When frozen and afk, show normal eyes to be able to tell non-afk from afk

This commit is contained in:
def 2017-05-19 19:12:52 +02:00
parent c1c2c1575f
commit 63c1d75458

View file

@ -1135,7 +1135,12 @@ void CCharacter::Snap(int SnappingClient)
}
if(GetPlayer()->m_Afk || GetPlayer()->IsPaused())
pCharacter->m_Emote = EMOTE_BLINK;
{
if(m_FreezeTime > 0 || m_FreezeTime == -1 || m_DeepFreeze)
pCharacter->m_Emote = EMOTE_NORMAL;
else
pCharacter->m_Emote = EMOTE_BLINK;
}
if(pCharacter->m_Emote == EMOTE_NORMAL)
{