Show sleepy eyes when a player is paused

This commit is contained in:
def 2014-10-16 23:22:53 +02:00
parent 082ecfe691
commit 084b59d9b6

View file

@ -1122,7 +1122,7 @@ void CCharacter::Snap(int SnappingClient)
pCharacter->m_AmmoCount = (!m_FreezeTime)?m_aWeapons[m_Core.m_ActiveWeapon].m_Ammo:0;
}
if(GetPlayer()->m_Afk)
if(GetPlayer()->m_Afk || GetPlayer()->m_Paused)
pCharacter->m_Emote = EMOTE_BLINK;
if(pCharacter->m_Emote == EMOTE_NORMAL)