ddnet/src/game/editor
2010-10-01 21:28:56 +02:00
..
ed_editor.cpp Not only the main game layer is always on top, all game layers are on top of other layers, but in a specified order to each other. Closes #38. again 2010-10-01 21:28:56 +02:00
ed_editor.h Added Max Speed 2010-09-22 20:43:23 +03:00
ed_io.cpp Added Evil Teleporter, 2010-09-11 02:01:15 +02:00
ed_layer_game.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
ed_layer_quads.cpp added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-25 01:17:02 +02:00
ed_layer_tiles.cpp Added Max Speed 2010-09-22 20:43:23 +03:00
ed_popups.cpp Removed multipliers and changed initial layer size 2010-09-27 14:44:57 +03:00