTBEAT)) == 0)
{
NETADDR4 alt;
NETADDR alt;
unsigned char *d = (unsigned char *)packet.data;
alt = packet.address;
alt.port =
@ -244,7 +244,7 @@ int main(int argc, char **argv)
p.client_id = -1;
p.address = packet.address;
p.flags = NETSENDFLAG_CONNLESS;
p.data_size = num_servers*sizeof(NETADDR4)+sizeof(SERVERBROWSE_LIST);
p.data_size = num_servers*sizeof(NETADDR)+sizeof(SERVERBROWSE_LIST);
p.data = &data;
net_op.send(&p);
}
@ -259,8 +259,8 @@ int main(int argc, char **argv)
// remove it from checking
for(int i = 0; i < num_checkservers; i++)
{
if(net_addr4_cmp(&check_servers[i].address, &packet.address) == 0 ||
net_addr4_cmp(&check_servers[i].alt_address, &packet.address) == 0)
if(net_addr_comp(&check_servers[i].address, &packet.address) == 0 ||
net_addr_comp(&check_servers[i].alt_address, &packet.address) == 0)
{
num_checkservers--;
check_servers[i] = check_servers[num_checkservers];

View file

@ -8,7 +8,7 @@ struct packet
packet *prev;
packet *next;
NETADDR4 send_to;
NETADDR send_to;
int64 timestamp;
int id;
int data_size;
@ -20,10 +20,10 @@ static packet *last = (packet *)0;
static int current_latency = 0;
static int debug = 0;
int run(int port, NETADDR4 dest)
int run(int port, NETADDR dest)
{
NETADDR4 src = {{0,0,0,0},port};
NETSOCKET socket = net_udp4_create(src);
NETADDR src = {NETTYPE_IPV4, {0,0,0,0},port};
NETSOCKET socket = net_udp_create(src);
char buffer[1024*2];
int id = 0;
@ -35,8 +35,8 @@ int run(int port, NETADDR4 dest)
{
// fetch data
int data_trash = 0;
NETADDR4 from;
int bytes = net_udp4_recv(socket, &from, buffer, 1024*2);
NETADDR from;
int bytes = net_udp_recv(socket, &from, buffer, 1024*2);
if(bytes <= 0)
break;
@ -46,7 +46,7 @@ int run(int port, NETADDR4 dest)
// create new packet
packet *p = (packet *)mem_alloc(sizeof(packet)+bytes, 1);
if(net_addr4_cmp(&from, &dest) == 0)
if(net_addr_comp(&from, &dest) == 0)
{
p->send_to = src; // from the server
}
@ -112,7 +112,7 @@ int run(int port, NETADDR4 dest)
// send and remove packet
//if((rand()%20) != 0) // heavy packetloss
net_udp4_send(socket, &p->send_to, p->data, p->data_size);
net_udp_send(socket, &p->send_to, p->data, p->data_size);
// update lag
double flux = rand()/(double)RAND_MAX;
@ -136,7 +136,7 @@ int run(int port, NETADDR4 dest)
int main(int argc, char **argv)
{
NETADDR4 a = {{127,0,0,1},8303};
NETADDR a = {NETTYPE_IPV4, {127,0,0,1},8303};
run(8302, a);
return 0;
}

View file

@ -37,7 +37,7 @@ int flags = 0;
const char *version = "0.3.0 2d82e361de24cb25";
const char *map = "somemap";
const char *server_name = "unnamed server";
NETADDR4 master_servers[16] = {{{0},0}};
NETADDR master_servers[16] = {{0,{0},0}};
int num_masters = 0;
const char *player_names[16] = {0};
@ -109,7 +109,7 @@ static void build_infomessage()
}
}
static void send_serverinfo(NETADDR4 *addr)
static void send_serverinfo(NETADDR *addr)
{
NETCHUNK p;
p.client_id = -1;
@ -120,7 +120,7 @@ static void send_serverinfo(NETADDR4 *addr)
netserver_send(net, &p);
}
static void send_fwcheckresponse(NETADDR4 *addr)
static void send_fwcheckresponse(NETADDR *addr)
{
NETCHUNK p;
p.client_id = -1;
@ -134,7 +134,7 @@ static void send_fwcheckresponse(NETADDR4 *addr)
static int run()
{
int64 next_heartbeat = 0;
NETADDR4 bindaddr = {{0},0};
NETADDR bindaddr = {NETTYPE_IPV4, {0},0};
net = netserver_open(bindaddr, 0, 0);
if(!net)
return -1;

View file

@ -3,15 +3,15 @@
enum { NUM_SOCKETS = 64 };
int run(NETADDR4 dest)
int run(NETADDR dest)
{
NETSOCKET sockets[NUM_SOCKETS];
int i;
for(i = 0; i < NUM_SOCKETS; i++)
{
NETADDR4 bindaddr = {{0,0,0,0}, 0};
sockets[i] = net_udp4_create(bindaddr);
NETADDR bindaddr = {NETTYPE_IPV4, {0}, 0};
sockets[i] = net_udp_create(bindaddr);
}
while(1)
@ -24,13 +24,13 @@ int run(NETADDR4 dest)
size %= 256;
socket_to_use %= NUM_SOCKETS;
io_read(io_stdin(), data, size);
net_udp4_send(sockets[socket_to_use], &dest, data, size);
net_udp_send(sockets[socket_to_use], &dest, data, size);
}
}
int main(int argc, char **argv)
{
NETADDR4 dest = {{127,0,0,1},8303};
NETADDR dest = {NETTYPE_IPV4, {127,0,0,1},8303};
run(dest);
return 0;
}