Commit graph

465 commits

Author SHA1 Message Date
GreYFoXGTi 59406c83d3 fixed speeders. Closes #89.
I know I am funny.
2010-10-17 22:08:11 +02:00
GreYFoXGTi 602c697717 made broadcast update only when needed 2010-10-11 21:27:35 +02:00
GreYFoXGTi 20bd0567d2 nothing important 2010-10-11 02:42:23 +02:00
GreYFoXGTi e934634f4c Should fix death tiles 2010-10-11 01:46:13 +02:00
GreYFoXGTi b4699315f3 mm:ss
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-09 00:07:44 +02:00
GreYFoXGTi 9f7fc48ad7 Fixed Speeders. Closes #79. 2010-10-08 16:45:14 +02:00
GreYFoXGTi a2ddb2d700 Fixed Tick not handling tiles 2010-10-08 15:33:42 +02:00
GreYFoXGTi a1a2a6aa75 Modified Broadcast Message out of Race
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-07 16:32:11 +02:00
GreYFoXGTi c836c7f1f7 Merge branch 'master' of github.com:GreYFoXGTi/DDRace into Cleanup 2010-10-07 04:02:49 +02:00
GreYFoXGTi d5b758d9c7 Fixed a MaxSpeed Speeder Bug
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-07 01:12:31 +02:00
GreYFoXGTi 59bd0f1c87 Merge branch 'master' of github.com:GreYFoXGTi/DDRace into Cleanup 2010-10-06 22:48:24 +02:00
btd 94cd8159a3 Fix kill tile 2010-10-05 00:11:10 +04:00
btd 538efe273b Clean Tele Layer initialization and holding. 2010-10-04 23:17:56 +04:00
GreYFoXGTi dff5a70b91 Merge branch 'master' of github.com:GreYFoXGTi/DDRace into Cleanup
Conflicts:
	src/game/editor/ed_editor.cpp
	src/game/server/entities/character.cpp
	src/game/server/entities/projectile.cpp
2010-10-02 03:32:44 +02:00
GreYFoXGTi dd500710b5 Reworked Character snap
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-02 03:06:15 +02:00
GreYFoXGTi d20b7360b8 unsuper me now returns you to the previous team
forgot some dbgmsg
2010-10-02 02:06:42 +02:00
GreYFoXGTi 301a9d6953 Enhanced GetMapIndices preformance
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-02 01:40:01 +02:00
GreYFoXGTi 8fc790a4c3 lol.... fixed evil teleporters 2010-10-02 00:52:22 +02:00
GreYFoXGTi 34d6f06e9f Updated the time string
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-01 00:40:32 +02:00
GreYFoXGTi 0f95fb3578 Merge branch 'master' of github.com:GreYFoXGTi/DDRace into Cleanup 2010-10-01 00:32:48 +02:00
GreYFoXGTi 324424f7da Added Server Best and Personal best to broadcast when not in race
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-01 00:30:54 +02:00
GreYFoXGTi 8fe9d49cc3 Merge branch 'master' of github.com:GreYFoXGTi/DDRace into Cleanup 2010-09-30 23:36:53 +03:00
GreYFoXGTi 896634a061 Total Cleanup
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-30 23:28:06 +03:00
GreYFoXGTi b3747deb60 fixed ninja thanks to btd 2010-09-30 22:31:26 +03:00
GreYFoXGTi 1a5b3f5a24 Ninja sound was commented... i don't know why
Fixed last commit
2010-09-29 23:54:02 +03:00
GreYFoXGTi e38bb14041 Super Should be visible to all now
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-29 04:58:21 +03:00
GreYFoXGTi 9fde901705 Removed multipliers and changed initial layer size
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-27 14:44:57 +03:00
GreYFoXGTi 31892f7475 of course delete[] makes problems for me with 2D array even when i loop on 1D 1st .... so here's my alternative
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-27 07:34:45 +03:00
GreYFoXGTi 5a6a508204 Teleport Randomness now works
in the past if you have many tele out tiles only 1 was working

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-27 06:15:56 +03:00
GreYFoXGTi 53d7df9e35 Added Position Protection For Position relative tiles
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-26 07:34:23 +03:00
GreYFoXGTi 2b56fbe5a6 small fix
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-26 07:16:51 +03:00
GreYFoXGTi 65fa246352 Implemented Max Indices ( If needed in the future )
Removed Old Unused Functions

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-26 05:54:37 +03:00
GreYFoXGTi 13c5970479 It's impossible to miss a tile.
in the past when you missed 2 tiles because you are too fast, the 1st tile only were detected the the rest discarded, now none will be discarded
2010-09-26 05:36:45 +03:00
GreYFoXGTi 347870c1da Working on GetMapIndex 2010-09-26 05:25:05 +03:00
GreYFoXGTi 8bff412118 New Doors System 2010-09-26 04:19:08 +03:00
btd 2c364dbefb Fix hammer hit. Closes #43 2010-09-24 21:10:18 +04:00
GreYFoXGTi 7f6db8212e Merge branch 'master' of http://github.com/btd/DDRace
Conflicts:
	src/game/server/entities/dragger.cpp
	src/game/server/entities/dragger.h
2010-09-22 22:41:15 +03:00
GreYFoXGTi fda610aef3 MaxSpeed is now somewhat relative to m_Vel but not accurate
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-22 22:29:01 +03:00
GreYFoXGTi a02bceafed Added Max Speed
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-22 20:43:23 +03:00
GreYFoXGTi c7f897a144 Fixed Resetting position just because in a stopper and going to the opposite direction 2010-09-22 18:17:23 +03:00
GreYFoXGTi 6fe9daf1b6 Refactored Some Function Names
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-22 18:07:45 +03:00
GreYFoXGTi b1ff25da4c Fixed Dragger + Stopper FTW
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-22 17:25:32 +03:00
GreYFoXGTi f915cb1854 Commented some forgotten dbg_msg
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-22 16:33:26 +03:00
GreYFoXGTi 7f325ed21c Changed Speedup collision checks to benefit from high speed check
added checks for index < 0

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-22 15:17:00 +03:00
GreYFoXGTi d7f5d85362 Made Necessary Changes to IsTeleport for it to to Benefit from GetMapIndex loops to avoid goig through at high speeds 2010-09-22 15:03:59 +03:00
btd 5db7748af4 Fix ddraggers 2010-09-22 14:43:59 +04:00
GreYFoXGTi 394013374a made position reset with stoppers only when a tee gets past them in 1 tick
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-22 13:33:56 +03:00
GreYFoXGTi 806046fe76 Merge branch 'master' of http://github.com/btd/DDRace
Conflicts:
	src/game/server/entities/dragger.cpp
	src/game/server/gamecontext.cpp

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-22 03:02:49 +03:00
btd 2af441b703 Finish super team, fix bug with killing, DDraggers not finished 2010-09-21 23:09:11 +04:00
GreYFoXGTi 8f48989f73 Fixed Dragger + Stopper Bug
Fisico ReDrew some entities

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-19 12:01:54 +03:00
GreYFoXGTi d9af926f6f FiX
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-17 22:22:28 +03:00
GreYFoXGTi a0329fece4 Added /Fly for super Players only to make them choose if they want to fly
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-17 14:35:53 +03:00
GreYFoXGTi 42d3829304 If you are Super You can Fly!!
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-17 14:26:06 +03:00
GreYFoXGTi 410156446b removed debug messages, fixed walking on air on ground bug :D
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-16 23:01:00 +03:00
GreYFoXGTi d20f9f49e5 Fixed Stoppers. Closes #27.
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-16 21:48:32 +03:00
btd d195d5c7bc Fixes for super player. Still dont work collision 2010-09-15 00:36:48 +04:00
btd c4fa5c6128 Ugly command invis_me ^_^ seems very funny 2010-09-14 20:56:28 +04:00
btd 3cd72cfb87 Move Sending info to GameContext. Now Teams is finished. Need to test it all 2010-09-14 20:32:17 +04:00
btd 0221f68d35 Disable /show_others (for DDRace-Client instead use menu). Fix sending all teams information to new joiners 2010-09-14 15:38:46 +04:00
btd 0e063cbc07 Fix hammer hit ShowOthers and ShowOthers when it unabled 2010-09-12 22:11:25 +04:00
btd edbef086c1 git add src/*git add src/*! Fix character collision bug with additional protocol message, begin to finish ShowOthers 2010-09-12 00:45:56 +04:00
btd 7ed685ee11 Merge 2010-09-11 13:42:35 +04:00
btd bbe66c5f20 Revert last not working fix 2010-09-11 13:31:36 +04:00
GreYFoXGTi 72e05efc53 Added Evil Teleporter,
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-11 02:01:15 +02:00
GreYFoXGTi ddb4c2e370 Merge branch 'master' of github.com:GreYFoXGTi/DDRace into teams2
Conflicts:
	src/game/server/entities/character.cpp
	src/game/server/entities/projectile.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamemodes/DDRace.h
	src/engine/shared/config_variables.h

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-08 22:22:08 +02:00
btd fec294caee Fix linux compilation. Revert last changes. Add /show_other option (in menu now working) 2010-09-08 20:22:11 +04:00
GreYFoXGTi f19bcdfa50 Modified Checkpoint behavior
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 07:50:53 +02:00
GreYFoXGTi 3df855df00 Moved Switch layer Initialization from CGameContext to GameControllerDDRace
i Quote btd "gamecontext as a global rubbish" xD

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 07:48:20 +02:00
GreYFoXGTi 08040f5487 Added an Option to Disable Eye Emotes
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 07:15:24 +02:00
GreYFoXGTi ea6e41036d Fixed Stoppers being ignored when on another tile
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 06:45:35 +02:00
GreYFoXGTi fe20420666 Better Stoppers System
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 06:41:56 +02:00
btd 4eadf3029b Finish doors. Door hits all characters, check on activating team and send in snapshot only needed information 2010-09-01 12:52:59 +04:00
btd 86cd59b907 Separate teams data, now i hope collision only in teams. Need to test, i cannot do this at work :'( 2010-08-30 16:13:43 +04:00
GreYFoXGTi 51586d0e05 Reworked and Added more stoppers
added filled entities which can be used to detect if a map has something that is not shown in editor or map_hack if you replace entities.png or entities_clear.png respectively
updated the Test.map to test the new tiles

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 06:45:09 +02:00
GreYFoXGTi c7b05e97a1 Changed the client icon to an icon i designed from the logos Landil made //Thanks Landil again :)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 04:37:46 +02:00
btd e611357dd5 I need to think how make it better 2010-08-29 16:28:21 +04:00
btd b0d8bfca03 Merge 2010-08-29 14:44:15 +04:00
btd 06773a004c Comments 2010-08-29 11:59:16 +04:00
GreYFoXGTi dd63ab26a9 Some optimizations and Removed Collision and No Hook from Front Layer to avoid vanilla client prediction errors
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 05:46:09 +02:00
GreYFoXGTi 22fc13c692 Fixed crazy shotgun bullets explosion collision when sv_hit = 0
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 04:24:43 +02:00
GreYFoXGTi 277ce3b77e Made stop tiles stop you earlier and fixed bug with stoppers + draggers
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 02:05:45 +02:00
btd 366e175983 Logic and scores seems done. Next will be collision 2010-08-29 00:53:42 +04:00
btd fa6a79b309 Continue teams 2010-08-28 17:47:52 +04:00
btd b67de28a0c Revert conversion float=> char*=>int 2010-08-27 18:28:01 +04:00
GreYFoXGTi b0bf68c3d3 added chat command /time to show or hide time until next spawn
added chat command /broadcast to show or hide broadcast until next spawn
added rcon shot,shotgun_me,grenade,grenade_me,laser,laser_me
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-27 09:09:47 +02:00
GreYFoXGTi 1c491666fa Weapons are all automatic for Super
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-27 05:45:51 +02:00
GreYFoXGTi 029ea6ee9e made a checkpoint accessible only once during a race
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-26 20:28:41 +02:00
GreYFoXGTi c5a8160e4d Updated Git Ignore and reset FreezeTick
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-26 20:14:14 +02:00
btd 510a47a158 Fix Server Best and no needed float -> char* -> int cast 2010-08-26 21:55:04 +04:00
oy 41afca6db2 added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-25 01:17:02 +02:00
GreYFoXGTi 03bb17e580 fixed ninja not being remembered after freeze
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-24 17:13:26 +02:00
GreYFoXGTi f7aa9c4c2b ReWorked the Freeze System
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-24 16:32:46 +02:00
GreYFoXGTi 0325c59aa9 Merge branch 'master' of http://github.com/btd/DDRace 2010-08-24 03:38:33 +02:00
GreYFoXGTi ed575f9b0c Fixed 2x and 1.5x boosters
Removed Unused Vars

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-24 03:30:22 +02:00
GreYFoXGTi 51c6af1303 SvShotgunBulletSound
also added protection to shotgun stucks, needs to be tested when a random crazy shotgun bullet gets stuck
loaded the score file before saving to avoid corruption
added freeze and unfreeze in rcon
added protection in some rcon commands

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 23:40:23 +02:00
btd 6fabca9e10 Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep( 2010-08-23 23:37:27 +04:00
GreYFoXGTi 05f8edb880 Stop at top tiles now give jumps back
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 02:09:34 +02:00
GreYFoXGTi 76c6bc7e2f Added option to make super hook endless
removed RACE_PAUSE

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 01:40:05 +02:00
GreYFoXGTi 66750a3220 Weapon pickup Sound Spam Disabled
/Pause Fixed but disabled pause with ninja

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 00:04:26 +02:00
GreYFoXGTi e82d0b34f2 oops
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 21:36:44 +02:00
GreYFoXGTi 2c0529657f Merge branch 'master' of http://github.com/btd/DDRace 2010-08-22 21:33:02 +02:00
GreYFoXGTi c4d60e93ba NOt needed as you can bind your own emote now
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 21:32:41 +02:00
btd 0e1c80e0d4 Merge 2010-08-22 17:36:41 +04:00
btd 844f3116fe D:/Portable Apps/PortableGit-1.7.1-preview20100612/pause works. Need to delete RACE_PAUSE. And check that character resurect correctly 2010-08-22 17:17:57 +04:00
GreYFoXGTi f2a94d37ea Fixed Ninja When lost in strike to freeze
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 15:12:30 +02:00
GreYFoXGTi 0f9c791ce3 Pointed out the new method of /pause
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 08:24:29 +02:00
GreYFoXGTi e3dffbb741 Making the Mod Cooler ( Pimp My Mod ) xD
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 06:28:14 +02:00
GreYFoXGTi dc7d3f8275 Removed Tiles that wouldn't work correctly 2010-08-22 01:15:20 +02:00
GreYFoXGTi 2cdd2d4421 Added some tiles
tried to make the others work but i get stuck!

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 00:57:42 +02:00
GreYFoXGTi 5c880c88a4 All tiles should work in the Front Layer as in Game layer
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 21:48:47 +02:00
GreYFoXGTi e7721811dd Added Fluxid's HookThrough
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 04:20:01 +02:00
GreYFoXGTi 6bb5fcf316 Implementing the FrontLayer
Also trimmed the trailings

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-20 23:48:33 +02:00
oy cabecb7fa9 added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-18 00:06:00 +02:00
GreYFoXGTi 185db5fb72 Just a test commit of the FrontLayer
i only commited this cause i am not at home and i wanna work on this externally :D

Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-15 17:42:40 +03:00
GreYFoXGTi 9d30803854 code optimization
added stoppers

Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-12 17:31:38 +03:00
GreYFoXGTi 3a36be3f58 forgot to edit these
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-12 16:54:43 +03:00
GreYFoXGTi 09b7a1fe1d Fixed the laser problems
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-12 14:15:58 +03:00
GreYFoXGTi 20930ce68b too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
also FrontLayer is ready to be implemented soon

Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-10 19:32:32 +03:00
GreYFoXGTi 60b5acbb15 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/engine/server/server.cpp
	src/engine/shared/console.cpp
	src/engine/shared/storage.cpp
	src/game/server/gamecontext.cpp
Alterations:
	src/engine/shared/console.h  | made StoreCommands(,)take also the client id
	src/engine/console.h  | made StoreCommands(,)take also the client id

Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-09 17:54:42 +03:00
oy 6a73c5d77f fixed flickering players on respawn 2010-08-08 18:56:54 +02:00
btd 9c052398f4 Last changes added. All fixed. Server builded.
Need many test before release.

Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-30 16:50:09 +04:00
GreYFoXGTi 0a9dc07d0c Fixes Issue #5
Changed /info
Fixed anti-rainbowmod

Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 17:54:04 +03:00
GreYFoXGTi a9c00caafb Merge branch 'master' of http://github.com/matricks/teeworlds 2010-07-29 09:46:07 +03:00
GreYFoXGTi 434b4aad86 The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00
SushiTee 882a99b955 kill the player when leaving the game layer too much... will stop never ending fall 2010-07-04 16:50:03 +02:00
xalduin dc3feaf42c Fixed remaining compiler warnings for gcc on Linux 2010-06-10 20:38:03 +08:00
Magnus Auvinen 9bb6fe48c2 cleaned up g_CharPhysSize 2010-06-03 17:39:42 +02:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Magnus Auvinen 4bb1df3189 moved 0.5 branch to trunk 2009-05-31 09:44:20 +00:00
Magnus Auvinen 123c5b5b99 introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed 2009-01-12 21:41:16 +00:00
Magnus Auvinen 46125d5ed7 fixed so predicted sounds and air jump effect works with demo playback 2009-01-11 15:51:43 +00:00
Magnus Auvinen c2c90982fd increased the firedelay on the gun and hammer to 125ms. this is how fast a humanly doable. prevents usage of mouse wheel to get insane firing speeds 2009-01-11 13:54:42 +00:00
Magnus Auvinen 2aafe11723 tweaked the gameplay a bit 2009-01-11 11:54:41 +00:00
Magnus Auvinen b6f6f47997 fixed issues when pausing the game and added pause and unpause console commands 2008-11-16 15:10:57 +00:00
Alfred Eriksson cd8c23ef1b fixed respawn times 2008-11-16 14:28:44 +00:00
scosu 8c0dd7f431 a fix for the physical size of tees in changeset:1659 2008-11-01 09:32:17 +00:00
scosu 36f4b66569 Changes the collision check for death-tiles so it reacts if any part of the tee is in the area of the tile. Before this change it reacts only if the middle of the tee is in the death tile. 2008-10-26 08:37:05 +00:00
Magnus Auvinen ac1aeab149 fixed incorrect handling of projectiel and laser owner 2008-10-20 23:00:46 +00:00
Magnus Auvinen a8fb732b0e fixed reset for characters 2008-10-20 22:43:14 +00:00
Magnus Auvinen c561c365d7 fixed potential crash when players leave and there are projectiles left from them 2008-10-18 21:19:49 +00:00
Dominik Geyer 3cdb90c10c reset flag when it hits a death-tile; ticket #513 2008-10-18 20:37:41 +00:00
Magnus Auvinen e0358ee798 fixed the hammer so it looks good again and works like it should 2008-10-18 11:03:33 +00:00
Magnus Auvinen 714e49b8cf made sure that the hook is released on players that doesn't exist anymore aka dead. 2008-10-17 21:42:32 +00:00
Magnus Auvinen a91fecae92 fixed fetching of server info and corrected some spelling errors 2008-10-17 21:16:23 +00:00
Magnus Auvinen 35bcd41aa2 added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors 2008-10-17 11:23:21 +00:00
Dominik Geyer 03f6d24ba1 fixed server-crash on death race-condition; ticket #494 2008-10-15 16:43:25 +00:00
Magnus Auvinen b0a88d81aa fixed so the ninja works again. made it less specialized aswell 2008-10-08 18:36:30 +00:00
Magnus Auvinen 12472ef7f4 major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks 2008-10-06 18:05:01 +00:00
Dominik Geyer a5d34f62d3 fixed compiler warnings 2008-10-05 10:36:13 +00:00
Magnus Auvinen 6d44adb711 fixed keybindings. reworked the voting a bit. added vote spamming protection. added ingame voting hud. 2008-09-25 14:04:02 +00:00
Magnus Auvinen eb812244d9 fixed server crash when dieing 2008-09-24 14:54:51 +00:00
Magnus Auvinen eb21e9d6bb cleaned up the code a bit more. pooling of character and player objects with reusable macros. fixed crashing when changing maps and a couple of other bugs 2008-09-24 09:03:49 +00:00
Magnus Auvinen d9d37b945e some server restructure. added hook no attach sound 2008-09-23 18:08:19 +00:00
Magnus Auvinen c94b1f22ab added non-hookable tile 2008-09-23 14:38:13 +00:00
Magnus Auvinen 815c55c4ce added death tile 2008-09-23 14:10:05 +00:00
Magnus Auvinen 6874cc5bfa fixed clearing of character on spawn 2008-09-23 09:00:45 +00:00
Magnus Auvinen c1dec5683b fixed multiple fire problem 2008-09-23 08:55:49 +00:00
Magnus Auvinen 33b50738e6 added dead reckoning to the characters 2008-09-23 07:43:41 +00:00
Alfred Eriksson 6dcea2c4ca mermerge from 0.4.3: auto team balancing 2008-09-07 08:10:56 +00:00
Magnus Auvinen 25a2e529ba fixed so the client gets the correct player info 2008-08-27 20:17:04 +00:00
Magnus Auvinen 72ec4f1a9d fixed weapon switching 2008-08-27 20:04:07 +00:00
Magnus Auvinen dfe499248f major commit. game client restructure. not complete, loads of stuff not working, but the structure is there 2008-08-27 15:48:50 +00:00
Magnus Auvinen 6235540629 moved out the player code from the character 2008-08-14 18:46:52 +00:00
Magnus Auvinen 78c089c0ea last of the game server clean up. now it's done 2008-08-14 18:42:47 +00:00
Magnus Auvinen a420eb543f moved alot of stuff to their own cpp/hpp files 2008-08-14 18:25:44 +00:00
Renamed from src/game/server/gs_ent_player.cpp (Browse further)