lol.... fixed evil teleporters

This commit is contained in:
GreYFoXGTi 2010-10-02 00:52:22 +02:00
parent 0763a62601
commit 8fc790a4c3

View file

@ -933,7 +933,7 @@ void CCharacter::Tick()
m_Core.m_TriggeredEvents |= COREEVENT_HOOK_RETRACT;
m_Core.m_HookState = HOOK_RETRACTED;
GameWorld()->ReleaseHooked(GetPlayer()->GetCID());
int Num = (((CGameControllerDDRace*)GameServer()->m_pController)->m_pNumTele[z-1] - 1);
int Num = (((CGameControllerDDRace*)GameServer()->m_pController)->m_pNumTele[evilz-1] - 1);
m_Core.m_Pos = ((CGameControllerDDRace*)GameServer()->m_pController)->m_pTele2D[evilz-1][(!Num)?Num:rand() % Num];
m_Core.m_HookPos = m_Core.m_Pos;
m_Core.m_Vel = vec2(0,0);