cleaned up the console code. added the ability to tune the game in runtime.

This commit is contained in:
Magnus Auvinen 2008-02-02 12:38:36 +00:00
parent 307c2cfae8
commit 1fe3202f0b
28 changed files with 474 additions and 203 deletions

View file

@ -142,6 +142,7 @@ nethash = CHash(
"src/game/generated/nethash.c",
"src/engine/e_protocol.h",
"src/game/g_protocol.h",
"src/game/g_tuning.h",
"src/game/g_game.cpp", networkdata.header)
client_link_other = {}

View file

@ -18,6 +18,7 @@
#include <engine/e_packer.h>
#include <engine/e_memheap.h>
#include <engine/e_datafile.h>
#include <engine/e_console.h>
#include <mastersrv/mastersrv.h>
@ -1207,20 +1208,49 @@ static void client_run()
snd_shutdown();
}
static void connect_command(void *result, void *user_data)
{
const char *address;
console_result_string(result, 1, &address);
client_connect(address);
}
static void disconnect_command(void *result, void *user_data)
{
client_disconnect();
}
static void quit_command(void *result, void *user_data)
{
client_quit();
}
static void client_register_commands()
{
MACRO_REGISTER_COMMAND("quit", "", quit_command, 0x0);
MACRO_REGISTER_COMMAND("connect", "s", connect_command, 0x0);
MACRO_REGISTER_COMMAND("disconnect", "", disconnect_command, 0x0);
}
int editor_main(int argc, char **argv);
int main(int argc, char **argv)
{
/* preinit the mod */
modc_preinit();
/* init the engine */
dbg_msg("client", "starting...");
engine_init("Teewars", argc, argv);
engine_init("Teewars");
/* register all console commands */
client_register_commands();
modc_console_init();
/* parse the command line arguments */
engine_parse_arguments(argc, argv);
/* run the client*/
client_run();
/* write down the config and quit */
engine_writeconfig();
return 0;
}

View file

@ -23,10 +23,10 @@ void config_reset();
void config_load(const char *filename);
void config_save(const char *filename);
typedef int (*config_int_getter)(CONFIGURATION *c);
typedef const char *(*config_str_getter)(CONFIGURATION *c);
typedef void (*config_int_setter)(CONFIGURATION *c, int val);
typedef void (*config_str_setter)(CONFIGURATION *c, const char *str);
typedef int (*CONFIG_INT_GETTER)(CONFIGURATION *c);
typedef const char *(*CONFIG_STR_GETTER)(CONFIGURATION *c);
typedef void (*CONFIG_INT_SETTER)(CONFIGURATION *c, int val);
typedef void (*CONFIG_STR_SETTER)(CONFIGURATION *c, const char *str);
#define MACRO_CONFIG_INT(name,def,min,max) int config_get_ ## name (CONFIGURATION *c);
#define MACRO_CONFIG_STR(name,len,def) const char *config_get_ ## name (CONFIGURATION *c);

View file

@ -1,9 +1,37 @@
#include "e_system.h"
#include "e_console.h"
#include "e_config.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define CONSOLE_MAX_STR_LENGTH 255
/* the maximum number of tokens occurs in a string of length CONSOLE_MAX_STR_LENGTH with tokens size 1 separated by single spaces */
#define MAX_TOKENS (CONSOLE_MAX_STR_LENGTH+1)/2
enum
{
TOKEN_INT,
TOKEN_FLOAT,
TOKEN_STRING
};
typedef struct
{
int type;
const char *stored_string;
} TOKEN;
typedef struct
{
char string_storage[CONSOLE_MAX_STR_LENGTH+1];
char *next_string;
TOKEN tokens[MAX_TOKENS];
unsigned int num_tokens;
} LEXER_RESULT;
enum
{
STATE_START,
@ -15,7 +43,7 @@ enum
STATE_ESCAPE
};
static const char *store_string(struct lexer_result *res, const char *str, int len)
static const char *store_string(LEXER_RESULT *res, const char *str, int len)
{
const char *ptr = res->next_string;
int escaped = 0;
@ -48,10 +76,10 @@ static const char *store_string(struct lexer_result *res, const char *str, int l
return ptr;
}
static void save_token(struct lexer_result *res, int *index, const char **start, const char *end, int *state, int type)
static void save_token(LEXER_RESULT *res, int *index, const char **start, const char *end, int *state, int type)
{
/* printf("Saving token with length %d\n", end - *start); */
struct token *tok = &res->tokens[*index];
TOKEN *tok = &res->tokens[*index];
tok->stored_string = store_string(res, *start, end - *start);
tok->type = type;
++res->num_tokens;
@ -66,14 +94,14 @@ static int digit(char c)
return '0' <= c && c <= '9';
}
static int lex(const char *line, struct lexer_result *res)
static int lex(const char *line, LEXER_RESULT *res)
{
int state = STATE_START, i = 0;
int length_left = CONSOLE_MAX_STR_LENGTH;
const char *start, *c;
res->num_tokens = 0;
memset(res, 0, sizeof(*res));
mem_zero(res, sizeof(*res));
res->next_string = res->string_storage;
for (c = start = line; *c != '\0' && res->num_tokens < MAX_TOKENS && length_left; ++c, --length_left)
@ -170,33 +198,35 @@ static int lex(const char *line, struct lexer_result *res)
return 0;
}
int extract_result_string(struct lexer_result *result, int index, const char **str)
int console_result_string(void *res, int index, const char **str)
{
LEXER_RESULT *result = (LEXER_RESULT *)res;
if (index < 0 || index >= result->num_tokens)
return -1;
else
{
struct token *t = &result->tokens[index];
TOKEN *t = &result->tokens[index];
*str = t->stored_string;
return 0;
}
}
int extract_result_int(struct lexer_result *result, int index, int *i)
int console_result_int(void *res, int index, int *i)
{
LEXER_RESULT *result = (LEXER_RESULT *)res;
if (index < 0 || index >= result->num_tokens)
return -1;
else
{
struct token *t = &result->tokens[index];
TOKEN *t = &result->tokens[index];
const char *str;
if (t->type != TOKEN_INT)
return -2;
extract_result_string(result, index, &str);
console_result_string(result, index, &str);
*i = atoi(str);
@ -204,19 +234,21 @@ int extract_result_int(struct lexer_result *result, int index, int *i)
}
}
int extract_result_float(struct lexer_result *result, int index, float *f)
int console_result_float(void *res, int index, float *f)
{
LEXER_RESULT *result = (LEXER_RESULT *)res;
if (index < 0 || index >= result->num_tokens)
return -1;
else
{
struct token *t = &result->tokens[index];
TOKEN *t = &result->tokens[index];
const char *str;
if (t->type != TOKEN_INT && t->type != TOKEN_FLOAT)
return -2;
extract_result_string(result, index, &str);
console_result_string(result, index, &str);
*f = atof(str);
@ -243,7 +275,7 @@ void console_register(COMMAND *cmd)
}
static int console_validate(COMMAND *command, struct lexer_result *result)
static int console_validate(COMMAND *command, LEXER_RESULT *result)
{
const char *c = command->params;
int i = 1;
@ -257,15 +289,15 @@ static int console_validate(COMMAND *command, struct lexer_result *result)
switch (*c)
{
case 's':
if (extract_result_string(result, i, &dummy_s))
if (console_result_string(result, i, &dummy_s))
return -1;
break;
case 'i':
if (extract_result_int(result, i, &dummy_i))
if (console_result_int(result, i, &dummy_i))
return -1;
break;
case 'f':
if (extract_result_float(result, i, &dummy_f))
if (console_result_float(result, i, &dummy_f))
return -1;
break;
default:
@ -296,7 +328,7 @@ void console_print(const char *str)
void console_execute(const char *str)
{
struct lexer_result result;
LEXER_RESULT result;
int error;
if ((error = lex(str, &result)))
@ -305,7 +337,7 @@ void console_execute(const char *str)
{
const char *name;
COMMAND *command;
extract_result_string(&result, 0, &name);
console_result_string(&result, 0, &name);
command = console_find_command(name);
@ -329,33 +361,32 @@ void console_execute(const char *str)
}
}
static void echo_command(struct lexer_result *result, void *user_data)
static void echo_command(void *result, void *user_data)
{
const char *str;
extract_result_string(result, 1, &str);
console_result_string(result, 1, &str);
console_print(str);
}
struct int_variable_data
typedef struct
{
config_int_getter getter;
config_int_setter setter;
};
CONFIG_INT_GETTER getter;
CONFIG_INT_SETTER setter;
} INT_VARIABLE_DATA;
struct str_variable_data
typedef struct
{
config_str_getter getter;
config_str_setter setter;
};
CONFIG_STR_GETTER getter;
CONFIG_STR_SETTER setter;
} STR_VARIABLE_DATA;
static void int_variable_command(struct lexer_result *result, void *user_data)
static void int_variable_command(void *result, void *user_data)
{
struct int_variable_data *data = (struct int_variable_data *)user_data;
INT_VARIABLE_DATA *data = (INT_VARIABLE_DATA *)user_data;
int new_val;
if (extract_result_int(result, 1, &new_val))
if (console_result_int(result, 1, &new_val))
{
char buf[256];
sprintf(buf, "Value: %d", data->getter(&config));
@ -367,12 +398,12 @@ static void int_variable_command(struct lexer_result *result, void *user_data)
}
}
static void str_variable_command(struct lexer_result *result, void *user_data)
static void str_variable_command(void *result, void *user_data)
{
struct str_variable_data *data = (struct str_variable_data *)user_data;
STR_VARIABLE_DATA *data = (STR_VARIABLE_DATA *)user_data;
const char *new_val;
if (extract_result_string(result, 1, &new_val))
if (console_result_string(result, 1, &new_val))
{
char buf[256];
sprintf(buf, "Value: %s", data->getter(&config));
@ -388,8 +419,8 @@ void console_init()
{
MACRO_REGISTER_COMMAND("echo", "s", echo_command, 0x0);
#define MACRO_CONFIG_INT(name,def,min,max) { static struct int_variable_data data = { &config_get_ ## name, &config_set_ ## name }; MACRO_REGISTER_COMMAND(#name, "?i", int_variable_command, &data) }
#define MACRO_CONFIG_STR(name,len,def) { static struct str_variable_data data = { &config_get_ ## name, &config_set_ ## name }; MACRO_REGISTER_COMMAND(#name, "?s", str_variable_command, &data) }
#define MACRO_CONFIG_INT(name,def,min,max) { static INT_VARIABLE_DATA data = { &config_get_ ## name, &config_set_ ## name }; MACRO_REGISTER_COMMAND(#name, "?i", int_variable_command, &data) }
#define MACRO_CONFIG_STR(name,len,def) { static STR_VARIABLE_DATA data = { &config_get_ ## name, &config_set_ ## name }; MACRO_REGISTER_COMMAND(#name, "?s", str_variable_command, &data) }
#include "e_config_variables.h"

View file

@ -5,46 +5,15 @@
extern "C"{
#endif
#define CONSOLE_MAX_STR_LENGTH 255
/* the maximum number of tokens occurs in a string of length CONSOLE_MAX_STR_LENGTH with tokens size 1 separated by single spaces */
#define MAX_TOKENS (CONSOLE_MAX_STR_LENGTH+1)/2
enum
{
TOKEN_INT,
TOKEN_FLOAT,
TOKEN_STRING
};
struct token
{
int type;
const char *stored_string;
};
struct lexer_result
{
char string_storage[CONSOLE_MAX_STR_LENGTH+1];
char *next_string;
typedef void (*CONSOLE_CALLBACK)(void *result, void *user_data);
struct token tokens[MAX_TOKENS];
unsigned int num_tokens;
};
int extract_result_string(struct lexer_result *result, int index, const char **str);
int extract_result_int(struct lexer_result *result, int index, int *i);
int extract_result_float(struct lexer_result *result, int index, float *f);
typedef void (*console_callback)(struct lexer_result *result, void *user_data);
typedef struct COMMAND
typedef struct COMMAND_t
{
const char *name;
const char *params;
console_callback callback;
CONSOLE_CALLBACK callback;
void *user_data;
struct COMMAND *next;
struct COMMAND_t *next;
} COMMAND;
void console_init();
@ -53,6 +22,10 @@ void console_execute(const char *str);
void console_print(const char *str);
void console_register_print_callback(void (*callback)(const char *));
int console_result_string(void *result, int index, const char **str);
int console_result_int(void *result, int index, int *i);
int console_result_float(void *result, int index, float *f);
#define MACRO_REGISTER_COMMAND(name, params, func, ptr) { static COMMAND cmd = { name, params, func, ptr, 0x0 }; console_register(&cmd); }
#ifdef __cplusplus

View file

@ -47,28 +47,29 @@ void engine_init(const char *appname, int argc, char **argv)
/* reset the config */
config_reset();
/* load the configuration */
{
int i;
int abs = 0;
const char *config_filename = "default.cfg";
char buf[1024];
for(i = 1; i < argc; i++)
{
if(argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0 && argc - i > 1)
{
config_filename = argv[i+1];
abs = 1;
i++;
}
}
}
if(abs)
config_load(config_filename);
else
config_load(engine_savepath(config_filename, buf, sizeof(buf)));
void engine_parse_arguments(int argc, char **argv)
{
/* load the configuration */
int i;
int abs = 0;
const char *config_filename = "default.cfg";
char buf[1024];
for(i = 1; i < argc; i++)
{
if(argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0 && argc - i > 1)
{
config_filename = argv[i+1];
abs = 1;
i++;
}
}
if(abs)
config_load(config_filename);
else
config_load(engine_savepath(config_filename, buf, sizeof(buf)));
/* search arguments for overrides */
{

View file

@ -1,5 +1,6 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
const char *engine_savepath(const char *filename, char *buffer, int max);
void engine_init(const char *appname, int argc, char **argv);
void engine_init(const char *appname);
void engine_parse_arguments(int argc, char **argv);
void engine_writeconfig();

View file

@ -6,10 +6,10 @@
Section: Client Hooks
*********************************************************************************/
/*
Function: modc_preinit
Function: modc_console_init
TODO
*/
void modc_preinit();
void modc_console_init();
/*
Function: modc_init

View file

@ -5,6 +5,11 @@
/**********************************************************************************
Section: Server Hooks
**********************************************************************************/
/*
Function: mods_console_init
TODO
*/
void mods_console_init();
/*
Function: mods_init

View file

@ -11,6 +11,8 @@ extern "C" {
#include "e_if_msg.h"
#include "e_if_mods.h"
#include "e_console.h" /* TODO: clean this up*/
#ifdef __cplusplus
}
#endif

View file

@ -70,7 +70,7 @@ int snapstorage_get(SNAPSTORAGE *ss, int tick, int64 *tagtime, SNAPSHOT **data);
enum
{
SNAPBUILD_MAX_ITEMS = 512
SNAPBUILD_MAX_ITEMS = 1024*2
};
typedef struct SNAPBUILD

View file

@ -161,8 +161,7 @@ typedef struct IOINTERNAL *IOHANDLE;
/****
Function: io_open
Opens a file.
Opens a file.
Parameters:
filename - File to open.
@ -176,8 +175,7 @@ IOHANDLE io_open(const char *filename, int flags);
/****
Function: io_read
Reads data into a buffer from a file.
Reads data into a buffer from a file.
Parameters:
io - Handle to the file to read data from.
@ -192,8 +190,7 @@ unsigned io_read(IOHANDLE io, void *buffer, unsigned size);
/*****
Function: io_skip
Skips data in a file.
Skips data in a file.
Parameters:
io - Handle to the file.
@ -221,8 +218,7 @@ unsigned io_write(IOHANDLE io, const void *buffer, unsigned size);
/*****
Function: io_seek
Seeks to a specified offset in the file.
Seeks to a specified offset in the file.
Parameters:
io - Handle to the file.
@ -236,8 +232,7 @@ int io_seek(IOHANDLE io, int offset, int origin);
/*****
Function: io_tell
Gets the current position in the file.
Gets the current position in the file.
Parameters:
io - Handle to the file.
@ -249,8 +244,7 @@ long int io_tell(IOHANDLE io);
/*****
Function: io_length
Gets the total length of the file. Resetting cursor to the beginning
Gets the total length of the file. Resetting cursor to the beginning
Parameters:
io - Handle to the file.
@ -262,8 +256,7 @@ long int io_length(IOHANDLE io);
/*****
Function: io_close
Closes a file.
Closes a file.
Parameters:
io - Handle to the file.

View file

@ -225,6 +225,9 @@ void server_setbrowseinfo(int game_type, int progression)
void server_kick(int client_id, const char *reason)
{
if(client_id < 0 || client_id > MAX_CLIENTS)
return;
if(clients[client_id].state != SRVCLIENT_STATE_EMPTY)
netserver_drop(net, client_id, reason);
}
@ -647,7 +650,7 @@ static void server_process_client_packet(NETPACKET *packet)
if(config.rcon_password[0] != 0 && strcmp(pw, config.rcon_password) == 0)
{
dbg_msg("server", "cid=%d rcon='%s'", cid, cmd);
config_set(cmd);
console_execute(cmd);
}
}
else
@ -1039,11 +1042,26 @@ static int server_run()
return 0;
}
static void server_register_commands()
{
}
int main(int argc, char **argv)
{
/* init the engine */
dbg_msg("server", "starting...");
engine_init("Teewars", argc, argv);
engine_init("Teewars");
/* register all console commands */
server_register_commands();
mods_console_init();
/* parse the command line arguments */
engine_parse_arguments(argc, argv);
/* run the server */
server_run();
return 0;
}

View file

@ -35,6 +35,7 @@ bool menu_active = false;
bool menu_game_active = false;
static bool emoticon_selector_active = false;
tuning_params tuning;
vec2 mouse_pos;
vec2 local_character_pos;
@ -1439,14 +1440,6 @@ void render_game()
}
}
if(client_connection_problems())
{
gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300);
const char *text = "Connection Problems...";
float w = gfx_text_width(0, 24, text, -1);
gfx_text(0, 150*gfx_screenaspect()-w/2, 50, 24, text, -1);
}
if(config.debug && local_character && local_prev_character)
{
gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300);
@ -1496,5 +1489,73 @@ void render_game()
render_goals(width/2-w/2, 150+750+25, w);
render_spectators(width/2-w/2, 150+750+25+50+25, w);
}
{
gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300);
if(client_connection_problems())
{
const char *text = "Connection Problems...";
float w = gfx_text_width(0, 24, text, -1);
gfx_text(0, 150*gfx_screenaspect()-w/2, 50, 24, text, -1);
}
tuning_params standard_tuning;
// render warning about non standard tuning
bool flash = time_get()/(time_freq()/2)%2 == 0;
if(config.cl_warning_tuning && memcmp(&standard_tuning, &tuning, sizeof(tuning_params)) != 0)
{
const char *text = "Warning! Server is running non-standard tuning.";
if(flash)
gfx_text_color(1,0.4f,0.4f,1.0f);
else
gfx_text_color(0.75f,0.2f,0.2f,1.0f);
gfx_text(0x0, 5, 40, 6, text, -1);
gfx_text_color(1,1,1,1);
}
// render tuning debugging
if(config.dbg_tuning)
{
float y = 50.0f;
int count = 0;
for(int i = 0; i < tuning.num(); i++)
{
char buf[128];
float current, standard;
tuning.get(i, &current);
standard_tuning.get(i, &standard);
if(standard == current)
gfx_text_color(1,1,1,1.0f);
else
gfx_text_color(1,0.25f,0.25f,1.0f);
float w;
float x = 5.0f;
sprintf(buf, "%.2f", standard);
x += 20.0f;
w = gfx_text_width(0, 5, buf, -1);
gfx_text(0x0, x-w, y+count*6, 5, buf, -1);
sprintf(buf, "%.2f", current);
x += 20.0f;
w = gfx_text_width(0, 5, buf, -1);
gfx_text(0x0, x-w, y+count*6, 5, buf, -1);
x += 5.0f;
gfx_text(0x0, x, y+count*6, 5, tuning.names[i], -1);
count++;
}
}
gfx_text_color(1,1,1,1);
}
}

View file

@ -25,6 +25,7 @@ extern const obj_player_character *local_prev_character;
extern const obj_player_info *local_info;
extern const obj_flag *flags[2];
extern const obj_game *gameobj;
extern tuning_params tuning;
// predicted players
extern player_core predicted_prev_player;

View file

@ -39,6 +39,8 @@ static float time_now()
return float(time_get()-time_start)/float(time_freq());
}
static void client_console_print(const char *str)
{
int len = strlen(str);
@ -66,39 +68,21 @@ static void client_console_print(const char *str)
//dbg_msg("console", "FROM CLIENT!! %s", str);
}
static void connect_command(struct lexer_result *result, void *user_data)
{
const char *address;
extract_result_string(result, 1, &address);
client_connect(address);
}
static void disconnect_command(struct lexer_result *result, void *user_data)
{
client_disconnect();
}
static void quit_command(struct lexer_result *result, void *user_data)
{
client_quit();
}
static void con_team(struct lexer_result *result, void *user_data)
static void con_team(void *result, void *user_data)
{
int new_team;
extract_result_int(result, 1, &new_team);
console_result_int(result, 1, &new_team);
send_switch_team(new_team);
}
void client_console_init()
{
console_register_print_callback(client_console_print);
MACRO_REGISTER_COMMAND("quit", "", quit_command, 0x0);
MACRO_REGISTER_COMMAND("connect", "s", connect_command, 0x0);
MACRO_REGISTER_COMMAND("disconnect", "", disconnect_command, 0x0);
MACRO_REGISTER_COMMAND("team", "i", con_team, 0x0);
}
void console_handle_input()
{
int was_active = console_active();

View file

@ -5,6 +5,7 @@
extern "C" {
#include <engine/e_config.h>
#include <engine/client/ec_font.h>
#include <engine/e_console.h>
};
#include <game/generated/gc_data.h>
@ -25,7 +26,7 @@ extern void menu_init();
extern bool menu_active;
extern bool menu_game_active;
extern "C" void modc_preinit()
extern "C" void modc_console_init()
{
client_console_init();
}
@ -109,6 +110,7 @@ extern "C" void modc_predict()
// repredict player
world_core world;
world.tuning = tuning;
int local_cid = -1;
// search for players
@ -437,10 +439,15 @@ extern "C" void modc_message(int msg)
client_datas[cid].update_render_info();
}
else if(msg == MSG_TUNE_PARAMS)
{
int *params = (int *)&tuning;
for(unsigned i = 0; i < sizeof(tuning_params)/sizeof(int); i++)
params[i] = msg_unpack_int();
}
else if(msg == MSG_WEAPON_PICKUP)
{
int weapon = msg_unpack_int();
picked_up_weapon = weapon+1;
}
else if(msg == MSG_READY_TO_ENTER)

View file

@ -4,6 +4,7 @@
#include <math.h>
#include "array.h"
#include "../g_mapitems.h"
#include "../g_math.h"
#include "../client/gc_render.h"
extern "C" {

View file

@ -1,6 +1,50 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include <string.h>
#include "g_game.h"
const char *tuning_params::names[] =
{
#define MACRO_TUNING_PARAM(name,value) #name,
#include "g_tuning.h"
#undef MACRO_TUNING_PARAM
};
bool tuning_params::set(int index, float value)
{
if(index < 0 || index >= num())
return false;
((tune_param *)this)[index] = value;
return true;
}
bool tuning_params::get(int index, float *value)
{
if(index < 0 || index >= num())
return false;
*value = (float)((tune_param *)this)[index];
return true;
}
bool tuning_params::set(const char *name, float value)
{
for(int i = 0; i < num(); i++)
if(strcmp(name, names[i]) == 0)
return set(i, value);
return false;
}
bool tuning_params::get(const char *name, float *value)
{
for(int i = 0; i < num(); i++)
if(strcmp(name, names[i]) == 0)
return get(i, value);
return false;
}
// TODO: OPT: rewrite this smarter!
void move_point(vec2 *inout_pos, vec2 *inout_vel, float elasticity, int *bounces)
{
@ -125,11 +169,11 @@ void player_core::tick()
vec2 direction = normalize(vec2(input.target_x, input.target_y));
vel.y += gravity;
vel.y += world->tuning.gravity;
float max_speed = grounded ? ground_control_speed : air_control_speed;
float accel = grounded ? ground_control_accel : air_control_accel;
float friction = grounded ? ground_friction : air_friction;
float max_speed = grounded ? world->tuning.ground_control_speed : world->tuning.air_control_speed;
float accel = grounded ? world->tuning.ground_control_accel : world->tuning.air_control_accel;
float friction = grounded ? world->tuning.ground_friction : world->tuning.air_friction;
// handle movement
if(input.left)
@ -153,13 +197,13 @@ void player_core::tick()
if(grounded)
{
triggered_events |= COREEVENT_GROUND_JUMP;
vel.y = -ground_jump_speed;
vel.y = -world->tuning.ground_jump_impulse;
jumped |= 1;
}
else if(!(jumped&2))
{
triggered_events |= COREEVENT_AIR_JUMP;
vel.y = -ground_air_speed;
vel.y = -world->tuning.air_jump_impulse;
jumped |= 3;
}
}
@ -181,7 +225,7 @@ void player_core::tick()
}
else if(hook_state == HOOK_FLYING)
{
vec2 new_pos = hook_pos+hook_dir*hook_fire_speed;
vec2 new_pos = hook_pos+hook_dir*world->tuning.hook_fire_speed;
// Check against other players first
for(int i = 0; i < MAX_CLIENTS; i++)
@ -223,7 +267,7 @@ void player_core::tick()
hook_state = HOOK_GRABBED;
hook_pos = new_pos;
}
else if(distance(pos, new_pos) > hook_length)
else if(distance(pos, new_pos) > world->tuning.hook_length)
{
triggered_events |= COREEVENT_HOOK_RETRACT;
hook_state = HOOK_RETRACTED;
@ -270,7 +314,7 @@ void player_core::tick()
// don't do this hook rutine when we are hook to a player
if(hooked_player == -1 && distance(hook_pos, pos) > 46.0f)
{
vec2 hookvel = normalize(hook_pos-pos)*hook_drag_accel;
vec2 hookvel = normalize(hook_pos-pos)*world->tuning.hook_drag_accel;
// the hook as more power to drag you up then down.
// this makes it easier to get on top of an platform
if(hookvel.y > 0)
@ -286,7 +330,7 @@ void player_core::tick()
vec2 new_vel = vel+hookvel;
// check if we are under the legal limit for the hook
if(length(new_vel) < hook_drag_speed || length(new_vel) < length(vel))
if(length(new_vel) < world->tuning.hook_drag_speed || length(new_vel) < length(vel))
vel = new_vel; // no problem. apply
}
@ -333,23 +377,24 @@ void player_core::tick()
{
if(d > phys_size*1.50f) // TODO: fix tweakable variable
{
float accel = hook_drag_accel * (d/hook_length);
float accel = world->tuning.hook_drag_accel * (d/world->tuning.hook_length);
float drag_speed = world->tuning.hook_drag_speed;
// add force to the hooked player
p->vel.x = saturated_add(-hook_drag_speed, hook_drag_speed, p->vel.x, accel*dir.x*1.5f);
p->vel.y = saturated_add(-hook_drag_speed, hook_drag_speed, p->vel.y, accel*dir.y*1.5f);
p->vel.x = saturated_add(-drag_speed, drag_speed, p->vel.x, accel*dir.x*1.5f);
p->vel.y = saturated_add(-drag_speed, drag_speed, p->vel.y, accel*dir.y*1.5f);
// add a little bit force to the guy who has the grip
vel.x = saturated_add(-hook_drag_speed, hook_drag_speed, vel.x, -accel*dir.x*0.25f);
vel.y = saturated_add(-hook_drag_speed, hook_drag_speed, vel.y, -accel*dir.y*0.25f);
vel.x = saturated_add(-drag_speed, drag_speed, vel.x, -accel*dir.x*0.25f);
vel.y = saturated_add(-drag_speed, drag_speed, vel.y, -accel*dir.y*0.25f);
}
}
}
}
// clamp the velocity to something sane
if(length(vel) > terminal_velocity)
vel = normalize(vel) * terminal_velocity;
if(length(vel) > world->tuning.terminal_velocity)
vel = normalize(vel) * world->tuning.terminal_velocity;
}
void player_core::move()

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@ -4,12 +4,35 @@
#include <engine/e_system.h>
#include <engine/e_common_interface.h>
#include <game/g_math.h>
#include <math.h>
#include "g_math.h"
#include "g_collision.h"
#include "g_protocol.h"
struct tuning_params
{
tuning_params()
{
const float ticks_per_second = 50.0f;
#define MACRO_TUNING_PARAM(name,value) name = value;
#include "g_tuning.h"
#undef MACRO_TUNING_PARAM
}
static const char *names[];
#define MACRO_TUNING_PARAM(name,value) tune_param name;
#include "g_tuning.h"
#undef MACRO_TUNING_PARAM
static int num() { return sizeof(tuning_params)/sizeof(int); }
bool set(int index, float value);
bool set(const char *name, float value);
bool get(int index, float *value);
bool get(const char *name, float *value);
};
inline vec2 get_direction(int angle)
{
float a = angle/256.0f;
@ -90,7 +113,8 @@ public:
{
mem_zero(players, sizeof(players));
}
tuning_params tuning;
class player_core *players[MAX_CLIENTS];
};

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@ -158,9 +158,4 @@ typedef struct
int name;
} MAPITEM_ENVELOPE;
// float to fixed
inline int f2fx(float v) { return (int)(v*(float)(1<<10)); }
inline float fx2f(int v) { return v*(1.0f/(1<<10)); }
#endif

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@ -27,6 +27,32 @@ inline T mix(const T a, const T b, TB amount)
inline float frandom() { return rand()/(float)(RAND_MAX); }
// float to fixed
inline int f2fx(float v) { return (int)(v*(float)(1<<10)); }
inline float fx2f(int v) { return v*(1.0f/(1<<10)); }
class fxp
{
int value;
public:
void set(int v) { value = v; }
int get() const { return value; }
fxp &operator = (int v) { value = v<<10; return *this; }
fxp &operator = (float v) { value = (int)(v*(float)(1<<10)); return *this; }
operator float() const { return value/(float)(1<<10); }
};
class tune_param
{
int value;
public:
void set(int v) { value = v; }
int get() const { return value; }
tune_param &operator = (int v) { value = (int)(v*100.0f); return *this; }
tune_param &operator = (float v) { value = (int)(v*100.0f); return *this; }
operator float() const { return value/100.0f; }
};
const float pi = 3.1415926535897932384626433f;
template <typename T> inline T min(T a, T b) { return a<b?a:b; }

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@ -4,27 +4,6 @@
#ifndef GAME_PROTOCOL_H
#define GAME_PROTOCOL_H
// --------- PHYSICS TWEAK! --------
const float ticks_per_second = 50.0f;
const float ground_control_speed = 350.0f / ticks_per_second;
const float ground_control_accel = 100.0f / ticks_per_second;
const float ground_friction = 0.5f;
const float ground_jump_speed = 12.6f;
const float ground_air_speed = 11.5f;
const float air_control_speed = 250.0f / ticks_per_second;
const float air_control_accel = 1.5f;
const float air_friction = 0.95f;
const float hook_length = 34*10.0f;
const float hook_fire_speed = 45.0f;
const float hook_drag_accel = 3.0f;
const float hook_drag_speed = 15.0f;
const float gravity = 0.5f;
const float terminal_velocity = 20.0f;
const float wall_friction = 0.80f;
const float wall_jump_speed_up = ground_jump_speed*0.8f;
const float wall_jump_speed_out = ground_jump_speed*0.8f;
// Network stuff
enum
{
@ -62,6 +41,7 @@ enum
MSG_READY_TO_ENTER, // server -> client
MSG_WEAPON_PICKUP,
MSG_SOUND_GLOBAL,
MSG_TUNE_PARAMS,
};
enum

17
src/game/g_tuning.h Normal file
View file

@ -0,0 +1,17 @@
/* physics tuning */
MACRO_TUNING_PARAM(ground_control_speed, 350.0f / ticks_per_second)
MACRO_TUNING_PARAM(ground_control_accel, 100.0f / ticks_per_second)
MACRO_TUNING_PARAM(ground_friction, 0.5f)
MACRO_TUNING_PARAM(ground_jump_impulse, 12.6f)
MACRO_TUNING_PARAM(air_jump_impulse, 11.5f)
MACRO_TUNING_PARAM(air_control_speed, 250.0f / ticks_per_second)
MACRO_TUNING_PARAM(air_control_accel, 1.5f)
MACRO_TUNING_PARAM(air_friction, 0.95f)
MACRO_TUNING_PARAM(hook_length, 34*10.0f)
MACRO_TUNING_PARAM(hook_fire_speed, 45.0f)
MACRO_TUNING_PARAM(hook_drag_accel, 3.0f)
MACRO_TUNING_PARAM(hook_drag_speed, 15.0f)
MACRO_TUNING_PARAM(gravity, 0.5f)
MACRO_TUNING_PARAM(terminal_velocity, 1000.0f / ticks_per_second)
/* weapon tuning */

View file

@ -34,6 +34,9 @@ MACRO_CONFIG_INT(cl_autoswitch_weapons, 0, 0, 1)
MACRO_CONFIG_INT(cl_show_player_ids, 0, 0, 1)
MACRO_CONFIG_INT(cl_warning_tuning, 1, 0, 1)
MACRO_CONFIG_INT(cl_flow, 0, 0, 1)
MACRO_CONFIG_INT(cl_show_welcome, 1, 0, 1)
@ -46,6 +49,7 @@ MACRO_CONFIG_STR(player_skin, 64, "default")
MACRO_CONFIG_INT(dbg_bots, 0, 0, 11)
MACRO_CONFIG_INT(dbg_firedelay, 0, 0, 1)
MACRO_CONFIG_INT(dbg_flow, 0, 0, 1)
MACRO_CONFIG_INT(dbg_tuning, 0, 0, 1)
MACRO_CONFIG_INT(ui_page, 1, 0, 5)
MACRO_CONFIG_STR(ui_server_address, 128, "localhost:8303")

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@ -3,6 +3,8 @@
#include "../generated/gs_data.h"
extern tuning_params tuning;
void create_sound_global(int sound, int target=-1);
inline int cmask_all() { return -1; }

View file

@ -151,7 +151,7 @@ void gameobject_ctf::tick()
}
else
{
f->vel.y += gravity;
f->vel.y += world->core.tuning.gravity;
move_box(&f->pos, &f->vel, vec2(f->phys_size, f->phys_size), 0.5f);
}
}

View file

@ -14,6 +14,8 @@
data_container *data = 0x0;
tuning_params tuning;
class player* get_player(int index);
void create_damageind(vec2 p, float angle_mod, int amount);
void create_explosion(vec2 p, int owner, int weapon, bool bnodamage);
@ -58,6 +60,16 @@ void send_chat(int cid, int team, const char *msg)
}
void send_tuning_params(int cid)
{
msg_pack_start(MSG_TUNE_PARAMS, MSGFLAG_VITAL);
int *params = (int *)&tuning;
for(unsigned i = 0; i < sizeof(tuning_params)/sizeof(int); i++)
msg_pack_int(params[i]);
msg_pack_end();
server_send_msg(cid);
}
//////////////////////////////////////////////////
// Event handler
//////////////////////////////////////////////////
@ -1670,7 +1682,7 @@ player* intersect_player(vec2 pos0, vec2 pos1, vec2& new_pos, entity* notthis)
// Server hooks
void mods_tick()
{
// clear all events
world->core.tuning = tuning;
world->tick();
if(world->paused) // make sure that the game object always updates
@ -1858,13 +1870,19 @@ void mods_message(int msg, int client_id)
if(msg == MSG_STARTINFO)
{
// a client that connected!
// send all info to this client
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(players[i].client_id != -1)
send_info(i, client_id);
}
// send tuning parameters to client
send_tuning_params(client_id);
//
msg_pack_start(MSG_READY_TO_ENTER, MSGFLAG_VITAL);
msg_pack_end();
server_send_msg(client_id);
@ -1881,6 +1899,57 @@ void mods_message(int msg, int client_id)
extern unsigned char internal_data[];
static void con_tune_param(void *result, void *user_data)
{
const char *param_name;
float new_value;
if(console_result_string(result, 1, &param_name) == 0)
{
if(console_result_float(result, 2, &new_value) == 0)
{
if(tuning.set(param_name, new_value))
{
dbg_msg("tuning", "%s changed to %.2f", param_name, new_value);
send_tuning_params(-1);
}
else
console_print("No such tuning parameter");
}
else
{
//console_print("");
}
}
}
static void con_tune_reset(void *result, void *user_data)
{
tuning_params p;
tuning = p;
send_tuning_params(-1);
console_print("tuning reset");
}
static void con_tune_dump(void *result, void *user_data)
{
for(int i = 0; i < tuning.num(); i++)
{
float v;
tuning.get(i, &v);
dbg_msg("tuning", "%s %.2f", tuning.names[i], v);
}
}
void mods_console_init()
{
MACRO_REGISTER_COMMAND("tune", "s?i", con_tune_param, 0);
MACRO_REGISTER_COMMAND("tune_reset", "", con_tune_reset, 0);
MACRO_REGISTER_COMMAND("tune_dump", "", con_tune_dump, 0);
}
void mods_init()
{
if(!data) /* only load once */