oy
|
6a26cd6621
|
fixed various problems with the file dialog in the editor
|
2010-10-07 23:51:07 +02:00 |
|
GreYFoXGTi
|
faaa8c241e
|
Merge branch 'master' of http://github.com/oy/teeworlds into Cleanup
|
2010-10-07 15:33:48 +02:00 |
|
oy
|
3a98f7a048
|
added mod system. Closes #34
|
2010-10-06 23:07:35 +02:00 |
|
GreYFoXGTi
|
dff5a70b91
|
Merge branch 'master' of github.com:GreYFoXGTi/DDRace into Cleanup
Conflicts:
src/game/editor/ed_editor.cpp
src/game/server/entities/character.cpp
src/game/server/entities/projectile.cpp
|
2010-10-02 03:32:44 +02:00 |
|
GreYFoXGTi
|
16bb3621c3
|
Not only the main game layer is always on top, all game layers are on top of other layers, but in a specified order to each other. Closes #38. again
|
2010-10-01 21:28:56 +02:00 |
|
GreYFoXGTi
|
c24964ebcd
|
Added tele, speedup, front and switch layer to the client
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-30 23:36:08 +02:00 |
|
GreYFoXGTi
|
896634a061
|
Total Cleanup
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-30 23:28:06 +03:00 |
|
GreYFoXGTi
|
9fde901705
|
Removed multipliers and changed initial layer size
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-27 14:44:57 +03:00 |
|
GreYFoXGTi
|
526e36f8a0
|
Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/game/client/components/menus.h
src/game/client/gameclient.cpp
src/game/editor/ed_editor.cpp
src/game/variables.h
|
2010-09-27 06:32:14 +03:00 |
|
oy
|
feb7e60bb2
|
fixed map listing
|
2010-09-24 13:48:23 +02:00 |
|
oy
|
7e0b37e06c
|
fixed that it checks the current dir for demos too
|
2010-09-24 13:38:03 +02:00 |
|
GreYFoXGTi
|
a02bceafed
|
Added Max Speed
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-22 20:43:23 +03:00 |
|
GreYFoXGTi
|
bf53d85a14
|
Fixed merge mistake
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-22 16:30:40 +03:00 |
|
GreYFoXGTi
|
67a5765c9f
|
Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/game/client/components/camera.cpp
src/game/client/components/camera.h
src/game/editor/ed_editor.cpp
src/game/editor/ed_layer_tiles.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-19 21:27:40 +03:00 |
|
oy
|
08f6e7dd07
|
added button to resize a quad based on the aspect ratio of the image. Closes #169
|
2010-09-19 17:12:09 +02:00 |
|
GreYFoXGTi
|
2ac229f228
|
Partially Revert "Changed the way Layers are rendered."Closes #38.
This reverts commit bfd7d11a99 .
|
2010-09-16 23:08:55 +03:00 |
|
oy
|
9727cd25ec
|
do not rotate/flip gamelayer tiles. Closes #155
|
2010-09-16 13:13:53 +02:00 |
|
oy
|
a2083b31e3
|
fixed last commit
|
2010-09-16 12:48:32 +02:00 |
|
Choupom
|
582763bc21
|
made folders in editor (#80)
|
2010-09-16 12:28:10 +02:00 |
|
GreYFoXGTi
|
37d9bbf7c5
|
Brush is never cleared on layer change.
there are enough checks if it has tiles that doesn't belong.
Closes #33.
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-15 12:11:32 +03:00 |
|
GreYFoXGTi
|
229106a2bf
|
Made BrushDraw always put the editor variables. Closes #32.
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-15 12:06:02 +03:00 |
|
GreYFoXGTi
|
5d4f50e2d5
|
Fixed when copying empty tiles in special game layers
editor variables were set to 0 ( like force in speedup )
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-15 12:00:11 +03:00 |
|
GreYFoXGTi
|
bfd7d11a99
|
Changed the way Layers are rendered. Closes #31.
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-15 11:47:45 +03:00 |
|
GreYFoXGTi
|
72e05efc53
|
Added Evil Teleporter,
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-11 02:01:15 +02:00 |
|
GreYFoXGTi
|
616498e7b1
|
Merge branch 'master' of http://github.com/oy/teeworlds into master
Conflicts:
src/engine/client/input.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/network_server.cpp
src/engine/storage.h
src/game/client/components/chat.cpp
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/collision.cpp
src/game/editor/ed_editor.cpp
src/game/editor/ed_editor.h
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-07 07:57:38 +02:00 |
|
oy
|
995d63d7f4
|
added the possibility to rotate tiles in the editor by SushiTee
|
2010-09-05 19:01:01 +02:00 |
|
GreYFoXGTi
|
bba6e8c827
|
When grabbing a tile it copies it's data to the editor
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-31 20:07:00 +02:00 |
|
GreYFoXGTi
|
d4363d7ae3
|
Removed Moving objects check points from front layer to avoid confusion
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-30 06:57:29 +02:00 |
|
GreYFoXGTi
|
dd63ab26a9
|
Some optimizations and Removed Collision and No Hook from Front Layer to avoid vanilla client prediction errors
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-29 05:46:09 +02:00 |
|
GreYFoXGTi
|
ca7e8de0e5
|
Shame on me ( takes 1 else to fuck me up )
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-28 02:07:01 +02:00 |
|
GreYFoXGTi
|
2208aad385
|
Just Making Sure
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-28 01:45:48 +02:00 |
|
GreYFoXGTi
|
3a444a3b22
|
I did this fine in the morning (in the lost commit) but now it just doesn't work :s
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-28 01:30:50 +02:00 |
|
GreYFoXGTi
|
fd7c0c39ac
|
Reworked the Front Layer after reworking the front layer a similar bug was found, but this time fixed on double save, so i added a work around that double saves ( I'm not proud of this T.T )
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-27 08:14:47 +02:00 |
|
GreYFoXGTi
|
b3736dded4
|
Bye Bye Client-Side Front Layer T.T ( getting ready for a full rework of the front layer )
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-27 06:23:34 +02:00 |
|
GreYFoXGTi
|
7f8fb7a5a7
|
Merging the client manually into the server
but i can't get the client to accept the console class of the server -.-" yet..
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-25 17:31:49 +02:00 |
|
oy
|
41afca6db2
|
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
|
2010-08-25 01:17:02 +02:00 |
|
oy
|
8cd7093c63
|
added localisation fixes and map editor tool tips by sworddragon
|
2010-08-24 23:44:25 +02:00 |
|
oy
|
c1611b7ce9
|
added localisation fixes by sworddragon
|
2010-08-24 23:44:16 +02:00 |
|
oy
|
cabecb7fa9
|
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
|
2010-08-18 00:06:00 +02:00 |
|
oy
|
4c2dcc4f2b
|
added localisation fixes and map editor tool tips by sworddragon
|
2010-08-16 01:29:11 +02:00 |
|
oy
|
5922cbb56d
|
added localisation fixes by sworddragon
|
2010-08-16 00:45:04 +02:00 |
|
oy
|
9753f62d46
|
added tool tip for value selector button in the editor
|
2010-08-10 13:47:33 +02:00 |
|
oy
|
d471663913
|
added localisation fixes by fujnky
|
2010-08-09 00:35:37 +02:00 |
|
SushiTee
|
866f76727b
|
using PROPTYPE_INT_SCROLL for layer size in editor
|
2010-08-08 23:46:23 +02:00 |
|
oy
|
2967c57ddc
|
added possibility to delete envelopes and to save their names within a map by sushitee
|
2010-08-06 20:18:53 +02:00 |
|
oy
|
3824d885a2
|
fixed envelope index in the quad popup, so that it fits the envelope menu. Closes #118
|
2010-07-18 13:57:17 +02:00 |
|
oy
|
bc8274f48b
|
fixed last commit
|
2010-07-18 13:44:30 +02:00 |
|
SushiTee
|
97204482e2
|
fixed issue #150
holding CTRL while moving a point allows to be a lot more precise
|
2010-07-18 13:33:34 +02:00 |
|
SushiTee
|
b6d07edda8
|
fixed issue #57
|
2010-07-17 20:05:17 +02:00 |
|
xalduin
|
052820dc88
|
Issue #92, fixed scrollbars in editor
|
2010-07-04 16:59:02 +02:00 |
|
oy
|
bd02c2043e
|
fixed editor popups shown outside the screen
|
2010-06-28 15:12:43 +02:00 |
|
oy
|
ff3eda23ae
|
automatically add the map extension when saving a map with the editor
|
2010-06-25 19:41:55 +02:00 |
|
oy
|
82f5a56d89
|
fixed crash in the map editor
|
2010-06-25 18:56:58 +02:00 |
|
oy
|
6b713157a7
|
added button to restore the map focus. Closes #116
|
2010-06-22 14:15:52 +02:00 |
|
oy
|
62ffaa9142
|
added a lost newline
|
2010-06-22 02:07:52 +02:00 |
|
oy
|
d01776bf3f
|
auto-add background when creating new map. Closes #50
|
2010-06-22 01:15:12 +02:00 |
|
oy
|
3475d2ae1b
|
fixed freeze in the map editor GUI. Closes #138
|
2010-06-20 15:27:44 +02:00 |
|
oy
|
d7c106ca90
|
fixed border function in the editor. Closes #117
|
2010-06-11 13:44:28 +02:00 |
|
xalduin
|
22f11d6839
|
Restore map focus on load map/new map
|
2010-06-10 20:38:04 +08:00 |
|
xalduin
|
7fa21400d6
|
Mouse wheel no longer moves layer/image scrollbar
|
2010-06-09 20:41:00 +08:00 |
|
Fujnky
|
7ca5e0fbb1
|
Fixed localizations, most german translation strings fit in buttons now.
|
2010-06-07 16:17:40 +02:00 |
|
Fujnky
|
7cc7c8f84e
|
Merged with master
|
2010-06-07 16:00:01 +02:00 |
|
xalduin
|
2d99a0360f
|
Images are now sorted on Append
|
2010-06-05 18:47:30 -04:00 |
|
xalduin
|
80a7c53dec
|
Issue #92 scrollbars added for layer/image toolbars
|
2010-06-05 18:46:47 -04:00 |
|
Fujnky
|
34bd0a09b7
|
minor typo fix
|
2010-06-05 23:37:50 +02:00 |
|
Fujnky
|
bf68f803e3
|
Internationalized editor and updated german localization
|
2010-06-05 23:36:52 +02:00 |
|
xalduin
|
cc181cda5b
|
Merge remote branch 'upstream/master'
|
2010-06-02 15:21:31 -04:00 |
|
oy
|
7a1953e60b
|
added fix for editor quad editing by ghost91 Closes #18
|
2010-06-02 20:50:48 +02:00 |
|
xalduin
|
9e6c909624
|
Removed unnecessary SortImages call in RenderImages
|
2010-06-02 13:26:17 -04:00 |
|
xalduin
|
a99cbfc742
|
Image sorting working, less hackish
|
2010-06-02 12:12:32 -04:00 |
|
xalduin
|
f2920ea5d8
|
Sort by map name when opening map
When opening a map, the list of map names is now sorted alphabetically.
|
2010-06-02 05:11:12 +08:00 |
|
xalduin
|
be5b6aa4de
|
Sort by map name when opening map
When opening a map, the list of map names is now sorted alphabetically.
|
2010-06-01 16:49:35 -04:00 |
|
Tom Adams
|
54692ceaf1
|
added fix for editor->append by xalduin
|
2010-05-31 21:55:45 +00:00 |
|
Magnus Auvinen
|
72c06a2589
|
copied refactor to trunk
|
2010-05-29 07:25:38 +00:00 |
|
Magnus Auvinen
|
878ede3080
|
major update with stuff
|
2009-10-27 14:38:53 +00:00 |
|
Magnus Auvinen
|
69511102de
|
improved the font system even futher. utf8 is now used everywhere. it uses less memory as well
|
2009-06-13 08:22:37 +00:00 |
|
Magnus Auvinen
|
4bb1df3189
|
moved 0.5 branch to trunk
|
2009-05-31 09:44:20 +00:00 |
|
Alfred Eriksson
|
affb99fd2b
|
added animation speed controllers to the editor
|
2009-01-24 10:43:27 +00:00 |
|
Alfred Eriksson
|
5103c214bd
|
use enter in editor file dialogs
|
2009-01-11 18:29:41 +00:00 |
|
Joel de Vahl
|
2a7402dd6c
|
use dmg for osx deliver, build universal binary, fix backspace being entered as a character
|
2009-01-11 12:10:30 +00:00 |
|
Alfred Eriksson
|
d7b0da8a0b
|
added mouse wheel scrolling in file dialogs
|
2009-01-10 17:17:38 +00:00 |
|
Dominik Geyer
|
12127c0acd
|
editor: use CTRL-key instead of ALT-key to move world/view; ticket #551
|
2008-11-02 20:52:07 +00:00 |
|
Alfred Eriksson
|
41114313d6
|
fixed the clipping of the file box
|
2008-11-01 17:34:31 +00:00 |
|
Alfred Eriksson
|
74a5cabce3
|
fixed #546
|
2008-10-29 12:15:58 +00:00 |
|
Magnus Auvinen
|
bd5b2b9f85
|
removed glfw and portaudio. SDL is now a requirement
|
2008-10-23 16:18:33 +00:00 |
|
Magnus Auvinen
|
d15f0cfcf2
|
fixed editor edit box function
|
2008-10-21 18:43:07 +00:00 |
|
Magnus Auvinen
|
b49e4da20b
|
fixed editor saving, open and append. note that you can only save maps to your user directory
|
2008-10-21 18:40:46 +00:00 |
|
Magnus Auvinen
|
d15860e44f
|
renamed gc_render* to render*
|
2008-10-20 23:46:39 +00:00 |
|
Dominik Geyer
|
13513864cf
|
fixed compiler warnings
|
2008-10-18 15:09:53 +00:00 |
|
Alfred Eriksson
|
8c4cfd54b8
|
added zoom by scroll
|
2008-10-18 10:04:51 +00:00 |
|
Dominik Geyer
|
397b9a764b
|
data-dir autodetection; data-dir override; compiled-in data-dir; messagebox if detection fails; does chdir into data-dir
|
2008-10-01 17:16:22 +00:00 |
|
Magnus Auvinen
|
8f9e2031dc
|
repaired the editor
|
2008-09-23 13:28:57 +00:00 |
|
Alfred Eriksson
|
c3ff86330f
|
merge from 0.4.3: lots of small stuff
|
2008-09-07 08:30:49 +00:00 |
|
Alfred Eriksson
|
5c93ab7655
|
merged from 0.4.3: screenshot by f10
|
2008-09-01 18:38:08 +00:00 |
|
Magnus Auvinen
|
67aa042dcb
|
compile fixes for windows
|
2008-09-01 17:30:20 +00:00 |
|
Magnus Auvinen
|
432602c4ca
|
renamed gc_ui.* to ui.*
|
2008-08-30 21:31:01 +00:00 |
|
Magnus Auvinen
|
dfe499248f
|
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
|
2008-08-27 15:48:50 +00:00 |
|
Magnus Auvinen
|
d711dd190c
|
continued with clean up
|
2008-08-17 08:52:24 +00:00 |
|
Magnus Auvinen
|
817f431377
|
moved out e_system, e_detect, vmath and math to a little base library
|
2008-08-14 17:19:13 +00:00 |
|
Magnus Auvinen
|
3705064b10
|
renamed .h to .hpp in game because they are c++ headers
|
2008-06-12 12:09:34 +00:00 |
|