Commit graph

3264 commits

Author SHA1 Message Date
bors[bot] 53833d2050
Merge #4498 #4499
4498: Respect sv_chat_initial_delay (fixes #4496) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4499: Center cl_show_direction (fixes #4495) r=heinrich5991 a=def-

<img width="1823" alt="Screenshot 2021-12-20 at 23 36 17" src="https://user-images.githubusercontent.com/2335377/146841838-c3a692e5-740f-4295-a885-5439822aab4c.png">

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-21 03:38:53 +00:00
def 2727c998c2 Fix crash in GetSaves (fixes #4500) 2021-12-21 00:14:15 +01:00
def 6037bf7ff6 Respect sv_chat_initial_delay (fixes #4496) 2021-12-20 23:20:46 +01:00
def 1a02a20fa6 Add IStorage::FormatTmpPath static method
Not sure I prefer it, but now it's done. Any opinions?
2021-12-20 16:12:15 +01:00
def 3f03d8ee31 Get rid of useless semicolon in SQL queries 2021-12-20 00:50:59 +01:00
def 0c759ae6b6 Deterministic player order in /top5team name
same as in /top5team without name
2021-12-20 00:50:56 +01:00
def 9ef5849f0c Add MySQL test support 2021-12-19 19:40:20 +01:00
def 9dc08ca156 True/False don't exist on older SQLite versions 2021-12-19 19:40:20 +01:00
def baf9b94f2c Factor CScoreWorker out of CScore, add SaveScore test 2021-12-19 19:40:20 +01:00
Dennis Felsing f03cb08150
Merge pull request #3961 from fokkonaut/pr-antibot
Add target clientid to antibot OnHammerHit
2021-12-19 19:33:56 +01:00
bors[bot] 72afa17349
Merge #4449 #4461 #4466 #4469 #4470 #4472 #4473
4449: Fix text selection cursor position (fixes #4444) r=heinrich5991 a=def-

after moving window to a screen with different dimensions than the
initial one

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4461: Support cl_video_show_direction 2 r=heinrich5991 a=def-

Currently to show your own key presses when recording you need
cl_video_showdirection 1 and cl_show_direction 2 which is kind of
unintuitive.

Also changed the name to be consistent with cl_show_direction

Thanks to hussainx3 for report.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4466: Fix GLEW system lib linking on macOS (fixes #4439) r=heinrich5991 a=def-

Only GLEW::GLEW is provided, GLEW_LIBRARIES is empty by default

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4469: Consider initial chat delays as normal mutes, implement unmuteid (fixes # 4460) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4470: Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts r=heinrich5991 a=def-

like ctrl-f / cmd-f

On macOS all these system shortcuts are done with cmd while on Windows
ctrl is used. Support both now

Added support for cmd key as modifier for binds

Fixed missing right variants of modifiers in some places

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4472: Make /rescue handle switch freeze too r=heinrich5991 a=def-

As reported by RonIn

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4473: Fix comment in CMakeLists.txt r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-19 16:58:46 +00:00
def d479cac089 Rename IsSwitch to GetSwitchType 2021-12-19 12:10:03 +01:00
def 17287de243 Make /rescue handle switch freeze too 2021-12-19 12:10:00 +01:00
def 374c5ac64d Implement unmuteid, make it clearer that unmute uses ID from mutes
not player id
2021-12-18 11:28:54 +01:00
def 97f8e29a60 Minor cleanup 2021-12-18 11:20:22 +01:00
def 35d5854e28 Consider initial chat delays as normal mutes (fixes # 4460) 2021-12-18 11:20:16 +01:00
heinrich5991 cdbf8ff2d2 Skip the UTF-8 BOM on all read text files
Fixes #4462.
2021-12-17 22:07:01 +01:00
bors[bot] 625ce302dd
Merge #4443
4443: Swap projectile owners when using /swap r=Learath2 a=def-

Thanks to Soapy Sandwich for responsibly disclosing this issue.
https://user-images.githubusercontent.com/2335377/145693247-c5c1ab2e-6353-4a4a-afab-c73f2d7eebc1.mp4
/swap is currently disabled until this is merged.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-16 12:39:00 +00:00
bors[bot] 1d88aef9fe
Merge #4456
4456: Pull some more refactoring from the upstream r=def- a=Kaffeine

The main motivation is making it easier to take (and push) patches to/from `teeworlds`

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)

I'm not that familiar with the code. Please let me know if this commit make sense or not:
56900d7644

IIUC two other commits from https://github.com/teeworlds/teeworlds/pull/2594 are not relevant for DDNet (because we're reducing the CPU load differently).

Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
Co-authored-by: Robert Müller <robert.mueller@student.uni-siegen.de>
2021-12-15 07:51:42 +00:00
Robert Müller 843d021f82 add IServer::ChangeMap to fix change_map command
(cherry picked from commit 97d907304c56f643a9ed99e60c35052f950b27fb)
2021-12-15 03:36:25 +03:00
def ddf04c1ff2 Improve interfaces by exposing SwapClients in CEntities 2021-12-14 10:35:00 +01:00
heinrich5991 3185c75bda Don't clear client version on map change
Also still record client version on map changes into teehistorian.

Fixes #4445.

Thanks to @Kaffeine for noticing.
2021-12-14 06:50:30 +01:00
def 1d22f6b518 Swap laser owners when using /swap
Since they are implemented independently from projectiles (pistol, grenade)
2021-12-12 00:35:12 +01:00
def 84b1b6f92e Swap projectile owners when using /swap
Thanks to Soapy Sandwich for responsibly disclosing this issue.

/swap is currently disabled until this is merged.
2021-12-11 23:18:38 +01:00
Alexander Akulich 57e16f3f7b CEntity: Make NetworkClipped() const 2021-12-08 20:35:03 +03:00
def 16c748c6b1 Swap: Don't spam-protect retrying with local messages only
As suggested by 冷落:
> I have a advice./swap need wait 30s,and often someone will say /swap
> within 30 seconds,but kept saying it would be muted
2021-12-05 23:11:17 +01:00
def 13044e093c Fix some more undefined behavior with super (fixes #4412) 2021-11-29 17:12:50 +01:00
def 5be5f1032a Fix stack-buffer-overflow in Whisper (fixes #4400) 2021-11-27 20:58:06 +01:00
def 8dce8d0a8c /swap fix: swap started/finished information
Thanks to 冷落 for report
2021-11-25 23:48:29 +01:00
def 2e34f45c50 Don't access switchers out of bounds (fixes #4386)
It's possible that a map was saved with a different amount of switchers
than it has at the moment. Happened on Jao Shooter. I'll check with
mapper if they changed the number of switchers.
2021-11-23 19:01:52 +01:00
def 26797274ba Remove duplicate name in credits 2021-11-19 10:38:36 +01:00
trml aba2c66507 Clip network first in CDragger 2021-11-19 00:42:00 +01:00
bors[bot] 5f17c5360a
Merge #4283
4283: Hopefully crash less with ASAN r=heinrich5991 a=Learath2

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-11-17 13:50:48 +00:00
def fb23d4637b Add contributors 2021-11-16 18:54:07 +01:00
bors[bot] 7e9f1cc85e
Merge #4306
4306: Small optimization of EntityEx snapping r=def- a=trml

This drops sending entityex to old client versions, and for stationary pickups not in switch layer (since they don't benefit from entity ex for prediction).

It also slightly changes how m_StartTick is snapped for CLight and CGun when EntityEx is present (always sets it to 0, which could reduce network traffic slightly). However, this might cause misprediction (or invisible lights/guns) for clients who have already changed their version to 15.6, so can omit this part if wanted.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2021-11-16 08:07:52 +00:00
bors[bot] 0443a3ef65
Merge #4341
4341: Make laser doors show correctly when spectating other players r=def- a=trml

Makes the server send the switch state of other players while spectating others, otherwise the switch state of your own player (including when spectating in freeview).

Also changed the client a little to both handle situations where the server only sends one SWITCHSTATE netobject (then it just uses that team) or all (then it chooses the team that maintains the above behavior). I'm not sure if the latter would really be useful (but since the netobject contains a team it would be possible to do so).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2021-11-09 08:40:52 +00:00
trml 57387b5965 Fix switch state when spectating other players 2021-11-08 23:51:28 +01:00
heinrich5991 210b3d1fb2 Make control flow not depend on preprocessor macros 2021-11-08 00:33:35 +01:00
ChillerDragon de2f820c90 DbgDummy check belongs to check ingame not to sql 2021-11-08 00:33:35 +01:00
def e13987bdd3 Fix crash in CDragger (fixes #4307) 2021-11-06 20:07:12 +01:00
trml ae8ccdf97a Don't send entityex to old clients or for stationary pickups 2021-11-06 12:13:42 +01:00
bors[bot] 9cb30a8c66
Merge #4287
4287: sv_plasma_per_sec 0 => disable firing r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-04 13:45:23 +00:00
fokkonaut ae6bb9763d Fix characters disappearing (fixes #4285) 2021-11-04 14:15:24 +01:00
def c96f67ce72 maybe_unused with older compilers 2021-11-04 10:59:25 +01:00
def 5b5afe2b4a GET_SIZE -> MACRO_ALLOC_GET_SIZE 2021-11-04 10:50:39 +01:00
def 5413041104 sv_plasma_per_sec 0 => disable firing 2021-11-03 17:21:51 +01:00
Learath 2c7a8bcb73 Pad to 8b boundary 2021-11-03 16:10:40 +01:00
bors[bot] 82c7b20001
Merge #4286
4286: Don't divide by 0 with sv_plasma_per_sec r=edg-l a=def-

Thread 1 "DDNet-Server" received signal SIGFPE, Arithmetic exception.
0x000055555560d65f in CGun::Tick (this=0x55555583b440) at /media/ddnet/src/game/server/entities/gun.cpp:109
109		if(m_LastFire + Server()->TickSpeed() / g_Config.m_SvPlasmaPerSec <= Server()->Tick())

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-03 14:16:27 +00:00
def 469e6ba1af Quick fix quick fix 2021-11-03 15:13:47 +01:00
def a541894d59 Don't divide by 0 with sv_plasma_per_sec
Thread 1 "DDNet-Server" received signal SIGFPE, Arithmetic exception.
0x000055555560d65f in CGun::Tick (this=0x55555583b440) at /media/ddnet/src/game/server/entities/gun.cpp:109
109		if(m_LastFire + Server()->TickSpeed() / g_Config.m_SvPlasmaPerSec <= Server()->Tick())
2021-11-03 14:57:31 +01:00
def 63c4617b9e Quick fix: entity id != player id 2021-11-03 09:15:48 +01:00
def 45827bce80 Simplify 2021-11-03 01:06:15 +01:00
Learath 066467f742 Ugly but more portable 2021-11-03 00:51:03 +01:00
Learath 216bf45030 Hopefully crash less with ASAN 2021-11-03 00:25:02 +01:00
bors[bot] 259155cb27
Merge #4282
4282: Fix heap-use-after-free in OnMessage (fixes #4279) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-02 23:10:11 +00:00
def e410315772 Fix heap-use-after-free in OnMessage (fixes #4279) 2021-11-03 00:08:58 +01:00
def 65655975bc Try to fix CDragger's heap-use-after-free (fixes #4277) 2021-11-02 17:09:25 +01:00
Jupeyy 9a0f16b55b Add exception id to TeamKill 2021-11-01 16:49:14 +01:00
Learath ee10debfe5 Try to catch #4240 in action 2021-10-31 16:18:00 +01:00
fokkonaut 5d86646985
Fix pickup network clipping 2021-10-26 15:34:00 +02:00
trml e2dbba3146 Network clipping for entityex in CPickup and CProjectile, snap gamecontroller before gameworld, bound checks for switchers in client 2021-10-25 02:34:28 +02:00
trml 676d6e41aa Snap players first to ensure they are always sent 2021-10-22 00:40:20 +02:00
trml 2964c1b4c4 Use network clipping for EntityEx 2021-10-21 22:46:45 +02:00
def a269671738 Fix segfault when joining team (fixes #4224) 2021-10-17 19:27:38 +02:00
bors[bot] fce6776c38
Merge #4095 #4176
4095: [Concept] Add new mouse state (ingame mouse) r=def- a=Jupeyy

This would remove ui_mousesense and use the desktop cursor position instead for menus and editor
This would also fix the editor cursor to not move faster than in menus.
That's probably how most games would handle menus, instead of using relative mouse mode
And this would work for touch inputs.

The normal gameplay relative mouse is ofc NOT affected by any kind

Opinions?

Missing:
- [x] m_MouseSlow in menus
- [x] Make desktop cursor invisible
- [x] Some components that use ui mouse
- [x] Remove focus in/out relative mouse state changes, fixed with next SDL version


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4176: Entity switch prediction r=def- a=trml

Adds the prediction for pickups and projectiles (based on #4108)

For blinking entities (deactivated by switch) I also used the extended info to make the blinking effect happen client-side. So instead of the server omitting the projectile/pickup from the snapshot every N ticks (which prevented some things like explosive bullets from being predicted correctly), the server will keep sending the item and let the client decide how to show it.

Added doors as well, and changed how they are sent (and rendered) in a similar way (by always sending both endpoints and using a fixed m_StartTick instead of updating it every tick).

An idea was that this could potentially reduce network traffic a bit (in addition to helping with prediction), especially for stationary items that are rarely/never have to be updated (doors and pickups).

This makes CItems::OnRender a bit more complex, and it could perhaps be cleaned up some way (either using something like CProjectileData, or by moving more of the logic into RenderProjectile/Laser/Pickup).

Some things missing:
- Add more entities (draggers, light, gun)
- Entities are not correctly shown when in super (e.g. doors are shown as closed, and should be open)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: trml <trml@users.noreply.github.com>
2021-10-16 16:38:18 +00:00
Edgar 8810531065
remove missused volatile 2021-10-15 12:15:39 +02:00
trml 71e5b7ed3a Fix switch state for super, cleanup door snapping, add dragger/gun/light 2021-10-14 22:59:39 +02:00
heinrich5991 1bffc6ebfc teehistorian: Test statefulness of PLAYER_TEAM and TEAM_PRACTICE 2021-10-06 18:06:19 +02:00
bors[bot] 121c6d16f6
Merge #3879 #4079
3879: Use SDL_FlashWindow to request user's attention r=heinrich5991 a=Jupeyy

We should soon update to SDL 2.0.16 for our bundled libs, but don't merge before this happened.

This drops the remaining X11 dependency.

We should then also use GLEW with EGL for official builds for easy native wayland support(which i discussed before already)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4079: Make teehistorian easier to reproduce r=heinrich5991 a=Zwelf

I've tested it ingame, but still have to make sure, that the ordering of the teehistorian messages are right. I would be really happy if we could land this before changing team joining logic (#4006 or /practice logic, but there isn't a pr for this yet), but I would like to make sure that the change is correct.

## Checklist

- [x] Tested the change ingame
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-10-06 14:52:39 +00:00
fokkonaut 83f4472d00 Fix wrong output for unmute 2021-10-04 17:53:14 +02:00
trml f0bd4cf5fa Send EntityEx for doors as well 2021-09-19 20:48:50 +02:00
trml 8448f9ef04 Predict switch projectiles and pickups, make blinking effect client-side 2021-09-19 14:14:00 +02:00
Zwelf c6ef672985 Reset team of player leaving to 0 in teehistorian 2021-09-15 20:03:14 +02:00
Zwelf e9dec007b2 Address review to make code more consistent 2021-09-15 17:31:35 +02:00
heinrich5991 ac50cd1fe7 Split long system message into two lines
Thanks to @murpii for noticing the long line.
2021-09-15 14:47:20 +02:00
Zwelf eacd314701 Move team and practice mode recording to the beginning of the tick 2021-09-14 22:33:09 +02:00
Zwelf 81f4263428 Record team practice mode making replay easier 2021-09-14 22:10:43 +02:00
trml c194c7e710 Send extended entity info 2021-09-13 22:22:02 +02:00
heinrich5991 43379503fc
Merge pull request #4114 from fokkonaut/pr-switch
Send switch states only for own team
2021-09-13 13:40:07 +02:00
bors[bot] 84ea62d769
Merge #4148
4148: Kill unfinishable teams if they don't enter /practice within a minute r=Learath2 a=heinrich5991

This is to avoid players playing in unfinishable teams for a long time
if they don't understand the system messages.

Fixes #4088.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-09-13 11:04:03 +00:00
bors[bot] 38eba0c83c
Merge #4153
4153: Some char array naming convention r=heinrich5991 a=ChillerDragon

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-09-13 10:39:39 +00:00
ChillerDragon 5140854d68 Some char array naming convention 2021-09-13 12:21:56 +02:00
ChillerDragon 3eb3dcd48b Make use of IO_MAX_PATH_LENGTH
Inspired by
0a7d0fee7c
2021-09-13 12:14:50 +02:00
heinrich5991 d8423884a3 Use CGameContext::SendChatTeam where possible 2021-09-11 20:23:27 +02:00
heinrich5991 d6c344853a Kill unfinishable teams if they don't enter /practice within a minute
This is to avoid players playing in unfinishable teams for a long time
if they don't understand the system messages.

Fixes #4088.
2021-09-11 20:23:27 +02:00
fokkonaut 1da212207e Fix spec-char not being shown 2021-09-02 10:20:58 +02:00
bors[bot] a22f4ffc1e
Merge #4100
4100: Cleaned AFK checking r=def- a=gerdoe-jr

<!-- What is the motivation for the changes of this pull request -->

Using `bool` instead of `int` for `m_SendNAfkMsg`
Deleted `m_pAfkMsg` from `CPlayer` declaration
Cleaned last activity check code

Please test this PR, because I don't know what can go wrong here :P

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Vlad <gerdoexx@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-08-30 15:08:41 +00:00
def 7d196976ce fix clang-format 2021-08-30 17:08:18 +02:00
Vlad df6f6bafc6 code re-use 2021-08-30 17:51:28 +03:00
bors[bot] 76db1d77f4
Merge #4121 #4124
4121: Editor Improvements r=def- a=HamidReza585

Added the option to write separate explanations for different entities and fixed the wrong explanation bug.

![ScreenShot](https://user-images.githubusercontent.com/57710259/131142608-a03ca2d3-6d34-4a8f-ac68-c99e1fb7c8e9.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4124: Fix specchar transparency and move spec-char to character snap (fixes #4123, #3816) r=def- a=fokkonaut

Fixes spec-char being rendered with transparency leading in almost invisible spec chars, aswell as moves spec-char to the character snap serverside.
Fixes #4123, #3816

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: HamidReza <57710259+HamidReza585@users.noreply.github.com>
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2021-08-30 09:10:53 +00:00
Vlad a10ffd8dfa Merge branch 'master' of https://github.com/ddnet/ddnet into pr-unnecessary-multi-use 2021-08-29 11:49:44 +03:00
fokkonaut 73a21cab62 Fix specchar transparency and move spec-char to character snap 2021-08-29 03:04:22 +02:00
fokkonaut ae7e6c05f0 Send switch state of team 0 if character is not alive 2021-08-24 22:56:39 +02:00
bors[bot] 73e71951b9
Merge #3960 #4006 #4103
3960: Display colors for strong / weak hook states r=Jupeyy a=BloodWod-513

<!-- What is the motivation for the changes of this pull request -->
Off by default, cl_nameplates_strongweak 1 to enable;
Also shown in debug mode (ctrl-shift-d);
You can change the colors in the HUD.

![hkUp2p8chGA](https://user-images.githubusercontent.com/33897884/126379859-1dc29c09-57fb-4d4b-9810-a4f0b09599a0.jpg)
![WCZx_ZR8fQ0](https://user-images.githubusercontent.com/33897884/126379863-3f25295a-ca36-4184-a0ed-1946b40ed967.jpg)
## Checklist
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4006: Add /team -1 r=Jupeyy a=gerdoe-jr

<!-- What is the motivation for the changes of this pull request -->

## Checklist
In addition for #4005.

Now /team -1 forces player to first empty team.

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4103: Fix swap resets switches. r=Jupeyy a=edg-l

Fixes #3806

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: BloodWod <dayn_2013@mail.ru>
Co-authored-by: Ilya <33897884+BloodWod-513@users.noreply.github.com>
Co-authored-by: gerdoe-jr <gerdoexx@gmail.com>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-24 12:23:12 +00:00
fokkonaut b75c5b015f
Only send switch states of own team 2021-08-24 00:43:12 +02:00
fokkonaut 69fe35f288 Send switch states per team and cleanup 2021-08-23 23:26:36 +02:00
Learath 4014385a42 Clean up CDoor 2021-08-23 14:28:38 +03:00
Edgar d7107da2f1
Fix swap resets switches.
Fixes #3806
2021-08-21 10:02:45 +02:00
Vlad 22df8707a1 less code, less memory use 2021-08-20 19:06:05 +03:00
bors[bot] dba212112d
Merge #4089 #4093 #4094
4089: log git revision hash to stdout/console r=def- a=edg-l

Fixes #3963

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4093: Make fallback stronger and safer r=def- a=Jupeyy

- Save renderer & version string, so the fallback isn't portable between driver updates or system changes
- Only allow modern GL on modern systems(windows)
- Don't show modern GL in settings, if the driver is on the blocklist(this prevents Intel users from doing it, they can still force it over F1 console)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4094: Add prediction for switch tiles r=def- a=trml

Prediction of freeze and other tiles in switch layer (for #3990)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
Co-authored-by: Edgar <git@edgarluque.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: trml <trml@users.noreply.github.com>
2021-08-20 15:18:59 +00:00
Edgar 200af585d3
check if GIT_SHORTREV_HASH exists
Co-authored-by: Emir Marincic <learath2@gmail.com>
2021-08-16 18:29:24 +02:00
Learath a9c11d07b3 Check for null. Fix #4090 2021-08-16 19:11:43 +03:00
Edgar 74fac43376
log git revision hash to stdout/console
Fixes #3963
2021-08-16 16:38:44 +02:00
bors[bot] 8d9fa1045c
Merge #4084
4084: Send switch state to the client r=Learath2 a=edg-l

<!-- What is the motivation for the changes of this pull request -->

This PR is related to #3990

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-16 12:12:17 +00:00
bors[bot] 6b9bdbc259
Merge #4080
4080: Fix collecting weapon in solo part not making any sound. r=Jupeyy a=edg-l

fixes #3822
fixes #2219

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-16 09:52:45 +00:00
Edgar 1dd91feec6
send switch state to the client 2021-08-16 11:15:23 +02:00
Edgar 1148d0aaa4
fix style 2021-08-15 10:11:00 +02:00
Edgar 34bf70ab5f
Fix collecting weapon in solo part not making any sound.
Fixes #3822
2021-08-15 09:12:59 +02:00
Zwelf d6912f7ced Record team change in teehistorian 2021-08-14 15:22:13 +02:00
Zwelf 6c452c15cf Record tee position at the end of the tick
priviously spawning players were recorded one tick too late
and add teehistorian minor version for the validator to recognize the
change
2021-08-14 15:22:13 +02:00
gerdoe-jr eb92bd2453 Whoopsie 2021-08-10 23:12:11 +03:00
gerdoe-jr 1cf43b48ae Add /team -1 2021-08-10 22:26:07 +03:00
def 0b8380a593 Add /emote normal description (thanks to tela) 2021-08-03 12:38:17 +02:00
heinrich5991 78d5cd8d76 Shuffle a condition around to get cleaner code 2021-07-24 13:04:03 +02:00
heinrich5991 b5363d4c01 Fix "tee hasn't hit the start line yet" error
It has been happening to all teams. Send `CGameTeams::OnCharacterStart`
even if the team has already started.
2021-07-24 12:57:06 +02:00
heinrich5991 b24fad1006 Make "can tee start the race" condition readable 2021-07-24 12:56:23 +02:00
heinrich5991 8b2c5949e4 Fix save codes (symptom: always jumping after load)
"\t" was missing for one variable.
2021-07-23 01:17:06 +02:00
Jupeyy c10a74c396 Go back to constructor destructor 2021-07-22 21:49:26 +02:00
fokkonaut e30db2bf29 Add target clientid to antibot OnHammerHit 2021-07-21 22:28:59 +02:00
heinrich5991 9f57293ce8 Warn teams after 30s if not every tee has started
Part of fixing startline skipping.
2021-07-21 17:54:46 +02:00
heinrich5991 4c2bd53e9b /save each tee's starting state
Part of fixing start line skipping.
2021-07-21 17:54:46 +02:00
heinrich5991 35402b07d7 Try to fix "start line skipping"
Previously, tees could go around the start line on some maps, going
directly to the finish line while leaving one tee behind at the start.
By letting that sole tee start and kill itself, the team could be
directly at the finish at time 0:00.

Fix this by requiring every tee of a team to hit the start line before
being able to finish. Tees can still get some advantage by skipping the
start line, but it will no longer be a 0:00 finish.
2021-07-21 17:54:46 +02:00
def 2a74ca331e Avoid double free on m_pScore (fixes #3939) 2021-07-08 20:21:22 +02:00
def 2cb3c575f5 Merge master into pr_use_cpp 2021-07-04 16:09:20 +02:00
def c24060f244 Compare lower case strings respecting utf8 (fixes #3937) 2021-06-28 22:51:14 +02:00
Jupeyy a663799188 uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
bors[bot] 0393ac0f88
Merge #3930
3930: Still allow lock/unlock/practice while sv_chat_initial_delay is set r=Jupeyy a=def-

Not sure if we should just allow them whenever someone is muted

Fixes #3929

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-06-23 09:11:17 +00:00
def 29c95bc0a2 Still allow lock/unlock/practice while sv_chat_initial_delay is set
Not sure if we should just allow them whenever someone is muted

Fixes #3929
2021-06-23 08:51:13 +02:00
bors[bot] dc2fb88929
Merge #3927
3927: Forbid votes while being muted r=def- a=heinrich5991

Fixes the problem of people abusing the vote reason for spamming.

Fixes #3926.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-22 21:05:08 +00:00
heinrich5991 15c6ad2fe7 Forbid votes while being muted
Fixes the problem of people abusing the vote reason for spamming.

Fixes #3926.
2021-06-22 22:45:30 +02:00
effyn 286c99805f
Fix typo 2021-06-17 02:41:45 -07:00
Zwelf 4d14bcea0b Fix inconsistent handling of death tile between front and game layer 2021-06-05 16:38:53 +02:00
bors[bot] e5e2e46da2
Merge #3837
3837: Use "occupado" spawn spots when nothing else is left r=heinrich5991 a=def-

Better than not spawning at all

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-28 17:21:50 +00:00
Learath2 7e95911714 Fix alignment for CVoteOptionServer 2021-05-27 19:35:20 +02:00
bors[bot] 47d63317aa
Merge #3826
3826: Respect TuneZone for characters r=def- a=TsFreddie

*I might be totally insane for doing this.
*The effect is only truly noticeable if you have high ping AND dropping packets.*

*clang-tidy's warning doesn't seems to relate to anything I've changed*


Now characters will try to respect TuneZones when ~~evolving and~~ predicting (like projectiles do). Since it is really important to keep TuningList as accurate as possible, I made a TuningList update logic so we try our best to update tunings only for the correct TuneZone (instead of constantly shoving current tuning into TuningList)

And each CCharacterCore now has its own Tunings to avoid any characters influencing GameWorld's tuning. Some server code has to be updated accordingly. I checked the code path, didn't notice anything that would make our server behave differently.

And I guess I should tag @trml myself this time.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps (as far as I could tell)
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-05-23 08:16:57 +00:00
Zwelf fa79ffa1a1 Simplify entities destruction 2021-05-22 20:02:00 +02:00
def 72f3b774b8 Use "occupado" spawn spots when nothing else is left
Better than not spawning at all
2021-05-20 21:39:04 +02:00
def 304d9f36ec Fix UB with super (fixes #3830) 2021-05-17 11:41:15 +02:00
Freddie Wang 500ba7609f Respect tunezone for characters 2021-05-13 00:57:50 +08:00
def 6a348c8f60 Add sv_swap
Because swap is broken and the current way of disabling is horrible.
2021-05-11 17:05:17 +02:00
Freddie Wang 796035a358 Remove dangling declaration 2021-05-09 15:14:16 +08:00
bors[bot] 3becd45ea6
Merge #3792
3792: Add hammer_hit_fire_delay tune r=heinrich5991 a=def-

as requested by J$ON for new map with Genex

the current hammer_fire_delay is only used when no other tee has been
hit. In order not to change any existing behaviour I have added a new
tune for the case of hitting, instead of making the existing one control
both.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-01 14:43:45 +00:00
def f6de0ef267 Add hammer_hit_fire_delay tune
as requested by J$ON for new map with Genex

the current hammer_fire_delay is only used when no other tee has been
hit. In order not to change any existing behaviour I have added a new
tune for the case of hitting, instead of making the existing one control
both.
2021-05-01 16:36:12 +02:00
Freddie Wang 20dbd20769 Avoid spawn effect being clipped 2021-04-30 15:37:20 +08:00
def 47b167c697 Fix crash on test servers (fixes #3789) 2021-04-23 16:44:19 +02:00
Kyle Bradley b4a5956f72 Kept hook when needed 2021-04-10 17:29:20 +02:00
Kyle Bradley cad6b82cd9 Removed unintended format changes 2021-04-08 16:39:17 +02:00
Kyle Bradley 13fae16817 Reset hook of all players in a team whenever swap occurs.
Standardized hook resets
2021-04-08 16:36:43 +02:00
heinrich5991 c29874daf1 Fix team rank updating not working
With the MySQL C API, we need to distinguish between SQL statements that
return result sets and those that do not, UPDATE is one of those that
don't produce a result set.

Fixes #3725.
2021-04-07 17:19:53 +02:00
def 9a56b229ca sv_swap_timeout <= 2021-04-07 16:16:50 +02:00