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Partially Revert "Changed the way Layers are rendered."Closes #38.
This reverts commit bfd7d11a99
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410156446b
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2ac229f228
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@ -109,7 +109,7 @@ void CLayerGroup::Render()
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for(int i = 0; i < m_lLayers.size(); i++)
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{
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if(m_lLayers[i]->m_Visible/* && m_lLayers[i] != m_pMap->m_pGameLayer*/)
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if(m_lLayers[i]->m_Visible && m_lLayers[i] != m_pMap->m_pGameLayer)
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{
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if(m_pMap->m_pEditor->m_ShowDetail || !(m_lLayers[i]->m_Flags&LAYERFLAG_DETAIL))
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m_lLayers[i]->Render();
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@ -1143,22 +1143,22 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar)
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m_Map.m_lGroups[g]->Render();
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//UI()->ClipEnable(&view);
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}
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/*
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// render the game, tele, speedup, front and switch above everything else
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if(m_Map.m_pGameGroup->m_Visible)
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{
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m_Map.m_pGameGroup->MapScreen();
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if(m_Map.m_pGameLayer->m_Visible)
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m_Map.m_pGameLayer->Render();
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if(m_Map.m_pFrontLayer && m_Map.m_pFrontLayer->m_Visible)
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/*if(m_Map.m_pFrontLayer && m_Map.m_pFrontLayer->m_Visible)
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m_Map.m_pFrontLayer->Render();
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if(m_Map.m_pTeleLayer && m_Map.m_pTeleLayer->m_Visible)
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m_Map.m_pTeleLayer->Render();
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if(m_Map.m_pSpeedupLayer && m_Map.m_pSpeedupLayer->m_Visible)
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m_Map.m_pSpeedupLayer->Render();
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if(m_Map.m_pSwitchLayer && m_Map.m_pSwitchLayer->m_Visible)
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m_Map.m_pSwitchLayer->Render();
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}*/
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m_Map.m_pSwitchLayer->Render();*/
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}
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}
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static void *s_pEditorId = (void *)&s_pEditorId;
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