Commit graph

3006 commits

Author SHA1 Message Date
Alexander Akulich 9197075654 Refactor the SetEmote code to remove custom CCharacter methods 2021-01-16 03:20:58 +03:00
Alexander Akulich b36a4fd8c3 Process CPlayer::m_DefEmoteReset in CPlayer 2021-01-16 03:20:58 +03:00
Alexander Akulich ecce5631ed Move Halloween emoticon to CPlayer and send it once per client
GameServer()->SendEmoticon() sends CNetMsg_Sv_Emoticon packet to everyone.

Calling SendEmoticon() from Character::Snap(ClientID) triggers as many
messages to everyone as there are active players.

Move the SendEmoticon() because it is not the Character (a world entity object)
responsibility to celebrate a day. Actually it is not CPlayer responsibility
either but CPlayer is the class where we deciding to celebrate (checking the
date) so at least let's keep the coupled stuff together.
2021-01-16 03:20:58 +03:00
Alexander Akulich 457f91ca8d CCharacter: Add GetLastAction() 2021-01-16 03:20:58 +03:00
Alexander Akulich 19234987c9 Backport IGameController::OnPlayerDisconnect() from the upstream
Upstream commit 5e4caa9b9c
2021-01-16 03:20:58 +03:00
Alexander Akulich 7512ad285b Backport IGameController::DoTeamChange from the upstream
Upstream commit 5e4caa9b9c
2021-01-16 03:20:58 +03:00
Alexander Akulich c4405c4811 GameController: Backport reorder from upstream
Upstream commit 5e4caa9b9c
2021-01-16 03:20:57 +03:00
Alexander Akulich e34f268bed Make CSaveTee and CPlayer not friends anymore 2021-01-16 03:20:57 +03:00
Alexander Akulich ffe3f110eb GameController: Extract DoActivityCheck()
Apply refactoring from the upstream.
2021-01-16 03:20:57 +03:00
Alexander Akulich 242aa63178 ddracechat.h is used by the client, so move it to src/game
where ddracecommands.h already is.
2021-01-16 03:20:57 +03:00
Alexander Akulich dfd60e6668 CGameContext: Remove ugly CGameControllerDDRace::m_Teams.Reset()
We called CGameControllerDDRace constructor on the previous line.
The CGameControllerDDRace invokes CGameTeams constructor which calls
Reset() on his own.

There is no chance how this can change anything.
2021-01-16 03:20:57 +03:00
BeaR 9f0b0af862 Add angle<->direction conversion functions to vector math (Cleanup)
Keep angle() (ex. GetAngle()) as-is.

(cherry picked from commit 7735557aa5)
2021-01-16 03:20:57 +03:00
def 39d06c5e85 Display median time instead of average (fixes #3399) 2021-01-12 14:24:38 +01:00
heinrich5991 9784726683 Replace remaining non-extended extension messages
Add backward compatibility stuff, but this allows newer clients to only
care for new messages.
2021-01-12 01:48:10 +01:00
heinrich5991 0d916e2ef6 Remove F-Client-specific messages
The PLAYERFLAG_AIM can now be set directly on DDNet servers via the 0.7
bridge and will be sent to clients identifying themselves as DDNet
clients.

Add a new extended message that mirror the old `Sv_TeamsState`.
2021-01-12 01:38:23 +01:00
fokkonaut 9940a806fa Support for F-Client 2021-01-12 01:38:23 +01:00
def cbda5b720a Make netclipping of entities and events respect shown distance (fixes #3420) 2021-01-11 23:11:28 +01:00
Zwelf 87d422df5a Remove unused onChangeTeamState 2021-01-11 14:29:01 +01:00
bors[bot] c8b4ce9c92
Merge #3465
3465: Reset practice after team saved and got killed r=Zwelf a=def-

As reported by Polector on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-11 13:09:18 +00:00
def 4520ea3bb7 Reset practice after team saved and got killed
As reported by Polector on Discord
2021-01-11 00:23:36 +01:00
bors[bot] 6f4fb1a926
Merge #3468
3468: Improve grammar when locking team (fixes #3467) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-10 16:46:08 +00:00
Alexander Akulich c2f276cee1 Port CConfig API from the upstream (0.7.5)
The old (g_Config) API is kept to not break the stuff.

See commits:
    de5859b371
    78076761eb
2021-01-10 17:10:19 +03:00
Alexander Akulich 77b2b22dd2 Entity: Restrict the access to some (now) private members
Follow upstream commit e86a486688
2021-01-10 14:25:12 +03:00
Alexander Akulich b0db610a47 Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
Alexander Akulich 035a50dd0b Entities: Get rid of direct m_ProximityRadius access 2021-01-10 14:25:12 +03:00
Alexander Akulich b865306b56 Entity: Add API changes from the upstream
The upstream restricted access to the class member.
Keep the some protected API as public and some private API as protected
for now to avoid massive changes in a hundreds places (related to m_Pos).

See upstream commit e86a486688.
2021-01-10 14:25:12 +03:00
Alexander Akulich 476c2c60d7 Cleanup includes
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich f16937b361 gamecontext.h: Remove unused player.h include
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich 164cb9907a player.h: Remove unused character.h include
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich 8ee8351b68 Move WEAPON enum from character.h to player.h
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich dc5b9340d5 Extract allocation macros to alloc.h (mimic the upstream)
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich 80539245c8 GameContext: Extract SendMotd() and SendSettings() methods
Partial cherry-pick from upstream d8d259a166
2021-01-10 00:47:06 +03:00
hhh26459 ef2dd39cf5
typo in gamecontext.cpp
specators...
2021-01-06 18:16:30 +01:00
def 5c4fc9471a Fix server crash with too many items (fixes #3477) 2021-01-05 19:09:29 +01:00
def 134b644d40 Improve grammar when locking team (fixes #3467) 2021-01-01 23:40:34 +01:00
Zwelf 72455ed32d Fix use of uninitialized variable during /load of old saves 2020-12-28 18:02:43 +01:00
def 5a23bc1ab1 Fix veto 2020-12-28 12:01:35 +01:00
def 18ccb39384 Add (un)endless_hook command
As requested by Kicker
2020-12-26 23:09:38 +01:00
def e981d1b477 Fix veto vote, simplified logic
Also allow IPs to change their vote when multiple players are connected,
with 1 player it always worked.

Reported by Lenah on Discord
2020-12-23 10:51:51 +01:00
bors[bot] e708f3a1b1
Merge #3405
3405: Keep veto right after joining dummy with lower ID (fixes #3404) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-22 11:15:46 +00:00
bors[bot] 8a15bc15d5
Merge #3417 #3419 #3432
3417: Notify about vote when authed r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3419: Only assign aOldName when we need it r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3432: Fix localization of version/game type/ping in server details r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-22 10:55:34 +00:00
bors[bot] 8d4e1a8b1a
Merge #3425
3425: Remove redundant check for pPlayer->m_IsReady r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-19 11:12:43 +00:00
def bdfb8bb06e Fix dragger being shown (fixes #3414)
Still doesn't seem to work with different team and /showothers 1, but
maybe that has always been the case
2020-12-19 11:30:56 +01:00
def 7eb26c62d1 Remove redundant check for pPlayer->m_IsReady 2020-12-19 10:20:18 +01:00
def 4d3d9d7049 Only assign aOldName when we need it 2020-12-18 23:18:55 +01:00
def ea70c347a3 Keep veto right after joining dummy with lower ID (fixes #3404) 2020-12-13 17:58:24 +01:00
Zwelf 037bac8f13 Add /top5team s?i command to show all team ranks of a player 2020-12-10 13:44:11 +01:00
Zwelf b256250b7b Synchronize database thread via atomic_bool instead of use_count from shared pointer 2020-12-08 18:11:00 +01:00
Dennis Felsing 516c1cc599
Merge pull request #3382 from Zwelf/pr-fix-race-condition
Fix storing load/save result in main thread without incrementing usage count
2020-12-04 11:48:14 +01:00
Zwelf e15a91911e Fix storing load/save result in main thread without incrementing usage count
Resulting to race condition, since the main thread always thought that the
load/save thread already completed. Passing the shared_ptr by reference to
prevent a similar future bug to happen.

Fixes #3380
2020-12-04 11:09:21 +01:00
def b63d20a6e0 Check for m_pCharacter before accessing it (fixes #3372) 2020-12-02 11:37:55 +01:00
bors[bot] 0848df797a
Merge #3315
3315: Remove annoying "added option" logging r=heinrich5991 a=def-

Fills our logs all the time

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-30 15:46:25 +00:00
def b32e421dff Remove annoying "added option" logging
Fills our logs all the time
2020-11-30 08:08:37 +01:00
bors[bot] 6eb56ffb13
Merge #3341
3341: Check finish of team after player joins spectators r=heinrich5991 a=def-

Reported by Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-28 20:18:37 +00:00
def 9d66c2530b Check finish of team after player joins spectators
Reported by Jupeyy
2020-11-28 20:59:51 +01:00
bors[bot] b8fca40851
Merge #3340
3340: Fix vec_base constructors & remove useless operator r=heinrich5991 a=Jupeyy

Interestingly besides it found unused variables, this also found some "logic" errors, where vectors were used in `if`.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-28 17:06:25 +00:00
bors[bot] 80a65c6326
Merge #3358
3358: Fix prediction with global collision off tiles and tunings (fix #2510) r=def- a=trml

Tested it now, and it seems that only the hook and collision off tiles were affected by this.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2020-11-25 22:59:17 +00:00
trml 7bfd708405 Set ddnetchar flags when collision is disabled with server tunings 2020-11-25 23:38:29 +01:00
Headshot 9b460750fa
fix typo "authroized" 2020-11-24 21:50:10 -04:00
Vlad 28cf3b31ba rescue on freeze/dfreeze 2020-11-21 10:52:43 +01:00
Jupeyy f83d528f5d Fix vector constructor impl & remove useless operator 2020-11-20 12:14:33 +01:00
bors[bot] 797116fbfe
Merge #3316
3316: Disable ninja jetpack when player has telegun r=heinrich5991 a=def-

Required for map Taceht because of weapon tele interaction with jetpack

As requested by Cøke

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-11-19 13:06:24 +00:00
Dennis Felsing 227405b645
Update src/game/server/entities/character.cpp
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-11-19 10:20:13 +01:00
bors[bot] b138c4038c
Merge #3304 #3310
3304: Improve list box behaviour, make it more consistent r=heinrich5991 a=def-

Make keys work after searching in vote menu
Unify some duplicated code

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3310: Found some more times with mins, use hours for consistency r=heinrich5991 a=def-

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-18 23:43:22 +00:00
def c0b48ad89f Disable ninja jetpack when player has telegun
Required for map Taceht because of weapon tele interaction with jetpack

As requested by Cøke
2020-11-16 20:28:17 +01:00
def c3f6d89cac Fix random map vote reason to set stars
Caused by the hotfix for solo cheat

As reported by maggi323
2020-11-16 17:32:48 +01:00
def cfd3f84106 Found some more times with mins, use hours for consistency 2020-11-14 00:22:21 +01:00
Jupeyy 4d9f4da3ec Fix dragger logic 2020-11-11 05:41:42 +01:00
Jupeyy 6db4323daf Fix spawnpoints calculation 2020-11-08 03:42:35 +01:00
bors[bot] 556f64775e
Merge #3242
3242: Enable most clang-tidy bugprone-*, misc-*, performance-* checks r=Jupeyy a=def-

Fixes #3134

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 20:15:30 +00:00
bors[bot] 85c4384045
Merge #3245
3245: Don't access m_aaSpawnPoints out of bounds r=heinrich5991 a=def-

As discovered by ASAN:

```
/home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3: runtime error: index 65 out of bounds for type 'vec2 [64]'
    #0 0x5de082 in IGameController::OnEntity(int, vector2_base<float>, int, int, int) /home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3
    #1 0x5c9f43 in CGameContext::OnInit() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3291:20
    #2 0x4ae3aa in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2473:20
    #3 0x4c265d in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
    #4 0x7f400fedc09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
    #5 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:32:42 +00:00
bors[bot] a59f8495f4
Merge #3247
3247: Initialize pointer in dragger r=Jupeyy a=def-

How did this not blow up all day long for years?!
    
Found by UBSAN:

    /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29: runtime error: member call on address 0x0000013319b8 which does not point to an object of type 'CCharacter'
    0x0000013319b8: note: object has invalid vptr
     00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
                  ^~~~~~~~~~~~~~~~~~~~~~~
                  invalid vptr
        #0 0x5501de in CDragger::Move() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29
        #1 0x5522c2 in CDragger::Tick() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:153:3
        #2 0x5eb11e in CGameWorld::Tick() /home/teeworlds/src/master/src/game/server/gameworld.cpp:261:11
        #3 0x58d660 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:751:10
        #4 0x4afefe in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2558:19
        #5 0x4c26fd in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
        #6 0x7f2c8cc9309a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
        #7 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-06 23:06:27 +00:00
def 7a9a67c5d7 Enable most clang-tidy misc-* checks 2020-11-05 12:03:14 +01:00
def 312b9d3bd8 Enable clang-tidy performance-* checks 2020-11-05 11:34:20 +01:00
def b0f9dc2139 Update credits 2020-11-05 09:53:03 +01:00
def 2c3000ba81 Minor code cleanup in dragger.cpp 2020-11-05 07:53:04 +01:00
def 5b5d4404a6 Don't access m_aaSpawnPoints out of bounds
As discovered by ASAN:

/home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3: runtime error: index 65 out of bounds for type 'vec2 [64]'
    #0 0x5de082 in IGameController::OnEntity(int, vector2_base<float>, int, int, int) /home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3
    #1 0x5c9f43 in CGameContext::OnInit() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3291:20
    #2 0x4ae3aa in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2473:20
    #3 0x4c265d in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
    #4 0x7f400fedc09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
    #5 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
2020-11-04 23:16:04 +01:00
def 5a9d93f160 Initialize pointer in dragger
How did this not blow up all day long for years?!

Found by UBSAN:

/home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29: runtime error: member call on address 0x0000013319b8 which does not point to an object of type 'CCharacter'
0x0000013319b8: note: object has invalid vptr
 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              invalid vptr
    #0 0x5501de in CDragger::Move() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29
    #1 0x5522c2 in CDragger::Tick() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:153:3
    #2 0x5eb11e in CGameWorld::Tick() /home/teeworlds/src/master/src/game/server/gameworld.cpp:261:11
    #3 0x58d660 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:751:10
    #4 0x4afefe in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2558:19
    #5 0x4c26fd in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
    #6 0x7f2c8cc9309a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
    #7 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
2020-11-04 23:06:45 +01:00
bors[bot] dcfdd05911
Merge #3237
3237: Create fallback wordlist in sourcecode (fixes #3206) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-03 23:45:20 +00:00
def 06b534c07d Create fallback wordlist in sourcecode (fixes #3206) 2020-11-03 17:01:16 +01:00
bors[bot] 9b64b9ba1d
Merge #3222
3222: Kick-voting someone from team doesn't kill locked team (fixes #3207) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-03 11:59:34 +00:00
def 2c98f2b76b Kick-voting someone from team doesn't kill locked team (fixes #3207) 2020-11-03 08:37:56 +01:00
def 63c093c065 Get rid of remaining strcpy calls 2020-11-02 22:40:41 +01:00
def 165857a5a8 Fix variable names manually 2020-11-02 22:40:40 +01:00
def b1f0fd8969 Enable modernize-loop-convert clang-tidy check
and run clang-format afterwards

https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
def dad91eb763 Enable readability-qualified-auto clang-tidy check
https://clang.llvm.org/extra/clang-tidy/checks/readability-qualified-auto.html
2020-11-02 22:40:02 +01:00
def bb7ff2a482 Revert "Show halloween skins only on Halloween"
People are clearly unhappy with this event, so let's revert it. On
servers I've set events 0 already.

This reverts commit ae90bdf3f9.
2020-10-31 09:51:06 +01:00
Zwelf 6eb95c6b96 Fix random_map and random_unfinished_map on SQLite server 2020-10-28 22:36:54 +01:00
bors[bot] a03df3a4d1
Merge #3141
3141: More hours (fixes #3140) r=heinrich5991 a=def-

Will also look into #3140 and fix here.

Co-authored-by: def <dennis@felsin9.de>
2020-10-26 12:00:13 +00:00
bors[bot] 499cbb254d
Merge #3128
3128: Add add_map_votes command for easier local map testing r=heinrich5991 a=def-

No need to tell new players how to manually add a vote or load a map from rcon

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-10-26 11:52:39 +00:00
Dennis Felsing 9b810017e1 str_truncate instead of str_copy 2020-10-26 12:49:19 +01:00
Dennis Felsing bb2f446802 Escape map in change_map 2020-10-26 11:28:04 +01:00
Dennis Felsing 23c005144b consistent formatting for dbg_msg
no capital letters, no spaces
2020-10-26 10:04:03 +01:00
bors[bot] 3bdded3c4f
Merge #3122 #3137
3122: Fix arithmentic problems r=def- a=Jupeyy

The first three commits are safe

The ones i'll add later will be inside the gamecore, so might alter behaviour.

I'll see which ones are critical, but takes me some time

i fixed most in #3081

3137: Add gfx debug r=def- a=Jupeyy

If someone wants to try, you have to execute the client with a config that contains dbg_gfx 1
If opengl debug is supported it will show "Enabled OpenGL debug mode" in the console

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-20 16:19:55 +00:00
bors[bot] 2709afb007
Merge #3095
3095: Disallow player name changes when the player is muted r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-10-20 15:56:16 +00:00
def 655bbd2cb6 Clamp /emote duration
/home/teeworlds/src/master/src/game/server/ddracechat.cpp:1108:65: runtime error: signed integer overflow: 99999999 * 50 cannot be represented in type 'int'
2020-10-20 16:46:25 +02:00
Zwelf 81131c7831 Fix grammar mistake 2020-10-19 15:23:48 +02:00
Zwelf 6d11c34d63 Load game UUID on /load
Fixes #2522 and #3144
2020-10-19 15:21:23 +02:00
def bd14545b47 Show times with hours in SQL (fixes #3140) 2020-10-18 23:47:13 +02:00
def 67178b0ea0 Use str_time/str_time_float everywhere 2020-10-18 23:47:09 +02:00
def 3d94f9c7af Finish chat msg: Add comment 2020-10-18 17:57:27 +02:00
ChillerDragon c81eb50b50 Fix halloween logic 2020-10-18 10:26:52 +02:00
bors[bot] 91773cd991
Merge #3116
3116: Show halloween skins only on Halloween r=heinrich5991 a=def-

Making use of the skin downloader.

Skin choice is based on your name, only active on October 31 and November 1 with events 1 in settings

Co-authored-by: def <dennis@felsin9.de>
2020-10-18 00:33:47 +00:00
def 81bc68d9d0 Add add_map_votes command for easier local map testing
No need to tell new players how to manually add a vote or load a map
from rcon
2020-10-18 00:06:43 +02:00
Jupeyy 3aef2ebfe0 Make closest_point_on_line safer
Does not change behaviour, all NaNs resulted in false checks
2020-10-17 20:22:13 +02:00
Jupeyy fa8b8b9324 More Target cleanup 2020-10-17 19:58:07 +02:00
Jupeyy 6426e341f3 Fix NaNs created by bad initialization 2020-10-17 18:17:13 +02:00
Learath2 ba7b95f7ad Revert #3066
This reverts commits:
	a2b3f45f8b
	26a07c804f
2020-10-17 17:32:52 +02:00
def 08045f6bd9 Only assign skin when non-Halloween skin has been chosen 2020-10-17 16:58:47 +02:00
def ae90bdf3f9 Show halloween skins only on Halloween
Making use of the skin downloader.

Skin choice is based on your name, only active on October 31 and November 1 with events 1 in settings
2020-10-17 12:10:56 +02:00
heinrich5991 6ff53358d3 Remove code for CRC in most places, except where needed for net compat
This should path the way to remove it altogether in the future.
2020-10-14 17:08:58 +02:00
heinrich5991 246d2ac3d6 Allow IServer users to check when client's names change
Use that available interface to process name change spam protection more
cleanly.
2020-10-14 16:42:35 +02:00
def 0867424749 Fix clang-analyzer-security.insecureAPI.strcpy
/media/ddnet/src/engine/server/sql_string_helpers.cpp:74:3: warning: Call to function 'strcpy' is insecure as it does not provide bounding of the memory buffer. Replace unbounded copy functions with analogous functions that support length arguments such as 'strlcpy'. CWE-119 [clang-analyzer-security.insecureAPI.strcpy]
2020-10-14 15:45:47 +02:00
def 98d4baabed Fix clang-analyzer-core.NonNullParamChecker
/media/ddnet/src/game/server/entities/projectile.cpp:201:37: warning: Forming reference to null pointer [clang-analyzer-core.NonNullParamChecker]
                                        Found = GetNearestAirPosPlayer(pTargetChr->m_Pos, &PossiblePos);
                                                                       ^
2020-10-14 15:45:47 +02:00
def a4f13ed4a8 Fix clang-analyzer-optin.portability.UnixAPI
and mark some false positives

/media/ddnet/src/engine/client/backend_sdl.cpp:329:30: warning: Call to 'malloc' has an allocation size of 0 bytes [clang-analyzer-optin.portability.UnixAPI]
2020-10-14 15:45:43 +02:00
heinrich5991 5b4c64005f Disallow player name changes when the player is muted 2020-10-14 01:19:41 +02:00
heinrich5991 a2b3f45f8b Reintroduce CMDFLAG_TEST
Add some more helpful messages for executing test/game commands.
2020-10-11 16:27:28 +02:00
Andrii 26a07c804f Disallow game-related commands unless testing is enabled 2020-10-11 16:02:10 +02:00
def 04b840f542 Consider as not-afk on emoticon, chat, vote,
call vote, spectator mode, info change
2020-10-07 23:24:50 +02:00
bors[bot] 4a30ef1e9a
Merge #3020
3020: Fix all Multiplication type alerts by CodeQL r=heinrich5991 a=def-

> Multiplication result converted to larger type

> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.

Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster

Co-authored-by: def <dennis@felsin9.de>
2020-10-07 00:56:19 +00:00
bors[bot] 4706b0f5be
Merge #3005
3005: Use rest instead of string in some commands r=heinrich5991 a=def-

where it makes sense, means you don't need to quote strings for those

Co-authored-by: def <dennis@felsin9.de>
2020-10-06 15:06:45 +00:00
def 62dc12aacb Fix all Multiplication type alerts by CodeQL
> Multiplication result converted to larger type

> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.

Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
2020-10-05 19:03:54 +02:00
def 5b06f54d06 censorlist without case 2020-10-05 10:55:32 +02:00
def 5ec702ad2f Use rest instead of string in some commands
where it makes sense, means you don't need to quote strings for those
2020-10-04 17:52:05 +02:00
def 04f2fc5d41 Censor string multiple times 2020-10-04 17:49:19 +02:00
Pure luck 9a89b6fc68 fix for a SixUp vote creator id which wasn't set 2020-09-30 18:01:50 +03:00
def 2deb8aa380 Fix Windows compilation 2020-09-27 11:05:54 +02:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def 0bac9f0de8 Manual preparation for cleaner clang-format
Also include what you use explicitly
2020-09-26 21:41:01 +02:00
bors[bot] 8b399ba1be
Merge #2861
2861: Implement censoring words on server r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-25 23:07:15 +00:00
bors[bot] c6ade7eeeb
Merge #2917
2917: Create ALLOW_X_SKINS game info flag r=heinrich5991 a=def-

To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.

Co-authored-by: def <dennis@felsin9.de>
2020-09-25 21:22:38 +00:00
Pure luck 3cd0f30d55 laser_damage bugfix styling 2020-09-25 17:41:17 +03:00
Pure luck e7d830a01e bugfix: laser_damage was removed from tunes of 0.7 protocol 2020-09-25 17:25:59 +03:00
def 9f9ccaccf7 Create ALLOW_X_SKINS game info flag
To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.
2020-09-24 19:05:30 +02:00
nobody-mb 78040b31e5
automatically kick k-client (#2912) 2020-09-23 16:52:50 +02:00
bors[bot] fddb8b34c0
Merge #2898 #2901 #2908
2898: Inform players that they are in team already r=heinrich5991 a=def-



2901: Remove failed downloaded files immediately r=heinrich5991 a=def-

Especially skins were only deleted after they were requested again

2908: Don't log skin downloading progress r=heinrich5991 a=def-

since it's not really interesting for most players, as long as things work fine

Co-authored-by: def <dennis@felsin9.de>
2020-09-22 14:57:20 +00:00
def ae4dc1032e Inform players that they are in team already 2020-09-22 16:45:46 +02:00
def 3a3d3bcb99 Fix UpdatePlayerMaps 2020-09-21 15:32:16 +02:00
def cfd32c357b Fix clang-format 2020-09-21 15:32:16 +02:00
def 35fc180559 Finish /showothers 2 implementation on server 2020-09-21 15:32:16 +02:00
12pm aa18dc1d88 remove for more info 2020-09-19 13:40:19 +02:00
12pm f3bef4919f mention rules 2020-09-19 13:28:30 +02:00
def f11679afb2 Implement censoring words on server 2020-09-18 19:18:08 +02:00
bors[bot] edb4462f8a
Merge #2814 #2818
2814: Remove saving to other servers r=Learath2 a=def-

sv_sql_valid_servernames is no longer required

2818: Load fonts from memory (fixes #2810) r=Learath2 a=def-

Missing: Freeing the memory again. But not so important since we keep
the same fonts until end of process anyway in our case.

@QingGo Could you give this a try from the Github build artifacts? If not, I can provide you a nightly build.

Co-authored-by: def <dennis@felsin9.de>
2020-09-15 17:16:21 +00:00
def a67a8e36aa clang-format: fix style 2020-09-14 16:00:51 +02:00
Vlad be90f3f48b Replaced tile names. 2020-09-13 23:00:49 +03:00
def 0f8d682f81 Remove saving to other servers
sv_sql_valid_servernames is no longer required
2020-09-13 21:49:44 +02:00
Andrii a2b149a114 remove sv_team_lock command 2020-09-13 00:46:49 +03:00
heinrich5991 35228fb997 Always accept the local server name for saves 2020-09-11 06:10:53 +02:00
Zwelf 3a986fbe52 Fix SQL query style using clang-format 2020-09-10 20:24:34 +02:00