Commit graph

574 commits

Author SHA1 Message Date
Robert Müller 04be9d6e72 Add IInput::ShiftIsPressed and IInput::AltIsPressed
To avoid duplicate code when checking for both right and left shift or alt keys.
2022-11-15 21:17:55 +01:00
Robert Müller 26c95de743 Remove dead code that compares pointers of different types
This condition cannot be true, as `pGroup` is a `CLayerGroup *` but the layers are `CLayer *`/`CLayerTiles *`/`CLayerGame *` etc., which are not part of the same inheritance hierarchy.

The method `CLayerGroup::Render` already ensures that game layers are not rendered below other layers.
2022-11-15 21:17:55 +01:00
Robert Müller 91ba786b67 Only disable clipping if it was previously enabled 2022-11-15 21:17:55 +01:00
VoxelDoesCode 5d1bec5a83 Change editor UI, fix an overflow bug.
clang

clang2
2022-11-11 20:36:15 -05:00
Robert Müller 964f839410 Show selection popup when multiple images/sounds with same name exist
When readding a sound/image and multiple files with the name exist, a popup is shown that allows the user to choose the wanted file.
If exactly one file is found, it is used without showing a dialog.
As before, if no file is found, an error message popup is shown.
2022-11-05 15:42:39 +01:00
Robert Müller 940f5df225 Search for images/sounds in subfolders when readding, add error popup
Use `FindFile` to search for the image/sound file in all subfolders of the mapres folder when using the "Readd" button in the editor.

Show an error message popup when readding fails, i.e. when the file could not be found.
2022-11-05 00:16:44 +01:00
bors[bot] 8d7442e328
Merge #6002 #6003
6002: Explain -DANTIBOT=ON a bit better (fixes #6001) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6003: Fix height and margin of sound and image popups r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-11-04 18:55:46 +00:00
Robert Müller b0a21dab09 Use bool for Load, Save, Append result, true on success
The `Append` method was returning `0` on success while `Load` and `Save` were returning `1`.
Now all three methods use a `bool` as return value and return `true` on success.

The call `SortImages()` is moved inside the `Append` method, as it should always be called when appending succeeded.
2022-11-03 20:17:06 +01:00
Robert Müller 40dbb1b992 Fix height and margin of sound and image popups
The height of the sound popup was too small, as it was not updated when the "Readd" button was added.

The additional `2.0f` margin at the top of the popups is removed, as all popup menus already have default `5.0f` margins on all sides.

The height of the image popup for external images was not including this margin to begin with, so it was slightly too small but is correct now.
The height of the image popup for embedded images is adjusted to no longer include this margin.

Pass `nullptr` instead of calculating unused `CUIRect` values.
2022-11-03 19:53:21 +01:00
Robert Müller abf795d9da Invoke static methods without a class instance
The methods `ReplaceImage` and `ReplaceSound` are static, so they should be called without an object.
2022-11-03 19:32:10 +01:00
Robert Müller 8e9b4ddcd2 Refactor tile details popup height, variable names
The height is calculated based on the number of rows and the row height instead of being entirely hardcoded, which makes maintenance easier.
The total height of the speedup popup was slightly too large, which is also fixed by this.
Variable names and their declaration positions are also refactored.
2022-11-01 23:01:28 +01:00
Robert Müller 0db4b5fe0c Refactor border button condition, move button variable
The conditions can be combined into one if-statement to better readability.
2022-11-01 22:30:56 +01:00
Robert Müller c916e5d262 Change editor hotkey Ctrl+A to Ctrl+T for layer/tile details
The hotkey Ctrl+A is already active universally in the editor to open and append a map to the current one.
This collides with the hotkeys for opening the layer/tile details popup for tune, tele, speedup and switch layers, which is only active when a layer of said type is select.
Pressing the hotkey in this context opens the popup and the append dialog at the same time, which is undesirable.
Therefore the hotkey to open the layer/tile details is changed to Ctrl+T instead. This combination is currently unused and seems approriate, as the T could stand for "Tile details".
2022-11-01 13:13:22 +01:00
Robert Müller d551617c34 Use str_copy instead of str_format with format "%s"
Using `str_format(aBuf, sizeof(aBuf), "%s", pStr)` is equivalent to `str_copy(aBuf, pStr, sizeof(aBuf))`. Using `str_copy` is more readable and also more efficient as there is no overhead from parsing the format string and from passing varargs.
2022-10-27 21:42:14 +02:00
Rafael Fontenelle cd14660307 Fix misspellings 2022-10-25 13:51:56 -03:00
Robert Müller f5a16c1c77 Fix crash in editor when using up/down keys on empty images list 2022-10-21 20:28:30 +02:00
Robert Müller 4a683e024a Fix crash in editor when using up/down keys on empty sounds list 2022-10-21 20:28:00 +02:00
VoxelDoesCode 484cb82872 Hex Values in the editor's info feature
Clang format before squash
2022-10-11 19:27:12 -04:00
Robert Müller 72194d28e7 Replace magic numbers with enum EShowEnvelope 2022-09-22 18:02:07 +02:00
bors[bot] 68e2f51280
Merge #5756
5756: Editor: added a goto button r=heinrich5991 a=archimede67

<!-- What is the motivation for the changes of this pull request -->

This feature was also suggested by Pulsar. It adds a button to go to a specified coordinate point by inputting x and y coordinates through a popup window:

![image](https://user-images.githubusercontent.com/13364635/185762103-48a9fbaf-282e-45d8-86a4-bf5eedf620b0.png)

The two number inputs are constrained between 0 and the width/height of the map (minus 1). When clicking "Go", it focuses the camera at the center of the tile at these coordinates.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Corantin H <archi0670@gmail.com>
2022-09-16 01:17:56 +00:00
“sctt” 73d883d16b Editor image reload: renamed reload into readd 2022-09-15 08:46:31 +02:00
“sctt” 39223dfd8a editor: added reload button for image and sound popups 2022-09-10 12:23:00 +02:00
Robert Müller 2e8d203ed4 Fix editor value selector not allowing minimal value change
For example, when the scale is 1, changing the value by exactly 1 was not possible.
2022-09-04 13:02:31 +02:00
Robert Müller 3fd87df844 Fix mouse staying locked when activating text mode in editor 2022-09-04 12:58:39 +02:00
Robert Müller 977f1a8245 Refactor editor server settings list using CScrollRegion 2022-09-03 17:13:26 +02:00
Robert Müller 1c23a17ee4 Fix hotkeys (scroll regions) not working in editor 2022-09-02 23:16:37 +02:00
Robert Müller e7c3ce186f Port CUI::ConsumeHotkey from upstream
Move hotkey/input handling from `CMenus` to `CUI`.

Using the `ConsumeHotkey` method ensures that each hotkey is only handled once.

By also handling the mouse scroll wheel as hotkeys, this fixes the scroll keys activating scroll regions while the controls binder is active.
2022-08-31 21:43:57 +02:00
bors[bot] b42627f807
Merge #5748
5748: Remove the need for sprite icon images; update Icons file r=Jupeyy a=VoxelDoesCode

It felt like that it was very unoptimized to have two images for the demo buttons. Initially, I wanted to merge it into one image, but it was a much better choice to have it so that we use the Icons font file for the sprites instead. Turns out, considering how the typeface is rendered, it looks much smoother and crisper. The contrast between the squares and the symbols is much clearer alongside!

Before the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066728-45b6c5d7-00c5-4e03-9f89-4dfc89df6ec1.png)
After the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066759-bd5f8169-7e9e-488d-9af7-0ab34bff9d54.png)

Note that there is a few compromises that had to be made with the limited symbol choices. As of publishing this there is not a symbol for a crossed out keyboard, but I hope the eye works just fine for now.


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-08-27 12:24:36 +00:00
VoxelDoesCode 0392f6655d Added an icon for Parent Directories 2022-08-25 18:44:27 -04:00
VoxelDoesCode 216d4421ce Clang Format 2022-08-24 16:17:04 -04:00
Robert Müller 359beffff3 Refactor editor sound list using CScrollRegion 2022-08-23 10:08:46 +02:00
Robert Müller 5dc6c90a50 Refactor editor image list using CScrollRegion, split method 2022-08-23 10:08:45 +02:00
Robert Müller 9f01c6fe66 Refactor editor layer list using CScrollRegion 2022-08-23 10:08:45 +02:00
Robert Müller ad8f49fe79 Remove unnecessary indentation/scope 2022-08-23 10:08:42 +02:00
Robert Müller 4cdd36aed3 Remove redundant m_GuiActive checks
This condition is already checked before calling the methods.
2022-08-23 10:01:29 +02:00
Robert Müller f451a33361 Port CScrollRegion from upstream with some minor refactorings
Co-authored-by: LordSk <lordskelethom@gmail.com>
2022-08-23 10:01:28 +02:00
bors[bot] 49bed71932
Merge #5696
5696: Add option for parallax-aware zoom r=def- a=Fireball-Teeworlds

## How this works

Currently we have parallax X and Y parameters that control how far away a layer feels. Currently it's only taken into account for camera moving sideways.

This pull request makes zoom behave as if the camera was moving closer or further away, taking into account the distance to the layer.

In order to provide flexibility, this behaviour is using a separate parallax value, similar to how we have separate values for X and Y. Para Zoom will default to the minimum of parallax X, Y, clamped to be between 0 and 100. This seems to look well on most maps.

This pull request also introduces two new features to the Editor:
* Controls for configuring per-group Para Zoom value. If Custom Zoom is set to No, Para Zoom will automatically keep following to the default value described above, so that people new to the feature don't have to figure out how it works.
* Zoom button that previews the zoom behavior (next to Proof at the top).

## Editor Screenshots

### Para Zoom controls

![screenshot_2022-08-22_21-38-04](https://user-images.githubusercontent.com/68162181/186014490-f7b91245-460f-405f-8d5c-3f91db2a1b9a.png)

![screenshot_2022-08-22_21-37-58](https://user-images.githubusercontent.com/68162181/186014522-03b6e814-4dd9-4d07-9af9-7db5fb434a56.png)

### Zoom Button

![screenshot_2022-08-22_21-40-46](https://user-images.githubusercontent.com/68162181/186014856-2d1d499d-9011-439c-b217-536957e0c1e3.png)

![screenshot_2022-08-22_21-40-50](https://user-images.githubusercontent.com/68162181/186014874-6d2939d3-00ff-4327-a790-414b5151ba31.png)

## In-Game Screenshots

Video: https://youtu.be/W7eXQN0gRFI

This is an older version of the pull request that had an option to disable the new behaviour. The current version can only be disabled in map editor for a particular map.

### Springlobe 3

With new feature:
![screenshot_2022-08-02_04-28-19](https://user-images.githubusercontent.com/68162181/182286371-b67cee1c-73d8-4a24-a9c3-1b28340a3b42.png)

Without:
![screenshot_2022-08-02_04-28-25](https://user-images.githubusercontent.com/68162181/182286367-24555381-1700-4ff1-80c7-39e5dce63820.png)

### Beyond Dreams

With new feature:
![screenshot_2022-08-02_04-28-59](https://user-images.githubusercontent.com/68162181/182286322-114ecb90-0860-462c-9012-bb2f3ff848fb.png)

Without:
![screenshot_2022-08-02_04-28-55](https://user-images.githubusercontent.com/68162181/182286654-f34da72b-7991-4f42-89ad-679279fcb83e.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [X] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2022-08-22 21:15:41 +00:00
Corantin H ae8b9914aa Editor: added a goto button 2022-08-20 20:47:46 +02:00
Corantin H 29a3baaa75 Editor: added the possibility to duplicate layers 2022-08-19 13:20:50 +02:00
VoxelDoesCode fa98ad1e36 Remove the need for file_icons.png 2022-08-19 01:05:02 -04:00
Robert Müller 51fb3e9a22 Merge CUIEx class into CUI
There is no need to separate the UI in two classes anymore, as the dependency on `CRenderTools` has been removed.
2022-08-12 19:59:19 +02:00
Robert Müller 95550fd6a9 Move CRenderTools::DrawUIRect/4 to CUIRect::Draw/4
Use `ColorRGBA` instead of `vec4` for `Draw4`.
2022-08-12 19:37:08 +02:00
Robert Müller 7b20009980 Move CUI::CORNER_* enum to IGraphics::CORNER_*
Entirely automatic replacement in preparation for moving rect drawing methods from `CRenderTools` to `IGraphics`.
2022-08-12 17:42:04 +02:00
Robert Müller 237fdc76db Move CRenderTools::DrawCircle to IGraphics::DrawCircle
As this method does not depend on any game components it is be moved to the engine graphics interface.
2022-08-12 17:42:03 +02:00
Fireball 5d886d80f8 Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
Fireball 4ed997f304 Parallax Zoom: fix QuadEnvPoint scaling (and other UI distances) 2022-08-06 16:45:03 +01:00
Fireball 54f7a9817d Parallax Zoom: Zoom preview button in Editor
Known issue: Quad Env Points are scaled incorrectly for Groups with
ParallaxZoom != 100 (in Zoom mode).
2022-08-06 02:30:37 +01:00
Fireball 5bf7f60bf6 Parallax Zoom: Add default zoom option to the editor
Safe defaults for map editing: unless opted-in, Parallax Zoom
will default to maximum(parallax{x,y}).
2022-08-06 01:31:42 +01:00
Dennis Felsing a41f1c1def Fix shift-leftclick-drag with empty selection to delete (fixes #5705) 2022-08-06 02:09:15 +02:00
Fireball a90c86e9a5 Parallax-aware zoom
How this works: parallax values configure perceived distance from camera
when it's moving along x and y axes. Assume that zoom is moving the
camera away and scale layers accordingly, with background layers
(furtherst away) changing the least.

New per-ItemGroup (LayerGroup) setting allows to set the new parallax
value independently from the other two. This can be used to do tricks
like on Time Shop zoom correctly or make it feel like the camera is
changing the field of view at the same time as moving in space.
2022-08-05 00:40:58 +01:00
def 76e3db9725 Reset selected quads when switching layers (fixes #5673) 2022-07-31 09:45:06 +02:00
Robert Müller 7f1a7795ee Fix tab and F10 keys working inconsistently in editor
By moving the calls to `KeyPress` from `CEditor::OnUpdate` to `OnRender`.
2022-07-30 13:31:00 +02:00
Dennis Felsing de087bd80a Fix shift + left click in editor (fixes #5626) 2022-07-12 20:09:53 +02:00
Chairn a69dc599a9 Huge variable naming format
Fix pointer and pointer array variable naming

Huge renaming to match our rules

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
            (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[

Further format static variables

Format almost all pointer names accordingly

Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]

clang-format

Fix CI fail

Fix misnamed non pointer as pointer and non array as array

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
            (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]

clang-format

Revert to SCREAMING_SNAKE_CASE and reinstate dead code
2022-07-08 18:01:29 +02:00
Chairn 32318a7c90 Reworked color system
Removed duplicate structs. Replaced 4 floats array with appropriate
struct where applicable
2022-07-06 11:39:51 +02:00
Robert Müller 4534996fbc Fix movement of envelope points with Info (Ctrl+I)
Co-authored-by: oy <tom_adams@web.de>
2022-06-28 22:25:55 +02:00
Robert Müller a765abf8e6 Merge IgnoreGrid variable declarations and definitions 2022-06-28 22:06:24 +02:00
BeaR b25c094daa Envelope preview: make last point editable 2022-06-28 19:29:09 +02:00
Robert Müller 42532f3149 Use CRenderTools::RenderIcon in editor file dialog 2022-06-25 17:16:20 +02:00
heinrich5991 4625b55ad6 Move PNG handling to src/engine/gfx
This way, it's no longer compiled into the server.
2022-06-21 15:26:23 +02:00
Robert Müller c318dca703 Remove accidentally added double type 2022-06-16 21:01:51 +02:00
Robert Müller d9f4e1475e Update comment 2022-06-16 21:01:23 +02:00
Robert Müller 405ae97203 Fix editor value scrollers not working and panning being slow 2022-06-16 20:47:59 +02:00
Robert Müller de2744cb2a Use ReadFile to read opus sounds in editor 2022-06-16 10:19:37 +02:00
bors[bot] b8a82f71aa
Merge #5429
5429: More vector naming format r=heinrich5991 a=Chairn

Following of https://github.com/ddnet/ddnet/pull/5391

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-15 17:41:08 +00:00
Chairn c9345e7d32 More vector naming format 2022-06-15 19:37:37 +02:00
Robert Müller eb7e210fc1 Separate editor update and render to fix slow joystick input 2022-06-15 17:37:22 +02:00
Robert Müller 7472e99dcf Add missing CursorType != IInput::CURSOR_NONE check in editor 2022-06-15 12:08:20 +02:00
Robert Müller 55d48db711 Integrate joystick with game controls and menus/editor UI 2022-06-13 20:40:37 +02:00
ChillerDragon 3667061b68 Use nullptr in generated and editor
-Wzero-as-null-pointer-constant
2022-06-13 18:28:13 +02:00
Chairn 14f7f2e041 Remaining formatting and fix github code scanning 2022-06-11 22:03:23 +02:00
Chairn 01edaec628 Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
c0d3d3v 52b717f848
Fix deleting envelopes not updating sounds 2022-06-05 15:21:00 +02:00
Robert Müller 019c2fa429 Remove static CUIRect used as UI element ID 2022-05-31 19:41:00 +02:00
Robert Müller 7474ca201f Remove dead code 2022-05-31 19:32:07 +02:00
Robert Müller 91d2ba1865 Organize game-client includes 2022-05-29 21:24:43 +02:00
bors[bot] ccf0622984
Merge #5252
5252: Use std::vector instead of array, remove base/tl/array.h, algorithm.h, allocator.h, range.h r=def- a=Robyt3

Replaces all usages of `array` with `std::vector`.

I adjusted variable names of variables I changed to use the `v` prefix. Not so in the editor however, as there are already many changes due to clang-tidy enforcing the use of for-each loops.

This allows us to remove all remaining `base/tl` headers except `threading.h`.

Clang-tidy now finds `clang-analyzer-cplusplus.NewDelete` (Use of memory after it is freed), which is also fixed here, though it appears to be a false-positive.

This last remaining usages of `goto` are also removed.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-28 10:56:21 +00:00
Robert Müller c60931427a Use std::any_of instead of for-each loops 2022-05-28 10:45:15 +02:00
Chairn 4cba284b68 Fix possible misuse of comma 2022-05-28 02:15:42 +02:00
Robert Müller caa23bcfdd Move CMenus::UseMouseButtons to CUI::SetEnabled 2022-05-27 19:43:12 +02:00
Robert Müller 0c69495522 Use std::vector instead of array in editor 2022-05-27 16:36:39 +02:00
Robert Müller b9c52f7e31 Use SetActiveItem(nullptr) instead of SetActiveItem(0) 2022-05-27 11:59:14 +02:00
Robert Müller 2b02bd449b Prevent lock of UI
Co-authored-by: oy <tom_adams@web.de>
2022-05-27 11:53:05 +02:00
Robert Müller 662cb58132 Use std::vector<CFilelistItem> instead of sorted_array 2022-05-26 23:49:30 +02:00
c0d3d3v 87893ceca7
Move MapScreenToGroup from 3 classes to render.cpp; Rename MapscreenToWorld to MapScreenToWorld 2022-05-22 21:59:43 +02:00
Robert Müller 52100dbbe7 Use qualified std::swap only 2022-05-15 19:25:36 +02:00
Robert Müller 3708abe8e0 Remove CRenderTools' pointers to CUI and CGameClient 2022-05-14 13:31:07 +02:00
Robert Müller fc93ba0539 Remove unused DoButtonLogic pText argument 2022-05-14 00:26:15 +02:00
Robert Müller 6241c8483d Use bool instead of int with MouseInside 2022-05-13 20:46:50 +02:00
heinrich5991 103b663662 Rename ActCur, some "actual" → "current"
Seems like it got introduced by means of the false friend "actual" ≠
"aktuell" = "current".
2022-04-23 00:42:37 +02:00
Jupeyy d892de2b03 Fix editor animation offset time being affected by the animation speed factor 2022-04-15 10:05:39 +02:00
ChillerDrgon 39be867e7b Its is not ctrl+leftclick but ctrl+rightclick 2022-04-11 11:28:05 +02:00
ChillerDrgon d1798d23da Advertise ctrl+left mouse in tooltip 2022-04-08 15:38:38 +02:00
ChillerDrgon fe712214a9 Editor: ctrl+leftclick tile to select layer 2022-04-08 14:59:33 +02:00
Jupeyy cd1a34c411 Fix missing renamed shadowed variable 2022-04-04 20:51:19 +02:00
Dennis Felsing 843acf6a5a Use std::size instead of sizeof(a) / sizeof(a[0]) 2022-03-30 18:55:04 +02:00
Chairn d4aac67929 Fixed some useless double promotion 2022-03-23 18:22:08 +01:00
Jupeyy fbeba9eb5f Add Vulkan backend 2022-03-21 12:39:51 +01:00
Jupeyy 14ac5cf297 lazy load editor textures
improve entities texture flags
2022-03-20 18:03:33 +01:00
def 8134f9fa55 Enable -Wshadow=local
> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code
2022-03-20 13:24:34 +01:00