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renamed gc_ui.* to ui.*
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parent
374714f641
commit
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@ -15,7 +15,7 @@ extern "C" {
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#include <cstring>
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#include <cstdio>
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#include <game/client/gc_ui.hpp>
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#include <game/client/ui.hpp>
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#include <game/version.hpp>
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@ -3,7 +3,7 @@
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#include <game/generated/gc_data.hpp>
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#include <game/gamecore.hpp> // get_angle
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#include <game/client/gc_ui.hpp>
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#include <game/client/ui.hpp>
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#include <game/client/gc_render.hpp>
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#include "damageind.hpp"
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@ -4,7 +4,7 @@
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#include <game/gamecore.hpp> // get_angle
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#include <game/client/gameclient.hpp>
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#include <game/client/gc_ui.hpp>
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#include <game/client/ui.hpp>
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#include <game/client/gc_render.hpp>
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#include "emoticon.hpp"
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@ -4,7 +4,7 @@
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#include <game/gamecore.hpp> // get_angle
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#include <game/client/gameclient.hpp>
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#include <game/client/gc_ui.hpp>
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#include <game/client/ui.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/components/flow.hpp>
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@ -25,7 +25,7 @@ extern "C" {
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#include <game/client/gameclient.hpp>
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#include <game/client/animstate.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/gc_ui.hpp>
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#include <game/client/ui.hpp>
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#include <mastersrv/mastersrv.h>
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vec4 MENUS::gui_color;
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@ -1,7 +1,7 @@
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#include <base/vmath.hpp>
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#include <game/client/component.hpp>
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#include <game/client/gc_ui.hpp>
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#include <game/client/ui.hpp>
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class MENUS : public COMPONENT
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{
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@ -11,7 +11,7 @@ extern "C" {
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#include <game/generated/g_protocol.hpp>
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#include <game/generated/gc_data.hpp>
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#include <game/client/gc_ui.hpp>
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#include <game/client/ui.hpp>
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#include <game/client/gc_render.hpp>
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#include "menus.hpp"
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@ -13,7 +13,7 @@ extern "C" {
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#include <game/generated/g_protocol.hpp>
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#include <game/generated/gc_data.hpp>
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#include <game/client/gc_ui.hpp>
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#include <game/client/ui.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/gameclient.hpp>
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#include <game/client/animstate.hpp>
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@ -5,7 +5,7 @@
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#include <game/gamecore.hpp> // get_angle
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#include <game/client/animstate.hpp>
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#include <game/client/gameclient.hpp>
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#include <game/client/gc_ui.hpp>
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#include <game/client/ui.hpp>
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#include <game/client/gc_render.hpp>
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#include <game/client/components/flow.hpp>
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@ -5,7 +5,7 @@
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#include <base/vmath.hpp>
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#include "../mapitems.hpp"
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#include "gc_ui.hpp"
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#include "ui.hpp"
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struct TEE_RENDER_INFO
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{
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@ -3,7 +3,7 @@
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#include <engine/e_client_interface.h>
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#include <engine/e_config.h>
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#include "gc_ui.hpp"
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#include "ui.hpp"
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/********************************************************
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UI
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@ -1,6 +1,6 @@
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#ifndef _UI_H
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#define _UI_H
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#ifndef FILE_GAME_CLIENT_UI_H
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#define FILE_GAME_CLIENT_UI_H
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typedef struct
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{
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@ -13,7 +13,7 @@ extern "C" {
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}
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#include <game/client/gc_map_image.hpp>
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#include <game/client/gc_ui.hpp>
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#include <game/client/ui.hpp>
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#include <game/gamecore.hpp>
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#include <game/client/gc_render.hpp>
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@ -15,7 +15,7 @@ extern "C" {
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#include <engine/e_config.h>
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}
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#include <game/client/gc_ui.hpp>
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#include <game/client/ui.hpp>
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typedef void (*INDEX_MODIFY_FUNC)(int *index);
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@ -11,7 +11,6 @@
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#include <game/collision.hpp>
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#include <game/layers.hpp>
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#include <game/gamecore.hpp>
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#include "gamecontext.hpp"
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