Jupeyy
84cad658d6
Add new renderer(as streamed vertices) for editor
2020-09-23 16:45:32 +02:00
Jupeyy
8b29240491
Use POT texture when resizing, when NOTP is not supported
2020-09-14 22:12:58 +02:00
Jupeyy
9a4dd80a5e
Remove rescale function, always use resize
2020-09-14 21:30:25 +02:00
Jupeyy
7ca716fb3f
Do more aggressive analysis and check all gl Functions that were used and added in 2.0
2020-09-05 13:07:25 +02:00
Jupeyy
9299a2a1e4
Initialize variables from base class for the gl 3.3 class
2020-09-04 18:08:00 +02:00
bors[bot]
f48ba92161
Merge #2718
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2718: Fix texture destroy r=heinrich5991 a=Jupeyy
Might already help with #2717
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-04 10:14:34 +00:00
Jupeyy
6b3ad82786
Add shutdown command again
2020-09-03 11:49:47 +02:00
Jupeyy
49d2e36e26
Fix texture destroy
2020-09-03 10:46:15 +02:00
d3fault
b5861f2857
add #ifdef check around GLEW_VERSION_4_6
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This fixes compilation on Debian Stretch
2020-09-02 23:44:24 -07:00
Jupeyy
af4923b75b
Add config variable, to ignore the check after it executed once
2020-08-29 18:44:48 +02:00
Jupeyy
570f148287
Analyse 3D/2D array texture sampling data when creating context
2020-08-29 18:44:42 +02:00
bors[bot]
3101747d46
Merge #2666
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2666: Non divisible by 16 texture resize and warning r=heinrich5991 a=Jupeyy
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-29 15:25:35 +00:00
def
c85ffb90af
Revert "Revert Jupeyy's OpenGL changes"
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This reverts commit 3eab3f5eb7
.
2020-08-29 12:10:53 +02:00
Jupeyy
e84d3a2659
Resize non devidable by 16 images for 3D/2D array textures
2020-08-27 02:07:25 +02:00
def
3eab3f5eb7
Revert Jupeyy's OpenGL changes
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Emergency-revert for 14.5.1 release, too many problems
2020-08-26 20:03:22 +02:00
def
71cd53acfe
Try to fix input in Steam version on Windows ( fixes #2645 )
2020-08-26 15:15:06 +02:00
Jupeyy
61374cfb33
No sampler calls in old OpenGL API
2020-08-26 00:59:31 +02:00
Jupeyy
3117a936a9
Do not create 2D textures, if not required
2020-08-23 08:53:26 +02:00
Jupeyy
2c02314708
Stronger 1.x fallback, if OpenGL 3.0 was invalidly created
2020-08-22 21:49:30 +02:00
Jupeyy
5b9269f30a
Check NPOT textures and stronger 1.x fallback ( fixes #2630 )
2020-08-22 21:15:50 +02:00
Jupeyy
a07e9ac2cf
Add OpenGL 1.x, 2.x, 3.x support ( fixes #2619 ) ( fixes #2607 )
2020-08-22 10:22:51 +02:00
Jupeyy
7450e354de
Add OpenGL 4.x support & cleanup
2020-08-19 08:42:09 +02:00
Jupeyy
c2ce132ba3
Allow specifying an OpenGL version manually
2020-08-19 07:04:54 +02:00
Zwelf
81e5bb924c
Move sync_barrier to only used place
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to remove `#include <windows.h>` from header file preventing compiling on windows
2020-08-09 18:17:42 +02:00
bors[bot]
160a7b71fb
Merge #2279 #2327
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2279: Only forbid resizing when videorecorder is recording r=heinrich5991 a=def-
2327: List data files in `CMakeLists.txt` r=def- a=heinrich5991
This fixes missing files for people recompiling when we add new data
files.
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-23 08:48:05 +00:00
def
83c820db09
Fix some naming conventions in videorecorder
2020-06-23 08:00:03 +02:00
Edgar
a03a22b8e5
Fix uninitialized warning on SBufferContainerInfo
2020-06-22 11:23:52 +02:00
Arda Demir
b7d452d2a0
Libnotify support for linux client ( #2099 )
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Add libnotify support for linux client
Also unify notification management
Make libnotify mandatory for the client. It is installed on 100% of Arch
Linux systems and on 70% of Debian systems. I'd guess the remaining
Debian systems are servers.
Detect dependent libraries of `libnotify` using `pkg-config`. Remove
library-specific code from the game module. Decrement refcount for
libnotify notification object before leaving the function.
2020-04-14 17:53:53 +02:00
Ryozuki
c6731c7e83
Fix uninitialized m_LastProgramID
2020-04-11 13:17:19 +02:00
Ryozuki
0da0dddf15
drop glu dependency
2020-04-08 18:19:12 +02:00
Learath
388d792205
Add an option for highdpi
2020-04-07 23:47:15 +03:00
Learath
6919ed3041
Use updated stub, switch around versions
2020-03-23 15:46:57 +01:00
Learath
060d60f2ea
Output library versions
2020-03-23 15:46:57 +01:00
H-M-H
7ae4b39574
made recording demos work
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- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
in order to get perfect fps, IVideo controlls how much time passed,
basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
H-M-H
94860c935f
raw H.264 --> mp4 \o/
2019-09-30 20:46:45 +08:00
H-M-H
c5c171a3cb
initial work on a video recorder
2019-09-30 20:46:45 +08:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
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But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
def
1e4890c499
More error checking in system.c ( fixes #1317 )
2019-03-19 23:16:29 +01:00
def
aa7e6ff3e3
Disable borderless on Mac ( fixes #1413 )
2018-12-28 17:29:54 +01:00
Jupeyy
29ecaa2c2a
brace
2018-08-02 20:58:43 +02:00
Jupeyy
7ce29e7a1a
Properly reset context attributes, if OpenGL3 context failed to create
2018-08-02 20:52:51 +02:00
Jupeyy
d7bb03ee19
don't render all border all the time
2018-08-02 18:26:12 +02:00
Isaac Zhao
83ae953b21
Fixed hidpi resolution issue on macOS
2018-07-17 07:46:17 +00:00
yangfl
81a39c229b
Fix typo
2018-07-10 17:29:02 +08:00
Dennis Felsing
35a26290db
Mac OSX: Don't use desktop resolution ( fixes #1174 )
2018-06-27 11:01:59 +02:00
def
666b1a9576
Another SDL GL try
2018-04-13 21:34:12 +02:00
def
d0bb180473
Only run glewInit when using OpenGL3.3
2018-04-13 20:03:51 +02:00
heinrich5991
f8277267a0
Remove mem_alloc
and mem_free
, use standard C functions instead
...
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).
This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.
Remove OOM handling in `src/game/client/components/binds.cpp`.
Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
Jupeyy
70c06be87e
allow non pixel alignment rendering, instead fo changing texture filter
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add window resize event, and remove the font size limitation
2018-03-21 15:45:08 +01:00
Jupeyy
9b8da90151
check screen state
2018-03-21 15:41:45 +01:00
Jupeyy
da311d03c4
use a different texture filter instead of correcting text coordinates
2018-03-15 03:33:22 +01:00
Jupeyy
35f3dd5bc2
add new shader programs in the backend
2018-03-13 21:44:58 +01:00
Jupeyy
6f0509cfae
the actual description to the problem
2018-03-01 07:44:22 +01:00
Jupeyy
edaf632c04
Merge branch 'master' of https://github.com/ddnet/ddnet
2018-03-01 07:38:50 +01:00
Jupeyy
3dabb5c2bd
ensure right internal image format, to prevent unsupported reformatting
2018-03-01 07:31:09 +01:00
bors[bot]
c0fa444f3a
Merge #1034
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1034: Try to find external GLEW, pnglite and Wavpack r=Learath2 a=heinrich5991
Allow for newer versions of Wavpack, fixes #1023 .
Fixes #1016 .
2018-02-13 02:02:07 +00:00
heinrich5991
94818ec1f0
Try to find external GLEW, pnglite and Wavpack
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Allow for newer versions of Wavpack, fixes #1023 .
Fixes #1016 .
2018-02-12 23:29:45 +01:00
bors[bot]
6283ad2012
Merge #1015
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1015: Fix typo r=heinrich5991 a=yangfl
2018-02-07 16:22:48 +00:00
Dennis Felsing
f62833b699
Always keep same resolution on macosx
2018-02-07 13:21:18 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
Dennis Felsing
4c8a770ba6
macosx highdpi try #123456789
2018-02-07 08:22:57 +01:00
def
864ff1ac74
Remove highdpi stuff
...
This reverts commit d234c55dfa
.
2018-02-06 23:21:17 +01:00
Dennis Felsing
d234c55dfa
Try macosx highdpi fix
2018-02-05 14:37:26 +01:00
def
4813a4b857
Add cl_shownotifications ( fixes #949 )
2018-01-05 20:20:39 +01:00
Jupeyy
060f6fd36e
Load shaders through IStorage class
...
Fixes #939 .
2017-12-02 22:19:57 +01:00
bors[bot]
f9e0b6b3fe
Merge #931
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931: Add Speedup tiles correctly at the border creation & remove tile layer extension restriction & fix the LastIndex buffer initlialization & setup non mipmap textures up correctly(texture completness) r=heinrich5991 a=Jupeyy
Allows speedups to be drawn on extended range(out of map range) too.
2017-11-26 13:32:05 +00:00
Jupeyy
b1d99de87a
s_
2017-11-26 14:10:47 +01:00
Jupeyy
bff1186d3b
is now s_
2017-11-26 14:08:00 +01:00
Jupeyy
14297ae45c
code pattern
2017-11-26 13:28:41 +01:00
heinrich5991
17d3f4afa4
Put shaders into the data/ directory
...
Simplifies a lot of things
2017-11-08 22:19:47 +01:00
Jupeyy
78c06e180f
remove dublicated GL queries
2017-11-04 05:38:48 +01:00
Jupeyy
78a9fbb9b5
use the write buffer slot, instead of elementarray slot to create the
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index buffer
2017-11-04 04:57:58 +01:00
Jupeyy
d367f94d7c
invalidate all index buffer bindigs, when index buffer is resized
2017-11-03 19:48:17 +01:00
Jupeyy
c22af4bb4d
fix index buffer bindig for normal quads(fixes startup crashes) and
...
initialize non mipmap textures as linear(texture completness)
2017-11-03 19:33:23 +01:00
Jupeyy
442a1767d4
reset lastindexbuffer at object deletion
2017-10-24 03:12:48 +02:00
Jupeyy
5c9fc3d19b
remove unused variable
2017-10-23 18:31:44 +02:00
Jupeyy
37c5102928
only delete VBOs when the VAO, which uses the VBO, is deleted(AMD driver
...
bug under windows). And only allow true fullscreen under supported
display resolutions, to enable prevention of DPI scaled opengl viewport
2017-10-23 18:02:18 +02:00
def
cb00a294b8
Enable gfx_opengl3 by default
2017-10-20 22:52:38 +02:00
Dennis Felsing
6c7f6e3a7e
glew on macosx as well...
2017-10-20 11:49:00 +02:00
Dennis Felsing
5a75dc7f27
New glew try
2017-10-20 11:35:44 +02:00
Dennis Felsing
88c0778b21
Bundle glew instead
2017-10-20 11:12:27 +02:00
Dennis Felsing
07db95ed59
Mac build fix
2017-10-20 10:20:29 +02:00
Dennis Felsing
d7eabb0ea9
Further macosx fixes
2017-10-20 09:31:42 +02:00
Dennis Felsing
db46d18e71
No GLEW on OSX necessary (untested)
2017-10-20 09:08:49 +02:00
Dennis Felsing
d6999bb726
Merge "Pull Request using OpenGL 3.3"
2017-10-18 12:49:27 +02:00
Edgar Luque
3408d4f016
MinGW putenv workaround.
2017-10-17 16:38:40 +02:00
Jupeyy
cc54c4acdf
also out the LOD to the fragment shader to make sure we use the same LOD
...
on every hardware
2017-10-14 23:27:14 +02:00
Jupeyy
26bd800d63
calculate the LOD on CPU side and restrict mipmap levels for huge
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textures to remove bad looking mipmap generations at high zoom levels
2017-10-09 18:58:44 +02:00
Jupeyy
43fa2fd1a7
use wrap mode for every individual texture
2017-10-09 15:59:16 +02:00
Jupeyy
463944b143
fix code pattern mistakes and warnings
2017-09-27 14:52:06 +02:00
Jupeyy
91216fb90c
reduce upload size by normalizing color values, fix slow upload for some
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iGPUs and force old opengl context, if issueinit fails
2017-09-27 12:16:34 +02:00
Jupeyy
a85f542d1d
only use 4x2 matrix
2017-09-27 12:15:30 +02:00
Jupeyy
31844d3353
set max width for custom text texture upload and fixing alignments for
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texture updates
2017-09-15 03:01:26 +02:00
Jupeyy
f2820ea392
use 4*4 array instead of declearing a full matrix class
2017-09-14 19:47:04 +02:00
Jupeyy
b6e4b4b4a6
detach shaders automatically after linking
2017-09-14 19:34:14 +02:00
Jupeyy
4fec86a354
support old opengl version with only 2 vertex coordinates
2017-09-14 08:03:33 +02:00
Jupeyy
3bdd8c19ac
delete primitive index buffer at shutdown too
2017-09-14 03:54:22 +02:00
Jupeyy
1df1731b01
use glDeleteVertexArrays instead of glDeleteBuffers
2017-09-14 03:50:42 +02:00
Jupeyy
211f8a6b11
only allow changing to use single/multiple texture units at restart
2017-09-14 02:58:13 +02:00