oy
77478707f2
fixed a server crash due to faulty offsets. #1173
2013-12-15 12:30:27 +01:00
oy
7cb173ec53
fixed master server lookup for servers. #1047
2013-09-25 14:56:47 +02:00
oy
8faf175951
Merge pull request #1100 from minus7/mapversion-editor-crash
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Loading map with invalid version crashes editor
2013-06-01 04:08:10 -07:00
m!nus
ee9a8ce4b7
prevent map editor from crashing if loaded map is invalid
2013-05-26 10:58:03 +02:00
oy
614020de6e
fixed make_release script on win64
2013-05-02 00:38:32 +02:00
oy
fd5fe8b6ae
fixed a warning
2013-04-26 17:10:05 +02:00
oy
1200b9e758
Merge pull request #1089 from Teetime/tdmfix
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Fixed a missing check if killer is alive in tdm
2013-04-26 07:49:08 -07:00
BeaR
9b81779ae3
Using MemoryBarrier() for CPUs not supporting SSE2
2013-04-26 16:44:59 +02:00
BeaR
234a76f0b3
Fixing atomics
2013-04-26 16:44:48 +02:00
oy
73a70b51aa
Merge pull request #1092 from chingis/0.6
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Kyrgyz translation
2013-04-26 07:40:25 -07:00
chingis
eedd4fed0d
Update kyrgyz.txt
2013-04-20 05:05:41 +06:00
chingis
1a5e22dbcc
Update kyrgyz.txt
2013-04-19 19:23:01 +06:00
Teetime
61671f3bcd
Fixed a missing check if killer is alive in tdm
2013-04-07 14:41:53 +02:00
oy
f0e09f50d9
improved chat msg spam protection
2013-04-01 20:30:58 +02:00
oy
75cdc0a769
drop game messages when client isn't ingame. Closes #1081
2013-03-23 15:59:27 +01:00
oy
678863fa7e
increased minimum required connect time for clients to 1 second. #1070
2013-03-20 22:47:48 +01:00
oy
7e8374447a
switched filenames of highlight and client chat message to prevent some misunderstanding there. #966
2013-03-20 22:38:06 +01:00
oy
b2a9e98bf4
fixed client crash on removing friends. Closes #1077
2013-03-16 16:03:38 +01:00
oy
878af82d8f
fixed frozen GUI caused by popups
2013-03-16 15:30:40 +01:00
oy
0914490bd9
Merge pull request #1075 from PsychoGod/onemore
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one more centering window in graphics
2013-03-04 14:22:52 -08:00
PsychoGod
471d479300
one more centering window in graphics
2013-03-03 13:42:25 +02:00
oy
d617db8c32
Merge pull request #1073 from chingis/0.6
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Added kyrgyz translation for 0.6.2
2013-03-02 06:35:22 -08:00
chingis
e25a002fa4
kyrgyz.txt
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kyrgyz translation
2013-02-28 17:28:45 +06:00
chingis
5de3192c27
Update index.txt
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add kyrgyz
2013-02-28 17:27:12 +06:00
oy
5e090fbfed
made the demoplayer support 0.6.1 based demos
2013-02-26 00:00:38 +01:00
oy
2f1389e5cd
fixed version string of the versionserver
2013-02-25 22:31:30 +01:00
oy
32c49d7638
Merge pull request #1071 from PsychoGod/pullreq
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window center position when windowed on Windows :3
2013-02-25 13:28:43 -08:00
PsychoGod
ebdd1af7a3
window center position when windowed on Windows :3
2013-02-25 13:48:31 +02:00
oy
f010791231
added options for the threaded stuff in the menu and set version
2013-02-24 19:43:09 +01:00
oy
718653ff85
set default values for threaded graphics and async renderer to 0
2013-02-24 19:18:13 +01:00
oy
ea2898e94a
prevent quick join/quit flood. #1070
2013-02-24 19:13:45 +01:00
oy
313a0949b0
make sure clients are authed for map downloads
2013-02-24 18:57:23 +01:00
oy
0e92dd5603
fixed some merge problems
2013-02-24 18:55:55 +01:00
oy
118d2ac837
show reason for closing a connection within a debug message. Closes #1061
2013-02-24 18:31:30 +01:00
oy
07c97822bb
increased sleep time when tw is minimized and made it adjustable via cputhrottle otherwise
2013-02-24 18:31:23 +01:00
oy
73386fdf0f
fixed last commit
2013-02-24 18:29:41 +01:00
BeaR
68390fe04a
Bug: Losing render-commands if commandbuffer is full(gfx)
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Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full
This fixes the 2nd part of issue 1004
2013-02-24 18:29:27 +01:00
oy
8b4026cbbf
fixed last commit
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Conflicts:
src/game/editor/editor.cpp
src/game/editor/editor.h
2013-02-24 18:26:49 +01:00
BeaR
d58afefaae
Some graphic batching:
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Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)
Conflicts:
src/engine/client/client.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
oy
0be51ca98a
added a check for ppc building on mac os x. Closes #1006
2013-02-24 18:08:36 +01:00
oy
df5ab998c2
readded texture resampling
2013-02-24 18:08:10 +01:00
oy
71af97a5e3
fixed texture memory usage calculation in graphics threaded
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Conflicts:
src/engine/client/graphics_threaded.cpp
2013-02-24 18:07:35 +01:00
oy
7eddbe0dc9
play only one weapon no ammo sound per second. #993
2013-02-24 18:02:57 +01:00
oy
2948d2392b
fixed last commit
2013-02-24 18:02:37 +01:00
BeaR
1cfbfda6fa
Missed a file..
2013-02-24 18:02:09 +01:00
BeaR
c3dd09cebf
Readded Texturecompression-support
2013-02-24 18:01:58 +01:00
Johannes Loher
678b6faceb
Fixed threaded gfx and building on Mac OS X
2013-02-24 18:01:23 +01:00
BeaR
d8ff437c5e
Set value higher
2013-02-24 18:01:13 +01:00
BeaR
dfd15bc899
Fix Renderingbug:
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If u change the alpha value inside a colorenvelope, the tileset-/quad-rendering is messed sometimes
http://i.solidfiles.net/580a9699c4.png (map: run_exchange by delo)
2013-02-24 18:01:01 +01:00
Magnus Auvinen
1711be955b
fixed all the errors that the clang static analayzer found
2013-02-24 17:58:34 +01:00