Commit graph

15127 commits

Author SHA1 Message Date
Dennis Felsing b422c3cb26
Merge pull request #8486 from Robyt3/Server-Tile-Handling-Fix
Fix tiles being handled in same tick for dead tees in some cases
2024-06-14 04:31:51 +00:00
Tyler Stocks 249c8572ae
Update popups.cpp 2024-06-14 01:04:19 +01:00
Robert Müller cf6296c170
Merge pull request #8350 from ChillerDragon/pr_fix_button_overlap_teams
Fix in game menu buttons overlapping on team based gametypes
2024-06-13 19:58:47 +00:00
Robert Müller fbb2243a05 Fix tiles being handled in same tick for dead tees in some cases
The `CGameControllerDDRace::HandleCharacterTiles` function can kill the tee if the conditions for starting the race are not satisfied when touching a start tile. In this case, no further tiles should be handled in the `CCharacter::HandleTiles` function, else the effects of those tiles being handled may incorrectly be applied after the tee has respawned.
2024-06-13 21:26:03 +02:00
ChillerDragon 9a29c029a5 Fix in game menu buttons overlapping on team based gametypes
The ddnet buttons kill and pause do not fit in anymore if there is also
a join red/blue button.

This commit fixes that by hiding the buttons if
there is not enough space anymore.

Related prior work https://github.com/ddnet/ddnet/pull/2720
2024-06-13 09:34:16 +08:00
Dennis Felsing 0a243eea94
Merge pull request #8482 from Robyt3/UI-AntiStatic
Fix UI issues when switching between menus and editor
2024-06-12 01:30:26 +00:00
Robert Müller 71b3c8a35b Force default char to be signed on all architectures
We assume that `char` is `signed` in various places in the code. In particular, the `Str.StrToInts` test will fail when `char` is not `signed` and names containing special characters will be displayed incorrectly on servers.

Therefore, the compiler flag `-fsigned-char` is set unconditionally instead of only for ARM and ARM64, as we expect `char` to be `signed` on all architectures.

A static assertion is added to ensure at compile time that `char` is `signed` independently from the flag added in `CMakeLists.txt`.

This is necessary at least for ARM, ARM64, PPC, PPC64, and PPC64LE. According to some sources, `char` may also be `unsigned` by default when compiling for Android, although this could not be confirmed with the current Android NDK using Clang.

For the PowerPC architectures, Compiler Explorer can be used to confirm that `char` is not `signed` by default by checking whether the static assertion compiles (see https://godbolt.org/z/9rn5Mrf59) and that the assembly is different with the `-fsigned-char` flag (see https://godbolt.org/z/138zTj3Wa).

Closes #8386.
2024-06-11 23:37:46 +02:00
Robert Müller 7e9769c2c7 Fix UI issues when switching between menus and editor
Fix button logic being stuck when holding mouse button on UI elements with button logic in the menus/editor, switching between menus and editor with Ctrl+Shift+E, then using a UI element with button logic in the editor/menus and switching back.

Fix value selector text mode of color picker popups being deactivated when switching between menus and editor while the color picker popup is open in both.

Only update progress spinners once per frame in `CUi::Update` to ensure consistent rotation speed. Progress spinners in menus and editor now rotate independently.

In general, all `static` non-`const` variables in `CUi` are replaced with member variables, as the `static` variables are shared between the two `CUi` instances of the menus and the editor, causing the above issues.
2024-06-11 20:21:25 +02:00
Tyler Stocks 544f564044 Changed var name to match 2024-06-10 23:08:06 +01:00
Tyler Stocks c451289254 Readd is not a word, I think it meant re-add but Reload better fits its usecase 2024-06-10 21:25:07 +01:00
Robert Müller cef994d688 Fix demo seekbar tooltip not showing correct hovered time
Regression from #8318.
2024-06-10 18:44:08 +02:00
Robert Müller da25863cd2 Fix percentage not being used for console command progress spinner
The percentage of received console commands was not being shown with the progress spinner because the variable `ProgressProps` was not passed to the `RenderProgressSpinner` function.
2024-06-09 21:29:56 +02:00
archimede67 7741309ad8
Merge pull request #8447 from Robyt3/UI-ValueSelector-Consistency-DoubleClick
Consistent value selector behavior, support double-clicking
2024-06-09 11:52:22 +00:00
Emilcha 24ea8d8977 Consistancy, #8468 2024-06-08 19:28:06 +02:00
Emilcha 13fea24da3 Sort Compare Not Case Sensitive 2024-06-08 16:57:33 +02:00
Dennis Felsing 5a09da0782
Merge pull request #8465 from Robyt3/Client-Localize-Context-Fix
Fix wrong context value being used for translation lookup
2024-06-08 10:59:56 +00:00
Robert Müller f5de30ee88 Fix wrong context value being used for translation lookup
The trailing `]` was not being removed from the context anymore due to an off-by-one error introduced in #8430. Closes #8464.
2024-06-08 12:42:03 +02:00
Dennis Felsing 62f0849ca7 Update credits 2024-06-08 10:11:03 +08:00
Robert Müller fa58909dfe
Merge pull request #8459 from def-/pr-time-cp-diff
Add cl_showhud_time_cp_diff
2024-06-07 17:35:45 +00:00
Dennis Felsing 112e34fefe Add cl_showhud_time_cp_diff 2024-06-08 00:31:08 +08:00
Robert Müller 989a3765f7
Merge pull request #8342 from ChillerDragon/pr_multiview_pvp
Keep respawned players in multi view list on pvp servers
2024-06-06 20:49:43 +00:00
Robert Müller f494826dcf
Merge pull request #8154 from ChillerDragon/pr_worst_style_offenders
Fix worst local variable style offenses
2024-06-06 20:18:19 +00:00
Robert Müller ef7bebc73e Remove CUi::MouseButtonReleased function
Replace the last remaining usage of the `CUi::MouseButtonReleased` function with `!MouseButton(...)`. The `pMouseSelection->m_Selecting` flag is only set to `true` when the mouse button is already pressed down, so the additional check of `MouseButtonReleased` is unnecessary in this case. In general, this function is an anti-pattern in our UI, as only checking for the mouse button to be released does not guarantee that the mouse was also pressed down over the respective UI element. The `DoButtonLogic` function or similar code should be used instead of only handling the press or release of a mouse button.
2024-06-06 21:41:50 +02:00
Robert Müller 3bb60267f9 Consistent value selector behavior, support double-clicking
Make value selector behavior consistent with the generic button logic. Consistently check for completed mouse clicks on the value selector UI element instead of handling some mouse down and mouse up events separately. Fix text mode being activated when moving the mouse over value selectors with held down mouse button. Fix text mode being deactivated immediately when the mouse leaves text area while holding down the mouse button, which is inconvenient when selecting text. Remove unnecessary usage of `CUi::MouseButtonReleased` function.

Support double-clicking value selectors to enter text edit mode in addition to right-clicking. This feels more intuitive to use and also makes it usable without a second mouse button.

Select all text when entering text mode also in the editor, which was previously only a feature in the menus.

Fix value selector edit state being `EDITING` by default instead of `NONE` in the editor and fix maps being marked as modified immediately when a value selector text input is activated. The map will now be marked as modified only when the editing operation is completed, which should be synchonized with the undo history action being added.

Use the `CUi::ConsumeHotkey` function instead of checking the enter keys manually.

Remove unnecessary and unused `CUi::m_ValueSelectorTextMode` variable and its accessors as well as the equivalent `s_TextMode` variable in the editor. This separate flag is unnecessary as we can use the existing `s_pLastTextId` variable instead.
2024-06-06 21:41:50 +02:00
Dennis Felsing 85888c3aa3
Merge pull request #8456 from Robyt3/Editor-UI-MouseHandling
Unify editor UI mouse handling with `CUi`
2024-06-06 04:22:00 +00:00
archimede67 80228caddd
Merge pull request #8457 from Robyt3/Client-Warning-Button-Localize
Fix Ok-button of warning popup not being localized
2024-06-05 20:07:10 +00:00
Robert Müller f8e84216fc Fix Ok-button of warning popup not being localized 2024-06-05 21:48:52 +02:00
Robert Müller ca89162b06 Fix wrong file extension being removed in demo cut popup
The `.demo` extension is supposed to be removed from the target filename when slicing demos, but anything after the last dot was being removed instead, e.g. `test.abc.def` was incorrectly replaced with `test.abc`.
2024-06-05 21:11:50 +02:00
Robert Müller 60f3b5fb55 Unify editor UI mouse handling with CUi
Remove separate handling of UI mouse position and delta in the editor and use the UI directly for this like in the gameclient. Raw cursor movements are redirected to the UI with the `CUi::OnCursorMove` function. The editor separately updates its world positions and delta after the mouse position was changed. The mouse world position for the editor is passed to the UI with the `CUi::Update` funtion as before, whereas the world position is unused in the gameclient.

Use `vec2`s for mouse positions and deltas instead of two separate floats.
2024-06-05 20:13:42 +02:00
Learath e9d568db5b Fix console search highlighting. Close #8451 2024-06-05 18:01:42 +02:00
Robert Müller 0d9f673b03 Include types.h instead of system.h in input.h 2024-06-04 22:02:49 +02:00
Robert Müller 248225c7c4 Refactor client input event handling
Add `IInput::ConsumeEvents` function accepting a consumer `std::function` to replace the duplicate usage of the `IInput::NumEvents`, `IInput::GetEvent` and `IInput::IsEventValid` functions.

Use an `std::vector` to store the current input events to support any number of input events per client update instead of at most 32.

Use full `uint32_t` range for input counter instead of only using the range 0..0xFFFF. If the range is artificially reduced, then this can result in inputs being handled multiple times with high refresh rates, so the increased range should add future proofing for extremely fast devices.

Split `CInput::AddEvent` function into `CInput::AddKeyEvent` and `CInput::AddTextEvent` functions for readability and to make it easier to add additional input events (i.e. touch events).

Ensure double-click state is cleared at the end of each frame to prevent the double-click from being stored when no UI element consumes it.

Move member variables from `IInput` interface to `CInput` implementation.

Remove separate `CEditor::DispatchInputEvents` function.
2024-06-04 22:01:54 +02:00
Dennis Felsing 4f22468bf8
Merge pull request #8443 from Robyt3/Client-Controls-Minor-Refactoring
Minor refactoring of `CControls`
2024-06-04 02:46:49 +00:00
Robert Müller 4ec5b04a2e Use vec2 instead of two separate variables 2024-06-03 21:43:49 +02:00
Robert Müller 1fcb8a5469 Add GetMinMouseDistance function, remove variable MinDistance 2024-06-03 21:43:49 +02:00
Robert Müller 01be442280 Rename variable MDistance to MouseDistance 2024-06-03 21:43:49 +02:00
Robert Müller f94053bd66 Rename variable w to Weapon 2024-06-03 21:43:48 +02:00
Robert Müller 2904c4a2e8 Restructure input send checks without ifs 2024-06-03 21:43:48 +02:00
Andriy 950bbf31af
Make "Tee" tab name localisable 2024-06-03 22:24:31 +03:00
Robert Müller 178a0dabfa Remove dead code and unused variables 2024-06-03 20:55:39 +02:00
Robert Müller b7579b0f0f Ensure last input send time is reset when disconnecting
Reset send time when disconnecting so input sending should always behave consistently like on the first connection.
2024-06-03 20:54:57 +02:00
Robert Müller a7229e9892 Use array of size NUM_DUMMIES instead of two variables
Reduce duplicate code and improve clarity.

Remove unnecessary casts to `void *`.
2024-06-03 20:54:49 +02:00
Robert Müller 64f4ea1512
Merge pull request #7588 from ChillerDragon/pr_stop_demo_on_reset
Stop demo when gameworld is reset
2024-06-02 17:14:57 +00:00
ChillerDragon 05d97cafb2 Stop demo when gameworld is reset
Currently the per tee demos are only stopped when a character dies.
But the Reset() method in the gameworld destroys characters without
killing them.

This allows to do world resets without calling gamecontext shutdown
while sv_player_demo_record is active. Which is nice for round based
game modes.

```C++
void CGameWorld::Reset()
{
	// reset all entities
	for(auto *pEnt : m_apFirstEntityTypes)
		for(; pEnt;)
		{
			m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
			pEnt->Reset();
			pEnt = m_pNextTraverseEntity;
		}
	RemoveEntities();

	GameServer()->m_pController->OnReset();
	RemoveEntities();

	m_ResetRequested = false;

	GameServer()->CreateAllEntities(false);
}
```
2024-06-02 21:35:05 +08:00
Dennis Felsing 19b704d600
Merge pull request #8433 from Robyt3/Scoreboard-Recording-Notification-Refactoring
Fix truncated scoreboard recording notification, refactoring
2024-06-02 11:30:53 +00:00
Dennis Felsing 9986eaf6e9
Merge pull request #8435 from Robyt3/Translations-Ellipsis-Consistency
Consistently use `…` instead of `...` in translations
2024-06-02 11:28:15 +00:00
Dennis Felsing 3ba9fee8a8
Merge pull request #8430 from Robyt3/Localization-Fixes
Fix language file being loaded twice when starting, improve error handling for invalid translation files
2024-06-02 11:20:59 +00:00
Dennis Felsing da0df30497
Merge pull request #8356 from furo321/split-practice-commands
Add `/practicecmdlist`
2024-06-02 11:19:06 +00:00
Dennis Felsing bcc7412847
Merge pull request #8406 from l-ouis/master
Add confetti particles on finish
2024-06-02 11:15:16 +00:00
Robert Müller 37abc9039a Consistently use instead of ... in translations 2024-06-02 12:57:15 +02:00
Robert Müller cc7d6c393d Fix truncated scoreboard recording notification, refactoring
With some languages the buffers for the scoreboard recording notification were not large enough when recording all 4 types of demos at the same time.

Reduce duplicate code. Avoid unnecessary, slow `str_format` for concatenation. Use UI functions for drawing the background and text.
2024-06-02 11:54:23 +02:00
Robert Müller bbf54ec625
Merge pull request #8318 from ChillerDragon/pr_clang_tidy_19
Add support for clang tidy 19
2024-06-02 08:52:47 +00:00
Robert Müller 6cfe54b9c5
Merge pull request #8338 from ChillerDragon/pr_goto_tele_refactor
Fix `goto_tele` not finding all teleporters
2024-06-02 08:47:30 +00:00
Robert Müller 94325cdf78 Improve error handling for invalid translation files
Fix crash when reading a translation file that ends unexpectedly after a context line.

Make error messages about malformed translation files more detailed.

Fix incorrect line numbers in the error message because context lines were not counted.

Use `log_error` for error messages.
2024-06-02 10:36:00 +02:00
Louis Geer 9492ca574b Add confetti particles on finish
Add confetti particles on finish

added common base to finish netevent

review fixes

change netevent to ddnet.org
2024-06-02 11:00:06 +09:00
Robert Müller f762e2364f Fix language file being loaded twice when starting
Ignore language file config variable being set initially in the conchain (i.e. when `GlobalTime` still returns zero) and check whether the value changed before reloading the language.
2024-06-01 22:24:05 +02:00
furo 4e552d0f98 Add /practicecmdlist 2024-06-01 18:51:53 +02:00
Dennis Felsing f1c2d10cd7
Merge pull request #8424 from Robyt3/Cleanup-str_copy
Consistently use `str_copy` instead of `mem_copy` for strings
2024-06-01 15:18:37 +00:00
Robert Müller 24d12e4820 Consistently use str_copy instead of mem_copy for strings 2024-06-01 13:55:20 +02:00
Robert Müller 2a3cc8fd55 Make map download progress and speed label translatable 2024-06-01 13:01:37 +02:00
heinrich5991 a5ca7c64e0
Merge pull request #8409 from ChillerDragon/pr_const_char
Mark some character methods const
2024-05-29 00:31:19 +00:00
ChillerDragon ffd0da09e9 Mark some character methods const 2024-05-29 08:13:16 +08:00
Robert Müller bd5ca951a7 Prevent UI elements from being hovered while key reader is active
Since the key reader will intercept the next input, the other UI elements should not react to the hovered mouse.
2024-05-27 20:20:25 +02:00
ChillerDragon 59cb7ef5a9 Fix clang-analyzer-unix.StdCLibraryFunctions
```
/home/chiller/Desktop/git/ddnet/src/base/system.cpp:1989:10: error: The 1st argument to 'connect' is < 0 but should be >= 0 [clang-analyzer-unix.StdCLibraryFunctions,-warnings-as-errors]
 1989 |                 return connect(sock->ipv4sock, (struct sockaddr *)&addr, sizeof(addr));
      |                        ^
```
2024-05-26 19:31:54 +08:00
ChillerDragon 64505273a9 Remove redundant casts 2024-05-26 19:31:54 +08:00
ChillerDragon 0a505c25d7 Don't return from void methods 2024-05-26 19:31:54 +08:00
ChillerDragon c4f68f50ea Remove unnecessary object creation in emplace_front
Fixes

```
/home/chiller/Desktop/git/ddnet/src/engine/client/updater.cpp:186:27: error: unnecessary temporary object created while calling emplace_front [modernize-use-emplace,-warnings-as-errors]
  186 |         m_FileJobs.emplace_front(std::make_pair(pFile, Job));
      |                                  ^~~~~~~~~~~~~~~          ~
```
2024-05-26 19:31:54 +08:00
Robert Müller 583845fc60 Ensure return value of secure_random_init is always checked 2024-05-26 11:59:26 +02:00
Robert Müller 986508e091 Improve Android storage usage, faster launch, remove permissions
Split the user storage location and the data folder in the app specific external storage in the folders `data` and `user` instead of writing the user setting directly to the external storage.

Remove unnecessary storage permissions. The client only accesses files in its own external storage location, hence these permissions are not necessary for Android API 19 and higher, which is always given as we only target API 19 and higher.

Only unpack changed assets when their hash in the integrity index is different instead of unpacking all assets again, so the app starts faster after updates. Avoid unpacking the entire integrity index file unless it changed, by initially reading only the first hash directly from the asset, so the app starts faster when the data is up-to-date.

Add error handling for external storage not being accessible and other I/O errors during unpacking of assets.

Add `android_main.h` header to export the `InitAndroid` function and potentially other functions in the future. The `extern "C"` and `__attribute__((visibility("default")))` attributes seem to be unnecessary, as this function is only called directly from the native code like many other functions without these attributes.

Initialize the Android storage after the loggers, so the log message are printed properly.

Add documentation for the use of `std::exit` on Android, which is used to forcefully terminate the entire process, to ensure that static variables will be initialized correctly when the app is started again after quitting. Returning from the main function is not enough, as this only results in the native thread terminating, but the Java thread will continue. Java does not support unloading libraries once they have been loaded, so all static variables will not have their expected initial values anymore when the app is started again after quitting.

Use `fs_chdir` and `fs_makedir` instead of `chdir` and `mkdir`.
2024-05-25 21:09:42 +02:00
heinrich5991 1e11fffb03
Merge pull request #8390 from Robyt3/Base-chdir-getcwd-Cleanup
Minor refactoring of `fs_chdir` and `fs_getcwd` functions
2024-05-22 21:25:27 +00:00
heinrich5991 848f4a846b
Merge pull request #8334 from Robyt3/Android-Building-Fix
Fix the Android build and improve the Android building `README.md`
2024-05-22 21:19:40 +00:00
Robert Müller 68d474c81f
Merge pull request #8363 from heinrich5991/pr_ddnet_str_from_int
Optimize `str_format(…, …, "%d", …)` using templates
2024-05-22 21:01:17 +00:00
Robert Müller f04bea6b4b Minor refactoring of fs_chdir and fs_getcwd functions
Remove unnecessary `fs_is_dir` check in the `fs_chdir` function. The `SetCurrentDirectoryW` and `chdir` functions would already include such necessary checks anyway.

Assert that `GetCurrentDirectoryW` was successful instead of logging an error message. This function should only potentially fail if the current working directory was changed by another thread between the two calls, which should not happen in our code.
2024-05-22 19:22:23 +02:00
Dennis Felsing 9048bf2997
Merge pull request #7820 from gerdoe-jr/set-rescue
Add `/rescuemode` support
2024-05-22 17:22:07 +00:00
heinrich5991 df9980ee3e Optimize str_format(…, …, "%d", …) using templates
This would make the function `str_from_int` unnecessary, at least
user-facing.

Advantage: User doesn't have to care about `str_from_int`/`str_format`
distinction.

Disadvantage: We're adding some template programming to `system.h`,
potentially slowing all compilation.
2024-05-22 14:44:46 +02:00
heinrich5991 612a71f874
Merge pull request #8351 from ChillerDragon/pr_rcon_percentage
Show percentage of loaded rcon commands (closed #7769)
2024-05-22 08:39:40 +00:00
Steve Biedermann 3af8c00fc7 allow ipv4 econ to succeed, even if ipv6 econ fails to open port 2024-05-21 20:55:30 +02:00
Robert Müller dfae99da76 Fix unused variable Silent in client.cpp on Android 2024-05-21 17:36:46 +02:00
Robert Müller 4a2a23530c Fix integrity_save.txt file not being closed 2024-05-21 17:36:46 +02:00
Robert Müller b2b0cd0c81 Fix shadowed variable declarations in android_main.cpp 2024-05-21 17:36:46 +02:00
Robert Müller 7da8308c3f Remove cl_ddrace_scoreboard and cl_demo_assume_race settings
Time score will now always be used for any game with the flag `GAMEINFOFLAG_TIMESCORE` set in the `CNetObj_GameInfoEx` object. If the flag is not set, points score is used instead.

Backwards compatibility for old demos, that were recorded without this net object and flag, is removed. For old demos, points score is always assumed now.

Closes #6700.
2024-05-20 11:07:01 +02:00
Robert Müller c0a6f5a927 Revert "Always clear window with black color instead of background color"
This reverts commit caa062c88c.

As this decreased FPS and caused the background quad to be rendered twice when using a map background in entities mode.
2024-05-19 20:01:56 +02:00
Robert Müller 05c825947a Force landscape orientation and hide title bar on Android
Always force landscape orientation to be used for the game on Android.

Hide the title bar so it is not shown when starting the game. There is also a bug with SDL currently that leads to the title bar and status bar being shown permanently after minimizing and reopening the app, which is alleviated by hiding the title bar.
2024-05-19 12:58:33 +02:00
Robert Müller caa062c88c Always clear window with black color instead of background color
Always use black color to clear the window with all graphics backends, instead of using `cl_background_color` or `cl_background_entities_color`, respectively, as the clear color. The respective map background color is rendered using a quad in `CMapLayers` instead, so this should not affect appearance of maps. This does not have any noticeable effect on FPS. Previously, the unused part of the window (when it is resized smaller than 5:4 aspect ratio), was colored using the map background color, whereas now it will be cleared black consistently.

The color parameters of the `IGraphics::Clear` function and of the `SCommand_Clear` command are removed, as we always expect the screen to be cleared black now.

The parameter `ForceClearNow` of the `IGraphics::Clear` function was already unused previously and is also removed.
2024-05-18 15:20:17 +02:00
Dennis Felsing fcacef5fbb
Merge pull request #8362 from Robyt3/Android-Backbutton-Handling
Translate back-button to escape-key on Android, quit if Android back-button is pressed 3 times within 1 second
2024-05-18 01:10:32 +00:00
Robert Müller 91848f0be6 Quit if Android back-button is pressed 3 times within 1 second
Interpret fast repeated presses of the back-button (3 times within 1 second) as a quit-event, so the app can be quit cleanly and quickly without using the UI. The client settings are otherwise not saved if the app is closed by minimizing it using the home button and waiting for the OS to kill it or by discarding it in the recent apps view.
2024-05-17 19:37:44 +02:00
Robert Müller bba606feae Translate back-button to escape-key on Android
Translate the Android back-button to the escape-key, so it can be used to navigate back in menus, open/close the ingame menu, close the editor etc.

Trap the Android back button by setting the `SDL_ANDROID_TRAP_BACK_BUTTON` hint, so it can be handled in our code reliably instead of letting the system handle it.
2024-05-17 19:36:35 +02:00
Robert Müller 554f244ef2 Remove redundant graphics backend functions returning RGBA format
The graphics backends only support the RGBA format with the `SCommand_Texture_Create` and `SCommand_Texture_Update` commands, so the `TexFormatToOpenGLFormat`, `TextureFormatToVulkanFormat` and `TexFormatToNewOpenGLFormat` functions and the command member variables for the format are unnecessary. The `TexFormatToNewOpenGLFormat` function was unused.
2024-05-17 19:36:11 +02:00
archimede67 0f5b14c043
Merge pull request #8360 from Robyt3/UI-ButtonLogic-Consistency
Fix inconsistent behavior of scrollbars, key readers, edit boxes, value selectors and editor sound seekbars
2024-05-16 21:25:46 +00:00
heinrich5991 392fc0ba9a str_from_intstr_format 2024-05-14 21:37:02 +02:00
Vlad 4532a64b2b Add rescuemodes
May `/rescuemode` be case-insensitive

clang-tidy

conflicts

clang-tidy

`CMDFLAG_PRACTICE`
2024-05-14 09:19:50 +03:00
ChillerDragon f3a686bc62 Show percentage of loaded rcon commands
closed #7769
2024-05-14 08:46:17 +08:00
heinrich5991 03b13cb9f5
Merge pull request #8355 from Patiga/fix-pixelart
Fix off-by-one error in map_create_pixelart
2024-05-13 22:37:13 +00:00
yrrrmmbl a93ad48dce add cl_show_chat_team to only show team members' messages 2024-05-13 19:18:41 +02:00
Robert Müller f3bb5feffc
Merge pull request #8347 from Jupeyy/pr_vk_minirefactor
Fix segfault when swapchain images change (e.g. toggling Vsync)
2024-05-12 20:16:30 +00:00
Robert Müller 1c123f2324 Fix inconsistent button behavior of remaining UI elements
Fix edit boxes, scrollbars, value selectors and the editor sound seekbar being activated by holding the left mouse button from outside the UI element and then hovering it, which is inconsistent with the behavior of the `DoButtonLogic` function.
2024-05-12 18:16:06 +02:00
Robert Müller d431a5cdeb Fix inconsistent key reader button behavior
Use the `DoButtonLogic` function directly for the key reader buttons in the controls settings. Now, the key reader will only be activated when the left click is initiated and completed inside the key reader button. Previously, the key reader would be activated immediately when holding the left mouse button from outside and then hovering the key reader, and the key reader was already activated by the press-event, whereas now it will only be activated by the release event of the left mouse button. The active key reader UI ID is now tracked as a member variable of `CMenusKeyBinder` to avoid using static variables for this purpose.
2024-05-12 18:15:49 +02:00
Robert Müller e822d6878b Fix scrollregion scrollbar position offset after releasing handle
The scrollregion scrollbar was not being deactivated if the handle is continued to be hovered after releasing it, causing the handle to become offset with the position of the click on the next activation of the handle.
2024-05-12 18:15:39 +02:00
heinrich5991 0562be67f4
Merge pull request #8353 from Robyt3/Client-Demo-Seekbar-UX-Fixes
Fix demo seekbar tooltip not shown while seekbar is active, fix demo seekbar being activated by held button press
2024-05-12 01:45:33 +00:00
heinrich5991 acde8806db
Merge pull request #8354 from Robyt3/Menus-Settings-Controller-Size-Fix
Fix height of controller settings with exactly 1 controller
2024-05-12 01:26:08 +00:00
Patiga 4f62980541 Fix off-by-one error in map_create_pixelart 2024-05-11 19:53:56 +02:00
Robert Müller b8cb67379c Fix height of controller settings with exactly 1 controller
The controller name is also shown if there is only exactly one controller connected, but the height was not increased for the additional row.
2024-05-11 15:10:15 +02:00
Robert Müller c6c8f2eab6 Fix demo seekbar being activated by held button press
The seekbar is immediately activated if the mouse button is held while moving the mouse over the seekbar, which is inconsistent with the general `DoButtonLogic` behavior. This is problematic on Android, where the first mouse button is always pressed while the mouse is being moved, causing the seekbar to steal focus immediately when hovered.
2024-05-11 12:29:33 +02:00
Robert Müller 7d0774a00d Fix demo seekbar tooltip not shown while seekbar is active
The tooltip was not shown if the seekbar is the active item, i.e. when the first mouse button is held down and the seekbar is currently updating the demo player.
2024-05-11 12:26:46 +02:00
ChillerDragon 4f4f32615a Keep respawned players in multi view list on pvp servers
Assume every server that does not have ddnet or race in its gametype to be a pvp server.
This allows spectators to follow multiple players during a fng/ctf/gctf/ictf round.

Related issue #7509
2024-05-11 08:52:42 +08:00
Robert Müller 74e2e04b7d Remove unused CImageInfo::ImageFormatFromInt
Since the image format is not parsed from maps anymore, this function is unnecessary.
2024-05-10 21:44:49 +02:00
furo 3491624184 Fix crash when not specifying optimize, centralize or invalid amount of arguments 2024-05-10 19:05:58 +02:00
Jupeyy 15afc50865 Don't recreate DescriptorSetLayouts if swapchain image count changes 2024-05-10 18:48:09 +02:00
Jupeyy 128302d726 Cleanup Vulkan now takes SwapchainCount as explicit parameter.
This fixes a crash if the swapchain count changed.
fixes #8328
2024-05-10 18:48:09 +02:00
Jupeyy 2655627a4b Rename m_CurFrames to make clear it's about the sync objects.
Use one more sync object than there are inflight frames.
Remove unused memory sync objects.
2024-05-10 18:48:05 +02:00
furo 7cd9d8bbb4 Prevent using map_create_pixelart with the same input and output path 2024-05-10 18:42:55 +02:00
furo 39dd6ea499 Fix wrong filename used in dbg_msg 2024-05-10 18:20:33 +02:00
furo d5b06a4482 Use IO_MAX_PATH_LENGTH instead of 64 2024-05-10 18:18:24 +02:00
Robert Müller c80592063a Fix size of chat history entry allocation
The `-1` in the size calculation for the ringbuffer allocation of chat history entries was incorrect, so the entries potentially didn't fit the zero terminator. Because `mem_copy` was used, the string was also not zero terminated explicitly.
2024-05-10 10:53:23 +02:00
ChillerDragon 257a0bacc8 Store all tele types in vectors 2024-05-10 08:59:19 +08:00
heinrich5991 60dbd73ee3
Merge pull request #8333 from BlaiZephyr/change-time-timestamp-type
Change type from int to int64_t
2024-05-09 08:01:17 +00:00
meloƞ aec0dc9e0e Change type from int to int64_t 2024-05-09 08:42:19 +02:00
gerdoe-jr 4f0d8a5a1f add set_view_relative 2024-05-09 06:28:55 +03:00
ChillerDragon 6f75087d9f Refactor goto_tele
Fixes a bug of some teleporters being skipped.
Improves performance by only iterating all teleporters instead of every tile in the map.
2024-05-09 11:20:59 +08:00
heinrich5991 c211e874aa Fix 0.7 tokens after #8322
They're also read as big-endian integers now.

Thanks to @ChillerDragon for noticing.

Fixes #8330.
2024-05-08 14:17:02 +02:00
Dennis Felsing f214c1101b
Merge pull request #8326 from heinrich5991/pr_ddnet_no_map_image_rgb
Remove RGB images from the map file format
2024-05-08 04:56:19 +00:00
heinrich5991 8a64feabc3 Remove RGB images from the map file format
Cherry-picked from https://github.com/teeworlds/teeworlds/pull/2822.

CC https://github.com/teeworlds/teeworlds/issues/2812
CC https://github.com/teeworlds/teeworlds/issues/962

Since DDNet never saved these kinds of images, this should cause no
issues.
2024-05-07 14:31:06 +02:00
heinrich5991 3a48b8e6cf Revert "Initialize all ghost item member (Closed #8297)"
This reverts commit f319ed239a.

Initializing these variables with junk data doesn't seem to be an
improvement over not initializing them. It hides potential Valgrind
warnings about data accesses to uninitialized memory though.

f319ed239a (r1590801501)
2024-05-07 14:25:29 +02:00
Dennis Felsing df30321f52
Merge pull request #8324 from ewancg/chat-practice
Add chat commands for toggling weapons in practice mode
2024-05-07 05:42:38 +00:00
Dennis Felsing ae2c9e2999
Merge pull request #8323 from Robyt3/Client-Particles-Smoke-Nudge
Fix smoke particles sometimes being stuck inside solid tiles
2024-05-07 01:21:37 +00:00
Ewan Green 87cab3ebd9 change GetPracticeCharacter() to not be static, fix solo checks 2024-05-06 15:06:42 -06:00
Ewan Green ba5b39d294 change forgotten functions to use practice check 2024-05-06 14:08:51 -06:00
Ewan Green bf78d7fb48 cleanup 2024-05-06 14:03:17 -06:00
Ewan Green d6449872a4 add weapon chat commands for practice mode 2024-05-06 13:57:16 -06:00
heinrich5991 36712db0f1 Use network tokens in big-endian byte order consistently
Previously, it was handled inconsistently on big-endian machines and
caused connection failures.
2024-05-06 20:33:17 +02:00
Robert Müller 6cbc85f229 Fix smoke particles sometimes being stuck inside solid tiles
Nudge the initial position for explosions' smoke particles slightly towards the edge of the closest non-solid tile, if it would otherwise be inside a solid tile, so the smoke particles do not get stuck inside solid tiles on explosion events happening at the edges of tiles but slightly inside them. The physical position of the explosion event is unchanged, so this does not affect physics. The explosion sprite is still rendered at the physical position of the explosion, to preserve the apprearance.
2024-05-06 16:03:36 +02:00
Robert Müller d4e3f6fc01
Merge pull request #8316 from ChillerDragon/pr_use_sendchat
Use SendChat() in DbgStress
2024-05-06 08:52:47 +00:00
ChillerDragon 3c606dd1e4 Don't access static ConCommandStatus with a member
Fixes this clang-tidy 19 warning

```
/home/chiller/Desktop/git/ddnet/src/engine/shared/console.cpp:739:2: error: static member accessed through instance [readability-static-accessed-through-instance,-warnings-as-errors]
  739 |         pConsole->ConCommandStatus(&Result, pConsole);
      |         ^~~~~~~~~~
      |         CConsole::
```
2024-05-06 11:48:47 +08:00
ChillerDragon 28f3ac3e87 Use SendChat() in DbgStress 2024-05-06 11:09:18 +08:00
ChillerDragon 44d065888f Rename CChat::SayChat to CChat::SendChatQueued
Also replace one code snippet with a call to SendChatQueued
2024-05-06 09:49:35 +08:00
ChillerDragon 33baeb8f28 Rename CChat::Say to CChat::SendChat
Follows the convention set by the other methods that send network packets.
2024-05-06 09:23:19 +08:00
Robert Müller 1551dda3e9 Also unload collision and layers when unloading map
Ensure that the `CCollision` and `CLayers` instances do not keep any pointers to the map data after the map has been unloaded.
2024-05-05 12:41:18 +02:00
Robert Müller 7d640e1f98
Merge pull request #8309 from ChillerDragon/pr_init_ghost
Initialize all ghost item member (Closed #8297)
2024-05-05 09:37:54 +00:00
Robert Müller bf2343d60b
Merge pull request #8312 from ChillerDragon/pr_fix_misleading_demo_snap_var_names
Make demo snap variable names more obvious
2024-05-05 09:18:38 +00:00
ChillerDragon 1a3bb727c5 Make demo snap variable names more obvious
Closed #8245
2024-05-05 16:01:55 +08:00
Dennis Felsing 2b2e57c2bb
Merge pull request #8308 from ChillerDragon/pr_team_enum
Use enum for teams (Closed #8306)
2024-05-05 03:59:35 +00:00
ChillerDragon f319ed239a Initialize all ghost item member (Closed #8297) 2024-05-05 11:47:05 +08:00
ChillerDragon 0b6bb8287a Use enum for teams (Closed #8306) 2024-05-05 11:38:29 +08:00
Dennis Felsing aafb4e2e09
Merge pull request #8304 from Zwelf/pr-teehistorian-finish-2
Store player names in teehistorian and Finish/TeamFinish v2
2024-05-05 01:34:57 +00:00
Dennis Felsing fdc929d2b1
Merge pull request #8293 from BlaiZephyr/add-team0-indicator
add team0mode indicator
2024-05-05 01:33:27 +00:00
Zwelf f14dab4cfa Increment teehistorian version_minor to 8
Allows easily distinguishing between Teehistorian extension from #8221
with wrong Tick (divided by 50) and this fixed one.
2024-05-04 21:40:06 +02:00
Zwelf af4da41c4c Record Player and Team finishes in Teehistorian 2024-05-04 21:40:06 +02:00
Zwelf fcd8aae388 Record player name in Teehistorian files 2024-05-04 20:44:20 +02:00
Dennis Felsing 2f22447d44
Merge pull request #8302 from Robyt3/Video-Refactoring
Video recorder: improve error handling and log messages, fix crashes, refactoring
2024-05-04 14:59:06 +00:00
Robert Müller e5927d9024 Fix crashes when video recording is not started successfully
Add additional checks to ensure that the `CVideo::Stop` function and the functions called by it will correctly stop the current video also if the video was not started successfully, i.e. if `CVideo::Start` returned `false` from any of the error branches.

In the `CVideo::Stop` function, iterate over the vectors of video and audio threads directly instead of using `m_VideoThreads` and `m_AudioThreads`, which do not reflect the actual count if the initialization failed before the threads were created.

In the `CVideo::Stop` function, only call `av_write_trailer` if the video recording was stated successfully, i.e. only if `avformat_write_header` was called successfully, as this will otherwise cause the client to crash. Closes #6375.

In the `CVideo::Stop` function, only call `avio_closep` if the format context was allocated.

In the `CVideo::FinishFrames` function, ensure that the codec has been allocated and opened, otherwise using it is not allowed.

Add assertions to the `CVideo::Start` and `Stop` functions to ensure that the same video is not started/stopped multiple times.
2024-05-04 13:55:35 +02:00
Robert Müller 3a0e2429d1 Assert that size of image data matches size of video
Crash with assertion when the size of the graphics is different from the video currently being rendered, instead of causing weirder bugs and a corrupted video file.
2024-05-04 13:55:35 +02:00
Robert Müller a0465b67dd Improve various variable and class names of the video recorder
- Rename variable `m_vBuffer` -> `m_vAudioBuffers`
- Rename class `SAudioBuffer` -> `CAudioBuffer`
- Rename variable `m_vPixelHelper` -> `m_vVideoBuffers`
- Add class `CVideoBuffer` as wrapper
- Remove unused variable `m_Vframe`
- Rename variable `m_ASeq` -> `m_AudioFrameIndex`
- Rename variable `m_VSeq` -> `m_VideoFrameIndex`
- Rename variable `m_vVideoThreads` -> `m_vpVideoThreads`
- Rename variable `m_vAudioThreads` -> `m_vpAudioThreads`
- Rename function `ReadRGBFromGL` -> `UpdateVideoBufferFromGraphics`
- Remove unnecessary `ALEN` definition
- Remove unused variable `NextPts`
- Rename class `OutputStream` -> `COutputStream`
- Rename variable `pSt` -> `m_pStream`
- Rename variable `pEnc` -> `m_pCodecContext`
- Rename variable `m_vpSwsCtxs` -> `m_vpSwsContexts`
- Rename variable `m_vpSwrCtxs` -> `m_vpSwrContexts`
- Rename variable `pOC` -> `pFormatContext`
- Rename class `SVideoRecorderThread` -> `CVideoRecorderThread`
- Rename class `SAudioRecorderThread` -> `CAudioRecorderThread`
2024-05-04 13:55:35 +02:00
Robert Müller 5f647b97eb Ensure correct sample and bit rate are used for video recording
The wrong sampling rate was being used for video recording if the client is not restarted after changing the `snd_rate` config variable.

Ensure that the correct bit rate is used if the sample rate was adjusted because the selected value is not supposed.
2024-05-04 13:15:54 +02:00
Robert Müller 9d2c11d7ee Improve error handling and logging of video recorder
Use `log_error` for all errors and consistently format all error messages.

Handle all ffmpeg errors and output the formatted ffmpeg error message when possible.

Register a log callback for ffmpeg log messages to delegate them to our logging system, to fix the log messages being interleaved with our log messages and not using the correct line breaks on Windows.

Stop video and demo immediately and show an error message popup if the video could not be started successfully.

Remove unnecessary debug output from ffmpeg.
2024-05-04 13:15:54 +02:00
Robert Müller e595545cd6 Fix duplicate file extension .mp4 for demos rendered from menu
The file extension is always added in `CClient::StartVideo` now.
2024-05-04 13:04:58 +02:00
Robert Müller 33c5bfb09b Fix indentation of comments 2024-05-04 13:04:58 +02:00
Robert Müller c78eebfc67 Use nullptr instead of 0 and NULL 2024-05-04 13:04:58 +02:00
Robert Müller c4c1518709 Remove dead code 2024-05-04 13:04:58 +02:00
Robert Müller 15bebb8fb6 Remove unnecessary downcast to CGraphics_Threaded 2024-05-04 13:04:58 +02:00
ChillerDragon 8b0b09fffd Improve skin name validation error message (Closed #8300) 2024-05-04 17:43:59 +08:00
Dennis Felsing 43c03c4d54
Merge pull request #8296 from ChillerDragon/pr_camel_tools
Remove tools camel case style exception
2024-05-04 05:20:30 +00:00
ChillerDragon fcbd1fb1b1 Fix worst local variable style offenses
Removed member prefix m_ used for local variables.
Removed all b, c, i hungarian notation prefixes for boolean, const and integers.
Fixed local variables using lower_snake_case instead of UpperCamelCase.
Renamed all ``float wSearch = TextRender()->TextWidth..`` to ``float SearchWidth = ..``.
2024-05-04 11:17:06 +08:00
ChillerDragon f788a04892 Remove tools camel case style exception 2024-05-04 10:56:33 +08:00
Robert Müller b745d75306 Fix alignment of vote option heap entries with remove_vote
When using the `remove_vote` command, the entire heap of vote options is allocated again without the entry being removed. This allocation was not considering the required alignment for `CVoteOptionServer` objects and potentially wasting space by aligning with `alignof(std::max_align_t)`. When allocating the entries with the `add_vote` command, the alignment is already specified correctly.
2024-05-03 18:22:33 +02:00
Dennis Felsing fc180562f6
Merge pull request #8151 from ChillerDragon/pr_tidy_camel
Enforce UpperCamelCase for local variables
2024-05-02 13:48:56 +00:00
meloƞ 9bbe238159 added team0mode indicator 2024-05-02 14:23:30 +02:00
ChillerDragon 63c8172d11 Enforce UpperCamelCase for local variables 2024-05-02 18:52:16 +08:00
heinrich5991 2dbcb9795a
Merge pull request #8139 from ChillerDragon/pr_cui_noop
Remove useless operation in CUIRect SplitMid
2024-05-02 06:14:34 +00:00
Dennis Felsing 7b97138202 Version 18.2 2024-05-02 11:15:02 +08:00
heinrich5991 213222b72b
Merge pull request #8289 from Robyt3/Client-Address-Check-Cleanup
Remove unnecessary check excluding packets from wrong server
2024-05-01 15:24:34 +00:00
Dennis Felsing 70785eb0dd
Merge pull request #8281 from ChillerDragon/pr_fix_triggeredevents7
Make sixup TriggeredEvents reliable
2024-05-01 15:16:29 +00:00
Robert Müller dd62cda8ba Remove CCommandProcessorFragment_GLBase::Resize delegate
Use `ResizeImage` function directly instead.
2024-05-01 14:56:34 +02:00
Robert Müller 20c28f78ce Remove unnecessary check excluding packets from wrong server
This is already checked for all connection-oriented packets when feeding the connection in

952d3f6631/src/engine/shared/network_conn.cpp (L260-L266)

Closes #8285.
2024-05-01 13:34:19 +02:00
heinrich5991 2cd877f0ce
Merge pull request #8272 from ChillerDragon/pr_fix_snap_uuid_register
Fix ddnet ex snap item registration (closed #8271)
2024-05-01 09:56:42 +00:00
ChillerDragon 3c45134c8d Fix ddnet ex snap item registration (closed #8271) 2024-05-01 09:45:42 +08:00
ChillerDragon 740aada779 Add str_isnum 2024-05-01 09:08:02 +08:00
Robert Müller 3fc6ee4349
Merge pull request #8284 from ChillerDragon/pr_newline_cursor
Always update text cursor y (closed #8282)
2024-04-30 16:10:14 +00:00
ChillerDragon 508b6d1615 Always update text cursor y (closed #8282) 2024-04-29 14:12:38 +08:00
Dennis Felsing 7e857ce37e
Merge pull request #8280 from Robyt3/Client-Redirect-Password-Fix
Fix wrong server address used in password popup when redirected, minor refactoring
2024-04-29 04:23:57 +00:00
ChillerDragon 5f784cbcda Make sixup TriggeredEvents reliable
Relevant upstream commit:
d2924b5ad6

Closes https://github.com/ChillerDragon/ddnet/issues/7

The snap item obj_character contains a field called m_TriggeredEvents
https://chillerdragon.github.io/teeworlds-protocol/07/snap_items.html#obj_character

It is responsible for effects and sounds. Those flags are set in the gamecore.
So if the servers gamecore ticks twice and resets the flags before a snap is
sent the client misses the information. Which is not too big of a
problem since the client has his own gamecore running (prediction) which
also sets those flags. But it is still wrong and teeworlds does always
include the triggered events in the snap.

So this commit fixes it using the same approach as teeworlds.
By not resetting the triggered events until a snap was sent.
2024-04-29 08:57:14 +08:00
Dennis Felsing d265057591
Merge pull request #8278 from Robyt3/Client-Move-Resize-Fixes
Revert screen mode config variables when change not accepted, update screen index config variable after moving window
2024-04-28 15:18:16 +00:00
Robert Müller 938d264c43 Fix wrong server address used in password popup when redirected
Always use the server address from the network client to reconnect to the correct server after being disconnected due to wrong password. The password popup is only shown after being disconnected, so the server address of the network client should always the address of the server which the client should reconnect to with the password. Using `ui_server_address` was causing the wrong address to be used after being redirected to another server and if the config variable is changed while the password popup is open.

Closes #8260.
2024-04-28 17:05:28 +02:00
Robert Müller d2139e4bec Use net_addr_str directly to format address including port 2024-04-28 16:45:56 +02:00
Robert Müller b3bcfd39bc Add no-op logger to fix leak of CFutureLogger pending messages
Fix leak of pending future logger log messages if the future logger is not set, in particular when the `logfile` config variable is not set or the file could not be opened, by setting a logger that discards all log messages in this case.

Closes #8265.
2024-04-28 16:32:24 +02:00
Robert Müller e4dddb95ce Update screen index config variable after moving window
The wrong screen was shown in the settings when moving the window to another screen while in windowed mode.
2024-04-28 15:29:05 +02:00
Robert Müller 86bf5424e3 Revert screen mode config variables when change not accepted
When changing the screen width, height or refresh rate config variables to 0 or negative values, which are not allowed by the backend, automatically revert the config variables to the actual values again to ensure that the config variables stay in sync with the state of the window. This fixes the client crashing in the graphics settings when setting the screen width and height to 0 via the console, which causes a division by zero when calculating the aspect ratio.
2024-04-28 15:25:31 +02:00
Dennis Felsing 516315e0e2
Merge pull request #8273 from Robyt3/Sound-Various-Fixes
Fix crashes and memory leaks related to editor map sounds and opus file decoding, refactoring
2024-04-27 15:45:55 +00:00
Robert Müller 4f94316c72 Make change_map parameter non-optional
The command confusingly assumed the empty string if no argument was passed.
2024-04-27 13:45:51 +02:00
Robert Müller 9cf3094934 Also check for incorrect sample index with assertion
Ensure the sample being allocated is not currently used also by checking its next free sample index.
2024-04-27 13:11:35 +02:00
Robert Müller d06f6d3370 Handle failure of op_pcm_total function
According to the documentation, this function returns `0` on success and a negative number (error code) otherwise, which would cause an allocation of an invalid size.
2024-04-27 13:11:35 +02:00
Robert Müller d0e27fdcd4 Fix memory leak of opus file structure
We were not calling `op_free` for `OggOpusFile *` after decoding opus files.
2024-04-27 13:04:05 +02:00
Robert Müller cfb5b15222 Log error code if opus file cannot be opened 2024-04-27 13:03:58 +02:00
Robert Müller 51012bcc1b Fix potential out-of-bounds writes on invalid opus files
The third parameter of the `op_read` function specifies the remaining size of the buffer, but we always passed the total size of the buffer without respecting the position at which the data is written into the buffer.
2024-04-27 13:03:18 +02:00
Robert Müller 4d37775c17 Only change sample variables when it was decoded successfully
Avoid changing the sample member variables until the sample was decoded successfully.
2024-04-27 13:02:36 +02:00
Robert Müller 1153507216 Fix double-free when reading opus file fails
Set the data pointer of the sample only when the sample has been loaded successfully, so the invalid sample data is not freed again when decoding fails.
2024-04-27 13:02:23 +02:00
Robert Müller 941a302c4d Ensure editor preview image and sound are unloaded properly
The preview image was previously not unloaded and the preview state was not reset.
2024-04-27 13:01:56 +02:00
Robert Müller 3b0d9cd6c9 Fix editor crash with sound preview when sound is not valid
This happens if a sound could not be loaded successfully.
2024-04-27 13:01:26 +02:00
Robert Müller 690912e209 Fix invalid sound index used when loading external sound fails
This should be highly unlikely because external sound mapres were never supported by the editor.
2024-04-27 13:00:54 +02:00
Dennis Felsing c22ba00b59
Merge pull request #8270 from Robyt3/Image-size_t
Use `size_t` for `CImageInfo::m_Width` and `m_Height`
2024-04-27 04:37:28 +00:00
Robert Müller c5a0d850d2 Use size_t for CImageInfo::m_Width and m_Height 2024-04-26 21:12:39 +02:00