Commit graph

603 commits

Author SHA1 Message Date
def c217040319 Back to cl_cpu_throttle_inactive 2017-06-02 23:18:14 +02:00
def 8553ed727b Replace cl_cpu_throttle with cl_refresh_rate 2017-06-02 21:33:45 +02:00
def 4125941896 Disable dbg_stress in release builds (fewer confused kids that think they hacked the server, less useless code in cache) 2017-06-02 20:45:09 +02:00
def 814feede33 Don't copy strings into themselves 2017-06-02 18:37:29 +02:00
heinrich5991 5ae37e6c72 Add protocol extension with UUIDs
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.

Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.

This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
Dennis Felsing 728e548f55 Merge pull request #754 from SheikhZayx/master
CSV file instead of statboard screenshot
2017-05-14 11:49:46 +02:00
def 6d81f1f188 Fix cl_cpu_throttle_inactive 2017-05-14 11:01:48 +02:00
SheikhZayx ea0e4948b4 CSV file instead of statboard screenshot
En-/Disable statboard being saved as csv
2017-04-26 05:10:31 +02:00
Learath2 568b5e5603 Pointers should be set to NULL 2017-04-12 01:20:39 +02:00
Learath 389b432758 Take a blind stab at #718 2017-04-11 21:47:27 +02:00
heinrich5991 1d81d56850 Introduce new, vanilla-compatible server info protocol
This means that we have a reliable and fast way to query for extended info,
while also not wasting network bandwidth.

The protocol is designed to be extensible, there's four bytes space for
encoding more request types (currently zeroed), and there's one string in each
response packet and one string for each player available (currently the empty
string).

The protocol itself has no problems with more than 64 players, although the
current client implementation will drop the player info after the 64th player,
because it uses a static array for storage.

Also fixes #130, the player list is just sorted each time new player info
arrives.
2017-03-29 12:56:13 +02:00
necropotame b8e4e5beea Fix style in several places 2017-03-22 19:45:14 +01:00
Ryozuki 84726547aa Fix warning also for server.cpp, and fixed client.cpp 2017-03-12 14:49:18 +01:00
Ryozuki 79f5b26cf7 Moved _WIN32_WINNT to the top instead 2017-03-12 14:45:57 +01:00
Ryozuki 1614e59e8f Fix some warnings 2017-03-12 12:12:39 +01:00
heinrich5991 f2b2eb8639 Allow easier login for passwords with spaces 2017-03-10 12:30:41 +01:00
Dennis Felsing 761c3c9be1 Merge pull request #646 from heinrich5991/pr_ddnet_brace_style
Fix the brace style in some places
2017-03-09 13:31:21 +01:00
Learath2 4101acd747 Add rcon_login 2017-03-06 10:31:05 +01:00
heinrich5991 ba5af42b1f Fix the brace style in some places 2017-03-04 15:43:49 +01:00
heinrich5991 e3f2316106 Revert "Revert "Refactor dummy input and demo filtering""
This reverts commit 187560c8c0.
2017-02-28 10:08:14 +01:00
Dennis Felsing 187560c8c0 Revert "Refactor dummy input and demo filtering"
This reverts commit 8375f4888e.
2017-02-28 08:15:35 +01:00
heinrich5991 8375f4888e Refactor dummy input and demo filtering
Remove references to src/game/ from src/engine/
2017-02-23 14:13:14 +01:00
Dennis Felsing c21399c4c5 Merge pull request #567 from d3fault/master
dummy copyMoves/hammer disabling when dummy connecting
2016-11-07 10:20:11 +01:00
Dennis Felsing ab6ed4c589 Discard invalid snaps 2016-11-04 13:26:46 +01:00
def 34531c0696 cleanup 2016-11-03 22:10:31 +01:00
d3fault d6b732113e dummy copyMoves/hammer disabling when dummy connecting 2016-10-26 15:00:02 -07:00
heinrich5991 fce9ec6cda Replace UI elements for the timeout code
Now you can regenerate your timeout seed with the click of a button.
2016-10-03 13:56:15 +02:00
heinrich5991 89b6d0c3da Fix C89 compilation and a copy&paste mistake 2016-10-03 12:31:11 +02:00
heinrich5991 7ca2697135 Generate server-specific timeout codes
This way, servers can no longer hijack the timeout codes of clients.
Timeout codes are generated from md5(seed + dummy + server address).

If `cl_timeout_seed` is set to the empty string, the old config options
are used instead.
2016-10-02 11:36:42 +02:00
Dennis Felsing 98a2f459b6 Merge pull request #533 from BannZay/openCurrentMap
Load Current Map button added
2016-09-05 18:27:54 +02:00
BannZay 66c44cea79 MAX_PATH_LENGTH instead of pure magick 2016-09-05 18:54:35 +03:00
ACTom 363d0f81a4 Fix editor cannot input
fix bug that press ctrl+shift+e enter editor and cannot input anything.
fixed by TsFreddie
2016-08-27 02:29:57 +08:00
BannZay c658411f15 Load Current Map button added 2016-08-23 14:29:53 +03:00
def 866ffe8ef2 Fix mouse when opening editor with cl_editor 1 2016-07-03 23:16:43 +02:00
def 4681f69b1b Introduce cached ticks for client again, this time with workaround for
particles. Hopefully not many other parts of the code will need this.
2016-06-28 23:36:34 +02:00
def 19feacb2ad Revert "Cache time on client as well"
This reverts commit 987fad55cd.

Broke too many graphics animations, couldn't find a fix
2016-06-28 02:51:26 +02:00
def 987fad55cd Cache time on client as well
- Fixes FPS for me after suspend from 40 to 500 fps
- Should generally improve performance
- Might lead to a few problems where we need to call set_new_tick() in a
  few more positions, so test please
2016-06-28 02:16:55 +02:00
def 8753620e42 Also use cl_reconnect_timeout on 'Too weak connection' 2016-06-19 02:17:23 +02:00
def bb634d7641 Reconnect to last server address, not the one selected in browser 2016-05-17 18:56:33 +02:00
def 695bf346ac Make gfx_refresh_rate functional (fixes #255) 2016-05-10 17:43:27 +02:00
def 2fc2515e0f Fix DDNet server browser to refresh only once on start, not twice 2016-05-10 12:40:33 +02:00
Ryozuki 82d2a994ed Fixed cl_showping (now cl_showpred) 2016-05-05 18:07:00 +02:00
def 1b668047c8 Clean up auto reconnect and make it independent of rendering 2016-05-04 18:23:00 +02:00
def 21ac41bfae Clean up fifo console 2016-05-02 23:36:21 +02:00
def 61e47422f6 Clean up debug messages a bit (lower case, no useless errors) 2016-05-02 21:35:32 +02:00
def 981533e177 More mouse fixes with SDL2 2016-05-01 15:20:52 +02:00
def 72a6e20ba8 Split CInput::NextFrame() from CInput::Update() (fixes #444) 2016-05-01 00:18:25 +02:00
def 4761608329 Input fixes from TW master for mouse wheel 2016-04-30 20:11:26 +02:00
def 7a5b79e48a More SDL2 graphics goodness, partially from TW master 2016-04-30 00:43:11 +02:00
def 11e3fd55db seperated ingame input handling from rendering (from TW master) 2016-04-29 23:05:20 +02:00
def 6c4e6c5c44 setlocale for XOpenIM with compose key 2016-04-29 21:56:38 +02:00
def db8a126315 Merge swick's SDL2 branch 2016-04-29 21:55:48 +02:00
def ccbdf1d073 Add demo_speed command (fixes #354) 2016-04-27 17:21:40 +02:00
def 0f5611c2f0 Add function to filter chat out of demo when slicing (fixes #382) 2016-04-27 17:05:30 +02:00
def a93e7710e1 Remove hacky security against rcon spoofing because we have a better one now (client-side) 2016-02-22 19:56:30 +01:00
def 52224875b4 Style cleanup 2016-01-23 21:44:45 +01:00
def 51504d2bd2 Switch dummy snapshots as well to prevent snapshot accumulation (fixes #400) 2016-01-23 21:42:35 +01:00
H-M-H e41b4f463d Merge pull request #389 from H-M-H/command_usage
added (console-)command usage fixes #387
2016-01-03 20:59:32 +01:00
def 7223d0ecc1 Use a do-while loop instead 2016-01-02 19:51:22 +01:00
east f3f33904f7 secure_rand() as replacement for client source port generation 2016-01-02 15:37:44 +01:00
H-M-H 8e24ef8020 commanddescription can now be placed directly in
the commandparamsstring: "s[file]"
2015-12-28 16:19:52 +01:00
H-M-H 11a426c18b added (console-)command usage 2015-12-23 14:29:31 +01:00
timgame 2874e18ce0 dont restore empty config values at start 2015-11-16 20:31:56 +01:00
H-M-H f0d10ac62d better get dummyinput directly from CControls 2015-11-10 20:29:12 +01:00
H-M-H 50c80a1cfb classmembers shall start with m_ ! 2015-11-09 20:27:18 +01:00
heinrich5991 e6959e116e Only update cl_antiping_* if cl_antiping is 0
If cl_antiping is 1, the previous version of the code would have set all
other antiping variables to 1 anyway, so with this commit the user can
retain their antiping config if they configured after the last start of
the old client.
2015-10-06 15:59:11 +01:00
heinrich5991 7512cc10d6 Introduce a mechanism to import old configs and use it for cl_antiping* 2015-09-10 12:31:02 +01:00
east 5dd2169bb0 keep support for map fastdl 2015-09-01 17:55:12 +02:00
east 7720d6bbf2 client exception for NETMSGTYPE_SV_EXTRAPROJECTILE not vital 2015-09-01 13:50:45 +02:00
oy e91d26b8ac force vital check on essential cl/srv messages and added additional sequence checking 2015-09-01 13:50:45 +02:00
def 12f55eb76c Try FreeConsole() instead 2015-08-26 15:12:27 +02:00
def fe22edadaa Hide console window on Windows by default 2015-08-26 12:40:50 +02:00
def 902e4b7487 Also use map name by default for manual demo recording 2015-08-22 17:36:47 +02:00
def 83be8af082 Change auto demo recorder format (fixes #297)
- auto/MAP_TIME.demo instead of the old auto/autorecord_TIME.demo
- Made CFileCollection usable with a wildcard to include the entire
  directory and not just files with a specific file name
2015-08-22 17:22:46 +02:00
Dennis Felsing 37256d6e2c Merge pull request #283 from savander/DDRace64
Improvements for demoplayer (pause/unpause demo is bindable) + you can hide scoreboard after death
2015-08-13 17:25:57 +02:00
Adam Jaworski 41620b1a36 Con_DemoPlay instead of Con_PlayDemo and demo_play instead of playdemo 2015-08-12 14:26:48 +02:00
def 8f532aad9f Use autoexec_client/server.cfg by default, fall back to autoexec.cfg for both 2015-08-12 13:49:16 +02:00
Adam Jaworski 18fae123ab Playdemo - Check if demo is played 2015-08-12 12:17:19 +02:00
Adam Jaworski 8d4aea8a00 Added: playdemo command to start demo via console, bindable 2015-08-12 11:59:34 +02:00
Nikita Zyuzin 0b9e2f144c Add prefix Cl to dummy and player variables 2015-08-07 00:16:33 +04:00
def e97c8ac08f Add foes (permanently ignored players) 2015-07-22 22:16:49 +02:00
def d815193d86 Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64 2015-07-22 18:24:09 +02:00
def 4e658c1057 Minor cleanups 2015-07-22 18:23:40 +02:00
east 63cfc09017 make add_demomarker working in all recorders 2015-07-22 15:37:59 +02:00
def 76e4ca1bf6 Sort players in scoreboard by name too 2015-07-10 22:26:55 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
def 7c665a7b97 Add auto-antiping based on ping 2015-06-21 18:00:09 +02:00
east 458e83e794 Further revert of auto demo recorder (fixes continuous recording on TILE_BEGIN) 2015-06-17 12:54:41 +02:00
Nikita Zyuzin 12652985c3 Hide scoreboard if statboard is present 2015-05-21 13:55:51 +04:00
Nikita Zyuzin d8d20b0c1a Rename detailed_stats to statboard 2015-05-21 13:41:59 +04:00
Nikita Zyuzin 42759e8909 Fix restart on new round and grabs count 2015-05-21 00:23:58 +04:00
Nikita Zyuzin 245ebccd7b Add initial detailed stats board code 2015-05-20 02:51:02 +04:00
def 33c0420edf Don't stop Autoupdater downloads just because they're slow 2015-05-10 01:53:26 +02:00
east 9d50085782 Fix dummy connect on servers without security token protocol 2015-04-19 23:09:55 +02:00
east 93305aef74 Fix dummy connect delay (Fullfill securitytoken handshake) 2015-04-19 19:53:37 +02:00
def 8f02de318b Make dummy connecting a bit nicer: Show that dummy is being connected, disable unusable buttons 2015-04-19 14:40:05 +02:00
def 710a786f88 Rename AutoUpdater to Updater because you have to press a button now 2015-04-18 21:17:27 +02:00
Learath Lea df57a981de Add os_compare_version. Check for WinXP. 2015-04-18 15:53:11 +03:00
def b55bf7ef90 Try to add back WinXP compatibility for autoupdater (untested) 2015-04-18 13:42:56 +02:00
def 04c64a1794 Don't ask to autoupdate if we're on a newer version already 2015-03-15 01:09:34 +01:00
def d835826461 Use proper path for autoupdater on *nix 2015-03-14 20:01:18 +01:00
def ba4f961594 Some more autoupdater changes and a button to check for autoupdates 2015-03-14 10:45:11 +01:00
def f893ed6ec4 Fix and clean up autoupdater 2015-03-13 15:14:00 +01:00
Learath Lea 488db9b4fb Can't autoupdate on OSX and Android. 2015-02-27 23:08:34 +02:00
Learath Lea 0f279a33cb Add restart functionality. 2015-02-23 20:25:03 +02:00
Learath Lea 233ce262ac Add Autoupdate. 2015-02-23 20:23:56 +02:00
Learath 09ce649238 First get rid of the old autoupdate
Conflicts:
	src/engine/client/client.cpp
	src/engine/client/client.h

Conflicts:
	src/engine/shared/config_variables.h
2015-02-23 20:23:35 +02:00
Learath Lea 62a35bfb81 Escape the filenames. 2015-02-12 19:58:54 +02:00
Dennis Felsing 99f2adc29b Merge pull request #139 from Learath2/pr_FixOverflow
Fix progress bar overflow and Abort segfault
2015-01-28 18:45:15 +01:00
Learath Lea c4ab42333d Make sure the old object is deleted 2015-01-28 14:17:39 +02:00
Learath Lea ace7e8208a Fix a segfault when aborting a download 2015-01-28 14:13:56 +02:00
def 499adf3cdb HTTP instead of HTTPs 2015-01-27 23:14:04 +01:00
def 3aa4a613b6 Make the option to disable http download work (thanks Learath2) 2015-01-20 00:26:09 +01:00
def 3b0a52319b Typo 2015-01-20 00:21:38 +01:00
Learath Lea c6ee3ebbed Fix for the crc fail fallback. 2015-01-20 00:51:55 +02:00
Learath Lea b8ec5c6e65 Fallback to gameserver if LoadMap fails 2015-01-19 23:34:57 +02:00
def 883cd3d7d3 Adaptation to work with DDNet 2015-01-19 22:19:27 +01:00
Learath 340e79904d Added fetcher interface.
Make fetcher client only and move Task class from interface.

Fix queue logic, add destructor.
LEAN_AND_MEAN moved up to prevent curl including the whole winapi

Remove JobNo, Fix callback, Cleanup debug messages.

Fix include guard

Copy the Url and Destination. Delete pTask.

Fix typo

Add Completion callback

Let the user pass context

Add virtual to inherited funcs

Use 0 instead of NULL

Give fetcher the ability to create folders. Fix couple of small bugs.

Added .lib files for MSVC.

Leave user the allocation of CFetchTask. Get rid of unnecessary cb
arguments.

Get the HTTP return code from libcurl.

Incorperate the storage system.

Fail on HTTP error >= 400.

Add more info to the task.

Add blocking way of getting HTTP resp code.
Remove resp code from normal tasks as we fail >= 400 anyways.

Sleep instead of killing the thread

Forgot one instance of respcode.

Provide HTTP download for maps.

Dont check 404 first.
2015-01-19 22:14:52 +01:00
def 8b108a2311 Clean up gametype determination 2014-12-10 03:39:15 +01:00
Dennis Felsing b525de33b5 Merge pull request #112 from trml/prediction_weapons
Prediction weapons
2014-12-02 11:24:52 +01:00
nuborn 9752334e75 convert projectiles back to default format before recording demos 2014-12-01 01:32:51 +01:00
nuborn 03bc769c09 prediction of hammer (hits) and grenade (explosions) 2014-12-01 01:31:58 +01:00
def f3ba2e86ca Send timeout code later (fixes timeout code entering issues, fixes timeout protection not working realiably with dummy) 2014-11-27 01:59:55 +01:00
def 91bc16c037 Add an option to assume demos to be race demos 2014-11-25 20:46:21 +01:00
def 2acdf5ea17 Code cleanup 2014-11-25 20:29:31 +01:00
def 140173311e Uncached time_get by default 2014-11-18 18:21:30 +01:00
def 808f889c00 Improve server wakeup timing 2014-11-11 13:00:02 +01:00
def 4e9b6ea336 Ugly fix for client (TODO: improve) 2014-11-10 00:17:31 +01:00
def d3797289c1 Revert "improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client"
This reverts commit 56036dcd7b.
2014-11-02 10:58:21 +01:00
nuborn 56036dcd7b improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client 2014-10-28 21:13:55 +01:00
def 5fd50e0b46 Fix warning at client start 2014-10-27 09:05:22 +01:00
def 9453b80e66 Forgotten 2014-10-26 02:57:03 +02:00
def 1144ba77c6 Split up demo recording into 3 separate recorders 2014-10-16 17:42:13 +02:00
def 607a27718e Revert "Removed InputData Array"
This reverts commit 83f6fc70fa.
2014-10-12 17:52:53 +02:00
Tomew 83f6fc70fa Removed InputData Array 2014-10-12 17:19:09 +02:00
def 32fedf3518 Automatically rcon-authenticate dummy on connection if player is authenticated already 2014-10-01 12:41:10 +02:00
def c54cf2e7ba Cleanup 2014-09-26 02:41:25 +02:00
def bde8c33c20 Hopefully real fix now 2014-09-20 21:44:43 +02:00
def 7035bf87fd Refresh DDNet tab when a new serverlist was received 2014-09-20 15:35:01 +02:00
def 3b3955632c Hopefully fix Windows compile 2014-09-20 14:20:43 +02:00
def d6aea5ba40 Prepare DDNet gametype name 2014-09-20 13:48:59 +02:00
east 603727232a ddnet server list zlib compression added 2014-09-20 11:36:46 +02:00
east cda02a3d9a versionsrv serverlist download added 2014-09-20 00:36:22 +02:00
east e732008157 DDNet serverlist added 2014-09-13 16:36:25 +02:00
def a36358190b Mac OS X compilation 2014-09-11 21:38:23 +02:00
def 49682f4a8d Threaded logger output 2014-09-09 23:02:05 +02:00
def 0da1ba238c Add cl_cpu_throttle_inactive 2014-09-06 01:42:59 +02:00
def 4133e642f8 Remove Damage Indications when entering game (fixes #29) 2014-09-03 14:17:44 +02:00
def f66febb009 Revert "Only connect dummy when we're fully connected to the server"
This reverts commit 96502a2d88.
2014-09-03 13:58:06 +02:00
def 96502a2d88 Only connect dummy when we're fully connected to the server 2014-09-01 17:36:10 +02:00
def 9f4ac93d90 fifoconsole cleanup 2014-08-29 19:42:34 +02:00
timgame 7929d9a0c8 added client fifo 2014-08-29 16:52:08 +02:00
def c653a09f82 Use settings_ddnet.cfg instead of settings.cfg 2014-08-26 22:25:22 +02:00
def b2f8f272db Only use rcon spoofing protection on ddnet servers as it's buggy on others 2014-08-26 22:10:22 +02:00
Dennis Felsing 25bbecc0c9 Merge pull request #10 from east/demoslice
Extended demo player features
2014-08-23 18:36:20 +02:00
east 070ebe2895 merge fixed 2014-08-23 17:57:32 +02:00
east 8624d0a747 DemoPlayer: Save dialog added 2014-08-23 17:48:04 +02:00
def 803745fee1 Fix: Working 64 player server info in LAN tab (by Savander) 2014-08-22 19:59:38 +02:00
def 2cff296c25 Protect from IP spoofing of rcon commands 2014-08-22 13:54:13 +02:00
def bdd8e77d46 also show all players for 32 player serves in serverbrowser 2014-08-21 13:57:21 +02:00
def 0916d8aba5 Fix timeout code stuff 2014-08-17 19:19:40 +02:00
def c97a412913 Timeout code for dummy, timeout code working on solo servers 2014-08-17 19:10:08 +02:00
def 23f67b5afe Really disconnect dummy on map change 2014-08-16 12:55:37 +02:00
east f1ee4aa48c CDemoEditor: slice begin/end markers added 2014-08-13 17:32:03 +02:00
east 65b2426349 CDemoEditor: added new buttons to demo player 2014-08-13 16:35:15 +02:00
def c493ef4408 imports 2014-08-13 13:00:18 +02:00
def 83cb1cdaea Initialize random number earlier 2014-08-13 12:58:53 +02:00
def 5436e45e2f Use another connection (with a truly random port) to request connection infos 2014-08-13 12:03:53 +02:00
east 64810cf11c worked on CDemoEditor 2014-08-12 16:21:06 +02:00
def b1da901028 Fix: Only allow dummy reconnect every 5 seconds 2014-07-25 02:43:01 +02:00
def 53346dddfc Try to fix the movement on dummy connect 2014-07-16 14:45:53 +02:00
def bbe597ef04 Add cl_dummy_resetonswitch 2014-07-08 01:41:45 +02:00
CookieMichal e236758118 Fixed compilator warnings 2014-07-07 15:42:46 +02:00
def 7875c2ec36 Android support (by Pelya) 2014-06-16 13:29:18 +02:00
def 26dbb86d0b Fix: Save news in teeworlds settings directory 2014-06-05 15:19:26 +02:00
def c67742f60a Add news 2014-06-05 12:11:41 +02:00
def 458331597e Fix: Dummy can see 64 players on non-ddnet servers 2014-06-04 23:19:05 +02:00
def bf38e947a8 Fix: Dummy connect and disconnect (Thanks to Kati) 2014-05-24 21:34:06 +02:00
def 7dc7165157 Seems like 64 player rerequests are bad for switching between Internet
and LAN
2014-05-22 17:02:58 +02:00
def bede303976 Fix: Dummy connect 2014-05-17 21:37:55 +02:00
def f0ed57a9a3 Fix: Dummy can connect without port 2014-05-17 20:00:01 +02:00
def 2db6673a46 Reset dummy connect time to fix dummy connect on new server 2014-05-17 19:06:33 +02:00
def 2c1dc335cc Only consider dummy connected when 2 snapshots were received 2014-05-17 18:57:46 +02:00
def 4b8a52d7c9 Fix: Rerequest 64 player infos 2014-05-17 16:15:01 +02:00
def 73103df309 Make autoupdater only run when ddnet servers can be reached 2014-05-17 15:42:32 +02:00
def 46fb8c8b7f Readd old graphics code for old computers 2014-05-16 01:01:30 +02:00
def b0dc35080e Fix: Only allow dummy connect every 5 seconds (Thanks Monsta) 2014-05-13 20:26:59 +02:00
def 6cdca20e4d Fix last 2014-05-10 20:58:29 +02:00
def 102997a989 Only allow dummy connect when we're connected to server 2014-05-10 20:40:54 +02:00
def c0be97b8c3 No more crashing on map change with dummy 2014-05-10 20:25:29 +02:00
def 25cfa741e5 Fix: Stop the random shootings at dummy switch 2014-05-10 20:23:26 +02:00
def 96068e0149 Fix random dummy jumps at switch (for the 100th time) 2014-05-10 18:20:03 +02:00
def 5b1c866b35 Feature: Separate inputs for dummy and player 2014-05-10 14:31:00 +02:00
def 0d5790b8cd No more Connection Problems on dummy connect 2014-05-09 16:46:04 +02:00
def d2623bbb05 Fix potential crash with dummy 2014-05-08 14:58:42 +02:00
def 98c9fe33bf Fix: Dummy shouldn't hammer on switch (except after hammerfly, which is harder to fix) 2014-05-07 15:24:53 +02:00
def 239fdce024 Fix: Always start dummy hammer immediately 2014-05-05 04:56:37 +02:00
def b6e319f1c5 Fix dummy switching (hopefully crashes as well) 2014-05-04 23:29:29 +02:00
HMH 44a20aca2e use predicted characters for dummy_hammer 2014-05-04 17:32:26 +02:00
def c316c3f5a3 Fix: Better dummy behaviour on switches 2014-05-03 23:28:48 +02:00