Commit graph

2267 commits

Author SHA1 Message Date
oy 709c05bb37 improved description for restart command. Closes #796 2011-08-05 19:52:32 +02:00
oy 435639636e Merge pull request #808 from SushiTee/master
fixed a warning
2011-08-03 13:53:18 -07:00
Shereef Marzouk 8877cf2293 Refactored some pointers 2011-08-02 12:35:14 +02:00
Shereef Marzouk 2b5c532589 converted white spaces to tabs 2011-08-02 12:14:49 +02:00
Shereef Marzouk 29de27f9dd Used the enum const TILESLAYERFLAG_GAME instead of 1 2011-08-02 12:14:00 +02:00
SushiTee 83652c91ec fixed a warning in client (mac) 2011-08-01 21:03:51 +02:00
oy 50edfd37c0 made 0.6.1 release 2011-07-31 23:17:00 +02:00
oy 10c3e844d7 show alpha2 country code strings next to the flag in the country code selectors. Closes #805 2011-07-31 02:04:46 +02:00
Johannes Loher e2664c1b00 Added server sided automatic demo recording 2011-07-30 18:23:59 +02:00
oy 7db6d1e056 fixed problem with player collision. Closes #722 2011-07-30 18:08:24 +02:00
oy a0a62bcd70 fixed econ feature and tcp 2011-07-30 13:40:01 +02:00
oy 65d312fd06 fixed problem with lineinput. Closes #802 2011-07-28 22:01:14 +02:00
GreYFoX 74462d4611 enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable 2011-07-25 22:16:20 +02:00
GreYFoX 831aea796e Saving hitting status on pause 2011-07-25 21:15:51 +02:00
Choupom b7aa8af7aa thats why magic values sux 2011-07-23 18:42:51 +02:00
GreYFoX 344944c9d4 --b * 2 2011-07-22 16:23:03 +02:00
GreYFoX d965eb7453 utter noobness 2011-07-22 16:15:39 +02:00
GreYFoX cdbbf9e74b Removed a useless line
ps. commiting from the car while driving via iPhone xD
2011-07-22 16:02:56 +02:00
GreYFoX dd015c33c0 Fixing the sound for the laser when a player DCs after shooting it 2011-07-22 15:03:15 +02:00
GreYFoX 8f927a6033 Fixed a crash 2011-07-22 14:52:28 +02:00
GreYFoX d7fe844690 1.082a 2011-07-22 14:33:07 +02:00
GreYFoX 2964919bf2 Some logic fixes 2011-07-22 14:29:27 +02:00
GreYFoX b0420e66ee used Teams() instead of ((CGameControllerDDRace*)GameServer()->m_pController)->m_Teams 2011-07-22 00:01:12 +02:00
GreYFoX 3d07ffdbdd Added the Missing Single Tee No Hitting Logic 2011-07-21 03:13:59 +02:00
oy 6312a2d71c fixed few things in th editor 2011-07-20 22:18:31 +02:00
Choupom 84e5c53432 added color envelope feature for tilemaps 2011-07-20 22:04:13 +02:00
Choupom c2e8bf5035 made a constant for game layer flag 2011-07-20 21:54:23 +02:00
Choupom 188e622373 fixed auto_map.h header guard 2011-07-20 21:54:19 +02:00
GreYFoX 959b11b13d Admin protection closes #59 2011-07-20 03:18:03 +02:00
GreYFoX a6922db418 1.081a 2011-07-19 23:33:46 +02:00
GreYFoX 1dfd2882d2 Added Hit as a tile
Entities are in the previous commit
2011-07-19 23:33:12 +02:00
SushiTee f7a9e80163 added possibility to collapse groups by double clicking them 2011-07-15 01:03:22 +02:00
SushiTee ef881a5321 added layer/image scrolling via mouse wheel 2011-07-15 01:02:11 +02:00
SushiTee d78c0d66e5 ability to name groups and layers 2011-07-15 00:47:52 +02:00
oy 571dff6216 made rcon auto completion serverside. Closes #97 2011-07-14 22:07:21 +02:00
oy 5f4a5b3366 added country flags to language selectors 2011-07-12 20:33:53 +02:00
SushiTee 6cd2ab3887 added grid to editor 2011-07-11 12:03:16 +02:00
oy f4ce34f01c close spectator/emoticon menu when changing to team/spectator via bind. Closes #768 2011-07-11 12:02:45 +02:00
Romain Labolle a6dc6f34b6 Display a message when an admin forces a vote. Closes #759 2011-07-11 11:28:04 +02:00
oy 7bc07b613f added auto mapping feature by LordSkelethom 2011-07-09 01:09:06 +02:00
oy e18390fea8 fixed that client resets tuning. Closes #746 2011-07-05 23:32:32 +02:00
oy 20fbe2f92c fixed that player friends are marked as online in the friends list if they match a clan friend 2011-07-05 23:23:33 +02:00
oy ac9c3b8f7f made the dropped flag sign blink faster the last 5 seconds to indicate that it's about to return. Closes #631 2011-07-05 23:15:24 +02:00
oy ab1f7d6f95 clamped information flow when moving as spectator in free-view. Closes #551 2011-07-05 22:58:54 +02:00
oy b153003b0b fixed dm wincheck 2011-07-04 18:30:24 +02:00
oy 7648ba3024 added a different mouse sens for menus/editor 2011-07-03 00:36:07 +02:00
Choupom 4a5c13d1de fixed so Reset Filter button resets all filters 2011-07-02 19:23:36 +02:00
Johannes Loher 3f583d44f9 fixed so there can't be a negative time being displayed when timelimit runs out while there is warmup. If warmup is active, the time will be displayed as if there was no timelimit. 2011-07-01 18:34:28 +02:00
oy 123eab41c8 made it possible to filter by player country in the server browser. Closes #654 2011-06-29 22:27:32 +02:00
oy 8035e022fd fixed cursor positioning by mouse in edit boxes 2011-06-29 18:39:58 +02:00
oy fdf6db5fd6 fixed that music resets on password prompt. Closes #695 2011-06-27 23:26:01 +02:00
oy 47cdd2524b do not try to play sound when it isn't enabled 2011-06-27 22:57:06 +02:00
oy e8938e3d80 set the minimum of seconds remaining in map downloading popup to 1 2011-06-27 22:35:23 +02:00
oy 08b6ffd52c fixed possible server stressing 2011-06-27 17:20:46 +02:00
Johannes Loher f80c46e24d fixed so you can use whatever time you want on set_team and so that it uses minutes 2011-06-27 17:07:51 +02:00
Johannes Loher 14f98a9ded Added possibility to deny changing of team after a set_team for a certain amount of time. Added server setting to do this automatically for spec votes. fixes #640. 2011-06-27 17:07:23 +02:00
Choupom bf6ca3e33d fixed tiles infos in groups with custom para or offset in editor 2011-06-27 16:50:38 +02:00
oy 1239150846 fixed password popup UI issue. Closes #583 2011-06-27 16:39:23 +02:00
nsinreal 66a8000620 Fixed ninja: always set last active weapon after ninja's end 2011-06-27 16:28:49 +02:00
oy fb309436b4 improved friends feature 2011-06-26 17:10:13 +02:00
oy c10c7d9ac3 improved sudden death in ctf. Closes #617 2011-06-19 17:32:00 +02:00
oy 957b81af07 made it possible to restrict player information in spectator mode 2011-06-19 11:28:39 +02:00
oy 4dc79a9ec1 fixed spawn bug. Closes #634 2011-06-15 01:03:14 +02:00
Choupom c1ebda73e3 fixed #687 Bug with the ctf score when the round starts, fixed so you can't grab the flag if the game is over 2011-06-11 18:34:05 +02:00
Choupom 558b110504 fixed #633 Correct sound effects in following spectactor mode 2011-06-11 18:33:30 +02:00
oy eae1a97297 fixed marker position in chat 2011-06-09 23:54:11 +02:00
oy fd965ca4b2 made name highlighting in chat more strict 2011-06-09 23:49:06 +02:00
oy 37bdc4c2a1 removed some unneeded stuff 2011-06-09 23:40:35 +02:00
oy 4f402f85bb added ':' after names on start and a space separator in chat tab completion 2011-06-09 23:37:59 +02:00
oy e1ef01f656 made tab completion for names in chat start with the ones that match on the beginning 2011-06-09 23:28:20 +02:00
oy 9845d757ef removed file extension from the demo name in the demo player 2011-06-09 22:44:22 +02:00
oy 348806d993 abort "move to spectator"-vote when the player disconnects 2011-06-09 22:31:55 +02:00
oy 2cc10fd6f0 fixed that the player keeps action when activating chat. Closes #719 2011-06-09 22:30:03 +02:00
GreYFoX 9c4b1c9892 fixed a crash, closes #56 2011-06-07 17:21:47 +02:00
GreYFoX 457fee998d Refactored a variable 2011-06-07 17:05:19 +02:00
GreYFoX e6189d05c4 On name change relaod scores, fixes %55 2011-06-07 17:05:07 +02:00
GreYFoX 1bfcfb7d6f Changed max of force pause to be 360 seconds
Note if force pause was abused once infront of me i would make even admins have to go through a vote
2011-06-07 16:55:06 +02:00
Romain Labolle 3f2dc36151 Fixing Force-pause:
* sv_vote_pause_time : maximum 15s, default 10s
* Removing sv_vote_pause_auto (so afk stay in pause)
* force_pause require config level
* force_unpause set force-pause timer to 0
2011-06-07 16:49:36 +02:00
Romain Labolle bb971bdcf0 Adding vote to force-pause players (instead of just moving them to spectators).
* Add the following config variables :
  * sv_vote_pause: Allow voting to pause players (instead of moving to spectators) (default: 1)
  * sv_vote_pause_time: The time (in seconds) players have to wait in pause when paused by vote (default: 60)
  * sv_vote_pause_auto: Automatically unpaused players after the force-pause delay or not (default: 0)
* Add the following functions :
  * force_pause v?i : Force v to pause for i seconds
  * force_unpause v : Force v to unpause
2011-06-07 16:48:49 +02:00
Romain Labolle 0ae0b0bb83 Adding pause specific message when players use /pause (instead of joined the game/spectators). 2011-06-07 16:48:48 +02:00
Romain Labolle c17d3cdeda Reworking teams to allow pausing in team
* Adding wrappers functions to modify character or pause data if player are in game or paused.
* Moved OnFinish() function to teams.cpp so it can also be called on paused players.
* Pause is now enabled for team players.
* Adding bool CPlayer::IsPlaying() function that return true if the player is either in game or in pause. (false if spectator/dead).
2011-06-07 16:48:48 +02:00
GreYFoX 413bf4a39e Credits and version 1.08a 2011-06-07 16:48:01 +02:00
GreYFoX c3df972fe3 Optimized checkpoint code 2011-06-05 13:56:04 +02:00
GreYFoX c1962bff25 Removed sv_broadcAst
this commit is funny cause it was made from my iPhone and it only took 8 minutes
2011-06-03 21:55:57 +02:00
GreYFoX bee10fda8f Merge branch 'master' of git://github.com/oy/teeworlds
Conflicts:
	src/game/server/gamecontext.cpp
2011-06-02 19:13:40 +02:00
Choupom 603071ee92 fixed data struct names 2011-06-02 17:42:30 +02:00
Choupom deff0ce7c4 fixed netevent struct names 2011-06-02 17:40:08 +02:00
Choupom 1a02017094 fixed some strings 2011-06-02 17:39:05 +02:00
Choupom 101d9de3c3 added aspect ratio in display modes list in settings 2011-06-02 17:36:17 +02:00
GreYFoX 25f69d704b Version 1.77a, Beware this version maybe buggy contains more than one untested/unrevised commits, but from trusted Developers 2011-06-01 17:06:00 +02:00
Romain Labolle 38f1db1c4f Adding a checkpoint system for teleporters :
* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made ​​the map in the right direction or not.

Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
Romain Labolle 813f689957 Tune reset clean up (fix #50)
* Removing old unused DDRaceTunesReset() function.
* Adding ResetTuning() function to reset tunes.
* Adding ResetTuning() and some settings reset (sv_hit/sv_endless_drag/sv_old_laser) to CGameContext::OnInit() which is loaded on each map load.
GreYFoX:
Repositioned the new Functions
2011-06-01 16:43:20 +02:00
GreYFoX a232cdc90a Unified SetTeam Time with Pause time fixing a CRTITCAL cheat reported by TbMa P.S. He is NOT a Rogue ;-), Thanks very much Mr.TbMa 2011-06-01 16:12:35 +02:00
GreYFoX eb70e55ead Merge branch 'master' of git://github.com/oy/teeworlds 2011-05-17 09:00:25 +02:00
PsychoGod 210d98666c Scroll fix, protect scrolling 2 windows at the same time 2011-05-17 01:15:54 +02:00
oy 896ef2f235 removed load/save binds in the editor 2011-05-16 19:54:35 +02:00
Romain Labolle 5fad119b5f nethash.c moved to nethash.cpp fix GreYFox/DDRace#48 2011-05-09 23:59:58 +02:00
GreYFoX f7f1f72d5c 1.76a 2011-05-09 18:48:03 +02:00
GreYFoX 2ab15cc752 fixed 1 line merge mistake. fixes #45 2011-05-09 18:45:35 +02:00
GreYFoX ee97bfcad3 fixed last merge 2011-05-09 18:40:14 +02:00