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10059 commits

Author SHA1 Message Date
HamidReza 00e2206cc5 Fix cl_show_direction 2 wrong maximum 2021-09-04 15:37:37 +04:30
def f90722c817 Fix parantheses warning
This condition is too complicated to understand I think...

src/game/client/components/players.cpp: In member function ‘void CPlayers::RenderPlayer(const CNetObj_Character*, const CNetObj_Character*, const CTeeRenderInfo*, int, float)’:
src/game/client/components/players.cpp:546:130: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses]
  546 |         if(((!IVideo::Current() && (g_Config.m_ClShowDirection >= 1)) || (IVideo::Current() && g_Config.m_ClVideoShowDirection)) && ClientID >= 0 || DemoPlayer()->IsPlaying())
      |            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~
2021-09-04 11:22:43 +02:00
bors[bot] c108d683c9
Merge #4139
4139: Fix spec-char not being shown r=def- a=fokkonaut

Caused by #4124, sorry for that. Characters are being removed from the Gameworld when entering /spec, therefore they dont get processed and the spec-char was not shown at all.
Also removed the m_Paused check in CCharacter::Snap because it does not even get called.

Edit: This still keeps the wanted effect from #4124, using CanSnapCharacter()

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2021-09-02 08:21:21 +00:00
fokkonaut 1da212207e Fix spec-char not being shown 2021-09-02 10:20:58 +02:00
fokkonaut ea08601435 Allow placing unused tiles from other layers (#fixes 3794) 2021-09-01 11:43:32 +02:00
bors[bot] 646a4c9fcd
Merge #4133
4133: Add cl_show_local_direction (fixes #3978) r=def- a=HamidReza585

cl_show_local_direction allows you to see your own key presses during the game.

I changed the statements so it will allow local player to have key press arrows (inside the game), and I added a statement for configs (settings), so if you have cl_show_local_direction enabled, it will render the directions (arrows) for the local player. (Also affects demos and videos, same as cl_show_direction)

![ScreenShot](https://user-images.githubusercontent.com/57710259/131379491-c32047ef-7941-40eb-9ed5-381ea0cf5497.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: HamidReza <57710259+HamidReza585@users.noreply.github.com>
2021-08-31 08:51:04 +00:00
HamidReza 8dbebab524 Remove cl_show_local_direction and add cl_show_direction 2 2021-08-31 03:04:44 +04:30
HamidReza 79a0fabb82 Update players.cpp 2021-08-30 23:37:11 +04:30
HamidReza cc88cb96ff Revert "Update players.cpp"
This reverts commit 9e5a0b8e21.
2021-08-30 23:27:28 +04:30
HamidReza 9e5a0b8e21 Update players.cpp 2021-08-30 23:21:17 +04:30
bors[bot] d2bfb1e12a
Merge #4132
4132: document CComponent r=Jupeyy a=edg-l

I think this will make it easier for future people looking into this class.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-30 18:43:09 +00:00
HamidReza 8bc5ec9bcc Add cl_show_local_direction
cl_show_local_direction allows you to see your own key presses during the game.
2021-08-30 21:26:23 +04:30
Edgar eb426c42e1
missed dots 2021-08-30 18:31:46 +02:00
Edgar f6220ed18d
document CComponent 2021-08-30 17:38:22 +02:00
bors[bot] a22f4ffc1e
Merge #4100
4100: Cleaned AFK checking r=def- a=gerdoe-jr

<!-- What is the motivation for the changes of this pull request -->

Using `bool` instead of `int` for `m_SendNAfkMsg`
Deleted `m_pAfkMsg` from `CPlayer` declaration
Cleaned last activity check code

Please test this PR, because I don't know what can go wrong here :P

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Vlad <gerdoexx@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-08-30 15:08:41 +00:00
def 7d196976ce fix clang-format 2021-08-30 17:08:18 +02:00
Vlad df6f6bafc6 code re-use 2021-08-30 17:51:28 +03:00
bors[bot] f48249786c
Merge #4127
4127: Editor Bug Fixed r=def- a=HamidReza585

Fixed reported bug: #4007 

![ScreenShot](https://user-images.githubusercontent.com/57710259/131328675-41404b79-1b60-4e2b-8ab5-215c552432eb.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: HamidReza <57710259+HamidReza585@users.noreply.github.com>
2021-08-30 11:03:59 +00:00
HamidReza bc210df380 Editor Bug Fixed 2021-08-30 15:11:28 +04:30
bors[bot] 76db1d77f4
Merge #4121 #4124
4121: Editor Improvements r=def- a=HamidReza585

Added the option to write separate explanations for different entities and fixed the wrong explanation bug.

![ScreenShot](https://user-images.githubusercontent.com/57710259/131142608-a03ca2d3-6d34-4a8f-ac68-c99e1fb7c8e9.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4124: Fix specchar transparency and move spec-char to character snap (fixes #4123, #3816) r=def- a=fokkonaut

Fixes spec-char being rendered with transparency leading in almost invisible spec chars, aswell as moves spec-char to the character snap serverside.
Fixes #4123, #3816

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: HamidReza <57710259+HamidReza585@users.noreply.github.com>
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2021-08-30 09:10:53 +00:00
bors[bot] 121173b5d6
Merge #4111
4111: Fix filesystem/IO with unicode filenames on windows r=def- a=Robyt3

It was previously not possible to load a map or really any file with a filename containing unicode, e.g. german umlauts.

Now all filenames are converted from multibyte to widechar on windows, and the correct functions and structs (with the `W` suffix) are used consistently.

Some changes are made to synchronize ddnet's implementation with upstream (once https://github.com/teeworlds/teeworlds/pull/2936 has been merged there):
- The unused and not working `IOFLAG_RANDOM` is removed (on upstream ddnet's `IOFLAG_APPEND` is added instead).
- The `fs_listdir_info` function is renamed to `fs_listdir_fileinfo` and now using the parameter object `CFsFileInfo` that contains the filename, modified date and creation date, making it easier to add more properties in the future. `FS_LISTDIR_INFO_CALLBACK` is renamed to `FS_LISTDIR_CALLBACK_FILEINFO`.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-08-30 09:02:24 +00:00
Vlad a10ffd8dfa Merge branch 'master' of https://github.com/ddnet/ddnet into pr-unnecessary-multi-use 2021-08-29 11:49:44 +03:00
fokkonaut 73a21cab62 Fix specchar transparency and move spec-char to character snap 2021-08-29 03:04:22 +02:00
HamidReza 3ca09259be New Tiles & Improvements 2021-08-28 22:21:38 +04:30
HamidReza 009a951635 clang-format 2021-08-28 13:13:18 +04:30
BloodWod b9d660dd95 Add colors for dbg_msg console 2021-08-28 04:42:42 +05:00
HamidReza c9018a2117 More Tiles 2021-08-28 01:50:39 +04:30
HamidReza 8b69ffef22 clang-format 2021-08-27 22:58:11 +04:30
HamidReza 91d7a676b1 Update explanations.cpp 2021-08-27 19:58:51 +04:30
HamidReza 8dbefa734f Editor Improvements
Added possibility to write separate explanations for different entities and fixed a bug.
2021-08-27 18:36:27 +04:30
def 9dd65b4dce Fix offset of strong symbol in nameplate
As reported by Skeith
2021-08-27 15:46:55 +02:00
fokkonaut ae7e6c05f0 Send switch state of team 0 if character is not alive 2021-08-24 22:56:39 +02:00
bors[bot] a8c36540e5
Merge #4117
4117: Make fullscreen changes better (especially under windows) r=def- a=Jupeyy

This bug already existed in our current release, so its not related to some SDL update

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-24 16:29:55 +00:00
Jupeyy 7234c04c15 Make fullscreen changes better (especially under windows) 2021-08-24 18:23:31 +02:00
bors[bot] 43c3391124
Merge #3967
3967: Add state if no master was found r=Learath2 a=Jupeyy

fixes #3951

by adding a state if no master was found

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-24 12:31:55 +00:00
bors[bot] 73e71951b9
Merge #3960 #4006 #4103
3960: Display colors for strong / weak hook states r=Jupeyy a=BloodWod-513

<!-- What is the motivation for the changes of this pull request -->
Off by default, cl_nameplates_strongweak 1 to enable;
Also shown in debug mode (ctrl-shift-d);
You can change the colors in the HUD.

![hkUp2p8chGA](https://user-images.githubusercontent.com/33897884/126379859-1dc29c09-57fb-4d4b-9810-a4f0b09599a0.jpg)
![WCZx_ZR8fQ0](https://user-images.githubusercontent.com/33897884/126379863-3f25295a-ca36-4184-a0ed-1946b40ed967.jpg)
## Checklist
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4006: Add /team -1 r=Jupeyy a=gerdoe-jr

<!-- What is the motivation for the changes of this pull request -->

## Checklist
In addition for #4005.

Now /team -1 forces player to first empty team.

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4103: Fix swap resets switches. r=Jupeyy a=edg-l

Fixes #3806

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: BloodWod <dayn_2013@mail.ru>
Co-authored-by: Ilya <33897884+BloodWod-513@users.noreply.github.com>
Co-authored-by: gerdoe-jr <gerdoexx@gmail.com>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-24 12:23:12 +00:00
Jupeyy bde7e854ac Update GLEW 2021-08-24 14:05:35 +02:00
Jupeyy b216b6744a Add Android build scripts 2021-08-24 12:18:20 +02:00
bors[bot] acb87171a9
Merge #4107
4107: Upgrade resolution list r=def- a=Jupeyy

Quick overview about the changes made
- Add refresh rate to fullscreen modes
- Show current resolution(on window mode for example update the resolution). Current behavior is, that the list index isn't updated -> see picture below
- Save current resolution, even on windowed mode
- Move get videomodes to main thread, like all window API(probably safer)
- Better window states updates, e.g. in maximized state it should remove maximize flag, when resized by the resolution list
  And also update resolution when e.g. changing from fullscreen to windowed.
- No resolution list on desktop fullscreen, as this isn't intended anyway

windowed mode:
![screenshot_2021-08-22_13-30-07](https://user-images.githubusercontent.com/6654924/130354590-b92a2161-3207-498c-818e-34410092d2ed.png)

fullscreen:
![screenshot_2021-08-22_14-18-09](https://user-images.githubusercontent.com/6654924/130354801-821692ac-b1c3-41ad-a7b6-5ca59ceb6caa.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-24 07:52:08 +00:00
fokkonaut b75c5b015f
Only send switch states of own team 2021-08-24 00:43:12 +02:00
fokkonaut 69fe35f288 Send switch states per team and cleanup 2021-08-23 23:26:36 +02:00
Robert Müller 2171373e3c fix code format 2021-08-23 15:29:31 +02:00
Robert Müller c89cdc6806 add fs_file_time 2021-08-23 13:29:33 +02:00
Learath 4014385a42 Clean up CDoor 2021-08-23 14:28:38 +03:00
Robert Müller 355466e0bf fix fs_is_dir with unicode on windows 2021-08-23 12:57:31 +02:00
Robert Müller f6954c8001 fix io_open with unicode on windows 2021-08-23 12:56:23 +02:00
Robert Müller 4a375242c5 fix fs_listdir and fs_listdir_fileinfo with unicode on windows 2021-08-23 12:49:15 +02:00
Robert Müller 75662b6c1a remove unused and not implemented IOFLAG_RANDOM, add assert 2021-08-23 12:30:12 +02:00
Jupeyy c7580b374c Remove Windows XP code 2021-08-23 12:05:01 +02:00
Jupeyy ac56075b1b Upgrade resolution list 2021-08-22 15:00:12 +02:00
bors[bot] da59deea84
Merge #4105
4105: fix console name of GfxDesktopWidth r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-21 20:31:20 +00:00
Jupeyy 36ad87f70a fix console name of GfxDesktopWidth 2021-08-21 21:38:30 +02:00
Väinö Mäkelä d94f52b447 Fix fullscreen resolution setting on SDL 2.0.16
SDL_SetWindowSize's documentation tells that SDL_SetWindowDisplayMode
should be used to set the sizes of fullscreen windows. SDL commit
72d812852023450b7c3850b8e87b63575df041ee changed SDL_SetWindowSize's
behavior so that it can no longer be used to set the screen resolution
with windows that are created in fullscreen mode.
SDL_SetWindowDisplaymode is used instead when the window is fullscreen.
2021-08-21 21:33:40 +03:00
bors[bot] 42f21c6dd9
Merge #3986
3986: Use consistent case for error messages r=def- a=ChillerDragon

Use the style introduced by `@def-` in
61e47422f6

consistency :)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-08-21 10:03:10 +00:00
Edgar d7107da2f1
Fix swap resets switches.
Fixes #3806
2021-08-21 10:02:45 +02:00
def 9a03b6d01f Fix long maps not showing as finished (fixes #4092)
Only used client-side so no protocol change
2021-08-21 09:30:32 +02:00
Vlad 22df8707a1 less code, less memory use 2021-08-20 19:06:05 +03:00
bors[bot] 4ad16b0f74
Merge #4098
4098: Remove unused gfx_alphabits config variable and dead code r=def- a=Robyt3

The config variables are unused.

(First commit is also https://github.com/teeworlds/teeworlds/pull/2913)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-08-20 15:35:02 +00:00
bors[bot] 3de25b7290
Merge #4099
4099: Use minimum instead of std::min r=Learath2 a=Robyt3

This replaces remaining usages of `std::min` with `minimum`. Fixes build for me on Windows with Visual Studio 2015.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-08-20 15:27:08 +00:00
bors[bot] dba212112d
Merge #4089 #4093 #4094
4089: log git revision hash to stdout/console r=def- a=edg-l

Fixes #3963

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4093: Make fallback stronger and safer r=def- a=Jupeyy

- Save renderer & version string, so the fallback isn't portable between driver updates or system changes
- Only allow modern GL on modern systems(windows)
- Don't show modern GL in settings, if the driver is on the blocklist(this prevents Intel users from doing it, they can still force it over F1 console)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4094: Add prediction for switch tiles r=def- a=trml

Prediction of freeze and other tiles in switch layer (for #3990)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
Co-authored-by: Edgar <git@edgarluque.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: trml <trml@users.noreply.github.com>
2021-08-20 15:18:59 +00:00
Robert Müller 1820c72513 use minimum instead of std::min 2021-08-20 17:16:18 +02:00
Robert Müller 769ae98279 remove dead code 2021-08-20 17:09:46 +02:00
bors[bot] 863f7a9951
Merge #4096
4096: Allow floats arguments for zoom r=def- a=Jupeyy

fixes #3716

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-20 15:09:44 +00:00
Robert Müller fd66957f3a remove unused gfx_alphabits config variable 2021-08-20 16:58:39 +02:00
Robert Müller 8fa7610463 remove obsolete engine/shared/message.h 2021-08-20 16:23:29 +02:00
Jupeyy fea9eb5be5 Allow floats arguments for zoom 2021-08-19 22:13:04 +02:00
trml 08ef63a64c Add prediction for switch tiles 2021-08-19 01:11:38 +02:00
Jupeyy 372dbf702e Don't promote modern GL setting in menu, if the driver is on blocklist 2021-08-18 12:42:40 +02:00
Jupeyy 55abc3f7bb Make fallback stronger and safer 2021-08-18 12:42:30 +02:00
BloodWod 4dd37f63a6 refactoring 2021-08-17 21:33:14 +05:00
Edgar 200af585d3
check if GIT_SHORTREV_HASH exists
Co-authored-by: Emir Marincic <learath2@gmail.com>
2021-08-16 18:29:24 +02:00
Jupeyy 915ab512bc Add STATE_NO_MASTER 2021-08-16 18:27:43 +02:00
Jupeyy 6101782290 Make clicking refresh before current load is finished to calculate best master again 2021-08-16 18:27:43 +02:00
Learath a9c11d07b3 Check for null. Fix #4090 2021-08-16 19:11:43 +03:00
Edgar 74fac43376
log git revision hash to stdout/console
Fixes #3963
2021-08-16 16:38:44 +02:00
bors[bot] 3594d89f85
Merge #4003
4003: Use GL_ARRAY_BUFFER r=Learath2 a=Jupeyy

For older OpenGL contexts

`@Learath2` can you check this?

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-16 12:31:30 +00:00
bors[bot] 8d9fa1045c
Merge #4084
4084: Send switch state to the client r=Learath2 a=edg-l

<!-- What is the motivation for the changes of this pull request -->

This PR is related to #3990

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-16 12:12:17 +00:00
bors[bot] 6b9bdbc259
Merge #4080
4080: Fix collecting weapon in solo part not making any sound. r=Jupeyy a=edg-l

fixes #3822
fixes #2219

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-16 09:52:45 +00:00
Edgar 1dd91feec6
send switch state to the client 2021-08-16 11:15:23 +02:00
bors[bot] 6ff6570c83
Merge #4083
4083: Fix transparent shotgun bullets r=Jupeyy a=trml

Fixes #3591

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2021-08-15 13:54:08 +00:00
trml 1977464f4b Fix transparent shotgun bullets 2021-08-15 11:33:45 +02:00
bors[bot] 140d36137e
Merge #3996
3996: Make the country/type selection more intuitive r=edg-l a=def-

I watched a live stream where someone struggled with this, not knowing
that right click has different functionality from left click, and had to
manually click on each entry to remove them all except one.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-08-15 08:28:18 +00:00
bors[bot] bfe8fac232
Merge #4008
4008: removed the operator int() from IGraphics::CTextureHandle and ISound:… r=Jupeyy a=ChillerDragon

…:CSampleHandle in order to catch more bugs

(cherry picked from commit 563f1d0c52)



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Magnus Auvinen <magnus.auvinen@gmail.com>
2021-08-15 08:14:02 +00:00
Edgar 1148d0aaa4
fix style 2021-08-15 10:11:00 +02:00
Edgar 34bf70ab5f
Fix collecting weapon in solo part not making any sound.
Fixes #3822
2021-08-15 09:12:59 +02:00
Magnus Auvinen f8153a4f2a removed the operator int() from IGraphics::CTextureHandle and ISound::CSampleHandle in order to catch more bugs
(cherry picked from commit 563f1d0c52)
2021-08-14 21:54:18 +02:00
BloodWod 5894c26724 refectoring 2021-08-14 18:57:57 +05:00
bors[bot] 94624c16ed
Merge #3984
3984: Disable chat sounds when recording without chat (fixes #3983) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-08-14 13:10:52 +00:00
bors[bot] 5f1f13da95
Merge #4002
4002: Populate jetpack field properly r=Jupeyy a=Learath2

Noticed by Anime.pdf on discord

Doesn't seem to break anything else unintendedly but I'd be more comfortable with it if `@trml` takes a look.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
2021-08-14 12:59:58 +00:00
bors[bot] c10508fbae
Merge #3981
3981: Add /emote normal description (thanks to tela) r=edg-l a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-08-14 12:49:20 +00:00
Ilya adb4729464
add description for bind 2021-08-14 16:53:43 +05:00
BloodWod 75289d1272 add strong/weak icon 2021-08-14 03:48:49 +05:00
BloodWod 0aa2e37bff check extended data 2021-08-12 23:23:44 +05:00
BloodWod b44dabd00d add bind and diff arrows 2021-08-12 16:22:28 +05:00
Ilya 1661d51794 fix display colors 2021-08-11 16:28:25 +05:00
gerdoe-jr eb92bd2453 Whoopsie 2021-08-10 23:12:11 +03:00
gerdoe-jr 1cf43b48ae Add /team -1 2021-08-10 22:26:07 +03:00
Jupeyy ac5d731b91 Use GL_ARRAY_BUFFER 2021-08-08 16:55:19 +02:00
Learath c1446c5ce4 Populate jetpack field properly 2021-08-08 13:36:25 +03:00
def 20f0078206 Make the country/type selection more intuitive
I watched a live stream where someone struggled with this, not knowing
that right click has different functionality from left click, and had to
manually click on each entry to remove them all except one.
2021-08-05 11:28:33 +02:00