mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
Added some tiles
tried to make the others work but i get stuck! Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
This commit is contained in:
parent
5c880c88a4
commit
2cdd2d4421
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@ -60,7 +60,7 @@ void CCollision::Init(class CLayers *pLayers)
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}
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// DDRace tiles
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if(Index >= 5 && Index <= 59 || Index>=64 && Index<=191)
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if(Index >= 5 && Index <= 59 || Index>=TILE_STOPH && Index<=191)
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m_pFront[i].m_Index = Index;
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}
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}
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@ -90,7 +90,7 @@ void CCollision::Init(class CLayers *pLayers)
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}
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// DDRace tiles
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if(Index >= 5 && Index <= 59 || Index>=64 && Index<=191)
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if(Index >= 5 && Index <= 59 || Index>=TILE_STOPH && Index<=191)
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m_pTiles[i].m_Index = Index;
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}
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}
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@ -610,26 +610,3 @@ vec2 CCollision::CpSpeed(int Index)
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return target;
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}
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vec2 CCollision::BoostAccelerator(int Index)
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{
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if (Index==TILE_BOOST_L)
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return vec2(-3,0);
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else if(Index==TILE_BOOST_R)
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return vec2(3,0);
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else if(Index==TILE_BOOST_D)
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return vec2(0,2);
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else if(Index==TILE_BOOST_U)
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return vec2(0,-2);
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else if(Index==TILE_BOOST_L2)
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return vec2(-15,0);
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else if(Index==TILE_BOOST_R2)
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return vec2(15,0);
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else if(Index==TILE_BOOST_D2)
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return vec2(0,15);
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else if(Index==TILE_BOOST_U2)
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return vec2(0,-15);
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return vec2(0,0);
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}
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@ -57,7 +57,6 @@ public:
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int IsFNoLaser(int x, int y);
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int IsCp(int x, int y);
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vec2 BoostAccelerator(int Index);
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vec2 CpSpeed(int index);
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class CTeleTile *m_pTele;
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@ -658,16 +658,6 @@ void CCharacter::Tick()
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{
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UnFreeze();
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}
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if (((TileIndex1 >= TILE_BOOST_L && TileIndex1 <= TILE_BOOST_U) || (TileIndex1 >= TILE_BOOST_L2 && TileIndex1 <= TILE_BOOST_U2)))
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{
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int booster = TileIndex1;
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m_Core.m_Vel += GameServer()->Collision()->BoostAccelerator(booster);
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}
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if ((TileIndex2 >= TILE_BOOST_L && TileIndex2 <= TILE_BOOST_U) || (TileIndex2 >= TILE_BOOST_L2 && TileIndex2 <= TILE_BOOST_U2))
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{
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int booster = TileIndex2;
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m_Core.m_Vel += GameServer()->Collision()->BoostAccelerator(booster);
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}
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if(TileIndex1 == TILE_STOPL)
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{
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if(m_Core.m_Vel.x > 0)
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@ -695,6 +685,15 @@ void CCharacter::Tick()
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m_Core.m_Vel.x = 0;
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}
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}
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if(TileIndex2 == TILE_STOPR)
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{
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if(m_Core.m_Vel.x < 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex2).x > (int)m_Core.m_Pos.x)
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m_Core.m_Pos.x = m_PrevPos.x;
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m_Core.m_Vel.x = 0;
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}
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}
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if(TileIndex1 == TILE_STOPB)
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{
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if(m_Core.m_Vel.y < 0)
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@ -704,6 +703,15 @@ void CCharacter::Tick()
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m_Core.m_Vel.y = 0;
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}
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}
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if(TileIndex2 == TILE_STOPB)
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{
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if(m_Core.m_Vel.y < 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex2).y > (int)m_Core.m_Pos.y)
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m_Core.m_Pos.y = m_PrevPos.y;
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m_Core.m_Vel.y = 0;
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}
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}
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if(TileIndex1 == TILE_STOPT)
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{
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if(m_Core.m_Vel.y > 0)
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@ -715,24 +723,6 @@ void CCharacter::Tick()
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m_Core.m_Vel.y = 0;
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}
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}
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if(TileIndex2 == TILE_STOPR)
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{
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if(m_Core.m_Vel.x < 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex2).x > (int)m_Core.m_Pos.x)
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m_Core.m_Pos.x = m_PrevPos.x;
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m_Core.m_Vel.x = 0;
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}
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}
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if(TileIndex2 == TILE_STOPB)
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{
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if(m_Core.m_Vel.y < 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex2).y > (int)m_Core.m_Pos.y)
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m_Core.m_Pos.y = m_PrevPos.y;
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m_Core.m_Vel.y = 0;
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}
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}
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if(TileIndex2 == TILE_STOPT)
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{
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if(m_Core.m_Vel.y > 0)
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@ -744,6 +734,226 @@ void CCharacter::Tick()
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m_Core.m_Vel.y = 0;
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}
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}
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/*if(TileIndex1 == TILE_STOPH)// Itries and failed
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{
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if(m_Core.m_Vel.x > 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex1).x < (int)m_Core.m_Pos.x)
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m_Core.m_Pos.x = m_PrevPrevPos.x;
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m_Core.m_Vel.x = 0;
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}
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if(m_Core.m_Vel.x < 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex1).x > (int)m_Core.m_Pos.x)
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m_Core.m_Pos.x = m_PrevPrevPos.x;
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m_Core.m_Vel.x = 0;
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}
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}
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if(TileIndex2 == TILE_STOPH)
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{
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if(m_Core.m_Vel.x > 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex2).x < (int)m_Core.m_Pos.x)
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m_Core.m_Pos.x = m_PrevPrevPos.x;
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m_Core.m_Vel.x = 0;
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}
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if(m_Core.m_Vel.x < 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex2).x > (int)m_Core.m_Pos.x)
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m_Core.m_Pos.x = m_PrevPrevPos.x;
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m_Core.m_Vel.x = 0;
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}
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}
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if(TileIndex1 == TILE_STOPV)
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{
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if(m_Core.m_Vel.y < 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex1).y > (int)m_Core.m_Pos.y)
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m_Core.m_Pos.y = m_PrevPrevPos.y;
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m_Core.m_Vel.y = 0;
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}
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if(m_Core.m_Vel.y > 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex1).y < (int)m_Core.m_Pos.y)
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m_Core.m_Pos.y = m_PrevPrevPos.y;
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if(m_Jumped&3 && m_Core.m_Jumped != m_Jumped) // check double jump
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m_Core.m_Jumped = m_Jumped;
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m_Core.m_Vel.y = 0;
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}
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}
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if(TileIndex2 == TILE_STOPV)
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{
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if(m_Core.m_Vel.y < 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex2).y > (int)m_Core.m_Pos.y)
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m_Core.m_Pos.y = m_PrevPrevPos.y;
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m_Core.m_Vel.y = 0;
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}
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if(m_Core.m_Vel.y > 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex2).y < (int)m_Core.m_Pos.y)
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m_Core.m_Pos.y = m_PrevPrevPos.y;
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if(m_Jumped&3 && m_Core.m_Jumped != m_Jumped) // check double jump
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m_Core.m_Jumped = m_Jumped;
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m_Core.m_Vel.y = 0;
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}
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}
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if(TileIndex1 == TILE_STOPA)
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{
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if(m_Core.m_Vel.x > 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex1).x < (int)m_Core.m_Pos.x)
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m_Core.m_Pos.x = m_PrevPrevPos.x;
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m_Core.m_Vel.x = 0;
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}
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if(m_Core.m_Vel.x < 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex1).x > (int)m_Core.m_Pos.x)
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m_Core.m_Pos.x = m_PrevPrevPos.x;
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m_Core.m_Vel.x = 0;
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}
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if(m_Core.m_Vel.y < 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex1).y > (int)m_Core.m_Pos.y)
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m_Core.m_Pos.y = m_PrevPrevPos.y;
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m_Core.m_Vel.y = 0;
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}
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if(m_Core.m_Vel.y > 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex1).y < (int)m_Core.m_Pos.y)
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m_Core.m_Pos.y = m_PrevPrevPos.y;
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if(m_Jumped&3 && m_Core.m_Jumped != m_Jumped) // check double jump
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m_Core.m_Jumped = m_Jumped;
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m_Core.m_Vel.y = 0;
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}
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}
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if(TileIndex2 == TILE_STOPA)
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{
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if(m_Core.m_Vel.x > 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex2).x < (int)m_Core.m_Pos.x)
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m_Core.m_Pos.x = m_PrevPrevPos.x;
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m_Core.m_Vel.x = 0;
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}
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if(m_Core.m_Vel.x < 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex2).x > (int)m_Core.m_Pos.x)
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m_Core.m_Pos.x = m_PrevPrevPos.x;
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m_Core.m_Vel.x = 0;
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}
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if(m_Core.m_Vel.y < 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex2).y > (int)m_Core.m_Pos.y)
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m_Core.m_Pos.y = m_PrevPrevPos.y;
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m_Core.m_Vel.y = 0;
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}
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if(m_Core.m_Vel.y > 0)
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex2).y < (int)m_Core.m_Pos.y)
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m_Core.m_Pos.y = m_PrevPrevPos.y;
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if(m_Jumped&3 && m_Core.m_Jumped != m_Jumped) // check double jump
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m_Core.m_Jumped = m_Jumped;
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m_Core.m_Vel.y = 0;
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}
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}*/
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if (TileIndex1 == TILE_BOOST_L || TileIndex2 == TILE_BOOST_L)
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{
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if(m_PrevPos.x-m_Pos.x<0)
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m_Core.m_Vel.x += m_Core.m_Vel.x *-0.5;
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else
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m_Core.m_Vel.x += m_Core.m_Vel.x*0.5;
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}
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if (TileIndex1 == TILE_BOOST_R || TileIndex2 == TILE_BOOST_R)
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{
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if(m_PrevPos.x-m_Pos.x>0)
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m_Core.m_Vel.x += m_Core.m_Vel.x *-0.5;
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else
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m_Core.m_Vel.x += m_Core.m_Vel.x*0.5;
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}
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if (TileIndex1 == TILE_BOOST_D || TileIndex2 == TILE_BOOST_D)
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{
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if(m_PrevPos.y-m_Pos.y>0)
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m_Core.m_Vel.y += m_Core.m_Vel.y *-0.5;
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else
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m_Core.m_Vel.y += m_Core.m_Vel.y*0.5;
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}
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if (TileIndex1 == TILE_BOOST_U || TileIndex2 == TILE_BOOST_U)
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{
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if(m_PrevPos.y-m_Pos.y<0)
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m_Core.m_Vel.y += m_Core.m_Vel.y *-0.5;
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else
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m_Core.m_Vel.y += m_Core.m_Vel.y*0.5;
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}
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if(TileIndex1 == TILE_BOOSTH || TileIndex2 == TILE_BOOSTH)
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{
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m_Core.m_Vel.x += m_Core.m_Vel.x *-0.5;
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}
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if(TileIndex1 == TILE_BOOSTV || TileIndex2 == TILE_BOOSTV)
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{
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m_Core.m_Vel.y += m_Core.m_Vel.y *-0.5;
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}
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if(TileIndex1 == TILE_BOOSTA || TileIndex2 == TILE_BOOSTA)
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{
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m_Core.m_Vel.y += m_Core.m_Vel.y *-0.5;
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m_Core.m_Vel.x += m_Core.m_Vel.x *-0.5;
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}
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if (TileIndex1 == TILE_BOOST_L2 || TileIndex2 == TILE_BOOST_L2)
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{
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if(m_PrevPos.x-m_Pos.x<0)
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m_Core.m_Vel.x = m_Core.m_Vel.x *-1.1;
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else
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m_Core.m_Vel.x += m_Core.m_Vel.x*1.1;
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}
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if (TileIndex1 == TILE_BOOST_R2|| TileIndex2 == TILE_BOOST_R2)
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{
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if(m_PrevPos.x-m_Pos.x>0)
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m_Core.m_Vel.x = m_Core.m_Vel.x *-1.1;
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else
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m_Core.m_Vel.x += m_Core.m_Vel.x*1.1;
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}
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if (TileIndex1 == TILE_BOOST_D2 || TileIndex2 == TILE_BOOST_D2)
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{
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if(m_PrevPos.y-m_Pos.y>0)
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m_Core.m_Vel.y = m_Core.m_Vel.y *-1.1;
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else
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m_Core.m_Vel.y += m_Core.m_Vel.y*1.1;
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}
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if (TileIndex1 == TILE_BOOST_U2 || TileIndex2 == TILE_BOOST_U2)
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{
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if(m_PrevPos.y-m_Pos.y<0)
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m_Core.m_Vel.y = m_Core.m_Vel.y *-1.1;
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else
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m_Core.m_Vel.y += m_Core.m_Vel.y*1.1;
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}
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if(TileIndex1 == TILE_BOOSTH2 || TileIndex2 == TILE_BOOSTH2)
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{
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if(m_PrevPos.x-m_Pos.x>0)
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m_Core.m_Pos.x = m_PrevPrevPos.x;
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else if(m_PrevPos.x-m_Pos.x<0)
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m_Core.m_Pos.x = m_PrevPrevPos.x;
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m_Core.m_Vel.x = m_Core.m_Vel.x *-1.1;
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}
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if(TileIndex1 == TILE_BOOSTV2 || TileIndex2 == TILE_BOOSTV2)
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{
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if(m_PrevPos.y-m_Pos.y>0)
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m_Core.m_Pos.y = m_PrevPrevPos.y;
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else if(m_PrevPos.y-m_Pos.y<0)
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m_Core.m_Pos.y = m_PrevPrevPos.y;
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m_Core.m_Vel.y = m_Core.m_Vel.y *-1.1;
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}
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if(TileIndex1 == TILE_BOOSTA2 || TileIndex2 == TILE_BOOSTA2)
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{
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if(m_PrevPos.y-m_Pos.y>0)
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m_Core.m_Pos.y = m_PrevPrevPos.y;
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else if(m_PrevPos.y-m_Pos.y<0)
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m_Core.m_Pos.y = m_PrevPos.y;
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if(m_PrevPos.x-m_Pos.x>0)
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m_Core.m_Pos.x = m_PrevPrevPos.x;
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else if(m_PrevPos.x-m_Pos.x<0)
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m_Core.m_Pos.x = m_PrevPrevPos.x;
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m_Core.m_Vel.y = m_Core.m_Vel.y *-1.1;
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m_Core.m_Vel.x = m_Core.m_Vel.x *-1.1;
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}
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if(GameServer()->Collision()->IsSpeedup((int)m_Core.m_Pos.x, (int)m_Core.m_Pos.y))
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{
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vec2 Direction;
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@ -795,6 +1005,7 @@ void CCharacter::Tick()
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m_OlderPos = m_OldPos;
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m_OldPos = m_Core.m_Pos;
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}
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m_PrevPrevPos = m_PrevPos;
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m_PrevPos = m_Core.m_Pos;
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return;
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}
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@ -163,6 +163,7 @@ public:
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int m_LastSpeedup;
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vec2 m_PrevPos;
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vec2 m_PrevPrevPos;
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// checkpoints
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int m_CpTick;
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