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Force default char
to be signed
on all architectures
We assume that `char` is `signed` in various places in the code. In particular, the `Str.StrToInts` test will fail when `char` is not `signed` and names containing special characters will be displayed incorrectly on servers. Therefore, the compiler flag `-fsigned-char` is set unconditionally instead of only for ARM and ARM64, as we expect `char` to be `signed` on all architectures. A static assertion is added to ensure at compile time that `char` is `signed` independently from the flag added in `CMakeLists.txt`. This is necessary at least for ARM, ARM64, PPC, PPC64, and PPC64LE. According to some sources, `char` may also be `unsigned` by default when compiling for Android, although this could not be confirmed with the current Android NDK using Clang. For the PowerPC architectures, Compiler Explorer can be used to confirm that `char` is not `signed` by default by checking whether the static assertion compiles (see https://godbolt.org/z/9rn5Mrf59) and that the assembly is different with the `-fsigned-char` flag (see https://godbolt.org/z/138zTj3Wa). Closes #8386.
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@ -291,11 +291,10 @@ if(NOT MSVC AND NOT HAIKU)
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add_cxx_compiler_flag_if_supported(OUR_FLAGS -ffloat-store)
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endif()
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# This is needed to get the server to correctly display special characters
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# on ARM systems.
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if("${CMAKE_SYSTEM_PROCESSOR}" MATCHES "arm" OR "${CMAKE_SYSTEM_PROCESSOR}" MATCHES "aarch64")
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add_cxx_compiler_flag_if_supported(OUR_FLAGS -fsigned-char)
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endif()
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# We assume that char is signed in various places in the code. In particular,
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# the Str.StrToInts test will fail when char is not signed and names containing
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# special characters will be displayed incorrectly on servers.
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add_cxx_compiler_flag_if_supported(OUR_FLAGS -fsigned-char)
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# Don't insert timestamps into PEs to keep the build reproducible.
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if(TARGET_OS STREQUAL "windows")
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@ -9,6 +9,8 @@
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#include <base/system.h>
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#include <engine/shared/config.h>
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#include <limits>
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const char *CTuningParams::ms_apNames[] =
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{
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#define MACRO_TUNING_PARAM(Name, ScriptName, Value, Description) #ScriptName,
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@ -63,6 +65,8 @@ float CTuningParams::GetWeaponFireDelay(int Weapon) const
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}
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}
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static_assert(std::numeric_limits<char>::is_signed, "char must be signed for StrToInts to work correctly");
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void StrToInts(int *pInts, size_t NumInts, const char *pStr)
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{
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dbg_assert(NumInts > 0, "StrToInts: NumInts invalid");
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