fixed multiple fire problem

This commit is contained in:
Magnus Auvinen 2008-09-23 08:55:49 +00:00
parent ff1d4efb04
commit c1dec5683b

View file

@ -508,6 +508,8 @@ void CHARACTER::on_direct_input(NETOBJ_PLAYER_INPUT *new_input)
handle_weaponswitch();
fire_weapon();
}
mem_copy(&latest_previnput, &latest_input, sizeof(latest_input));
}
void CHARACTER::tick()