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https://github.com/ddnet/ddnet.git
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Remove redundant casts
This commit is contained in:
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0a505c25d7
commit
64505273a9
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@ -17,10 +17,10 @@ bool CCommandProcessorFragment_GLBase::Texture2DTo3D(uint8_t *pImageBuffer, int
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int DepthIndex = X + Y * SplitCountWidth;
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size_t TargetImageFullWidth = (size_t)Target3DImageWidth * PixelSize;
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size_t TargetImageFullSize = (size_t)TargetImageFullWidth * Target3DImageHeight;
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size_t TargetImageFullSize = TargetImageFullWidth * Target3DImageHeight;
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ptrdiff_t ImageOffset = (ptrdiff_t)(((size_t)Y * FullImageWidth * (size_t)Target3DImageHeight) + ((size_t)Y3D * FullImageWidth) + ((size_t)X * TargetImageFullWidth));
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ptrdiff_t TargetImageOffset = (ptrdiff_t)(TargetImageFullSize * (size_t)DepthIndex + ((size_t)Y3D * TargetImageFullWidth));
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mem_copy(pTarget3DImageData + TargetImageOffset, pImageBuffer + (ptrdiff_t)(ImageOffset), TargetImageFullWidth);
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mem_copy(pTarget3DImageData + TargetImageOffset, pImageBuffer + ImageOffset, TargetImageFullWidth);
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}
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}
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}
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@ -218,7 +218,7 @@ class CCommandProcessorFragment_Vulkan : public CCommandProcessorFragment_GLBase
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else
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{
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// check if there is enough space in this instance
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if(bool(SMemoryHeapQueueElement::SMemoryHeapQueueElementFind{}(*m_Elements.begin(), std::make_pair(AllocSize, AllocAlignment))))
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if(SMemoryHeapQueueElement::SMemoryHeapQueueElementFind{}(*m_Elements.begin(), std::make_pair(AllocSize, AllocAlignment)))
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{
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return false;
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}
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@ -1984,7 +1984,7 @@ protected:
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if(IsVerbose())
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{
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VerboseDeallocatedMemory(BufferMem.m_Size, (size_t)ImageIndex, BufferMem.m_UsageType);
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VerboseDeallocatedMemory(BufferMem.m_Size, ImageIndex, BufferMem.m_UsageType);
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}
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BufferMem.m_Mem = VK_NULL_HANDLE;
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@ -2081,7 +2081,7 @@ protected:
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m_pStagingMemoryUsage->store(m_pStagingMemoryUsage->load(std::memory_order_relaxed) - FreeedMemory, std::memory_order_relaxed);
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if(IsVerbose())
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{
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dbg_msg("vulkan", "deallocated chunks of memory with size: %" PRIzu " from all frames (staging buffer)", (size_t)FreeedMemory);
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dbg_msg("vulkan", "deallocated chunks of memory with size: %" PRIzu " from all frames (staging buffer)", FreeedMemory);
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}
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}
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FreeedMemory = 0;
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@ -2091,7 +2091,7 @@ protected:
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m_pBufferMemoryUsage->store(m_pBufferMemoryUsage->load(std::memory_order_relaxed) - FreeedMemory, std::memory_order_relaxed);
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if(IsVerbose())
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{
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dbg_msg("vulkan", "deallocated chunks of memory with size: %" PRIzu " from all frames (buffer)", (size_t)FreeedMemory);
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dbg_msg("vulkan", "deallocated chunks of memory with size: %" PRIzu " from all frames (buffer)", FreeedMemory);
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}
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}
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FreeedMemory = 0;
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@ -2102,7 +2102,7 @@ protected:
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m_pTextureMemoryUsage->store(m_pTextureMemoryUsage->load(std::memory_order_relaxed) - FreeedMemory, std::memory_order_relaxed);
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if(IsVerbose())
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{
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dbg_msg("vulkan", "deallocated chunks of memory with size: %" PRIzu " from all frames (texture)", (size_t)FreeedMemory);
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dbg_msg("vulkan", "deallocated chunks of memory with size: %" PRIzu " from all frames (texture)", FreeedMemory);
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}
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}
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}
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@ -3285,7 +3285,7 @@ protected:
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else
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{
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Scissor.offset = {0, 0};
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Scissor.extent = {(uint32_t)ScissorViewport.width, (uint32_t)ScissorViewport.height};
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Scissor.extent = {ScissorViewport.width, ScissorViewport.height};
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}
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// if there is a dynamic viewport make sure the scissor data is scaled down to that
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@ -3401,7 +3401,7 @@ protected:
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vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, VertexPushConstantSize, &VertexPushConstants);
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vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(SUniformTileGPosBorder) + sizeof(SUniformTileGVertColorAlign), FragPushConstantSize, &FragPushConstants);
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size_t DrawCount = (size_t)IndicesDrawNum;
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size_t DrawCount = IndicesDrawNum;
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vkCmdBindIndexBuffer(CommandBuffer, ExecBuffer.m_IndexBuffer, 0, VK_INDEX_TYPE_UINT32);
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for(size_t i = 0; i < DrawCount; ++i)
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{
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@ -6333,7 +6333,7 @@ public:
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}
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{
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mem_copy(pMem + Offset, pData, (size_t)DataSize);
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mem_copy(pMem + Offset, pData, DataSize);
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}
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NewBuffer = Buffer;
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@ -4419,7 +4419,7 @@ int main(int argc, const char **argv)
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delete pEngine;
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});
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IStorage *pStorage = CreateStorage(IStorage::STORAGETYPE_CLIENT, argc, (const char **)argv);
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IStorage *pStorage = CreateStorage(IStorage::STORAGETYPE_CLIENT, argc, argv);
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pKernel->RegisterInterface(pStorage);
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pFutureAssertionLogger->Set(CreateAssertionLogger(pStorage, GAME_NAME));
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@ -4529,7 +4529,7 @@ int main(int argc, const char **argv)
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// parse the command line arguments
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pConsole->SetUnknownCommandCallback(UnknownArgumentCallback, pClient);
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pConsole->ParseArguments(argc - 1, (const char **)&argv[1]);
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pConsole->ParseArguments(argc - 1, &argv[1]);
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pConsole->SetUnknownCommandCallback(IConsole::EmptyUnknownCommandCallback, nullptr);
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if(pSteam->GetConnectAddress())
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@ -2022,7 +2022,7 @@ void *CGraphics_Threaded::AllocCommandBufferData(size_t AllocSize)
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if(pData == nullptr)
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{
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char aError[256];
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str_format(aError, sizeof(aError), "graphics: failed to allocate data (size %" PRIzu ") for command buffer", (size_t)AllocSize);
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str_format(aError, sizeof(aError), "graphics: failed to allocate data (size %" PRIzu ") for command buffer", AllocSize);
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dbg_assert(false, aError);
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}
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}
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@ -1838,13 +1838,13 @@ public:
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}
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if(pCursor->m_CalculateSelectionMode == TEXT_CURSOR_SELECTION_MODE_SET)
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{
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if((int)pCursor->m_GlyphCount == pCursor->m_SelectionStart)
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if(pCursor->m_GlyphCount == pCursor->m_SelectionStart)
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{
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SelectionStarted = !SelectionStarted;
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SelectionStartChar = pCursor->m_GlyphCount;
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SelectionUsedPress = true;
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}
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if((int)pCursor->m_GlyphCount == pCursor->m_SelectionEnd)
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if(pCursor->m_GlyphCount == pCursor->m_SelectionEnd)
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{
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SelectionStarted = !SelectionStarted;
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SelectionEndChar = pCursor->m_GlyphCount;
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@ -1854,7 +1854,7 @@ public:
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if(pCursor->m_CursorMode != TEXT_CURSOR_CURSOR_MODE_NONE)
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{
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if((int)pCursor->m_GlyphCount == pCursor->m_CursorCharacter)
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if(pCursor->m_GlyphCount == pCursor->m_CursorCharacter)
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{
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HasCursor = true;
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aCursorQuads[0] = IGraphics::CQuadItem(SelX - CursorOuterInnerDiff, DrawY, CursorOuterWidth, pCursor->m_AlignedFontSize);
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@ -1936,13 +1936,13 @@ public:
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}
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else if(pCursor->m_CalculateSelectionMode == TEXT_CURSOR_SELECTION_MODE_SET)
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{
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if((int)pCursor->m_GlyphCount == pCursor->m_SelectionStart)
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if(pCursor->m_GlyphCount == pCursor->m_SelectionStart)
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{
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SelectionStarted = !SelectionStarted;
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SelectionStartChar = pCursor->m_GlyphCount;
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SelectionUsedPress = true;
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}
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if((int)pCursor->m_GlyphCount == pCursor->m_SelectionEnd)
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if(pCursor->m_GlyphCount == pCursor->m_SelectionEnd)
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{
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SelectionStarted = !SelectionStarted;
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SelectionEndChar = pCursor->m_GlyphCount;
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@ -1957,7 +1957,7 @@ public:
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pCursor->m_CursorCharacter = pCursor->m_GlyphCount;
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}
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if((int)pCursor->m_GlyphCount == pCursor->m_CursorCharacter)
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if(pCursor->m_GlyphCount == pCursor->m_CursorCharacter)
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{
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HasCursor = true;
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aCursorQuads[0] = IGraphics::CQuadItem((LastSelX + LastSelWidth) - CursorOuterInnerDiff, DrawY, CursorOuterWidth, pCursor->m_AlignedFontSize);
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@ -461,7 +461,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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else
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{
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static float s_PrevAmount = 0.0f;
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float AmountSeek = clamp((Ui()->MouseX() - SeekBar.x - Rounding) / (float)(SeekBar.w - 2 * Rounding), 0.0f, 1.0f);
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float AmountSeek = clamp((Ui()->MouseX() - SeekBar.x - Rounding) / (SeekBar.w - 2 * Rounding), 0.0f, 1.0f);
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if(Input()->ShiftIsPressed())
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{
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@ -494,7 +494,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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if(Ui()->HotItem() == pId)
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{
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const int HoveredTick = (int)(clamp((Ui()->MouseX() - SeekBar.x - Rounding) / (float)(SeekBar.w - 2 * Rounding), 0.0f, 1.0f) * TotalTicks);
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const int HoveredTick = (int)(clamp((Ui()->MouseX() - SeekBar.x - Rounding) / SeekBar.w - 2 * Rounding, 0.0f, 1.0f) * TotalTicks);
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static char s_aHoveredTime[32];
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str_time((int64_t)HoveredTick / Client()->GameTickSpeed() * 100, TIME_HOURS, s_aHoveredTime, sizeof(s_aHoveredTime));
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GameClient()->m_Tooltips.DoToolTip(pId, &SeekBar, s_aHoveredTime);
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@ -640,7 +640,7 @@ CEntity *CGameWorld::FindMatch(int ObjId, int ObjType, const void *pObjData)
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case NETOBJTYPE_CHARACTER:
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{
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CCharacter *pEnt = (CCharacter *)GetEntity(ObjId, ENTTYPE_CHARACTER);
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if(pEnt && CCharacter(this, ObjId, (CNetObj_Character *)pObjData).Match((CCharacter *)pEnt))
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if(pEnt && CCharacter(this, ObjId, (CNetObj_Character *)pObjData).Match(pEnt))
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{
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return pEnt;
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}
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@ -1155,7 +1155,7 @@ int CCollision::IntersectNoLaser(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2
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for(int i = 0, id = std::ceil(d); i < id; i++)
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{
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float a = (int)i / d;
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float a = i / d;
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vec2 Pos = mix(Pos0, Pos1, a);
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int Nx = clamp(round_to_int(Pos.x) / 32, 0, m_Width - 1);
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int Ny = clamp(round_to_int(Pos.y) / 32, 0, m_Height - 1);
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@ -986,7 +986,7 @@ void CEditor::DoAudioPreview(CUIRect View, const void *pPlayPauseButtonId, const
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}
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else
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{
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const float AmountSeek = clamp((Ui()->MouseX() - SeekBar.x - Rounding) / (float)(SeekBar.w - 2 * Rounding), 0.0f, 1.0f);
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const float AmountSeek = clamp((Ui()->MouseX() - SeekBar.x - Rounding) / (SeekBar.w - 2 * Rounding), 0.0f, 1.0f);
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Sound()->SetSampleCurrentTime(SampleId, AmountSeek);
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}
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}
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@ -6491,7 +6491,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
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if(Value / m_ZoomEnvelopeY.GetValue() * View.h < 40.0f)
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UnitsPerLineY = Value;
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}
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int NumLinesY = m_ZoomEnvelopeY.GetValue() / static_cast<float>(UnitsPerLineY) + 1;
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int NumLinesY = m_ZoomEnvelopeY.GetValue() / UnitsPerLineY + 1;
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Ui()->ClipEnable(&View);
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Graphics()->TextureClear();
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@ -6536,7 +6536,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
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if(Value.AsSeconds() / m_ZoomEnvelopeX.GetValue() * View.w < 160.0f)
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UnitsPerLineX = Value;
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}
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int NumLinesX = m_ZoomEnvelopeX.GetValue() / static_cast<float>(UnitsPerLineX.AsSeconds()) + 1;
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int NumLinesX = m_ZoomEnvelopeX.GetValue() / UnitsPerLineX.AsSeconds() + 1;
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Ui()->ClipEnable(&View);
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Graphics()->TextureClear();
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@ -8390,8 +8390,8 @@ void CEditor::HandleCursorMovement()
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}
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// update positions for ui, but only update ui when rendering
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m_MouseX = Ui()->Screen()->w * ((float)s_MouseX / Graphics()->WindowWidth());
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m_MouseY = Ui()->Screen()->h * ((float)s_MouseY / Graphics()->WindowHeight());
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m_MouseX = Ui()->Screen()->w * (s_MouseX / Graphics()->WindowWidth());
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m_MouseY = Ui()->Screen()->h * (s_MouseY / Graphics()->WindowHeight());
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// fix correct world x and y
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std::shared_ptr<CLayerGroup> pGroup = GetSelectedGroup();
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@ -634,7 +634,7 @@ bool GetLineIntersection(const float aLine1[2], const float aLine2[2], float aIn
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std::min(aLine1[1], aLine2[1])};
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if(aIntersection)
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SetInexistent((float *)aIntersection, 2);
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SetInexistent(aIntersection, 2);
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if(aBorders[0] - aBorders[1] > 0.01f)
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return false;
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