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Kill everyone!
This fixes a bug where some players can fall outside of a map and don't die.
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@ -1241,7 +1241,7 @@ void CCharacter::HandleSkippableTiles(int Index)
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return;
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}
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if (GameLayerClipped(m_Pos) && !(Team() && Teams()->TeeFinished(m_pPlayer->GetCID())))
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if (GameLayerClipped(m_Pos))
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{
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Die(m_pPlayer->GetCID(), WEAPON_WORLD);
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return;
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