fixed network hash versioning

This commit is contained in:
Magnus Auvinen 2007-08-22 21:13:33 +00:00
parent 01fa2a14a2
commit 0320d20a47
13 changed files with 276 additions and 176 deletions

2
datasrc/network.dts Normal file
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@ -0,0 +1,2 @@
const array:int sound = sounds.*
const array:int weapon = weapons.*

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@ -10,11 +10,26 @@ if family == "windows" then
dat2c_compiler = "scripts\\dat2c.py"
end
cmd5_tool = "python scripts/cmd5.py"
if family == "windows" then
cmd5_tool = "scripts\\cmd5.py"
end
function rc(output, input)
print("rc " .. PathFilename(input))
return os.execute("rc /fo " .. output .. " " .. input)
end
function cmd5(output, inputs)
print("cmd5 " .. PathFilename(output))
cmd = cmd5_tool .. " "
for i,v in inputs do
cmd = cmd .. v .. " "
end
cmd = cmd .. " > " .. output
return os.execute(cmd)
end
function dat2c(output, data, name)
print("dat2c " .. PathFilename(output) .. " = " .. PathFilename(data))
return os.execute(dat2c_compiler .. " " .. data .. " " .. name .. " > " .. output)
@ -40,6 +55,25 @@ function dc_cdata(output, data, script)
return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -c " .. output)
end
function CHash(output, ...)
local inputs = {}
local ih = collect_input(arg)
output = Path(output)
-- compile all the files
for index, inname in ih do
table.insert(inputs, Path(inname))
end
bam_add_job("cmd5", output, inputs)
for index, inname in inputs do
bam_add_dependency(output, inname)
end
return output
end
function ResCompile(scriptfile)
scriptfile = Path(scriptfile)
output = PathBase(scriptfile) .. ".res"
@ -60,18 +94,26 @@ function DataCompile(datafile, scriptfile, headerfile, sourcefile, outputdatafil
datafile = Path(datafile)
scriptfile = Path(scriptfile)
headerfile = Path(headerfile)
sourcefile = Path(sourcefile)
outputdatafile = Path(outputdatafile)
bam_add_job("dc_source", sourcefile, datafile, scriptfile)
bam_add_job("dc_header", headerfile, datafile, scriptfile)
bam_add_job("dc_cdata", outputdatafile, datafile, scriptfile)
bam_add_dependency(sourcefile, datafile)
bam_add_dependency(sourcefile, scriptfile)
bam_add_dependency(sourcefile, headerfile)
bam_add_dependency(headerfile, datafile)
bam_add_dependency(headerfile, scriptfile)
bam_add_dependency(outputdatafile, datafile)
bam_add_dependency(outputdatafile, scriptfile)
if sourcefile then
sourcefile = Path(sourcefile)
bam_add_job("dc_source", sourcefile, datafile, scriptfile)
bam_add_dependency(sourcefile, datafile)
bam_add_dependency(sourcefile, scriptfile)
bam_add_dependency(sourcefile, headerfile)
end
if outputdatafile then
outputdatafile = Path(outputdatafile)
bam_add_job("dc_cdata", outputdatafile, datafile, scriptfile)
bam_add_dependency(outputdatafile, datafile)
bam_add_dependency(outputdatafile, scriptfile)
end
return {cdata = outputdatafile, header=headerfile, source=sourcefile}
end
@ -89,6 +131,13 @@ clientdata = DataCompile(
"src/game/client/data/client_data.cpp",
"src/game/client/data/client_internal.cpp")
networkdata = DataCompile(
"datasrc/teewars.ds",
"datasrc/network.dts",
"src/game/protocol_ids.h")
nethash = CHash("src/game/nethash.c", "src/engine/protocol.h", "src/game/game_protocol.h", networkdata.header)
client_link_other = {}
if family == "windows" then
client_link_other = {ResCompile("other/icons/teewars.rc")}
@ -171,7 +220,7 @@ function build(settings)
server = Compile(engine_settings, Collect("src/engine/server/*.c"))
masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
game_shared = Compile(settings, Collect("src/game/*.cpp"))
game_shared = Compile(settings, Collect("src/game/*.cpp"), nethash)
game_client = Compile(settings, Collect("src/game/client/*.cpp"), clientdata.source, clientdata.cdata)
game_server = Compile(settings, Collect("src/game/server/*.cpp"), serverdata.source, serverdata.cdata)
editor = Compile(settings, Collect("src/editor/*.cpp"))

32
scripts/cmd5.py Normal file
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@ -0,0 +1,32 @@
import md5, sys, re
m = md5.new()
alphanum = "0123456789abcdefghijklmnopqrstuvwzyxABCDEFGHIJKLMNOPQRSTUVWXYZ_"
def cstrip(lines):
d = ""
for l in lines:
l = re.sub("#.*", "", l)
l = re.sub("//.*", "", l)
d += l + " "
d = re.sub("\/\*.*?\*/", "", d) # remove /* */ comments
d = d.replace("\t", " ") # tab to space
d = re.sub(" *", " ", d) # remove double spaces
d = re.sub("", "", d) # remove /* */ comments
d = d.strip()
# this eats up cases like 'n {'
i = 1
while i < len(d)-2:
if d[i] == ' ':
if not (d[i-1] in alphanum and d[i+1] in alphanum):
d = d[:i] + d[i+1:]
i += 1
return d
f = ""
for filename in sys.argv[1:]:
f += cstrip([l.strip() for l in file(filename)])
print '#define TEEWARS_NETVERSION_HASH "%s"' % md5.new(f).hexdigest().lower()[16:]

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@ -9,8 +9,6 @@
#include <engine/interface.h>
#include "ui.h"
#include <engine/versions.h>
#include <engine/protocol.h>
#include <engine/snapshot.h>
#include <engine/compression.h>
@ -152,7 +150,7 @@ static void client_send_info()
game_start_time = -1;
msg_pack_start_system(NETMSG_INFO, MSGFLAG_VITAL);
msg_pack_string(TEEWARS_NETVERSION_STRING, 64);
msg_pack_string(modc_net_version(), 128);
msg_pack_string(config.player_name, 128);
msg_pack_string(config.clan_name, 128);
msg_pack_string(config.password, 128);
@ -717,6 +715,7 @@ static void client_run(const char *direct_connect_server)
// init the mod
modc_init();
dbg_msg("client", "version %s", modc_net_version());
// open socket
NETADDR4 bindaddr;

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@ -708,6 +708,13 @@ int modmenu_render(int ingame);
void modc_message(int msg);
void mods_message(int msg, int client_id);
const char *modc_net_version();
const char *mods_net_version();
// unused
// const char *modc_version();
// const char *mods_version();
/* server */
int server_getclientinfo(int client_id, CLIENT_INFO *info);
int server_tick();

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@ -11,7 +11,6 @@
#include <engine/snapshot.h>
#include <engine/compression.h>
#include <engine/versions.h>
#include <engine/network.h>
#include <engine/config.h>
@ -366,11 +365,11 @@ static void server_process_client_packet(NETPACKET *packet)
{
char version[64];
strncpy(version, msg_unpack_string(), 64);
if(strcmp(version, TEEWARS_NETVERSION_STRING) != 0)
if(strcmp(version, mods_net_version()) != 0)
{
// OH FUCK! wrong version, drop him
char reason[256];
sprintf(reason, "wrong version. server is running %s.", TEEWARS_NETVERSION_STRING);
sprintf(reason, "wrong version. server is running %s.", mods_net_version());
netserver_drop(net, cid, reason);
return;
}
@ -545,6 +544,7 @@ static int server_run()
}
mods_init();
dbg_msg("server", "version %s", mods_net_version());
int64 time_per_tick = time_freq()/SERVER_TICK_SPEED;
int64 time_per_heartbeat = time_freq() * 30;
@ -657,3 +657,4 @@ int main(int argc, char **argv)
server_run();
return 0;
}

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@ -1,3 +0,0 @@
#define TEEWARS_NETVERSION 0xffffffff
#define TEEWARS_NETVERSION_STRING "development"
#define TEEWARS_VERSION "development"

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@ -9,6 +9,7 @@ extern "C" {
};
#include "../game.h"
#include "../version.h"
#include "mapres_image.h"
#include "mapres_tilemap.h"
#include "data.h"
@ -2204,3 +2205,6 @@ extern "C" void modc_message(int msg)
client_datas[cid].emoticon_start = client_tick();
}
}
extern "C" const char *modc_net_version() { return TEEWARS_NETVERSION; }

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@ -8,12 +8,12 @@
extern "C" {
#include <engine/system.h>
#include <engine/interface.h>
#include <engine/versions.h>
#include <engine/config.h>
#include <engine/client/ui.h>
}
#include "../mapres.h"
#include "../version.h"
#include "mapres_image.h"
#include "mapres_tilemap.h"
@ -1289,7 +1289,7 @@ int render_popup(const char *caption, const char *text, const char *button_text)
ui_do_label(x+w/2-tw/2, y+20, caption, 48.0f);
tw = gfx_pretty_text_width(32.0f, text, -1);
ui_do_label(x+w/2-tw/2, y+130, text, 32.0f);
gfx_pretty_text(x+w/2-tw/2, y+130, 32.0f, text, -1);
if(button_text)
{
@ -1366,6 +1366,8 @@ static int menu_render(bool ingame)
{
ui_do_image(data->images[IMAGE_BANNER].id, 200, 20, 512, 128);
ui_do_label(20.0f, 600.0f-40.0f, "Version: " TEEWARS_VERSION, 36);
if(config.debug)
ui_do_label(20.0f, 600.0f-60.0f, "Nethash: " TEEWARS_NETVERSION_HASH, 24);
}
}
else

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@ -4,6 +4,8 @@
#include "../engine/interface.h"
#include "mapres_col.h"
#include "game_protocol.h"
inline vec2 get_direction(int angle)
{
float a = angle/256.0f;
@ -25,161 +27,6 @@ inline float get_angle(vec2 dir)
inline bool col_check_point(float x, float y) { return col_check_point((int)x, (int)y) != 0; }
inline bool col_check_point(vec2 p) { return col_check_point(p.x, p.y); }
// Network stuff
enum
{
OBJTYPE_NULL=0,
OBJTYPE_GAME,
OBJTYPE_PLAYER,
OBJTYPE_PROJECTILE,
OBJTYPE_POWERUP,
OBJTYPE_FLAG,
EVENT_EXPLOSION,
EVENT_DAMAGEINDICATION,
EVENT_SOUND,
EVENT_SMOKE,
EVENT_SPAWN,
EVENT_DEATH,
};
enum
{
MSG_NULL=0,
MSG_SAY,
MSG_CHAT,
MSG_SETNAME,
MSG_KILLMSG,
MSG_SWITCHTEAM,
MSG_JOIN,
MSG_QUIT,
MSG_EMOTICON,
MSG_CHANGENAME,
};
enum
{
EMOTE_NORMAL=0,
EMOTE_PAIN,
EMOTE_HAPPY,
EMOTE_SURPRISE,
EMOTE_ANGRY,
EMOTE_BLINK,
};
enum
{
STATE_UNKNOWN=0,
STATE_PLAYING,
STATE_IN_MENU,
STATE_CHATTING,
};
struct player_input
{
int left;
int right;
int target_x;
int target_y;
int jump;
int fire;
int hook;
int blink;
int activeweapon;
int state;
};
struct ev_explosion
{
int x, y;
};
struct ev_spawn
{
int x, y;
};
struct ev_death
{
int x, y;
};
struct ev_sound
{
int x, y;
int sound; // if (0x80000000 flag is set -> looping) if (0x40000000 is set -> stop looping
};
struct ev_damageind
{
int x, y;
int angle;
};
struct obj_game
{
int round_start_tick;
int game_over;
int sudden_death;
int paused;
int score_limit;
int time_limit;
int gametype;
};
struct obj_projectile
{
int type;
int x, y;
int vx, vy; // should be an angle instead
};
struct obj_powerup
{
int x, y;
int type; // why do we need two types?
int subtype;
};
struct obj_flag
{
int x, y;
int team;
};
struct obj_player
{
int local;
int clientid;
int state;
int health;
int armor;
int ammocount;
int x, y;
int vx, vy;
int angle;
int weapon; // current active weapon
int attacktick; // num attack ticks left of current attack
int score;
int latency;
int latency_flux;
int emote;
int hook_active;
int hook_x, hook_y;
int team;
};
struct mapres_spawnpoint
{
int x, y;

154
src/game/game_protocol.h Normal file
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@ -0,0 +1,154 @@
// NOTE: Be very careful when editing this file as it will change the network version
// Network stuff
enum
{
OBJTYPE_NULL=0,
OBJTYPE_GAME,
OBJTYPE_PLAYER,
OBJTYPE_PROJECTILE,
OBJTYPE_POWERUP,
OBJTYPE_FLAG,
EVENT_EXPLOSION,
EVENT_DAMAGEINDICATION,
EVENT_SOUND,
EVENT_SMOKE,
EVENT_SPAWN,
EVENT_DEATH,
};
enum
{
MSG_NULL=0,
MSG_SAY,
MSG_CHAT,
MSG_SETNAME,
MSG_KILLMSG,
MSG_SWITCHTEAM,
MSG_JOIN,
MSG_QUIT,
MSG_EMOTICON,
MSG_CHANGENAME,
};
enum
{
EMOTE_NORMAL=0,
EMOTE_PAIN,
EMOTE_HAPPY,
EMOTE_SURPRISE,
EMOTE_ANGRY,
EMOTE_BLINK,
};
enum
{
STATE_UNKNOWN=0,
STATE_PLAYING,
STATE_IN_MENU,
STATE_CHATTING,
};
struct player_input
{
int left;
int right;
int target_x;
int target_y;
int jump;
int fire;
int hook;
int blink;
int activeweapon;
int state;
};
struct ev_explosion
{
int x, y;
};
struct ev_spawn
{
int x, y;
};
struct ev_death
{
int x, y;
};
struct ev_sound
{
int x, y;
int sound; // if (0x80000000 flag is set -> looping) if (0x40000000 is set -> stop looping
};
struct ev_damageind
{
int x, y;
int angle;
};
struct obj_game
{
int round_start_tick;
int game_over;
int sudden_death;
int paused;
int score_limit;
int time_limit;
int gametype;
};
struct obj_projectile
{
int type;
int x, y;
int vx, vy; // should be an angle instead
};
struct obj_powerup
{
int x, y;
int type; // why do we need two types?
int subtype;
};
struct obj_flag
{
int x, y;
int team;
};
struct obj_player
{
int local;
int clientid;
int state;
int health;
int armor;
int ammocount;
int x, y;
int vx, vy;
int angle;
int weapon; // current active weapon
int attacktick; // num attack ticks left of current attack
int score;
int latency;
int latency_flux;
int emote;
int hook_active;
int hook_x, hook_y;
int team;
};

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@ -3,6 +3,7 @@
#include <string.h>
#include <engine/config.h>
#include "../game.h"
#include "../version.h"
#include "data.h"
#include "game_server.h"
@ -2189,3 +2190,5 @@ void mods_init()
void mods_shutdown() {}
void mods_presnap() {}
void mods_postsnap() {}
extern "C" const char *mods_net_version() { return TEEWARS_NETVERSION; }

3
src/game/version.h Normal file
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@ -0,0 +1,3 @@
#include "nethash.c"
#define TEEWARS_VERSION "0.3.0-dev"
#define TEEWARS_NETVERSION "0.3 " TEEWARS_NETVERSION_HASH