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Remove unused m_ClientId from score worker
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@ -373,7 +373,6 @@ void CScore::LoadTeam(const char *pCode, int ClientId)
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auto Tmp = std::make_unique<CSqlTeamLoad>(SaveResult);
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str_copy(Tmp->m_aCode, pCode, sizeof(Tmp->m_aCode));
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str_copy(Tmp->m_aMap, Server()->GetMapName(), sizeof(Tmp->m_aMap));
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Tmp->m_ClientId = ClientId;
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str_copy(Tmp->m_aRequestingPlayer, Server()->ClientName(ClientId), sizeof(Tmp->m_aRequestingPlayer));
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Tmp->m_NumPlayer = 0;
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for(int i = 0; i < MAX_CLIENTS; i++)
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@ -214,7 +214,6 @@ struct CSqlTeamLoad : ISqlData
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char m_aCode[128];
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char m_aMap[MAX_MAP_LENGTH];
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char m_aRequestingPlayer[MAX_NAME_LENGTH];
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int m_ClientId;
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// struct holding all player names in the team or an empty string
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char m_aClientNames[MAX_CLIENTS][MAX_NAME_LENGTH];
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int m_aClientId[MAX_CLIENTS];
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