Zwelf
538de72c94
Don't load movement and pause state when rescuing
2020-07-02 14:06:18 +02:00
Zwelf
4388579d48
Fix reenabling practice mode after kill on solo server
2020-07-02 11:13:07 +02:00
Learath
f9bf6cf354
Spam protection on /rank
2020-07-01 23:53:25 +03:00
bors[bot]
6da2f117cf
Merge #2425
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2425: Fix doors not resetting on restart on solo server r=heinrich5991 a=Zwelf
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-07-01 16:10:34 +00:00
bors[bot]
98779776e5
Merge #2424
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2424: Keep hook when loading r=heinrich5991 a=Zwelf
Solves issue discussed in #2374 . Also keeps direction and jump, which is evaluated when player is in /pause. Fire could be deleted, as it does not affect game play in any way.
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-07-01 16:01:25 +00:00
Zwelf
bff8e90319
Fix loading team sets teamstate to TEAMSTATE_OPEN
2020-07-01 09:03:16 +02:00
Zwelf
9e43f8d483
Add CCharacter::m_ReloadTimer to save
2020-06-30 23:49:40 +02:00
def
1cb9454ab8
Rename showothers2 -> showothers
...
and the old showothers to legacy
2020-06-30 21:38:51 +02:00
def
c3521572ea
Add showothers2@netmsg.ddnet.tw
...
to support cl_show_others 2 properly
2020-06-30 21:38:14 +02:00
Zwelf
6f9dd48401
Fix doors not resetting on restart on solo server
2020-06-30 20:42:01 +02:00
Zwelf
b99bbccd24
Revert "Revert "Fix /save on solo server""
...
This reverts commit 59a7e1f187
.
2020-06-30 20:22:17 +02:00
def
3de5b3a12f
Revert "Revert "Explain why the randomly generated save code is used""
...
This reverts commit 4476ec39f9
.
2020-06-30 20:18:58 +02:00
def
4476ec39f9
Revert "Explain why the randomly generated save code is used"
...
This reverts commit 0d887e8b37
.
2020-06-30 20:15:50 +02:00
def
d10cb17e54
Revert "Restore old /save behavior"
...
This reverts commit d169bb1b52
.
2020-06-30 20:15:46 +02:00
Zwelf
839fd08d6a
Check if player still in team when loading hook
2020-06-30 20:13:45 +02:00
def
59a7e1f187
Revert "Fix /save on solo server"
...
This reverts commit 506602d472
.
2020-06-30 18:41:22 +02:00
bors[bot]
5a41318cbd
Merge #2423
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2423: Only SendChat to clients that exist. Initialize m_Sixup anyway r=def- a=Learath2
#2421
Co-authored-by: Learath <learath2@gmail.com>
2020-06-30 16:25:47 +00:00
Zwelf
7427e41959
Keep hook when loading
2020-06-30 18:09:26 +02:00
Learath
8d8f1d7208
Only SendChat to clients that exist. Initialize m_Sixup anyway
2020-06-30 18:58:44 +03:00
Zwelf
f2b5abb1fb
Keep weak/strong when reloading
2020-06-30 17:52:55 +02:00
Zwelf
949d710597
Fix wrong indention
2020-06-30 17:52:55 +02:00
Zwelf
c9f8cc99b1
Stop searching when player was found
2020-06-30 17:52:55 +02:00
bors[bot]
b96544f8ac
Merge #2413
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2413: Fix showothers for specchar r=heinrich5991 a=edg-l
Fixes https://github.com/ddnet/ddnet/issues/2410
I also made it use the Alpha on specchars that are on another team.
Co-authored-by: Edgar <git@edgarluque.com>
2020-06-30 12:45:18 +00:00
bors[bot]
3e77272133
Merge #2417
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2417: Fix out of bounds read in CPlayer::Snap with IsSixup (fixes #2416 ) r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-06-30 12:37:37 +00:00
bors[bot]
3f61babae3
Merge #2418
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2418: Clean and fix style on character snap r=def- a=edg-l
Co-authored-by: Edgar <git@edgarluque.com>
2020-06-30 12:19:34 +00:00
Edgar
5c45f0876b
Clean and fix style on character snap
2020-06-30 14:17:27 +02:00
def
49ba9078f5
Fix out of bounds read in CPlayer::Snap with IsSixup ( fixes #2416 )
2020-06-30 14:08:55 +02:00
Edgar
eb1779f58c
Fix showothers for specchar
2020-06-30 14:04:41 +02:00
bors[bot]
a79b1265df
Merge #2401
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2401: Client tells server its zoom level (fixes #2087 ) r=heinrich5991 a=def-
and server adapts the visible distance to it
Co-authored-by: def <dennis@felsin9.de>
2020-06-30 10:01:01 +00:00
def
ead2422dcf
Fix practice on solo servers
2020-06-29 19:34:22 +02:00
Zwelf
506602d472
Fix /save on solo server
...
Fixes #2404
2020-06-29 19:34:21 +02:00
def
1782d95d99
Client tells server its zoom level ( fixes #2087 )
...
and server adapts the visible distance to it
2020-06-29 18:59:07 +02:00
bors[bot]
87407be1c5
Merge #2408
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2408: Don't use %ll format r=def- a=heinrich5991
It's not supported in MSVS. Fix #2407 .
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-29 12:17:44 +00:00
heinrich5991
efc4a8abf7
Don't use %ll format
...
It's not supported in MSVS. Fix #2407 .
2020-06-29 13:57:08 +02:00
def
ab22bb9665
Add ; when writing save into file
2020-06-29 11:08:51 +02:00
def
6455689e32
Super team can't be saved/loaded
...
Thanks to Lady Saavik for report
2020-06-29 08:46:34 +02:00
def
1c09798504
Update game id when updating team score
2020-06-27 22:30:14 +02:00
bors[bot]
ec472a9d0a
Merge #2298
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2298: Log save/load in teehistorian r=heinrich5991 a=Zwelf
Including tests
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-26 12:45:08 +00:00
Zwelf
ef2f306067
Fix teehistorian debug output for save/load
2020-06-26 14:37:14 +02:00
Zwelf
d8aab366fc
Log save/load in teehistorian
2020-06-26 00:01:12 +02:00
bors[bot]
00eb2044b2
Merge #2374
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2374: Restore old /save behavior r=def- a=Zwelf
Fixes #2362 , supersedes #2367
I didn't change the /save message. There are already two different: "Use '/load %s' on %s to continue" and "Use '/load %s' to continue".
I think it would be better to add a NetMessage, this could also solve the problem of saving which team members were in the team.
> I guess this can't be used to cheat anything?
Only if an instant rehook is necessary. Might be useful for rehooking an edge hook (but you still have to aim).
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-25 19:43:30 +00:00
Zwelf
0d887e8b37
Explain why the randomly generated save code is used
...
to the player when the database connection failed
2020-06-25 20:44:00 +02:00
Zwelf
d169bb1b52
Restore old /save behavior
2020-06-25 20:42:48 +02:00
bors[bot]
97c7525438
Merge #2368
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2368: Make spec character rendering a bit cleaner r=def- a=heinrich5991
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-25 16:18:20 +00:00
heinrich5991
8c095b2727
Make spec character rendering a bit cleaner
2020-06-25 14:56:23 +02:00
bors[bot]
df66d83a04
Merge #2356
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2356: Make game less dependend on score backend r=heinrich5991 a=Zwelf
Behavior change:
* `sv_save_worse_scores` is respected on file based servers
Mainly a clean up after #2247 , but helps #2298 too
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-25 10:40:02 +00:00
Zwelf
a8abc3937b
Make game less dependend on score backend
2020-06-25 12:36:01 +02:00
Edgar
2f3073c547
fix /spec hook
2020-06-25 10:12:17 +02:00
bors[bot]
bad43e77a0
Merge #2354
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2354: Set rescue tee immediately after loading (fixes #2248 ) r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-06-24 21:37:47 +00:00
bors[bot]
677d92aa32
Merge #2353
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2353: Fix /spec rendering r=def- a=edg-l
Fixes https://github.com/ddnet/ddnet/issues/2344
Co-authored-by: Edgar <git@edgarluque.com>
2020-06-24 19:29:29 +00:00
def
3530d0ae32
Set rescue tee immediately after loading ( fixes #2248 )
2020-06-24 21:19:46 +02:00
Edgar
b33180ae77
fix /spec rendering
2020-06-24 19:01:01 +02:00
Learath
581904d849
Fix SendChatTarget demo recording
2020-06-24 19:22:41 +03:00
Learath
e122462ae8
Ugly fix for SendChatTarget(-1...). Closes #2337
2020-06-24 18:54:27 +03:00
Learath
b6fb304508
Name change hack for 0.7. Close #2330
2020-06-24 18:14:15 +03:00
bors[bot]
09f60fc919
Merge #2242
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2242: Use CSaveTee for rescue (fixes #2241 ) r=heinrich5991 a=def-
Untested. Edit: Tested, seems to work.
Co-authored-by: def <dennis@felsin9.de>
2020-06-24 14:51:13 +00:00
bors[bot]
1750bb09f7
Merge #2335 #2336 #2340 #2342 #2349
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2335: Make it more clear that this is a sixup translation server r=heinrich5991 a=def-
2336: Set skill level for Sixup (fixes #2334 ) r=heinrich5991 a=def-
2340: Keeping multiple states consistent is hard (fixes #2315 ) r=heinrich5991 a=def-
let's go recount every time
2342: Don't forget video recorder fps setting r=heinrich5991 a=def-
after switching to non-videorecorder client
2349: Document which MySQL/MariaDB versions we require (fixes #2343 ) r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-06-24 14:37:53 +00:00
Learath
3a9fa693f2
Set LastChangeInfo on a Sixup skin change
2020-06-24 16:25:35 +03:00
def
243be18fb4
Keeping multiple states consistent is hard ( fixes #2315 )
...
let's go recount every time
2020-06-24 14:50:32 +02:00
def
5b3b42b771
Make it more clear that this is a sixup translation server
2020-06-24 14:49:23 +02:00
def
ff4c2c51ec
Don't fail on empty teamtop5
2020-06-24 12:13:18 +02:00
trml
ca36f4787c
Ensure that team state is always sent
2020-06-23 23:57:33 +02:00
Learath
5293f78f22
Translate the emoticon message
2020-06-23 12:25:04 +03:00
def
85f772ba56
Fix array as initializer g++ 4.9 error ( fixes #2320 )
2020-06-23 08:02:09 +02:00
Learath
ce5aca4759
Check for a null CPlayer::m_pCharacter
...
Players need not have characters at all times
2020-06-23 01:36:51 +03:00
bors[bot]
6384ebf13f
Merge #2321
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2321: Use the 0.7 race features better r=def- a=Learath2
Mostly tested, couldn't test the diffs though as I don't have score set up. It looks good to me though.
Co-authored-by: Learath <learath2@gmail.com>
2020-06-22 16:04:18 +00:00
Learath
62d014d999
Forgot we faked ids for vanilla
2020-06-22 19:02:17 +03:00
Learath
287e3e2a45
Use 0.7 finish messages
2020-06-22 18:08:08 +03:00
def
07830c868f
Fix whitespace in teeinfo.cpp
2020-06-22 15:06:01 +02:00
def
252cda2d49
Use str_comp instead of strcmp
...
error: ‘strcmp’ was not declared in this scope
2020-06-22 14:47:49 +02:00
def
79cb7d14eb
Don't log preprocess nullptr return
2020-06-22 10:06:55 +02:00
def
9d9d5e26e6
Fix double hook sound in 0.7
2020-06-22 09:27:41 +02:00
bors[bot]
39eae1935b
Merge #2312
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2312: Fix crash when player voting random_map leaves and vote passes r=def- a=Zwelf
Closes #2310
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-22 05:47:46 +00:00
Zwelf
b96d8673f3
Fix crash when player voting random_map leaves and vote passes
...
Closes #2310
2020-06-22 00:47:49 +02:00
def
b1ff7d3ef2
Handle invalid packets more gracefully
2020-06-22 00:13:16 +02:00
def
9fccd5ecf6
Fix team rank for long map names
2020-06-21 23:47:45 +02:00
Learath
ea3772ce2a
Don't send redundant commands. Remove /team on clientside.
2020-06-21 17:28:02 +03:00
Learath
35acd21933
Use the racetimer in 0.7
...
Clean up /timer while at it
2020-06-21 17:15:08 +03:00
bors[bot]
4dd72df777
Merge #2297
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2297: Ingame time is in milliseconds on 0.7 r=def- a=Learath2
Co-authored-by: Learath <learath2@gmail.com>
2020-06-20 17:25:02 +00:00
Learath
28905c4659
Disable timeout for 0.7 clients
2020-06-20 19:52:23 +03:00
Learath
865afa613b
Ingame time is in milliseconds
2020-06-20 17:31:06 +03:00
bors[bot]
17e77d73bb
Merge #2291
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2291: Make PlayerResult messages an union variant r=def- a=Zwelf
and some small style and readability fixes in sql_score.
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-20 12:44:59 +00:00
bors[bot]
a3ab572fdc
Merge #2290
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2290: Restore old message behavior when using /load and /save r=def- a=Zwelf
Only notify the player initiating /load about the error and don't send
'Loading initiated by ...' and 'Saving initiated by ...' messages resulting
in two messages per /load and /save.
Not sure if the old behavior is better or if we want to keep the new with sending two messages per /save and /load.
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-20 12:34:28 +00:00
bors[bot]
07f6e71376
Merge #2289
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2289: Fix votes called from 0.7 r=def- a=Learath2
Never assume how structures are laid out
Co-authored-by: Learath <learath2@gmail.com>
2020-06-20 12:27:22 +00:00
Zwelf
1e4ccd7cc2
Small style and readability fixes in sql_score
2020-06-20 14:08:38 +02:00
Zwelf
67643e82b0
Make PlayerResult messages an union variant
...
as it is only used for DIRECT and ALL variants and for no other variants
2020-06-20 14:04:08 +02:00
Learath
8d422dfd70
Fix snapping for ninja
2020-06-20 14:24:38 +03:00
Learath
b032eddcb4
Fix votes called from 0.7
2020-06-20 14:22:46 +03:00
Zwelf
673f59d99f
Restore old message behavior when using /load and /save
...
Only notify the player initiating /load about the error and don't send
'Loading initiated by ...' and 'Saving initiated by ...' messages resulting
in two messages per /load and /save.
2020-06-20 13:03:25 +02:00
bors[bot]
4a810091b1
Merge #2284
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2284: Remove sv_spectator_votes r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-06-20 10:46:03 +00:00
def
c53528b92f
Allow spectators to start votes
2020-06-20 11:20:54 +02:00
Learath
6db72b2388
Times are no longer negative in 0.7
2020-06-20 11:59:46 +03:00
heinrich5991
e294da41ba
teehistorian: Track whether clients join via the 0.7 protocol
2020-06-19 22:06:39 +02:00
Learath
75e96aa5d3
Get rid of more magic constants, adapt to 0.7
2020-06-19 21:48:48 +03:00
Learath
623ba68c19
Fix an oversight on skin conversion and some UB
2020-06-19 20:28:55 +03:00
Learath
ddaea93e60
Implement the new Chat Commands protocol
2020-06-19 20:28:55 +03:00
Learath
1d4ea6c41b
Drop clients properly
2020-06-19 20:28:55 +03:00
Learath
d794520748
Remove forgotten debug messages
2020-06-19 20:28:55 +03:00
Learath
effa964f08
Translate playerflags
2020-06-19 20:28:55 +03:00
Learath
df42ce8b16
Send gameinfo correctly
2020-06-19 20:28:55 +03:00
Learath
32fb6718dd
Allow joining TEAM_SPECTATOR
2020-06-19 20:28:55 +03:00
Learath
4067e711ef
More template magic. Cleans up 'send-to-all-sixup'
2020-06-19 20:28:55 +03:00
Learath
9e2434c65d
Better skin colors. Better game message translation
2020-06-19 20:28:55 +03:00
Learath
1514a6df85
Fix NetObj translation, fix sounds
2020-06-19 20:28:55 +03:00
Learath
46a7b6de2c
Fix some oob access
2020-06-19 20:28:55 +03:00
Learath
9dc1a0357a
Get /spec working
2020-06-19 20:28:55 +03:00
Learath
e81c718180
Rework netobjs, fix chat
2020-06-19 20:28:55 +03:00
Learath
eff28c658a
Fix server messages
2020-06-19 20:28:55 +03:00
Learath
939b45a0aa
Actually remove duplicate message
2020-06-19 20:28:55 +03:00
Learath
465fd570e0
Implement whispers
2020-06-19 20:28:55 +03:00
Learath
25664da121
Remove duplicate message
2020-06-19 20:28:55 +03:00
Learath
974b373ec2
Translate Damage Indicators
2020-06-19 20:28:54 +03:00
Learath
03070d0567
Fix many issues
2020-06-19 20:28:52 +03:00
Learath
807c92f1a4
Generate the 0.7 protocol
2020-06-19 20:27:15 +03:00
Learath
b0e5a37fa9
Do message translation differently
2020-06-19 20:27:15 +03:00
Learath
5000b248bb
Fix things
2020-06-19 20:27:15 +03:00
Tim Schumacher
442148a194
Begin work on 0.7 support
2020-06-19 20:27:15 +03:00
bors[bot]
7d428676e2
Merge #2263
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2263: Fix /spec + super bug r=Learath2 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-06-18 22:17:43 +00:00
def
e38cd6b6f2
Fix /spec + super crash ( fixes #2262 )
...
Thanks to Learath2 for finding a better solution.
2020-06-18 23:54:05 +02:00
def
79ef6c0e84
Use CSaveTee for rescue ( fixes #2241 )
2020-06-18 23:41:37 +02:00
def
2c7f4c71aa
Minor code style fixes in sql_score.cpp
2020-06-18 23:03:53 +02:00
def
7aed6476dc
Allow larger map names
2020-06-18 18:29:27 +02:00
def
6fcb8abbd0
Initialize m_SqlRandomMapResult ( fixes #2272 )
2020-06-18 08:18:33 +02:00
def
b3d22204c3
Update credits
2020-06-17 23:23:27 +02:00
bors[bot]
98b448ebcc
Merge #2247
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2247: Thread safe SQL interaction r=def- a=Zwelf
This PR intends to make the database interaction thread safe and optimizes some SQL queries. This is still a WIP, but since it is a rather big PR I wanted to get feedback early on.
Benefits:
* remove race conditions leading to undefined behavior and potential crashes
* logging game related database results in teehistorian would be possible
Behavior change:
* /top5team prints ranks in reverse order when passing a negative number (like /top5, /top5points)
* Optimize SQL statements for /rank /teamrank /top5 /top5team /points /top5points
* /load without parameters doesn't pass the SQL error to the user (as most other functions)
* Simplify IScore interface
* Add UUID to /save table (update of database schema necessary):
```
ALTER TABLE record_saves ADD SaveID varchar(64);
```
* /save immediately kills team and loads it again if the database insert fails.
still TBD:
* [x] saving (team) score when finishing
* [x] loading team save
* [x] loading initial time and birthday check
* [x] /map and random map votes
* [x] RFC: generate a passphrase (2-3 word) if save-code exists or no save-code is given making /save failures much more rare and save-codes more secure
* [x] clean up code (removing now unused structs, ordering of functions in IScore)
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-17 19:35:45 +00:00
Zwelf
f1b2ff086c
Clean up thread safe SQL refactor
2020-06-17 21:15:07 +02:00
Zwelf
9f15acdbee
Thread safe random_unfinished_map and modified sql statement
2020-06-15 11:14:15 +02:00
Zwelf
afe96ed69c
Thread safe random_map
2020-06-15 11:14:15 +02:00
Zwelf
7f4dc2bb4e
Thread safe /map
2020-06-15 11:14:15 +02:00
Zwelf
ea31171873
Generate passphrase for save-code
...
* when none is given
* if the given save-code already exist
* if the database connection fails therefore it can't be checked if the save-code already exists
Using the short word list from eff:
https://www.eff.org/deeplinks/2016/07/new-wordlists-random-passphrases
2020-06-15 11:14:15 +02:00
Zwelf
528ca377ed
Thread safe saving of team score
2020-06-15 11:14:15 +02:00
Zwelf
13c80fdc56
Thread safe saving of score
2020-06-15 11:14:15 +02:00
Zwelf
5dcb6f3b0d
Thread save Init
2020-06-15 11:14:15 +02:00
Zwelf
c278d8dbc3
Read SaveID from database on /load
2020-06-15 11:14:15 +02:00
Zwelf
dbf6ac88f6
Thread save loading of player time and birthday
2020-06-15 11:14:15 +02:00
Zwelf
e9242f45f1
Thread safe /load
2020-06-15 11:14:15 +02:00
Zwelf
031ac52320
Thread safe /save
2020-06-15 11:14:15 +02:00
Zwelf
f5ebbf59b6
Thread safe /load without paramters
2020-06-15 11:14:15 +02:00
Zwelf
7514e93a8a
Optimize /top5points SQL query
2020-06-15 11:14:15 +02:00
Zwelf
fa8972deb6
Thread safe /top5points
2020-06-15 11:14:15 +02:00
Zwelf
62f3f40c00
Optimize /points database query
2020-06-15 11:14:15 +02:00
Zwelf
0f3f845a7f
Thread safe /points
2020-06-15 11:14:15 +02:00
Zwelf
e37cf5f3cb
Thread safe /times
2020-06-15 11:14:15 +02:00
Zwelf
8fc81e7eca
Reworked PlayerResult to signal finished with use_count == 1
...
Therefore if the sql thread crashes, the result is deleted automatically
2020-06-15 11:14:15 +02:00
Zwelf
1d7289c8f0
Thread safe /top5team and optimize database query
2020-06-15 11:14:15 +02:00
Zwelf
83fbee5f81
Optimize /teamrank database query
2020-06-15 11:14:15 +02:00
Zwelf
a92509a5df
Simplify /top5 SQL statement
2020-06-15 11:14:15 +02:00
Zwelf
9cf28354d7
Thread safe /top5 command
2020-06-15 11:14:15 +02:00
Zwelf
fd44b1dc5b
Reduce boilerplate code needed to start player info requesting thread
2020-06-15 11:14:15 +02:00
Zwelf
f18daa949c
Thread safe /teamrank
2020-06-15 11:14:15 +02:00