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Add confetti particles on finish
Add confetti particles on finish added common base to finish netevent review fixes change netevent to ddnet.org
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@ -1,7 +1,7 @@
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# pylint: skip-file
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# See https://github.com/ddnet/ddnet/issues/3507
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from datatypes import Enum, Flags, NetArray, NetBool, NetEvent, NetIntAny, NetIntRange, NetMessage, NetMessageEx, NetObject, NetObjectEx, NetString, NetStringHalfStrict, NetStringStrict, NetTick
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from datatypes import Enum, Flags, NetArray, NetBool, NetEvent, NetEventEx, NetIntAny, NetIntRange, NetMessage, NetMessageEx, NetObject, NetObjectEx, NetString, NetStringHalfStrict, NetStringStrict, NetTick
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Emotes = ["NORMAL", "PAIN", "HAPPY", "SURPRISE", "ANGRY", "BLINK"]
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PlayerFlags = ["PLAYING", "IN_MENU", "CHATTING", "SCOREBOARD", "AIM"]
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@ -328,6 +328,7 @@ Objects = [
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NetEvent("Spawn:Common", []),
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NetEvent("HammerHit:Common", []),
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NetEvent("Death:Common", [
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NetIntRange("m_ClientId", 0, 'MAX_CLIENTS-1'),
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]),
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@ -344,6 +345,8 @@ Objects = [
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NetIntAny("m_Angle"),
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]),
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NetEventEx("Finish:Common", "finish@netevent.ddnet.org", []),
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NetObjectEx("MyOwnEvent", "my-own-event@heinrich5991.de", [
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NetIntAny("m_Test"),
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]),
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@ -231,6 +231,60 @@ void CEffects::PlayerDeath(vec2 Pos, int ClientId, float Alpha)
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}
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}
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void CEffects::FinishConfetti(vec2 Pos, float Alpha)
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{
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ColorRGBA Red(1.0f, 0.4f, 0.4f);
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ColorRGBA Green(0.4f, 1.0f, 0.4f);
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ColorRGBA Blue(0.4f, 0.4f, 1.0f);
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ColorRGBA Yellow(1.0f, 1.0f, 0.4f);
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ColorRGBA Cyan(0.4f, 1.0f, 1.0f);
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ColorRGBA Magenta(1.0f, 0.4f, 1.0f);
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ColorRGBA aConfettiColors[] = {Red, Green, Blue, Yellow, Cyan, Magenta};
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// powerful confettis
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for(int i = 0; i < 32; i++)
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{
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CParticle p;
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p.SetDefault();
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p.m_Spr = SPRITE_PART_SPLAT01 + (rand() % 3);
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p.m_Pos = Pos;
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p.m_Vel = direction(-0.5f * pi + random_float(-0.2f, 0.2f)) * random_float(0.01f, 1.0f) * 2000.0f;
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p.m_LifeSpan = random_float(1.0f, 1.2f);
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p.m_StartSize = random_float(12.0f, 24.0f);
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p.m_EndSize = 0;
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p.m_Rot = random_angle();
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p.m_Rotspeed = random_float(-0.5f, 0.5f) * pi;
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p.m_Gravity = -700.0f;
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p.m_Friction = 0.6f;
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ColorRGBA c = aConfettiColors[(rand() % std::size(aConfettiColors))];
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p.m_Color = c.WithMultipliedAlpha(0.75f * Alpha);
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p.m_StartAlpha = Alpha;
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m_pClient->m_Particles.Add(CParticles::GROUP_GENERAL, &p);
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}
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// broader confettis
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for(int i = 0; i < 32; i++)
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{
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CParticle p;
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p.SetDefault();
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p.m_Spr = SPRITE_PART_SPLAT01 + (rand() % 3);
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p.m_Pos = Pos;
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p.m_Vel = direction(-0.5f * pi + random_float(-0.8f, 0.8f)) * random_float(0.01f, 1.0f) * 1500.0f;
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p.m_LifeSpan = random_float(0.8f, 1.0f);
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p.m_StartSize = random_float(12.0f, 24.0f);
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p.m_EndSize = 0;
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p.m_Rot = random_angle();
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p.m_Rotspeed = random_float(-0.5f, 0.5f) * pi;
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p.m_Gravity = -700.0f;
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p.m_Friction = 0.6f;
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ColorRGBA c = aConfettiColors[(rand() % std::size(aConfettiColors))];
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p.m_Color = c.WithMultipliedAlpha(0.75f * Alpha);
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p.m_StartAlpha = Alpha;
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m_pClient->m_Particles.Add(CParticles::GROUP_GENERAL, &p);
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}
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}
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void CEffects::Explosion(vec2 Pos, float Alpha)
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{
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// add to flow
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@ -31,6 +31,7 @@ public:
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void PlayerDeath(vec2 Pos, int ClientId, float Alpha = 1.0f);
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void PowerupShine(vec2 Pos, vec2 Size, float Alpha = 1.0f);
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void FreezingFlakes(vec2 Pos, vec2 Size, float Alpha = 1.0f);
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void FinishConfetti(vec2 Pos, float Alpha = 1.0f);
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void Update();
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};
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@ -1140,6 +1140,11 @@ void CGameClient::ProcessEvents()
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CNetEvent_HammerHit *pEvent = (CNetEvent_HammerHit *)pData;
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m_Effects.HammerHit(vec2(pEvent->m_X, pEvent->m_Y), Alpha);
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}
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else if(Item.m_Type == NETEVENTTYPE_FINISH)
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{
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CNetEvent_Finish *pEvent = (CNetEvent_Finish *)pData;
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m_Effects.FinishConfetti(vec2(pEvent->m_X, pEvent->m_Y), Alpha);
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}
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else if(Item.m_Type == NETEVENTTYPE_SPAWN)
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{
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CNetEvent_Spawn *pEvent = (CNetEvent_Spawn *)pData;
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@ -347,6 +347,17 @@ void CGameContext::CreateDeath(vec2 Pos, int ClientId, CClientMask Mask)
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}
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}
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void CGameContext::CreateFinishConfetti(vec2 Pos, CClientMask Mask)
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{
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// create the event
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CNetEvent_Finish *pEvent = m_Events.Create<CNetEvent_Finish>(Mask);
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if(pEvent)
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{
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pEvent->m_X = (int)Pos.x;
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pEvent->m_Y = (int)Pos.y;
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}
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}
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void CGameContext::CreateSound(vec2 Pos, int Sound, CClientMask Mask)
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{
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if(Sound < 0)
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@ -239,6 +239,7 @@ public:
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void CreateHammerHit(vec2 Pos, CClientMask Mask = CClientMask().set());
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void CreatePlayerSpawn(vec2 Pos, CClientMask Mask = CClientMask().set());
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void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask = CClientMask().set());
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void CreateFinishConfetti(vec2 Pos, CClientMask Mask = CClientMask().set());
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void CreateSound(vec2 Pos, int Sound, CClientMask Mask = CClientMask().set());
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void CreateSoundGlobal(int Sound, int Target = -1) const;
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@ -848,6 +848,10 @@ void CGameTeams::OnFinish(CPlayer *Player, int TimeTicks, const char *pTimestamp
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{
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Player->m_Score = TTime;
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}
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// Confetti
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CCharacter *pChar = Player->GetCharacter();
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m_pGameContext->CreateFinishConfetti(pChar->m_Pos, pChar->TeamMask());
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}
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void CGameTeams::RequestTeamSwap(CPlayer *pPlayer, CPlayer *pTargetPlayer, int Team)
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