renamed gc_ui.* to ui.*

This commit is contained in:
Magnus Auvinen 2008-08-30 21:31:01 +00:00
parent 374714f641
commit 432602c4ca
15 changed files with 15 additions and 16 deletions

View file

@ -15,7 +15,7 @@ extern "C" {
#include <cstring>
#include <cstdio>
#include <game/client/gc_ui.hpp>
#include <game/client/ui.hpp>
#include <game/version.hpp>

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@ -3,7 +3,7 @@
#include <game/generated/gc_data.hpp>
#include <game/gamecore.hpp> // get_angle
#include <game/client/gc_ui.hpp>
#include <game/client/ui.hpp>
#include <game/client/gc_render.hpp>
#include "damageind.hpp"

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@ -4,7 +4,7 @@
#include <game/gamecore.hpp> // get_angle
#include <game/client/gameclient.hpp>
#include <game/client/gc_ui.hpp>
#include <game/client/ui.hpp>
#include <game/client/gc_render.hpp>
#include "emoticon.hpp"

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@ -4,7 +4,7 @@
#include <game/gamecore.hpp> // get_angle
#include <game/client/gameclient.hpp>
#include <game/client/gc_ui.hpp>
#include <game/client/ui.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/components/flow.hpp>

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@ -25,7 +25,7 @@ extern "C" {
#include <game/client/gameclient.hpp>
#include <game/client/animstate.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/gc_ui.hpp>
#include <game/client/ui.hpp>
#include <mastersrv/mastersrv.h>
vec4 MENUS::gui_color;

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@ -1,7 +1,7 @@
#include <base/vmath.hpp>
#include <game/client/component.hpp>
#include <game/client/gc_ui.hpp>
#include <game/client/ui.hpp>
class MENUS : public COMPONENT
{

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@ -11,7 +11,7 @@ extern "C" {
#include <game/generated/g_protocol.hpp>
#include <game/generated/gc_data.hpp>
#include <game/client/gc_ui.hpp>
#include <game/client/ui.hpp>
#include <game/client/gc_render.hpp>
#include "menus.hpp"

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@ -13,7 +13,7 @@ extern "C" {
#include <game/generated/g_protocol.hpp>
#include <game/generated/gc_data.hpp>
#include <game/client/gc_ui.hpp>
#include <game/client/ui.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/gameclient.hpp>
#include <game/client/animstate.hpp>

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@ -5,7 +5,7 @@
#include <game/gamecore.hpp> // get_angle
#include <game/client/animstate.hpp>
#include <game/client/gameclient.hpp>
#include <game/client/gc_ui.hpp>
#include <game/client/ui.hpp>
#include <game/client/gc_render.hpp>
#include <game/client/components/flow.hpp>

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@ -5,7 +5,7 @@
#include <base/vmath.hpp>
#include "../mapitems.hpp"
#include "gc_ui.hpp"
#include "ui.hpp"
struct TEE_RENDER_INFO
{

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@ -3,7 +3,7 @@
#include <engine/e_client_interface.h>
#include <engine/e_config.h>
#include "gc_ui.hpp"
#include "ui.hpp"
/********************************************************
UI

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@ -1,6 +1,6 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#ifndef _UI_H
#define _UI_H
#ifndef FILE_GAME_CLIENT_UI_H
#define FILE_GAME_CLIENT_UI_H
typedef struct
{

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@ -13,7 +13,7 @@ extern "C" {
}
#include <game/client/gc_map_image.hpp>
#include <game/client/gc_ui.hpp>
#include <game/client/ui.hpp>
#include <game/gamecore.hpp>
#include <game/client/gc_render.hpp>

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@ -15,7 +15,7 @@ extern "C" {
#include <engine/e_config.h>
}
#include <game/client/gc_ui.hpp>
#include <game/client/ui.hpp>
typedef void (*INDEX_MODIFY_FUNC)(int *index);

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@ -11,7 +11,6 @@
#include <game/collision.hpp>
#include <game/layers.hpp>
#include <game/gamecore.hpp>
#include "gamecontext.hpp"