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Set value higher
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@ -237,7 +237,7 @@ void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4
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unsigned char Flags = pTiles[c].m_Flags;
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bool Render = false;
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if(Flags&TILEFLAG_OPAQUE && Color.a*a > 250/255.0f)
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if(Flags&TILEFLAG_OPAQUE && Color.a*a > 254.0f/255.0f)
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{
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if(RenderFlags&LAYERRENDERFLAG_OPAQUE)
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Render = true;
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