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Ugly command invis_me ^_^ seems very funny
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@ -1293,7 +1293,9 @@ void CCharacter::Snap(int SnappingClient)
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return;
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CCharacter* SnapChar = GameServer()->GetPlayerChar(SnappingClient);
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if(!SnapChar || (!SnapChar->GetPlayer()->m_ShowOthers && SnapChar->Team() != Team())) return;
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if(!SnapChar
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|| (!SnapChar->GetPlayer()->m_ShowOthers && SnapChar->Team() != Team())
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|| (GetPlayer()->m_Invisible && GetPlayer()->GetCID() != SnappingClient)) return;
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CNetObj_Character *Character = static_cast<CNetObj_Character *>(Server()->SnapNewItem(NETOBJTYPE_CHARACTER, m_pPlayer->GetCID(), sizeof(CNetObj_Character)));
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// write down the m_Core
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@ -2004,10 +2004,20 @@ void CGameContext::ConUnFreeze(IConsole::IResult *pResult, void *pUserData, int
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}
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void CGameContext::ConInvisMe(IConsole::IResult *pResult, void *pUserData, int cid)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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//if(!pSelf->CheatsAvailable(cid)) return;
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if (!pSelf->m_apPlayers[cid])
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return;
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pSelf->m_apPlayers[cid]->m_Invisible = true;
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}
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void CGameContext::OnConsoleInit()
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{
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m_pServer = Kernel()->RequestInterface<IServer>();
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m_pConsole = Kernel()->RequestInterface<IConsole>();
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Console()->Register("invis_me", "", CFGFLAG_SERVER, ConInvisMe, this, "",1);
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Console()->Register("freeze", "i?i", CFGFLAG_SERVER, ConFreeze, this, "Freezes Player i1 for i2 seconds Default Infinity",2);
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Console()->Register("unfreeze", "i", CFGFLAG_SERVER, ConUnFreeze, this, "UnFreezes Player i",2);
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Console()->Register("timerstop", "i", CFGFLAG_SERVER, ConTimerStop, this, "Stops The Timer of Player i",2);
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@ -106,6 +106,8 @@ class CGameContext : public IGameServer
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static void ConVote(IConsole::IResult *pResult, void *pUserData, int cid);
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static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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static void ConInvisMe(IConsole::IResult *pResult, void *pUserData, int cid);
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CGameContext(int Resetting);
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void Construct(int Resetting);
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@ -38,6 +38,8 @@ CPlayer::CPlayer(CGameContext *pGameServer, int CID, int Team)
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m_LastSentTime = 0;
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GameServer()->Score()->PlayerData(CID)->Reset();
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m_Invisible = false;
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}
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CPlayer::~CPlayer()
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@ -81,6 +81,7 @@ public:
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int m_Last_ShowOthers;
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bool m_ShowOthers;
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bool m_Invisible;
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//DDRace
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int m_Muted;
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