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# include <base/detect.h>
# if defined(CONF_FAMILY_WINDOWS)
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// For FlashWindowEx, FLASHWINFO, FLASHW_TRAY
# define _WIN32_WINNT 0x0501
# define WINVER 0x0501
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# endif
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# ifndef CONF_BACKEND_OPENGL_ES
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# include <GL/glew.h>
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# endif
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# include <engine/storage.h>
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# include "SDL.h"
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# include "SDL_syswm.h"
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# include <base/detect.h>
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# include <base/math.h>
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# include <cmath>
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# include <cstdlib>
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# include "SDL_hints.h"
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# include "SDL_pixels.h"
# include "SDL_video.h"
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# include <engine/shared/config.h>
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# include <base/tl/threading.h>
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# if defined(CONF_VIDEORECORDER)
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# include "video.h"
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# endif
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# include "backend_sdl.h"
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# if !defined(CONF_BACKEND_OPENGL_ES)
# include "backend/opengl/backend_opengl3.h"
# endif
# if defined(CONF_BACKEND_OPENGL_ES3) || defined(CONF_BACKEND_OPENGL_ES)
# include "backend/opengles/backend_opengles3.h"
# endif
# include "graphics_threaded.h"
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# include <engine/shared/image_manipulation.h>
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# include <engine/graphics.h>
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# ifdef __MINGW32__
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extern " C " {
int putenv ( const char * ) ;
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}
# endif
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// ------------ CGraphicsBackend_Threaded
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void CGraphicsBackend_Threaded : : ThreadFunc ( void * pUser )
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{
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auto * pSelf = ( CGraphicsBackend_Threaded * ) pUser ;
std : : unique_lock < std : : mutex > Lock ( pSelf - > m_BufferSwapMutex ) ;
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// notify, that the thread started
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pSelf - > m_BufferDoneCond . notify_all ( ) ;
while ( ! pSelf - > m_Shutdown )
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{
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pSelf - > m_BufferSwapCond . wait ( Lock ) ;
if ( pSelf - > m_pBuffer )
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{
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# ifdef CONF_PLATFORM_MACOS
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CAutoreleasePool AutoreleasePool ;
# endif
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pSelf - > m_pProcessor - > RunBuffer ( pSelf - > m_pBuffer ) ;
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pSelf - > m_pBuffer = nullptr ;
pSelf - > m_BufferInProcess . store ( false , std : : memory_order_relaxed ) ;
pSelf - > m_BufferDoneCond . notify_all ( ) ;
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}
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# if defined(CONF_VIDEORECORDER)
if ( IVideo : : Current ( ) )
IVideo : : Current ( ) - > NextVideoFrameThread ( ) ;
# endif
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}
}
CGraphicsBackend_Threaded : : CGraphicsBackend_Threaded ( )
{
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m_pBuffer = nullptr ;
m_pProcessor = nullptr ;
m_BufferInProcess . store ( false , std : : memory_order_relaxed ) ;
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}
void CGraphicsBackend_Threaded : : StartProcessor ( ICommandProcessor * pProcessor )
{
m_Shutdown = false ;
m_pProcessor = pProcessor ;
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std : : unique_lock < std : : mutex > Lock ( m_BufferSwapMutex ) ;
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m_Thread = thread_init ( ThreadFunc , this , " Graphics thread " ) ;
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// wait for the thread to start
m_BufferDoneCond . wait ( Lock ) ;
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}
void CGraphicsBackend_Threaded : : StopProcessor ( )
{
m_Shutdown = true ;
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{
std : : unique_lock < std : : mutex > Lock ( m_BufferSwapMutex ) ;
m_BufferSwapCond . notify_all ( ) ;
}
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thread_wait ( m_Thread ) ;
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}
void CGraphicsBackend_Threaded : : RunBuffer ( CCommandBuffer * pBuffer )
{
WaitForIdle ( ) ;
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std : : unique_lock < std : : mutex > Lock ( m_BufferSwapMutex ) ;
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m_pBuffer = pBuffer ;
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m_BufferInProcess . store ( true , std : : memory_order_relaxed ) ;
m_BufferSwapCond . notify_all ( ) ;
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}
bool CGraphicsBackend_Threaded : : IsIdle ( ) const
{
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return ! m_BufferInProcess . load ( std : : memory_order_relaxed ) ;
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}
void CGraphicsBackend_Threaded : : WaitForIdle ( )
{
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std : : unique_lock < std : : mutex > Lock ( m_BufferSwapMutex ) ;
if ( m_pBuffer ! = nullptr )
m_BufferDoneCond . wait ( Lock ) ;
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}
// ------------ CCommandProcessorFragment_General
void CCommandProcessorFragment_General : : Cmd_Signal ( const CCommandBuffer : : SCommand_Signal * pCommand )
{
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pCommand - > m_pSemaphore - > Signal ( ) ;
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}
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bool CCommandProcessorFragment_General : : RunCommand ( const CCommandBuffer : : SCommand * pBaseCommand )
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{
switch ( pBaseCommand - > m_Cmd )
{
case CCommandBuffer : : CMD_NOP : break ;
case CCommandBuffer : : CMD_SIGNAL : Cmd_Signal ( static_cast < const CCommandBuffer : : SCommand_Signal * > ( pBaseCommand ) ) ; break ;
default : return false ;
}
return true ;
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}
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// ------------ CCommandProcessorFragment_SDL
void CCommandProcessorFragment_SDL : : Cmd_Init ( const SCommand_Init * pCommand )
{
m_GLContext = pCommand - > m_GLContext ;
m_pWindow = pCommand - > m_pWindow ;
SDL_GL_MakeCurrent ( m_pWindow , m_GLContext ) ;
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}
void CCommandProcessorFragment_SDL : : Cmd_Shutdown ( const SCommand_Shutdown * pCommand )
{
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SDL_GL_MakeCurrent ( NULL , NULL ) ;
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}
void CCommandProcessorFragment_SDL : : Cmd_Swap ( const CCommandBuffer : : SCommand_Swap * pCommand )
{
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SDL_GL_SwapWindow ( m_pWindow ) ;
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}
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void CCommandProcessorFragment_SDL : : Cmd_VSync ( const CCommandBuffer : : SCommand_VSync * pCommand )
{
* pCommand - > m_pRetOk = SDL_GL_SetSwapInterval ( pCommand - > m_VSync ) = = 0 ;
}
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void CCommandProcessorFragment_SDL : : Cmd_WindowCreateNtf ( const CCommandBuffer : : SCommand_WindowCreateNtf * pCommand )
{
m_pWindow = SDL_GetWindowFromID ( pCommand - > m_WindowID ) ;
// Android destroys windows when they are not visible, so we get the new one and work with that
// The graphic context does not need to be recreated, just unbound see @see SCommand_WindowDestroyNtf
# ifdef CONF_PLATFORM_ANDROID
SDL_GL_MakeCurrent ( m_pWindow , m_GLContext ) ;
dbg_msg ( " gfx " , " render surface created. " ) ;
# endif
}
void CCommandProcessorFragment_SDL : : Cmd_WindowDestroyNtf ( const CCommandBuffer : : SCommand_WindowDestroyNtf * pCommand )
{
// Unbind the graphic context from the window, so it does not get destroyed
# ifdef CONF_PLATFORM_ANDROID
dbg_msg ( " gfx " , " render surface destroyed. " ) ;
SDL_GL_MakeCurrent ( NULL , NULL ) ;
# endif
}
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CCommandProcessorFragment_SDL : : CCommandProcessorFragment_SDL ( ) = default ;
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bool CCommandProcessorFragment_SDL : : RunCommand ( const CCommandBuffer : : SCommand * pBaseCommand )
{
switch ( pBaseCommand - > m_Cmd )
{
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case CCommandBuffer : : CMD_WINDOW_CREATE_NTF : Cmd_WindowCreateNtf ( static_cast < const CCommandBuffer : : SCommand_WindowCreateNtf * > ( pBaseCommand ) ) ; break ;
case CCommandBuffer : : CMD_WINDOW_DESTROY_NTF : Cmd_WindowDestroyNtf ( static_cast < const CCommandBuffer : : SCommand_WindowDestroyNtf * > ( pBaseCommand ) ) ; break ;
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case CCommandBuffer : : CMD_SWAP : Cmd_Swap ( static_cast < const CCommandBuffer : : SCommand_Swap * > ( pBaseCommand ) ) ; break ;
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case CCommandBuffer : : CMD_VSYNC : Cmd_VSync ( static_cast < const CCommandBuffer : : SCommand_VSync * > ( pBaseCommand ) ) ; break ;
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case CMD_INIT : Cmd_Init ( static_cast < const SCommand_Init * > ( pBaseCommand ) ) ; break ;
case CMD_SHUTDOWN : Cmd_Shutdown ( static_cast < const SCommand_Shutdown * > ( pBaseCommand ) ) ; break ;
default : return false ;
}
return true ;
}
// ------------ CCommandProcessor_SDL_OpenGL
void CCommandProcessor_SDL_OpenGL : : RunBuffer ( CCommandBuffer * pBuffer )
{
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for ( CCommandBuffer : : SCommand * pCommand = pBuffer - > Head ( ) ; pCommand ; pCommand = pCommand - > m_pNext )
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{
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if ( m_pOpenGL - > RunCommand ( pCommand ) )
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continue ;
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if ( m_SDL . RunCommand ( pCommand ) )
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continue ;
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if ( m_General . RunCommand ( pCommand ) )
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continue ;
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dbg_msg ( " gfx " , " unknown command %d " , pCommand - > m_Cmd ) ;
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}
}
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CCommandProcessor_SDL_OpenGL : : CCommandProcessor_SDL_OpenGL ( EBackendType BackendType , int OpenGLMajor , int OpenGLMinor , int OpenGLPatch )
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{
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m_BackendType = BackendType ;
if ( BackendType = = BACKEND_TYPE_OPENGL_ES )
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{
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# if defined(CONF_BACKEND_OPENGL_ES) || defined(CONF_BACKEND_OPENGL_ES3)
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if ( OpenGLMajor < 3 )
{
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m_pOpenGL = new CCommandProcessorFragment_OpenGLES ( ) ;
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}
else
{
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m_pOpenGL = new CCommandProcessorFragment_OpenGLES3 ( ) ;
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}
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# endif
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}
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else if ( BackendType = = BACKEND_TYPE_OPENGL )
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{
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# if !defined(CONF_BACKEND_OPENGL_ES)
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if ( OpenGLMajor < 2 )
{
m_pOpenGL = new CCommandProcessorFragment_OpenGL ( ) ;
}
if ( OpenGLMajor = = 2 )
{
m_pOpenGL = new CCommandProcessorFragment_OpenGL2 ( ) ;
}
if ( OpenGLMajor = = 3 & & OpenGLMinor = = 0 )
{
m_pOpenGL = new CCommandProcessorFragment_OpenGL3 ( ) ;
}
else if ( ( OpenGLMajor = = 3 & & OpenGLMinor = = 3 ) | | OpenGLMajor > = 4 )
{
m_pOpenGL = new CCommandProcessorFragment_OpenGL3_3 ( ) ;
}
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# endif
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}
}
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CCommandProcessor_SDL_OpenGL : : ~ CCommandProcessor_SDL_OpenGL ( )
{
delete m_pOpenGL ;
}
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// ------------ CGraphicsBackend_SDL_OpenGL
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static bool BackendInitGlew ( EBackendType BackendType , int & GlewMajor , int & GlewMinor , int & GlewPatch )
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{
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if ( BackendType = = BACKEND_TYPE_OPENGL )
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{
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# ifndef CONF_BACKEND_OPENGL_ES
//support graphic cards that are pretty old(and linux)
glewExperimental = GL_TRUE ;
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# ifdef CONF_GLEW_HAS_CONTEXT_INIT
if ( GLEW_OK ! = glewContextInit ( ) )
# else
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if ( GLEW_OK ! = glewInit ( ) )
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# endif
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return false ;
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# ifdef GLEW_VERSION_4_6
if ( GLEW_VERSION_4_6 )
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{
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GlewMajor = 4 ;
GlewMinor = 6 ;
GlewPatch = 0 ;
return true ;
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}
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# endif
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# ifdef GLEW_VERSION_4_5
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if ( GLEW_VERSION_4_5 )
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{
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GlewMajor = 4 ;
GlewMinor = 5 ;
GlewPatch = 0 ;
return true ;
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}
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# endif
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// Don't allow GL 3.3, if the driver doesn't support atleast OpenGL 4.5
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# ifndef CONF_FAMILY_WINDOWS
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if ( GLEW_VERSION_4_4 )
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{
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GlewMajor = 4 ;
GlewMinor = 4 ;
GlewPatch = 0 ;
return true ;
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}
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if ( GLEW_VERSION_4_3 )
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{
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GlewMajor = 4 ;
GlewMinor = 3 ;
GlewPatch = 0 ;
return true ;
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}
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if ( GLEW_VERSION_4_2 )
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{
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GlewMajor = 4 ;
GlewMinor = 2 ;
GlewPatch = 0 ;
return true ;
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}
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if ( GLEW_VERSION_4_1 )
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{
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GlewMajor = 4 ;
GlewMinor = 1 ;
GlewPatch = 0 ;
return true ;
}
if ( GLEW_VERSION_4_0 )
{
GlewMajor = 4 ;
GlewMinor = 0 ;
GlewPatch = 0 ;
return true ;
}
if ( GLEW_VERSION_3_3 )
{
GlewMajor = 3 ;
GlewMinor = 3 ;
GlewPatch = 0 ;
return true ;
}
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# endif
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if ( GLEW_VERSION_3_0 )
{
GlewMajor = 3 ;
GlewMinor = 0 ;
GlewPatch = 0 ;
return true ;
}
if ( GLEW_VERSION_2_1 )
{
GlewMajor = 2 ;
GlewMinor = 1 ;
GlewPatch = 0 ;
return true ;
}
if ( GLEW_VERSION_2_0 )
{
GlewMajor = 2 ;
GlewMinor = 0 ;
GlewPatch = 0 ;
return true ;
}
if ( GLEW_VERSION_1_5 )
{
GlewMajor = 1 ;
GlewMinor = 5 ;
GlewPatch = 0 ;
return true ;
}
if ( GLEW_VERSION_1_4 )
{
GlewMajor = 1 ;
GlewMinor = 4 ;
GlewPatch = 0 ;
return true ;
}
if ( GLEW_VERSION_1_3 )
{
GlewMajor = 1 ;
GlewMinor = 3 ;
GlewPatch = 0 ;
return true ;
}
if ( GLEW_VERSION_1_2_1 )
{
GlewMajor = 1 ;
GlewMinor = 2 ;
GlewPatch = 1 ;
return true ;
}
if ( GLEW_VERSION_1_2 )
{
GlewMajor = 1 ;
GlewMinor = 2 ;
GlewPatch = 0 ;
return true ;
}
if ( GLEW_VERSION_1_1 )
{
GlewMajor = 1 ;
GlewMinor = 1 ;
GlewPatch = 0 ;
return true ;
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}
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# endif
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}
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else if ( BackendType = = BACKEND_TYPE_OPENGL_ES )
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{
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// just assume the version we need
GlewMajor = 3 ;
GlewMinor = 0 ;
GlewPatch = 0 ;
return true ;
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}
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return true ;
}
static int IsVersionSupportedGlew ( EBackendType BackendType , int VersionMajor , int VersionMinor , int VersionPatch , int GlewMajor , int GlewMinor , int GlewPatch )
{
int InitError = 0 ;
if ( BackendType = = BACKEND_TYPE_OPENGL )
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{
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if ( VersionMajor > = 4 & & GlewMajor < 4 )
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{
InitError = - 1 ;
}
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else if ( VersionMajor > = 3 & & GlewMajor < 3 )
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{
InitError = - 1 ;
}
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else if ( VersionMajor = = 3 & & GlewMajor = = 3 )
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{
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if ( VersionMinor > = 3 & & GlewMinor < 3 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 2 & & GlewMinor < 2 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 1 & & GlewMinor < 1 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 0 & & GlewMinor < 0 )
{
InitError = - 1 ;
}
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}
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else if ( VersionMajor > = 2 & & GlewMajor < 2 )
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{
InitError = - 1 ;
}
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else if ( VersionMajor = = 2 & & GlewMajor = = 2 )
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{
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if ( VersionMinor > = 1 & & GlewMinor < 1 )
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{
InitError = - 1 ;
}
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if ( VersionMinor > = 0 & & GlewMinor < 0 )
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{
InitError = - 1 ;
}
}
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else if ( VersionMajor > = 1 & & GlewMajor < 1 )
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{
InitError = - 1 ;
}
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else if ( VersionMajor = = 1 & & GlewMajor = = 1 )
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{
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if ( VersionMinor > = 5 & & GlewMinor < 5 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 4 & & GlewMinor < 4 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 3 & & GlewMinor < 3 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 2 & & GlewMinor < 2 )
{
InitError = - 1 ;
}
else if ( VersionMinor = = 2 & & GlewMinor = = 2 )
{
if ( VersionPatch > = 1 & & GlewPatch < 1 )
{
InitError = - 1 ;
}
if ( VersionPatch > = 0 & & GlewPatch < 0 )
{
InitError = - 1 ;
}
}
if ( VersionMinor > = 1 & & GlewMinor < 1 )
{
InitError = - 1 ;
}
if ( VersionMinor > = 0 & & GlewMinor < 0 )
{
InitError = - 1 ;
}
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}
}
return InitError ;
}
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EBackendType CGraphicsBackend_SDL_OpenGL : : DetectBackend ( )
{
# ifndef CONF_BACKEND_OPENGL_ES
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# ifdef CONF_BACKEND_OPENGL_ES3
const char * pEnvDriver = getenv ( " DDNET_DRIVER " ) ;
if ( pEnvDriver & & str_comp ( pEnvDriver , " GLES " ) = = 0 )
return BACKEND_TYPE_OPENGL_ES ;
else
return BACKEND_TYPE_OPENGL ;
# else
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return BACKEND_TYPE_OPENGL ;
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# endif
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# else
return BACKEND_TYPE_OPENGL_ES ;
# endif
}
void CGraphicsBackend_SDL_OpenGL : : ClampDriverVersion ( EBackendType BackendType )
{
if ( BackendType = = BACKEND_TYPE_OPENGL )
{
//clamp the versions to existing versions(only for OpenGL major <= 3)
if ( g_Config . m_GfxOpenGLMajor = = 1 )
{
g_Config . m_GfxOpenGLMinor = clamp ( g_Config . m_GfxOpenGLMinor , 1 , 5 ) ;
if ( g_Config . m_GfxOpenGLMinor = = 2 )
g_Config . m_GfxOpenGLPatch = clamp ( g_Config . m_GfxOpenGLPatch , 0 , 1 ) ;
else
g_Config . m_GfxOpenGLPatch = 0 ;
}
else if ( g_Config . m_GfxOpenGLMajor = = 2 )
{
g_Config . m_GfxOpenGLMinor = clamp ( g_Config . m_GfxOpenGLMinor , 0 , 1 ) ;
g_Config . m_GfxOpenGLPatch = 0 ;
}
else if ( g_Config . m_GfxOpenGLMajor = = 3 )
{
g_Config . m_GfxOpenGLMinor = clamp ( g_Config . m_GfxOpenGLMinor , 0 , 3 ) ;
if ( g_Config . m_GfxOpenGLMinor < 3 )
g_Config . m_GfxOpenGLMinor = 0 ;
g_Config . m_GfxOpenGLPatch = 0 ;
}
}
else if ( BackendType = = BACKEND_TYPE_OPENGL_ES )
{
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# if !defined(CONF_BACKEND_OPENGL_ES3)
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// Make sure GLES is set to 1.0 (which is equivalent to OpenGL 1.3), if its not set to >= 3.0(which is equivalent to OpenGL 3.3)
if ( g_Config . m_GfxOpenGLMajor < 3 )
{
g_Config . m_GfxOpenGLMajor = 1 ;
g_Config . m_GfxOpenGLMinor = 0 ;
g_Config . m_GfxOpenGLPatch = 0 ;
// GLES also doesnt know GL_QUAD
g_Config . m_GfxQuadAsTriangle = 1 ;
}
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# else
g_Config . m_GfxOpenGLMajor = 3 ;
g_Config . m_GfxOpenGLMinor = 0 ;
g_Config . m_GfxOpenGLPatch = 0 ;
# endif
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}
}
bool CGraphicsBackend_SDL_OpenGL : : IsModernAPI ( EBackendType BackendType )
{
if ( BackendType = = BACKEND_TYPE_OPENGL )
return ( g_Config . m_GfxOpenGLMajor = = 3 & & g_Config . m_GfxOpenGLMinor = = 3 ) | | g_Config . m_GfxOpenGLMajor > = 4 ;
else if ( BackendType = = BACKEND_TYPE_OPENGL_ES )
return g_Config . m_GfxOpenGLMajor > = 3 ;
return false ;
}
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void CGraphicsBackend_SDL_OpenGL : : GetDriverVersion ( EGraphicsDriverAgeType DriverAgeType , int & Major , int & Minor , int & Patch )
{
if ( m_BackendType = = BACKEND_TYPE_OPENGL )
{
if ( DriverAgeType = = GRAPHICS_DRIVER_AGE_TYPE_LEGACY )
{
Major = 1 ;
Minor = 4 ;
Patch = 0 ;
}
else if ( DriverAgeType = = GRAPHICS_DRIVER_AGE_TYPE_DEFAULT )
{
Major = 3 ;
Minor = 0 ;
Patch = 0 ;
}
else if ( DriverAgeType = = GRAPHICS_DRIVER_AGE_TYPE_MODERN )
{
Major = 3 ;
Minor = 3 ;
Patch = 0 ;
}
}
else if ( m_BackendType = = BACKEND_TYPE_OPENGL_ES )
{
if ( DriverAgeType = = GRAPHICS_DRIVER_AGE_TYPE_LEGACY )
{
Major = 1 ;
Minor = 0 ;
Patch = 0 ;
}
else if ( DriverAgeType = = GRAPHICS_DRIVER_AGE_TYPE_DEFAULT )
{
Major = 3 ;
Minor = 0 ;
Patch = 0 ;
}
else if ( DriverAgeType = = GRAPHICS_DRIVER_AGE_TYPE_MODERN )
{
Major = 3 ;
Minor = 0 ;
Patch = 0 ;
}
}
}
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static void DisplayToVideoMode ( CVideoMode * pVMode , SDL_DisplayMode * pMode , int HiDPIScale , int RefreshRate )
{
pVMode - > m_CanvasWidth = pMode - > w * HiDPIScale ;
pVMode - > m_CanvasHeight = pMode - > h * HiDPIScale ;
pVMode - > m_WindowWidth = pMode - > w ;
pVMode - > m_WindowHeight = pMode - > h ;
pVMode - > m_RefreshRate = RefreshRate ;
pVMode - > m_Red = SDL_BITSPERPIXEL ( pMode - > format ) ;
pVMode - > m_Green = SDL_BITSPERPIXEL ( pMode - > format ) ;
pVMode - > m_Blue = SDL_BITSPERPIXEL ( pMode - > format ) ;
pVMode - > m_Format = pMode - > format ;
}
void CGraphicsBackend_SDL_OpenGL : : GetVideoModes ( CVideoMode * pModes , int MaxModes , int * pNumModes , int HiDPIScale , int MaxWindowWidth , int MaxWindowHeight , int Screen )
{
SDL_DisplayMode DesktopMode ;
int maxModes = SDL_GetNumDisplayModes ( Screen ) ;
int numModes = 0 ;
// Only collect fullscreen modes when requested, that makes sure in windowed mode no refresh rates are shown that aren't supported without
// fullscreen anyway(except fullscreen desktop)
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bool IsFullscreenDestkop = m_pWindow ! = NULL & & ( ( ( SDL_GetWindowFlags ( m_pWindow ) & SDL_WINDOW_FULLSCREEN_DESKTOP ) = = SDL_WINDOW_FULLSCREEN_DESKTOP ) | | g_Config . m_GfxFullscreen = = 3 ) ;
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bool CollectFullscreenModes = m_pWindow = = NULL | | ( ( SDL_GetWindowFlags ( m_pWindow ) & SDL_WINDOW_FULLSCREEN ) ! = 0 & & ! IsFullscreenDestkop ) ;
if ( SDL_GetDesktopDisplayMode ( Screen , & DesktopMode ) < 0 )
{
dbg_msg ( " gfx " , " unable to get display mode: %s " , SDL_GetError ( ) ) ;
}
static constexpr int ModeCount = 256 ;
SDL_DisplayMode aModes [ ModeCount ] ;
int NumModes = 0 ;
for ( int i = 0 ; i < maxModes & & NumModes < ModeCount ; i + + )
{
SDL_DisplayMode mode ;
if ( SDL_GetDisplayMode ( Screen , i , & mode ) < 0 )
{
dbg_msg ( " gfx " , " unable to get display mode: %s " , SDL_GetError ( ) ) ;
continue ;
}
aModes [ NumModes ] = mode ;
+ + NumModes ;
}
auto & & ModeInsert = [ & ] ( SDL_DisplayMode & mode ) {
if ( numModes < MaxModes )
{
// if last mode was equal, ignore this one --- in fullscreen this can really only happen if the screen
// supports different color modes
// in non fullscren these are the modes that show different refresh rate, but are basically the same
if ( numModes > 0 & & pModes [ numModes - 1 ] . m_WindowWidth = = mode . w & & pModes [ numModes - 1 ] . m_WindowHeight = = mode . h & & ( pModes [ numModes - 1 ] . m_RefreshRate = = mode . refresh_rate | | ( mode . refresh_rate ! = DesktopMode . refresh_rate & & ! CollectFullscreenModes ) ) )
return ;
DisplayToVideoMode ( & pModes [ numModes ] , & mode , HiDPIScale , ! CollectFullscreenModes ? DesktopMode . refresh_rate : mode . refresh_rate ) ;
numModes + + ;
}
} ;
for ( int i = 0 ; i < NumModes ; i + + )
{
SDL_DisplayMode & mode = aModes [ i ] ;
if ( mode . w > MaxWindowWidth | | mode . h > MaxWindowHeight )
continue ;
ModeInsert ( mode ) ;
if ( IsFullscreenDestkop )
break ;
if ( numModes > = MaxModes )
break ;
}
* pNumModes = numModes ;
}
void CGraphicsBackend_SDL_OpenGL : : GetCurrentVideoMode ( CVideoMode & CurMode , int HiDPIScale , int MaxWindowWidth , int MaxWindowHeight , int Screen )
{
SDL_DisplayMode DPMode ;
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// if "real" fullscreen, obtain the video mode for that
if ( ( SDL_GetWindowFlags ( m_pWindow ) & SDL_WINDOW_FULLSCREEN_DESKTOP ) = = SDL_WINDOW_FULLSCREEN )
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{
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if ( SDL_GetCurrentDisplayMode ( Screen , & DPMode ) )
{
dbg_msg ( " gfx " , " unable to get display mode: %s " , SDL_GetError ( ) ) ;
}
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}
else
{
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if ( SDL_GetDesktopDisplayMode ( Screen , & DPMode ) < 0 )
{
dbg_msg ( " gfx " , " unable to get display mode: %s " , SDL_GetError ( ) ) ;
}
else
{
int Width = 0 ;
int Height = 0 ;
SDL_GL_GetDrawableSize ( m_pWindow , & Width , & Height ) ;
DPMode . w = Width ;
DPMode . h = Height ;
}
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}
DisplayToVideoMode ( & CurMode , & DPMode , HiDPIScale , DPMode . refresh_rate ) ;
}
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CGraphicsBackend_SDL_OpenGL : : CGraphicsBackend_SDL_OpenGL ( )
{
mem_zero ( m_aErrorString , sizeof ( m_aErrorString ) / sizeof ( m_aErrorString [ 0 ] ) ) ;
}
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int CGraphicsBackend_SDL_OpenGL : : Init ( const char * pName , int * pScreen , int * pWidth , int * pHeight , int * pRefreshRate , int FsaaSamples , int Flags , int * pDesktopWidth , int * pDesktopHeight , int * pCurrentWidth , int * pCurrentHeight , IStorage * pStorage )
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{
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// print sdl version
{
SDL_version Compiled ;
SDL_version Linked ;
SDL_VERSION ( & Compiled ) ;
SDL_GetVersion ( & Linked ) ;
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dbg_msg ( " sdl " , " SDL version %d.%d.%d (compiled = %d.%d.%d) " , Linked . major , Linked . minor , Linked . patch ,
Compiled . major , Compiled . minor , Compiled . patch ) ;
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}
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if ( ! SDL_WasInit ( SDL_INIT_VIDEO ) )
{
if ( SDL_InitSubSystem ( SDL_INIT_VIDEO ) < 0 )
{
dbg_msg ( " gfx " , " unable to init SDL video: %s " , SDL_GetError ( ) ) ;
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return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_SDL_INIT_FAILED ;
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}
}
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m_BackendType = DetectBackend ( ) ;
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ClampDriverVersion ( m_BackendType ) ;
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m_UseNewOpenGL = IsModernAPI ( m_BackendType ) ;
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SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MAJOR_VERSION , g_Config . m_GfxOpenGLMajor ) ;
SDL_GL_SetAttribute ( SDL_GL_CONTEXT_MINOR_VERSION , g_Config . m_GfxOpenGLMinor ) ;
dbg_msg ( " gfx " , " Created OpenGL %zu.%zu context. " , ( size_t ) g_Config . m_GfxOpenGLMajor , ( size_t ) g_Config . m_GfxOpenGLMinor ) ;
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if ( m_BackendType = = BACKEND_TYPE_OPENGL )
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{
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if ( g_Config . m_GfxOpenGLMajor = = 3 & & g_Config . m_GfxOpenGLMinor = = 0 )
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{
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SDL_GL_SetAttribute ( SDL_GL_CONTEXT_PROFILE_MASK , SDL_GL_CONTEXT_PROFILE_COMPATIBILITY ) ;
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}
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else if ( m_UseNewOpenGL )
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{
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SDL_GL_SetAttribute ( SDL_GL_CONTEXT_PROFILE_MASK , SDL_GL_CONTEXT_PROFILE_CORE ) ;
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}
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}
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else if ( m_BackendType = = BACKEND_TYPE_OPENGL_ES )
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{
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SDL_GL_SetAttribute ( SDL_GL_CONTEXT_PROFILE_MASK , SDL_GL_CONTEXT_PROFILE_ES ) ;
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}
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// set screen
SDL_Rect ScreenPos ;
m_NumScreens = SDL_GetNumVideoDisplays ( ) ;
if ( m_NumScreens > 0 )
{
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* pScreen = clamp ( * pScreen , 0 , m_NumScreens - 1 ) ;
if ( SDL_GetDisplayBounds ( * pScreen , & ScreenPos ) ! = 0 )
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{
dbg_msg ( " gfx " , " unable to retrieve screen information: %s " , SDL_GetError ( ) ) ;
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return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_INFO_REQUEST_FAILED ;
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}
}
else
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{
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dbg_msg ( " gfx " , " unable to retrieve number of screens: %s " , SDL_GetError ( ) ) ;
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return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_REQUEST_FAILED ;
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}
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// store desktop resolution for settings reset button
SDL_DisplayMode DisplayMode ;
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if ( SDL_GetDesktopDisplayMode ( * pScreen , & DisplayMode ) )
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{
dbg_msg ( " gfx " , " unable to get desktop resolution: %s " , SDL_GetError ( ) ) ;
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return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_RESOLUTION_REQUEST_FAILED ;
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}
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bool IsDesktopChanged = * pDesktopWidth = = 0 | | * pDesktopHeight = = 0 | | * pDesktopWidth ! = DisplayMode . w | | * pDesktopHeight ! = DisplayMode . h ;
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* pDesktopWidth = DisplayMode . w ;
* pDesktopHeight = DisplayMode . h ;
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// fetch supported video modes
bool SupportedResolution = false ;
CVideoMode aModes [ 256 ] ;
int ModesCount = 0 ;
int IndexOfResolution = - 1 ;
GetVideoModes ( aModes , sizeof ( aModes ) / sizeof ( aModes [ 0 ] ) , & ModesCount , 1 , * pDesktopWidth , * pDesktopHeight , * pScreen ) ;
for ( int i = 0 ; i < ModesCount ; i + + )
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{
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if ( * pWidth = = aModes [ i ] . m_WindowWidth & & * pHeight = = aModes [ i ] . m_WindowHeight & & ( * pRefreshRate = = aModes [ i ] . m_RefreshRate | | * pRefreshRate = = 0 ) )
{
SupportedResolution = true ;
IndexOfResolution = i ;
break ;
}
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}
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// set flags
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int SdlFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS ;
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if ( Flags & IGraphicsBackend : : INITFLAG_HIGHDPI )
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SdlFlags | = SDL_WINDOW_ALLOW_HIGHDPI ;
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if ( Flags & IGraphicsBackend : : INITFLAG_RESIZABLE )
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SdlFlags | = SDL_WINDOW_RESIZABLE ;
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if ( Flags & IGraphicsBackend : : INITFLAG_BORDERLESS )
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SdlFlags | = SDL_WINDOW_BORDERLESS ;
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if ( Flags & IGraphicsBackend : : INITFLAG_FULLSCREEN )
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SdlFlags | = SDL_WINDOW_FULLSCREEN ;
else if ( Flags & ( IGraphicsBackend : : INITFLAG_DESKTOP_FULLSCREEN ) )
SdlFlags | = SDL_WINDOW_FULLSCREEN_DESKTOP ;
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bool IsFullscreen = ( SdlFlags & SDL_WINDOW_FULLSCREEN ) ! = 0 | | g_Config . m_GfxFullscreen = = 3 ;
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// use desktop resolution as default resolution, clamp resolution if users's display is smaller than we remembered
// if the user starts in fullscreen, and the resolution was not found use the desktop one
if ( ( IsFullscreen & & ! SupportedResolution ) | | * pWidth = = 0 | | * pHeight = = 0 | | ( IsDesktopChanged & & ( * pWidth > * pDesktopWidth | | * pHeight > * pDesktopHeight ) ) )
{
* pWidth = * pDesktopWidth ;
* pHeight = * pDesktopHeight ;
* pRefreshRate = DisplayMode . refresh_rate ;
}
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// if in fullscreen and refresh rate wasn't set yet, just use the one from the found list
if ( * pRefreshRate = = 0 & & SupportedResolution )
{
* pRefreshRate = aModes [ IndexOfResolution ] . m_RefreshRate ;
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}
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else if ( * pRefreshRate = = 0 )
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{
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* pRefreshRate = DisplayMode . refresh_rate ;
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}
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// set gl attributes
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SDL_GL_SetAttribute ( SDL_GL_DOUBLEBUFFER , 1 ) ;
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if ( FsaaSamples )
{
SDL_GL_SetAttribute ( SDL_GL_MULTISAMPLEBUFFERS , 1 ) ;
SDL_GL_SetAttribute ( SDL_GL_MULTISAMPLESAMPLES , FsaaSamples ) ;
}
else
{
SDL_GL_SetAttribute ( SDL_GL_MULTISAMPLEBUFFERS , 0 ) ;
SDL_GL_SetAttribute ( SDL_GL_MULTISAMPLESAMPLES , 0 ) ;
}
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if ( g_Config . m_InpMouseOld )
SDL_SetHint ( SDL_HINT_MOUSE_RELATIVE_MODE_WARP , " 1 " ) ;
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m_pWindow = SDL_CreateWindow (
pName ,
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SDL_WINDOWPOS_CENTERED_DISPLAY ( * pScreen ) ,
SDL_WINDOWPOS_CENTERED_DISPLAY ( * pScreen ) ,
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* pWidth ,
* pHeight ,
SdlFlags ) ;
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// set caption
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if ( m_pWindow = = NULL )
{
dbg_msg ( " gfx " , " unable to create window: %s " , SDL_GetError ( ) ) ;
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return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_SDL_WINDOW_CREATE_FAILED ;
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}
m_GLContext = SDL_GL_CreateContext ( m_pWindow ) ;
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if ( m_GLContext = = NULL )
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{
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SDL_DestroyWindow ( m_pWindow ) ;
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dbg_msg ( " gfx " , " unable to create OpenGL context: %s " , SDL_GetError ( ) ) ;
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return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_OPENGL_CONTEXT_FAILED ;
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}
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int GlewMajor = 0 ;
int GlewMinor = 0 ;
int GlewPatch = 0 ;
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if ( ! BackendInitGlew ( m_BackendType , GlewMajor , GlewMinor , GlewPatch ) )
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{
SDL_GL_DeleteContext ( m_GLContext ) ;
SDL_DestroyWindow ( m_pWindow ) ;
return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_UNKNOWN ;
}
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int InitError = 0 ;
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const char * pErrorStr = NULL ;
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InitError = IsVersionSupportedGlew ( m_BackendType , g_Config . m_GfxOpenGLMajor , g_Config . m_GfxOpenGLMinor , g_Config . m_GfxOpenGLPatch , GlewMajor , GlewMinor , GlewPatch ) ;
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// SDL_GL_GetDrawableSize reports HiDPI resolution even with SDL_WINDOW_ALLOW_HIGHDPI not set, which is wrong
if ( SdlFlags & SDL_WINDOW_ALLOW_HIGHDPI )
SDL_GL_GetDrawableSize ( m_pWindow , pCurrentWidth , pCurrentHeight ) ;
else
SDL_GetWindowSize ( m_pWindow , pCurrentWidth , pCurrentHeight ) ;
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SDL_GL_SetSwapInterval ( Flags & IGraphicsBackend : : INITFLAG_VSYNC ? 1 : 0 ) ;
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SDL_GL_MakeCurrent ( NULL , NULL ) ;
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if ( InitError ! = 0 )
{
SDL_GL_DeleteContext ( m_GLContext ) ;
SDL_DestroyWindow ( m_pWindow ) ;
// try setting to glew supported version
g_Config . m_GfxOpenGLMajor = GlewMajor ;
g_Config . m_GfxOpenGLMinor = GlewMinor ;
g_Config . m_GfxOpenGLPatch = GlewPatch ;
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return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_OPENGL_VERSION_FAILED ;
}
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// start the command processor
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m_pProcessor = new CCommandProcessor_SDL_OpenGL ( m_BackendType , g_Config . m_GfxOpenGLMajor , g_Config . m_GfxOpenGLMinor , g_Config . m_GfxOpenGLPatch ) ;
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StartProcessor ( m_pProcessor ) ;
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// issue init commands for OpenGL and SDL
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CCommandBuffer CmdBuffer ( 1024 , 512 ) ;
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//run sdl first to have the context in the thread
CCommandProcessorFragment_SDL : : SCommand_Init CmdSDL ;
CmdSDL . m_pWindow = m_pWindow ;
CmdSDL . m_GLContext = m_GLContext ;
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CmdBuffer . AddCommandUnsafe ( CmdSDL ) ;
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RunBuffer ( & CmdBuffer ) ;
WaitForIdle ( ) ;
CmdBuffer . Reset ( ) ;
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if ( InitError = = 0 )
{
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CCommandProcessorFragment_OpenGLBase : : SCommand_Init CmdOpenGL ;
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CmdOpenGL . m_pTextureMemoryUsage = & m_TextureMemoryUsage ;
CmdOpenGL . m_pStorage = pStorage ;
CmdOpenGL . m_pCapabilities = & m_Capabilites ;
CmdOpenGL . m_pInitError = & InitError ;
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CmdOpenGL . m_RequestedMajor = g_Config . m_GfxOpenGLMajor ;
CmdOpenGL . m_RequestedMinor = g_Config . m_GfxOpenGLMinor ;
CmdOpenGL . m_RequestedPatch = g_Config . m_GfxOpenGLPatch ;
CmdOpenGL . m_GlewMajor = GlewMajor ;
CmdOpenGL . m_GlewMinor = GlewMinor ;
CmdOpenGL . m_GlewPatch = GlewPatch ;
CmdOpenGL . m_pErrStringPtr = & pErrorStr ;
CmdOpenGL . m_pVendorString = m_aVendorString ;
CmdOpenGL . m_pVersionString = m_aVersionString ;
CmdOpenGL . m_pRendererString = m_aRendererString ;
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CmdOpenGL . m_RequestedBackend = m_BackendType ;
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CmdBuffer . AddCommandUnsafe ( CmdOpenGL ) ;
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RunBuffer ( & CmdBuffer ) ;
WaitForIdle ( ) ;
CmdBuffer . Reset ( ) ;
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}
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if ( InitError ! = 0 )
{
if ( InitError ! = - 2 )
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{
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// shutdown the context, as it might have been initialized
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CCommandProcessorFragment_OpenGLBase : : SCommand_Shutdown CmdGL ;
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CmdBuffer . AddCommandUnsafe ( CmdGL ) ;
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RunBuffer ( & CmdBuffer ) ;
WaitForIdle ( ) ;
CmdBuffer . Reset ( ) ;
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}
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CCommandProcessorFragment_SDL : : SCommand_Shutdown Cmd ;
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CmdBuffer . AddCommandUnsafe ( Cmd ) ;
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RunBuffer ( & CmdBuffer ) ;
WaitForIdle ( ) ;
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CmdBuffer . Reset ( ) ;
// stop and delete the processor
StopProcessor ( ) ;
delete m_pProcessor ;
m_pProcessor = 0 ;
SDL_GL_DeleteContext ( m_GLContext ) ;
SDL_DestroyWindow ( m_pWindow ) ;
// try setting to version string's supported version
if ( InitError = = - 2 )
{
g_Config . m_GfxOpenGLMajor = m_Capabilites . m_ContextMajor ;
g_Config . m_GfxOpenGLMinor = m_Capabilites . m_ContextMinor ;
g_Config . m_GfxOpenGLPatch = m_Capabilites . m_ContextPatch ;
}
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if ( pErrorStr ! = NULL )
{
str_copy ( m_aErrorString , pErrorStr , sizeof ( m_aErrorString ) / sizeof ( m_aErrorString [ 0 ] ) ) ;
}
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return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_OPENGL_VERSION_FAILED ;
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}
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{
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CCommandBuffer : : SCommand_Update_Viewport CmdSDL ;
CmdSDL . m_X = 0 ;
CmdSDL . m_Y = 0 ;
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CmdSDL . m_Width = * pCurrentWidth ;
CmdSDL . m_Height = * pCurrentHeight ;
CmdBuffer . AddCommandUnsafe ( CmdSDL ) ;
RunBuffer ( & CmdBuffer ) ;
WaitForIdle ( ) ;
CmdBuffer . Reset ( ) ;
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}
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// return
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return EGraphicsBackendErrorCodes : : GRAPHICS_BACKEND_ERROR_CODE_NONE ;
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}
int CGraphicsBackend_SDL_OpenGL : : Shutdown ( )
{
// issue a shutdown command
CCommandBuffer CmdBuffer ( 1024 , 512 ) ;
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CCommandProcessorFragment_OpenGLBase : : SCommand_Shutdown CmdGL ;
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CmdBuffer . AddCommandUnsafe ( CmdGL ) ;
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RunBuffer ( & CmdBuffer ) ;
WaitForIdle ( ) ;
CmdBuffer . Reset ( ) ;
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CCommandProcessorFragment_SDL : : SCommand_Shutdown Cmd ;
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CmdBuffer . AddCommandUnsafe ( Cmd ) ;
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RunBuffer ( & CmdBuffer ) ;
WaitForIdle ( ) ;
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CmdBuffer . Reset ( ) ;
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// stop and delete the processor
StopProcessor ( ) ;
delete m_pProcessor ;
m_pProcessor = 0 ;
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SDL_GL_DeleteContext ( m_GLContext ) ;
SDL_DestroyWindow ( m_pWindow ) ;
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SDL_QuitSubSystem ( SDL_INIT_VIDEO ) ;
return 0 ;
}
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int CGraphicsBackend_SDL_OpenGL : : MemoryUsage ( ) const
{
return m_TextureMemoryUsage ;
}
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void CGraphicsBackend_SDL_OpenGL : : Minimize ( )
{
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SDL_MinimizeWindow ( m_pWindow ) ;
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}
void CGraphicsBackend_SDL_OpenGL : : Maximize ( )
{
// TODO: SDL
}
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void CGraphicsBackend_SDL_OpenGL : : SetWindowParams ( int FullscreenMode , bool IsBorderless , bool AllowResizing )
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{
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if ( FullscreenMode > 0 )
{
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bool IsDesktopFullscreen = FullscreenMode = = 2 ;
# ifndef CONF_FAMILY_WINDOWS
// special mode for windows only
IsDesktopFullscreen | = FullscreenMode = = 3 ;
# endif
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if ( FullscreenMode = = 1 )
{
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# if defined(CONF_PLATFORM_MACOS) || defined(CONF_PLATFORM_HAIKU)
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// Todo SDL: remove this when fixed (game freezes when losing focus in fullscreen)
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SDL_SetWindowFullscreen ( m_pWindow , SDL_WINDOW_FULLSCREEN_DESKTOP ) ;
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# else
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SDL_SetWindowFullscreen ( m_pWindow , SDL_WINDOW_FULLSCREEN ) ;
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# endif
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SDL_SetWindowResizable ( m_pWindow , SDL_TRUE ) ;
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}
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else if ( IsDesktopFullscreen )
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{
SDL_SetWindowFullscreen ( m_pWindow , SDL_WINDOW_FULLSCREEN_DESKTOP ) ;
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SDL_SetWindowResizable ( m_pWindow , SDL_TRUE ) ;
}
else
{
SDL_SetWindowFullscreen ( m_pWindow , 0 ) ;
SDL_SetWindowBordered ( m_pWindow , SDL_TRUE ) ;
SDL_SetWindowResizable ( m_pWindow , SDL_FALSE ) ;
SDL_DisplayMode DPMode ;
if ( SDL_GetDesktopDisplayMode ( g_Config . m_GfxScreen , & DPMode ) < 0 )
{
dbg_msg ( " gfx " , " unable to get display mode: %s " , SDL_GetError ( ) ) ;
}
else
{
ResizeWindow ( DPMode . w , DPMode . h , DPMode . refresh_rate ) ;
SDL_SetWindowPosition ( m_pWindow , SDL_WINDOWPOS_CENTERED_DISPLAY ( g_Config . m_GfxScreen ) , SDL_WINDOWPOS_CENTERED_DISPLAY ( g_Config . m_GfxScreen ) ) ;
}
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}
}
else
{
SDL_SetWindowFullscreen ( m_pWindow , 0 ) ;
SDL_SetWindowBordered ( m_pWindow , SDL_bool ( ! IsBorderless ) ) ;
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SDL_SetWindowResizable ( m_pWindow , SDL_TRUE ) ;
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}
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}
bool CGraphicsBackend_SDL_OpenGL : : SetWindowScreen ( int Index )
{
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if ( Index < 0 | | Index > = m_NumScreens )
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{
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return false ;
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}
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SDL_Rect ScreenPos ;
if ( SDL_GetDisplayBounds ( Index , & ScreenPos ) ! = 0 )
{
return false ;
}
SDL_SetWindowPosition ( m_pWindow ,
SDL_WINDOWPOS_CENTERED_DISPLAY ( Index ) ,
SDL_WINDOWPOS_CENTERED_DISPLAY ( Index ) ) ;
return UpdateDisplayMode ( Index ) ;
}
bool CGraphicsBackend_SDL_OpenGL : : UpdateDisplayMode ( int Index )
{
SDL_DisplayMode DisplayMode ;
if ( SDL_GetDesktopDisplayMode ( Index , & DisplayMode ) < 0 )
{
dbg_msg ( " gfx " , " unable to get display mode: %s " , SDL_GetError ( ) ) ;
return false ;
}
g_Config . m_GfxDesktopWidth = DisplayMode . w ;
g_Config . m_GfxDesktopHeight = DisplayMode . h ;
return true ;
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}
int CGraphicsBackend_SDL_OpenGL : : GetWindowScreen ( )
{
return SDL_GetWindowDisplayIndex ( m_pWindow ) ;
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}
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int CGraphicsBackend_SDL_OpenGL : : WindowActive ( )
{
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return m_pWindow & & SDL_GetWindowFlags ( m_pWindow ) & SDL_WINDOW_INPUT_FOCUS ;
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}
int CGraphicsBackend_SDL_OpenGL : : WindowOpen ( )
{
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return m_pWindow & & SDL_GetWindowFlags ( m_pWindow ) & SDL_WINDOW_SHOWN ;
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}
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void CGraphicsBackend_SDL_OpenGL : : SetWindowGrab ( bool Grab )
{
SDL_SetWindowGrab ( m_pWindow , Grab ? SDL_TRUE : SDL_FALSE ) ;
}
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bool CGraphicsBackend_SDL_OpenGL : : ResizeWindow ( int w , int h , int RefreshRate )
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{
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// don't call resize events when the window is at fullscreen desktop
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if ( ! m_pWindow | | ( SDL_GetWindowFlags ( m_pWindow ) & SDL_WINDOW_FULLSCREEN_DESKTOP ) = = SDL_WINDOW_FULLSCREEN_DESKTOP )
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return false ;
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// if the window is at fullscreen use SDL_SetWindowDisplayMode instead, suggested by SDL
if ( SDL_GetWindowFlags ( m_pWindow ) & SDL_WINDOW_FULLSCREEN )
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{
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# ifdef CONF_FAMILY_WINDOWS
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// in windows make the window windowed mode first, this prevents strange window glitches (other games probably do something similar)
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SetWindowParams ( 0 , 1 , true ) ;
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# endif
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SDL_DisplayMode SetMode = { } ;
SDL_DisplayMode ClosestMode = { } ;
SetMode . format = 0 ;
SetMode . w = w ;
SetMode . h = h ;
SetMode . refresh_rate = RefreshRate ;
SDL_SetWindowDisplayMode ( m_pWindow , SDL_GetClosestDisplayMode ( g_Config . m_GfxScreen , & SetMode , & ClosestMode ) ) ;
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# ifdef CONF_FAMILY_WINDOWS
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// now change it back to fullscreen, this will restore the above set state, bcs SDL saves fullscreen modes appart from other video modes (as of SDL 2.0.16)
// see implementation of SDL_SetWindowDisplayMode
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SetWindowParams ( 1 , 0 , true ) ;
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# endif
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return true ;
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}
else
{
SDL_SetWindowSize ( m_pWindow , w , h ) ;
if ( SDL_GetWindowFlags ( m_pWindow ) & SDL_WINDOW_MAXIMIZED )
// remove maximize flag
SDL_RestoreWindow ( m_pWindow ) ;
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}
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return false ;
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}
void CGraphicsBackend_SDL_OpenGL : : GetViewportSize ( int & w , int & h )
{
SDL_GL_GetDrawableSize ( m_pWindow , & w , & h ) ;
}
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void CGraphicsBackend_SDL_OpenGL : : NotifyWindow ( )
{
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# if SDL_MAJOR_VERSION > 2 || (SDL_MAJOR_VERSION == 2 && SDL_PATCHLEVEL >= 16)
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if ( SDL_FlashWindow ( m_pWindow , SDL_FlashOperation : : SDL_FLASH_UNTIL_FOCUSED ) ! = 0 )
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{
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// fails if SDL hasn't implemented it
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return ;
}
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# endif
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}
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void CGraphicsBackend_SDL_OpenGL : : WindowDestroyNtf ( uint32_t WindowID )
{
}
void CGraphicsBackend_SDL_OpenGL : : WindowCreateNtf ( uint32_t WindowID )
{
m_pWindow = SDL_GetWindowFromID ( WindowID ) ;
}
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IGraphicsBackend * CreateGraphicsBackend ( ) { return new CGraphicsBackend_SDL_OpenGL ; }