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Show sleepy eyes when a player is paused
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@ -1122,7 +1122,7 @@ void CCharacter::Snap(int SnappingClient)
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pCharacter->m_AmmoCount = (!m_FreezeTime)?m_aWeapons[m_Core.m_ActiveWeapon].m_Ammo:0;
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}
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if(GetPlayer()->m_Afk)
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if(GetPlayer()->m_Afk || GetPlayer()->m_Paused)
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pCharacter->m_Emote = EMOTE_BLINK;
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if(pCharacter->m_Emote == EMOTE_NORMAL)
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