Commit graph

662 commits

Author SHA1 Message Date
d3fault b9844ea6ec Save active weapon with /rescue 2020-05-31 22:39:28 -07:00
def b25c75b558 Allow rescuing while falling down even when not frozen 2020-05-28 12:59:45 +02:00
def cacf17bd96 Save weapons as well with /rescue (fixes #2225) 2020-05-28 12:59:40 +02:00
def fb90990d6d Allow /rescue mid-flight
Thanks to Skeith for the suggestion
2020-05-27 23:48:17 +02:00
def 3cbd75b840 Make /rescue work in deepfreeze
Thanks to NANAMAR for report
2020-05-27 23:27:30 +02:00
bors[bot] 92fc95d742
Merge #2202
2202: Send DDNet version early in the connection process r=Learath2 a=heinrich5991

This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 17:49:31 +00:00
bors[bot] 438dc519d6
Merge #2212
2212: Use a consistent PRNG on all platforms r=Learath2 a=heinrich5991

I just used glibc's because that is what we use on all the servers. Based on https://www.mscs.dal.ca/~selinger/random/.

Behavior change: The PRNG is actually seeded now.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 16:14:09 +00:00
def e1849ad1bb Implement /practice for teams
As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
heinrich5991 2692f3c758 Use a consistent PRNG on all platforms 2020-05-25 15:19:29 +02:00
heinrich5991 0d7872c79e Send DDNet version early in the connection process
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
Learath eacc56059b Keep ticks going 2020-05-15 19:29:34 +03:00
Learath 5e02bb5a23 Extend antibot interface
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-13 23:39:40 +03:00
Dennis Felsing 7aa69188b5
Merge pull request #2172 from fokkonaut/master
Fix #2162
2020-05-10 10:13:38 +02:00
fokkonaut 92927444d7
Fix #2162 2020-05-09 23:33:12 +02:00
Dennis Felsing 5e213a2619
Merge pull request #2086 from fokkonaut/master
Remove setting ammo for freeze to 0
2020-04-30 12:44:40 +02:00
fokkonaut d460470265
Move comment aswell 2020-04-30 11:49:04 +02:00
fokkonaut 69a6e94833 Fix two bugs 2020-03-17 13:55:30 +01:00
heinrich5991 ed76cd7b12 Fix antibot crash
`m_Core.m_HookedPlayer` can be -1 if you get teleported the moment you'd
normally attach the hook.
2020-03-16 14:16:04 +01:00
fokkonaut d22a1a8f06 Remove setting ammo for freeze to 0 2020-03-16 11:52:53 +01:00
heinrich5991 a3163c5b9c Add support for dynamically loading an antibot module
Support for this feature is turned off by default. This feature allows
to integrate with noby's anticheat feature.
2020-03-11 01:58:50 +01:00
Dennis Felsing fcc25dfc65 Fix crash on pDDNetCharacter 2020-01-16 12:35:26 +01:00
ChillerDragon 4a6a85124a Remove some unused includes 2019-12-14 10:20:42 +01:00
ChillerDragon 01c873bcf7 Remove a few unused stdio.h's 2019-12-09 15:40:59 +01:00
ChillerDragon 96c9b1ab73 Rename rifle to laser
This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
Dennis Felsing 17a7e37411 Fix (thanks to Bannzay) 2019-10-16 07:08:44 +02:00
Dennis Felsing 3a3df05cca Change sv_deepfly to work with hammer explicitly 2019-10-15 15:13:23 +02:00
Dennis Felsing 7a991615f3 Fix the fix 2019-10-15 10:38:52 +02:00
Dennis Felsing fcfc5a4561 Fix velocity comparison
as Mac build complains:

src/game/server/entities/character.cpp:1681:18: error: ordered comparison between pointer and zero ('const float *' and 'int')
        if(m_Core.m_Vel > 0 && (m_MoveRestrictions&CANTMOVE_DOWN))
           ~~~~~~~~~~~~ ^ ~
2019-10-15 10:36:02 +02:00
bors[bot] c0474a79c2
Merge #1922
1922: Allow to hammer directly on unfreeze r=def- a=heinrich5991

Previously, this was only doable with frame-perfect input if you were
going to get frozen again the next tick. Now, you only have to hold your
hammer to immediately hammer once you get unfrozen.

This fixes that "deepfly" (flying with deep-frozen dummy, binding both
main and dummy tee hammers onto the same key) does not only work for
good connection.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-10-15 07:30:47 +00:00
heinrich5991 34087e1a7b Only get double jump when falling onto a stopper
Another unintentional behavior change found by Zwelf.
2019-10-06 13:54:16 +02:00
heinrich5991 eab0815ddc Fix unintentional behavior change with blockers
Could be seen on "Insane 3", on teleporter 37. Thanks to Zwelf for
reporting.
2019-10-06 13:51:16 +02:00
heinrich5991 f19220f1bb Allow to hammer directly on unfreeze
Previously, this was only doable with frame-perfect input if you were
going to get frozen again the next tick. Now, you only have to hold your
hammer to immediately hammer once you get unfrozen.

This fixes that "deepfly" (flying with deep-frozen dummy, binding both
main and dummy tee hammers onto the same key) does not only work for
good connection.
2019-09-28 21:07:33 +02:00
heinrich5991 947b5e7936 Fix some formatting in src/game/server/entities/character.cpp 2019-09-28 20:58:31 +02:00
heinrich5991 66ccd808aa Rewrite stopper code a bit, second try
Remove the whole copy-and-paste mess.

A seemingly ineffective and apparently code block has been removed.

The broken front layer from the first try has been fixed.
2019-09-18 02:04:46 +02:00
Ryozuki b58037f31e
fix the telegun save 2019-08-19 10:35:37 +02:00
trml 82a47210eb Fix freeze end tick in ddnetchar 2019-07-01 00:50:50 +02:00
d3fault 10e06f919e respawn is now instant, but rate limited to 3 sec unless player clicks mouse1 2019-06-07 02:44:19 -07:00
fokkonaut af7fd12341 Remove m_Weapon parameter from CProjectile 2019-06-02 22:04:11 +02:00
trml 09401a83ec Add strong/weak id to ddnetcharacter 2019-05-02 00:34:20 +02:00
trml ae57b7f205 Add more fields to ddnetcharacter 2019-05-02 00:34:03 +02:00
bors[bot] a2f44299e0 Merge #1678
1678: Handle colors in console r=def- a=Learath2

DEPENDS: #1654 

A better way to fix #1581 possibly deprecates #1597 

Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
bors[bot] a5096c4de0 Merge #1663
1663: Use freeze end tick instead of a flag. Fix #1659 r=def- a=Learath2

I used -1 for deep frozen, and 0 for not frozen. Not really sure if this is the best way.

Co-authored-by: Learath <learath2@gmail.com>
2019-04-27 08:53:38 +00:00
Learath 93d14a1eca Inconvenience for windows 2019-04-26 22:36:49 +03:00
Learath 24408e6f3c Oops 2019-04-24 19:12:46 +03:00
Ryozuki 42a5d7a9c1 fix conflicts 2019-04-23 20:42:07 +02:00
Learath 67668d7fb2 Use freeze end tick instead of a flag. Fix #1659 2019-04-23 18:57:26 +03:00
trml 0b3f3b03b5 Rewrite of prediction code, with additional prediction 2019-04-21 16:12:20 +02:00
Ryozuki 7d4fdb3322
update the core server-side 2019-04-21 15:16:28 +02:00
Ryozuki eaef31d4a0
fix wording and add/fix no col and no hook 2019-04-19 11:59:09 +02:00
Ryozuki 0f3411f8fa
fix wording 2019-04-19 11:46:54 +02:00
Ryozuki f37f8a8268
add all character flags to ddnetnetwork character 2019-04-19 11:17:28 +02:00
Learath d6bfef2cc0 Use a NetObj instead of a system message 2019-04-17 23:47:32 +02:00
Ryozuki 3556830b9a
fix solo prediction 2019-04-12 16:29:13 +02:00
Ryozuki 7e43120b6e
make the client aware of other players solo status 2019-04-12 16:16:21 +02:00
Ryozuki be708d0498
a mess 2019-04-07 21:18:43 +02:00
Ryozuki 813c24bf29
add m_IsSolo and fix hook col 2019-04-07 18:58:49 +02:00
def c489fb61be After a char was killed stop processing further tiles 2019-03-28 23:29:34 +01:00
Dennis Felsing 1add4a0819 Only print team join message when not in team already (fixes #1524) 2019-03-20 14:01:32 +01:00
def 887d1c8401 Simplify some server messages 2019-02-27 19:46:01 +01:00
ChillerDragon a34d9633ad Remove empty else branch 2019-02-25 20:16:05 +01:00
Ryozuki 674d3f00e0 add support for blue teleport gun 2018-11-03 10:26:20 +01:00
Dennis Felsing 13aa154d47 Revert "Rewrite stopper code a bit"
This reverts commit 4ee5c5a781.
2018-08-24 09:34:54 +02:00
Dennis Felsing 02e5fa20a0 Revert "Fix stoppers while retaining backward-compatibility"
This reverts commit e2d3e353cf.
2018-08-22 08:33:28 +02:00
Dennis Felsing d60b0db632 Revert "Add mapbug "stoppers-passthrough@ddnet.tw""
This reverts commit 25e86851d3.
2018-08-22 08:33:21 +02:00
heinrich5991 25e86851d3 Add mapbug "stoppers-passthrough@ddnet.tw"
This can be set for maps that rely on actually passing through stoppers.
2018-08-16 17:54:55 +02:00
heinrich5991 e2d3e353cf Fix stoppers while retaining backward-compatibility
Stopper behavior is only changed when the player would otherwise go
entirely through the stopper. Players can still enter a stopper as far
as the stopper can still affect them. One-way blockers have a bigger
range, and thus allow tees to enter furtherly.

A possible (manual) test map for this is test_stoppers.map, sha256sum
ed8be386e54a03d7bd7ed69fdd962c86f51f654427972d58d492c8905c8fbdb7, crc
48812a51.
2018-08-16 17:54:55 +02:00
heinrich5991 4ee5c5a781 Rewrite stopper code a bit
Remove the whole copy-and-paste mess.

A seemingly ineffective and apparently code block has been removed.
2018-08-15 17:47:07 +02:00
Tim Schumacher ea68ef201f
Initialize m_TeleGunTeleport to false 2018-07-15 23:03:30 +02:00
Tim Schumacher bbcc9aca0c Fix stopper teleport gun bug 2018-07-15 12:02:48 +02:00
Ryozuki 50c84a60f7 add teleport gun/grenade/laser 2018-07-15 10:21:59 +02:00
ZombieToad 4d2ee25bfb
fix Pain weapons bug
https://cdn.discordapp.com/attachments/293493549758939136/461236206131478538/PainWeaponBug.gif

because I'm new to coding it took me 2 hours to find this bug. I spent a while looking at the POWERUP_ARMOR and RemoveNinja() code wondering why it didn't work.

this bug is funny to some players so maybe you don't want to fix it. i wont mind because it was a challange for me to find it
2018-06-26 19:45:40 +01:00
Piepow 9f61424860 Fix pain emote immunity with jetpack 2018-06-25 21:11:22 -04:00
ChillerDragon 052e67c541 Add broadcast importance (fixes #669) 2018-03-07 17:22:41 +01:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
def 0cc4763a43 Fix crash: Switch tiles with number 0 are handled like non-switch tiles
Thanks to 645654 and phacrum for report
2018-01-10 22:19:38 +01:00
def fb252c4940 Fix compilation 2017-08-25 13:27:37 +02:00
heinrich5991 1ae004ba46 Make a copy of the input only after sanitizing it
This fixes a physics bug that allowed players to set their mouse
direction to (NaN, NaN), resulting in funny effects.
2017-08-25 13:20:10 +02:00
heinrich5991 6247aa0c7f Enable -Wextra and -Wformat=2
Also annotate `dbg_msg`, `str_format` and `str_timestamp_ex` so that the
compiler can determine whether the format strings are correct.

Fix the compiler warnings generated by these extra warnings -- some of
them were security issues.
2017-07-27 20:38:17 +02:00
Tim Schumacher 2ef05c2def Use sv_teleport_hold_hook also for checkpoint tele 2017-06-15 16:07:27 +02:00
Tim Schumacher 47fecc8659 Add sv_check_teleport_hold_hook map setting 2017-06-15 15:49:07 +02:00
eeeee 9b6699d3b8 remove casts to CServer
improving encapsulation by going through the interface instead of including engine/server/server.h
2017-06-05 20:51:12 -07:00
def 63c1d75458 When frozen and afk, show normal eyes to be able to tell non-afk from afk 2017-05-19 19:12:52 +02:00
Learath 5626259b27 Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
necropotame b6548aa8cf Fix wrong code convension, add enum for timer display type 2017-02-28 07:31:24 +01:00
Learath2 09552a6d9f Get rid of trailing whitespaces 2017-02-21 19:11:43 +03:00
BannZay a96ebde93a getting jetpack through remote 2016-10-10 15:18:06 +03:00
Speedy Consoles 39704a04a7 made 1-tick unfreeze reliable 2016-08-27 18:03:50 +02:00
def 992c148dce Fix messages a bit 2016-07-03 23:23:33 +02:00
Tim Schumacher 96d05e3370 Send chat message when team is unlocked by a tile 2016-06-30 17:55:34 +02:00
def af8317c2e9 Don't allow restarting after touching finish line on solo server 2016-05-21 21:51:38 +02:00
def 61e47422f6 Clean up debug messages a bit (lower case, no useless errors) 2016-05-02 21:35:32 +02:00
Tim Schumacher 50f9e37282 disable deepfly patch applied at wrong position 2016-05-02 16:25:34 +02:00
def e0e7f20196 added sv_deepfly (default 1) to disable deepfly (by timakro) 2016-04-29 18:08:53 +02:00
def 67bff95a72 Merge remote-tracking branch 'timakro/new_hookthrough' 2016-04-27 18:59:51 +02:00
def 93ce3c84c3 Add fake tuning for hammer hit 2016-04-20 11:59:14 +02:00
def ce7eb0aac1 Add UNLOCK_TEAM tile (someone draw a tile please) 2016-03-07 18:04:59 +01:00
H-M-H 42a68636b5 tweaked respawndelay a bit 2016-02-02 21:14:46 +01:00
timgame 988a8f591a remove colflags 2015-11-08 10:20:10 +01:00
oy e91d26b8ac force vital check on essential cl/srv messages and added additional sequence checking 2015-09-01 13:50:45 +02:00
def 5119976c9f Oops 2015-08-22 20:25:28 +02:00
def 7ff9cd890c No magic number for weapon 2015-08-22 20:15:15 +02:00
def 844d8b8ae3 Add sv_teleport_lose_weapons 2015-08-22 19:24:10 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
def ce465b584c Add sv_rescue_delay and rename sv_allow_rescue to sv_rescue 2015-06-30 18:46:36 +02:00
def 55e0c58707 Fix bracket 2015-06-22 13:07:41 +02:00
def 4f323313f3 Clean up code a bit 2015-06-22 13:06:14 +02:00
def dd9563a88c Make switch number work for freeze on switch layer 2015-05-31 18:21:12 +02:00
def a77cd039a6 Get rid of all Clang warnings 2015-04-18 22:29:28 +02:00
timgame 52aab8c00f added unfreeze after /r, /rescue 2015-04-16 18:13:36 +02:00
timgame 62aa011734 added /r, /rescue: teleport yourself out of freeze 2015-04-16 17:37:57 +02:00
def bb88034def Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64 2015-03-28 21:53:13 +01:00
def 14d0d2ba08 Kill everyone!
This fixes a bug where some players can fall outside of a map and don't die.
2015-03-28 21:52:43 +01:00
timgame 108e46275c fixed refill jumps with 1 jump 2015-03-22 18:27:57 +01:00
timgame 909db5cd55 added ninjajetpack prediction 2015-03-14 18:55:50 +01:00
def 564a69210c Revert ZZZ emoticon when afk 2015-03-13 15:21:27 +01:00
def f893ed6ec4 Fix and clean up autoupdater 2015-03-13 15:14:00 +01:00
def 05970cc2e2 Add BONUS tile, opposite of PENALTY (for Saavik's new map) 2015-03-10 22:57:40 +01:00
def 2b32b4a18a Add fire delay tunings 2015-02-12 15:20:22 +01:00
timgame b53009db7c improved refill jumps tile 2015-01-19 22:14:49 +01:00
timgame 2ee0ca0648 added refill jumps tile and cleaned tile detection 2015-01-19 22:14:49 +01:00
def f0d830021a Fix old bug 2014-12-29 20:06:00 +01:00
def 292c18a1e0 Make prediction work with unsolo command 2014-12-25 11:37:44 +01:00
def fe86eef7d8 Disable hook when /spec is used 2014-12-15 20:49:16 +01:00
def a6b4adb5d8 Minor cleanups 2014-12-15 20:48:58 +01:00
nuborn 03bc769c09 prediction of hammer (hits) and grenade (explosions) 2014-12-01 01:31:58 +01:00
def 627d6386ee Revert "Revert "Revert "Add antiping for weapons (by nuborn)"""
This reverts commit 8f7e24b4db.
2014-11-02 10:59:22 +01:00
def 0802177658 Revert "fix bug in weapons antiping (getting lasered in freeze)"
This reverts commit ff8791681f.
2014-11-02 10:59:03 +01:00
nuborn ff8791681f fix bug in weapons antiping (getting lasered in freeze) 2014-10-28 17:23:48 +01:00
nuborn 8f7e24b4db Revert "Revert "Add antiping for weapons (by nuborn)""
This reverts commit 755e9f4d1c.
2014-10-28 15:50:28 +01:00
def 755e9f4d1c Revert "Add antiping for weapons (by nuborn)"
This reverts commit 48e66a2ab3.

Conflicts:
	src/game/client/gameclient.cpp
	src/game/version.h
2014-10-27 20:03:22 +01:00
def 4ed3ce8070 Revert "No fucking gunfire sound when using jetpack"
This reverts commit 4a11befaf4.
2014-10-26 00:50:10 +02:00
def 4a11befaf4 No fucking gunfire sound when using jetpack 2014-10-25 03:01:55 +02:00
def 48e66a2ab3 Add antiping for weapons (by nuborn) 2014-10-23 17:31:29 +02:00
def 084b59d9b6 Show sleepy eyes when a player is paused 2014-10-16 23:22:53 +02:00
def a670348b88 Wording 2014-09-27 19:10:15 +02:00
def 3804c16f02 Fix a bunch of crashes on server demo recording 2014-09-26 03:20:47 +02:00
def 416ae46730 Reset recording on player death 2014-09-26 02:25:53 +02:00
def b4f77c4b71 Add sv_player_demo_record (mostly from Teerace) 2014-09-26 02:05:31 +02:00
def d38bf7f83a typo 2014-09-23 17:33:33 +02:00
def fbd87e7370 Fix potential server crashes 2014-09-22 18:56:59 +02:00
def 741cf8f8c7 Cleanup & Halloween event 2014-09-18 12:14:00 +02:00
def 8a4e3d9605 Revert "Only set active weapon when it actually has ammo (Thanks Saavik)"
This reverts commit c88a4f00d2.
2014-09-07 00:15:03 +02:00
def c88a4f00d2 Only set active weapon when it actually has ammo (Thanks Saavik) 2014-09-05 21:12:33 +02:00
def 2980bd77e8 Add /specteam 2014-08-09 19:53:38 +02:00
def eaeaf54250 Add freezehammer/unfreezehammer for blocker 2014-07-16 02:59:39 +02:00
def 4c71b8cf56 Fix: Walljump works properly even in maps without double jump 2014-06-24 23:47:33 +02:00
def 7a4e5ed746 Fix "You can jump 1 time" 2014-06-24 23:32:29 +02:00
def dcf5e244b5 Fix walljump after holding a key 2014-06-23 14:46:27 +02:00
def 99c74b5311 Fix wall jumps 2014-06-22 00:50:11 +02:00
def d768eb4908 Try wall jumps 2014-06-21 18:14:22 +02:00