Jupeyy
9299a2a1e4
Initialize variables from base class for the gl 3.3 class
2020-09-04 18:08:00 +02:00
bors[bot]
f48ba92161
Merge #2718
...
2718: Fix texture destroy r=heinrich5991 a=Jupeyy
Might already help with #2717
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-04 10:14:34 +00:00
Jupeyy
6b3ad82786
Add shutdown command again
2020-09-03 11:49:47 +02:00
Jupeyy
49d2e36e26
Fix texture destroy
2020-09-03 10:46:15 +02:00
d3fault
b5861f2857
add #ifdef check around GLEW_VERSION_4_6
...
This fixes compilation on Debian Stretch
2020-09-02 23:44:24 -07:00
Jupeyy
af4923b75b
Add config variable, to ignore the check after it executed once
2020-08-29 18:44:48 +02:00
Jupeyy
570f148287
Analyse 3D/2D array texture sampling data when creating context
2020-08-29 18:44:42 +02:00
bors[bot]
3101747d46
Merge #2666
...
2666: Non divisible by 16 texture resize and warning r=heinrich5991 a=Jupeyy
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-29 15:25:35 +00:00
def
c85ffb90af
Revert "Revert Jupeyy's OpenGL changes"
...
This reverts commit 3eab3f5eb7
.
2020-08-29 12:10:53 +02:00
Jupeyy
e84d3a2659
Resize non devidable by 16 images for 3D/2D array textures
2020-08-27 02:07:25 +02:00
def
3eab3f5eb7
Revert Jupeyy's OpenGL changes
...
Emergency-revert for 14.5.1 release, too many problems
2020-08-26 20:03:22 +02:00
def
71cd53acfe
Try to fix input in Steam version on Windows ( fixes #2645 )
2020-08-26 15:15:06 +02:00
Jupeyy
61374cfb33
No sampler calls in old OpenGL API
2020-08-26 00:59:31 +02:00
Jupeyy
3117a936a9
Do not create 2D textures, if not required
2020-08-23 08:53:26 +02:00
Jupeyy
2c02314708
Stronger 1.x fallback, if OpenGL 3.0 was invalidly created
2020-08-22 21:49:30 +02:00
Jupeyy
5b9269f30a
Check NPOT textures and stronger 1.x fallback ( fixes #2630 )
2020-08-22 21:15:50 +02:00
Jupeyy
a07e9ac2cf
Add OpenGL 1.x, 2.x, 3.x support ( fixes #2619 ) ( fixes #2607 )
2020-08-22 10:22:51 +02:00
Jupeyy
7450e354de
Add OpenGL 4.x support & cleanup
2020-08-19 08:42:09 +02:00
Jupeyy
c2ce132ba3
Allow specifying an OpenGL version manually
2020-08-19 07:04:54 +02:00
Zwelf
81e5bb924c
Move sync_barrier to only used place
...
to remove `#include <windows.h>` from header file preventing compiling on windows
2020-08-09 18:17:42 +02:00
bors[bot]
160a7b71fb
Merge #2279 #2327
...
2279: Only forbid resizing when videorecorder is recording r=heinrich5991 a=def-
2327: List data files in `CMakeLists.txt` r=def- a=heinrich5991
This fixes missing files for people recompiling when we add new data
files.
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-23 08:48:05 +00:00
def
83c820db09
Fix some naming conventions in videorecorder
2020-06-23 08:00:03 +02:00
Edgar
a03a22b8e5
Fix uninitialized warning on SBufferContainerInfo
2020-06-22 11:23:52 +02:00
Arda Demir
b7d452d2a0
Libnotify support for linux client ( #2099 )
...
Add libnotify support for linux client
Also unify notification management
Make libnotify mandatory for the client. It is installed on 100% of Arch
Linux systems and on 70% of Debian systems. I'd guess the remaining
Debian systems are servers.
Detect dependent libraries of `libnotify` using `pkg-config`. Remove
library-specific code from the game module. Decrement refcount for
libnotify notification object before leaving the function.
2020-04-14 17:53:53 +02:00
Ryozuki
c6731c7e83
Fix uninitialized m_LastProgramID
2020-04-11 13:17:19 +02:00
Ryozuki
0da0dddf15
drop glu dependency
2020-04-08 18:19:12 +02:00
Learath
388d792205
Add an option for highdpi
2020-04-07 23:47:15 +03:00
Learath
6919ed3041
Use updated stub, switch around versions
2020-03-23 15:46:57 +01:00
Learath
060d60f2ea
Output library versions
2020-03-23 15:46:57 +01:00
H-M-H
7ae4b39574
made recording demos work
...
- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
in order to get perfect fps, IVideo controlls how much time passed,
basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
H-M-H
94860c935f
raw H.264 --> mp4 \o/
2019-09-30 20:46:45 +08:00
H-M-H
c5c171a3cb
initial work on a video recorder
2019-09-30 20:46:45 +08:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
...
But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
def
1e4890c499
More error checking in system.c ( fixes #1317 )
2019-03-19 23:16:29 +01:00
def
aa7e6ff3e3
Disable borderless on Mac ( fixes #1413 )
2018-12-28 17:29:54 +01:00
Jupeyy
29ecaa2c2a
brace
2018-08-02 20:58:43 +02:00
Jupeyy
7ce29e7a1a
Properly reset context attributes, if OpenGL3 context failed to create
2018-08-02 20:52:51 +02:00
Jupeyy
d7bb03ee19
don't render all border all the time
2018-08-02 18:26:12 +02:00
Isaac Zhao
83ae953b21
Fixed hidpi resolution issue on macOS
2018-07-17 07:46:17 +00:00
yangfl
81a39c229b
Fix typo
2018-07-10 17:29:02 +08:00
Dennis Felsing
35a26290db
Mac OSX: Don't use desktop resolution ( fixes #1174 )
2018-06-27 11:01:59 +02:00
def
666b1a9576
Another SDL GL try
2018-04-13 21:34:12 +02:00
def
d0bb180473
Only run glewInit when using OpenGL3.3
2018-04-13 20:03:51 +02:00
heinrich5991
f8277267a0
Remove mem_alloc
and mem_free
, use standard C functions instead
...
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).
This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.
Remove OOM handling in `src/game/client/components/binds.cpp`.
Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
Jupeyy
70c06be87e
allow non pixel alignment rendering, instead fo changing texture filter
...
add window resize event, and remove the font size limitation
2018-03-21 15:45:08 +01:00
Jupeyy
9b8da90151
check screen state
2018-03-21 15:41:45 +01:00
Jupeyy
da311d03c4
use a different texture filter instead of correcting text coordinates
2018-03-15 03:33:22 +01:00
Jupeyy
35f3dd5bc2
add new shader programs in the backend
2018-03-13 21:44:58 +01:00
Jupeyy
6f0509cfae
the actual description to the problem
2018-03-01 07:44:22 +01:00