Commit graph

20477 commits

Author SHA1 Message Date
Dennis Felsing 18ee351247 Version 15.9.1 2022-02-15 21:20:31 +01:00
Dennis Felsing 97a79c1053 Fix #4714
sqlite on Windows doesn't seem to have this function
2022-02-15 21:05:50 +01:00
bors[bot] dc52f81e2d
Merge #4715
4715: Initialize m_aErrorString earlier (fixes #4707) r=Jupeyy a=def-

Just a guess that there might stil be garbage in this array
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-15 18:48:32 +00:00
Dennis Felsing 1972a1be9a Initialize m_aErrorString earlier (fixes #4707)
Just a guess that there might stil be garbage in this array
2022-02-15 18:30:20 +01:00
Jupeyy 8cbff50461 Give the condition waits proper conditions 2022-02-15 16:31:29 +01:00
bors[bot] b4d699dc1c
Merge #4712
4712: CMake: Use /utf-8 for MSVC r=def- a=TsFreddie

Because the good guy microsoft respects the old habit of using local codepages for source code in Asia.
(In china and japan MSVC defaults to treating the source code as GBK and SHIFT_JIS encoded still.)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2022-02-15 14:50:41 +00:00
Freddie Wang 3d450e22ba
Use /utf-8 for MSVC 2022-02-15 22:01:02 +08:00
c0d3d3v 94c1d7fe66
remove m_ClShowDirectionBelow
Show keystrokes always above the players
2022-02-15 11:59:07 +01:00
bors[bot] 218f4a4768
Merge #4710
4710: Add some modernize-* clang-tidy checks r=edg-l a=def-

Some of them are now possible with C++ > 11. This includes https://github.com/ddnet/ddnet/pull/4709

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-15 07:17:06 +00:00
Dennis Felsing e615d4b844 Fix tools 2022-02-15 01:07:26 +01:00
Dennis Felsing 18d9997348 Fix clang-format 2022-02-15 00:32:04 +01:00
Dennis Felsing fef7af806c Add some more modernize-* checks 2022-02-15 00:25:42 +01:00
Dennis Felsing dbfc62d2c0 Add modernize-deprecated-headers 2022-02-15 00:22:52 +01:00
Dennis Felsing 7da9f1b93b Add modernize-use-equals-delete 2022-02-15 00:20:34 +01:00
Dennis Felsing de17e9902e Add modernize-unary-static-assert 2022-02-15 00:18:05 +01:00
Dennis Felsing b58470fda4 Add modernize-use-equals-default 2022-02-15 00:17:57 +01:00
Dennis Felsing 2da5d7d289 Add modernize-use-emplace 2022-02-15 00:15:06 +01:00
Dennis Felsing 68e4eb21d5 Add modernize-use-bool-literals 2022-02-15 00:12:52 +01:00
Dennis Felsing 984aed2e03 Add more clang-tidy modernize-* checks 2022-02-15 00:09:48 +01:00
Dennis Felsing 62756dbda0 Enable modernize-make-unique clang-tidy check 2022-02-15 00:05:46 +01:00
Dennis Felsing 0d06193b2f gnu++17 2022-02-15 00:03:14 +01:00
Dennis Felsing e31f255a65 Use ninja instead of makefiles 2022-02-14 23:06:28 +01:00
Dennis Felsing 1afd1a32d1 Fix Linux build with C++20
src/game/client/components/chat.cpp: In lambda function:
src/game/client/components/chat.cpp:686:33: error: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20 [-Werror=deprecated]
  686 |  auto &&FChatMsgCheckAndPrint = [=](CLine *pLine) {
      |                                 ^
src/game/client/components/chat.cpp:686:33: note: add explicit ‘this’ or ‘*this’ capture
2022-02-14 19:19:20 +01:00
Dennis Felsing 4c8e33ee8e Fix MSVC build
src\game\gamecore.cpp(185,36): warning C5055: operator '*': deprecated between enumerations and floating-point types [D:\a\ddnet\ddnet\debug\game-shared.vcxproj]
2022-02-14 19:19:20 +01:00
Dennis Felsing ca78c7821e Use C++17 (requires Debian 9 to build) 2022-02-14 19:19:10 +01:00
bors[bot] 863c162fc4
Merge #4703
4703: Add localized wiki pages where there is some content at least r=edg-l a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-02-14 12:55:14 +00:00
bors[bot] 564de76b04
Merge #4704
4704: Add secure_random_uninit r=def- a=ChillerDragon

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-02-14 11:26:24 +00:00
ChillerDrgon 064ba50230 Add secure_random_uninit 2022-02-14 12:06:31 +01:00
def 1a0274647b Add localized wiki pages where there is some content at least 2022-02-13 10:16:35 +01:00
def 75c7303c66 Version 15.9 2022-02-13 00:00:18 +01:00
bors[bot] d56d879208
Merge #4701
4701: Add live freeze graphics by Soapy Sandwich r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-12 09:50:53 +00:00
Dennis Felsing 7ed74653de Add live freeze graphics by Soapy Sandwich 2022-02-12 00:14:18 +01:00
bors[bot] 0dbb4886b3
Merge #4700
4700: Fix integer overflow of snapshot delta item size r=def- a=Robyt3

Fixes

```
src/engine/shared/snapshot.cpp:373:13: runtime error: signed integer overflow: 1661611014 * 4 cannot be represented in type 'int'
    #0 0x56377a580246 in CSnapshotDelta::UnpackDelta(CSnapshot const*, CSnapshot*, void const*, int) src/engine/shared/snapshot.cpp:373
    #1 0x563779c540d3 in CClient::ProcessServerPacket(CNetChunk*) src/engine/client/client.cpp:1465
    #2 0x563779c5a5fc in CClient::PumpNetwork() src/engine/client/client.cpp:1599
    #3 0x563779c622ce in CClient::Update() src/engine/client/client.cpp:1769
    #4 0x563779c774d2 in CClient::Run() src/engine/client/client.cpp:2112
    #5 0x563779c92c74 in main src/engine/client/client.cpp:2712
    #6 0x7fbf393bb0b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x270b2)
    #7 0x563779b0e15d in _start (/teeworlds/build/x86_64/debug/teeworlds+0x121815d)
```

(Trace is from upstream; the affected code is identical).

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2022-02-11 16:35:40 +00:00
Robert Müller 800a5fbe92 Fix integer overflow of snapshot delta item size 2022-02-11 17:18:00 +01:00
bors[bot] 22a5bb9826
Merge #4695
4695: Always destroy bullets/lasers on kill when in practice team (fixes #4694) r=heinrich5991 a=def-

to prevent /teleporting back to start line and cheating

Any thoughts on whether to include this for 15.9? I'd say yes.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-11 16:04:07 +00:00
Dennis Felsing 3650281cf0 Always destroy bullets/lasers on kill when in practice team (fixes #4694)
to prevent /teleporting back to start line and cheating
2022-02-11 16:58:04 +01:00
bors[bot] f1c77fc8f6
Merge #4698
4698: Close wordlist.txt file handle after use r=def- a=ChillerDragon

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-02-11 15:38:27 +00:00
ChillerDragon 0a3c75b925 Close wordlist.txt file handle after use 2022-02-11 16:30:18 +01:00
c0d3d3v 724a49dc59
Show keystrokes in the nametag and new option cl_show_direction_below to show the keypresses below the players 2022-02-11 14:05:37 +01:00
bors[bot] 9bad96d0b3
Merge #4680
4680: Add CentOS, RedHat, AlmaLinux instructions and fix build r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-11 12:18:33 +00:00
bors[bot] d3fd837723
Merge #4693
4693: Update Portuguese translations (by Rockus) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-11 11:40:20 +00:00
Dennis Felsing bcf240a54e Update Portuguese translations (by Rockus) 2022-02-11 00:41:36 +01:00
Dennis Felsing 8162257a72 Allow sv_show_others_default in map settings
for tutorial map
2022-02-10 23:49:58 +01:00
bors[bot] 80df1aefea
Merge #4689
4689: Lower the sound volume even further after #4568 r=def- a=heinrich5991

In my non-representative survey, I found that my own sound settings are
at 9 for global volume and 100 for the rest, and for a newbie, it was ~30
for all settings. This should be equivalent given 0.3*0.3=0.09.

CC #4567
CC #4568

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-02-10 17:56:50 +00:00
heinrich5991 b01afd6013 Lower the sound volume even further after #4568
In my non-representative survey, I found that my own sound settings are
at 9 for global volume and 100 for the rest, and for a newbie, it was ~30
for all settings. This should be equivalent given 0.3*0.3=0.09.

CC #4567
CC #4568
2022-02-10 18:05:13 +01:00
bors[bot] 9c05b32490
Merge #4688
4688: Delay double click handling one frame after item activation r=def- a=Robyt3

Fix list items being activated by double clicks too fast.

This applies the fix that was already used for the server browser to demo browser, editor file list and ghost list.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2022-02-10 16:57:13 +00:00
Robert Müller 6d15f360c1 Delay double click handling one frame after item activation 2022-02-10 17:40:03 +01:00
bors[bot] 7d31959ab4
Merge #4686
4686: Update includes, fixes #4685 r=Jupeyy a=def-

Forgot it in the last ddnet-libs update

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-10 06:17:04 +00:00
Dennis Felsing b5c82e2e7b Update includes, fixes #4685
Forgot it in the last ddnet-libs update
2022-02-09 23:48:18 +01:00
bors[bot] 007e632530
Merge #4675
4675: Remove the totally unsafe editor undo r=heinrich5991 a=def-

Since it causes crashes because another thread just accesses the data.

No one has wanted to fix this, so maybe we should just remove it instead
of having clients crash in editor. I'm wondering how much effort it
would be to make this safe. Would we just have to lock for a short part
or is it basically the entire threaded undo operation that has to be
serialized? (No need for a thread then)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-09 17:11:03 +00:00