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When frozen and afk, show normal eyes to be able to tell non-afk from afk
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@ -1135,7 +1135,12 @@ void CCharacter::Snap(int SnappingClient)
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}
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if(GetPlayer()->m_Afk || GetPlayer()->IsPaused())
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pCharacter->m_Emote = EMOTE_BLINK;
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{
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if(m_FreezeTime > 0 || m_FreezeTime == -1 || m_DeepFreeze)
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pCharacter->m_Emote = EMOTE_NORMAL;
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else
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pCharacter->m_Emote = EMOTE_BLINK;
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}
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if(pCharacter->m_Emote == EMOTE_NORMAL)
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{
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