There are two interfaces for score worker data:
There is ``ISqlResult`` and every class inheriting from it should have
the suffix ``Result``
Then there is ``ISqlData`` and every class inheriting from it should
have the suffix ``Data`` if it is data that should be written in an
INSERT statement. Or ``Request`` if it is used to perform a read
operation and will be used in a SELECT statament.
The convention was mostly established alreay. In this commit the last
three classes that broke this convention got fixed.
```
[1/322] Building C object CMakeFiles/glew.dir/src/engine/external/glew/glew.c.o
FAILED: CMakeFiles/glew.dir/src/engine/external/glew/glew.c.o
/usr/bin/cc -DGLEW_STATIC -I/home/runner/work/ddnet/ddnet/src/engine/external/glew -g -fdiagnostics-color=always -fstack-protector-strong -fno-exceptions -fsigned-char -Wno-implicit-function-declaration -MD -MT CMakeFiles/glew.dir/src/engine/external/glew/glew.c.o -MF CMakeFiles/glew.dir/src/engine/external/glew/glew.c.o.d -o CMakeFiles/glew.dir/src/engine/external/glew/glew.c.o -c /home/runner/work/ddnet/ddnet/src/engine/external/glew/glew.c
In file included from /home/runner/work/ddnet/ddnet/src/engine/external/glew/glew.c:34:
/home/runner/work/ddnet/ddnet/src/engine/external/glew/GL/glew.h:1205:14: fatal error: GL/glu.h: No such file or directory
1205 | # include <GL/glu.h>
| ^~~~~~~~~~
compilation terminated.
[2/322] Building C object CMakeFiles/wavpack.dir/src/engine/external/wavpack/float.c.o
```
As Vulkan crashes immediately on launch on a lot of Android devices (for around 15% of users that commented on the Android beta on Discord).
The previous usage of the OpenGL backend in the shortcuts was incorrect, as this backend is not strictly available on Android and the GLES backend should be used instead, as this is also what is displayed in the graphics settings.
The functions of the client component `CSounds` had a volume parameter which was unused. In some cases, the wrong value (`0`, presumably for the flags) was passed as the volume, which is now changed to `1.0f`. The player ground skid sound was previously set to play only at `0.25f` volume though this parameter was unused, which is also changed to `1.0f` to preserve the historic behavior.
A parameter is added to the engine sound play functions to directly set the volume without having to acquire the lock again.
Fix sound position not being respected for hook hit and ground jump sounds as the position parameter was ignored in the `CSounds::PlayAndRecord` function. Add TODOs for issues with this function for demo recording.
Parameters are ordered consistently and default parameter values are removed.
Duplicate code in the `CSounds` play functions is reduced by reusing the `PlaySample`/`PlaySampleAt` functions.