def
cfd3f84106
Found some more times with mins, use hours for consistency
2020-11-14 00:22:21 +01:00
def
165857a5a8
Fix variable names manually
2020-11-02 22:40:40 +01:00
def
b1f0fd8969
Enable modernize-loop-convert clang-tidy check
...
and run clang-format afterwards
https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
Jupeyy
fa8b8b9324
More Target cleanup
2020-10-17 19:58:07 +02:00
Jupeyy
6426e341f3
Fix NaNs created by bad initialization
2020-10-17 18:17:13 +02:00
def
62dc12aacb
Fix all Multiplication type alerts by CodeQL
...
> Multiplication result converted to larger type
> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.
Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
2020-10-05 19:03:54 +02:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
35fc180559
Finish /showothers 2 implementation on server
2020-09-21 15:32:16 +02:00
def
a67a8e36aa
clang-format: fix style
2020-09-14 16:00:51 +02:00
Vlad
be90f3f48b
Replaced tile names.
2020-09-13 23:00:49 +03:00
trml
c98a1f0a59
Only send pain sound in freeze if fire was released
2020-08-25 22:45:23 +02:00
Fireball
7e610f9944
Fix sixup players not making sounds when hooking others
...
This also fixes some less noticeable edgecases with ground jump sound: for example, when spectating a tee who is in a solo part.
2020-07-18 19:13:56 +01:00
bors[bot]
c4d5c8dfa2
Merge #2478 #2480
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2478: Use (u)int64 from system.h instead of (u)int64_t from cstdint r=heinrich5991 a=def-
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
2480: Send zoom status for dummy too r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-07-09 18:31:32 +00:00
def
f4344dc420
Use (u)int64 from system.h instead of (u)int64_t from cstdint
...
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
2020-07-09 13:55:28 +02:00
def
2a35121c84
Use x instead of y in show distance ( fixes #2475 )
2020-07-08 15:57:00 +02:00
Zwelf
ab9cdc294d
Reset all input after rescuing
2020-07-02 16:24:23 +02:00
Zwelf
538de72c94
Don't load movement and pause state when rescuing
2020-07-02 14:06:18 +02:00
Zwelf
b99bbccd24
Revert "Revert "Fix /save on solo server""
...
This reverts commit 59a7e1f187
.
2020-06-30 20:22:17 +02:00
def
59a7e1f187
Revert "Fix /save on solo server"
...
This reverts commit 506602d472
.
2020-06-30 18:41:22 +02:00
bors[bot]
3f61babae3
Merge #2418
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2418: Clean and fix style on character snap r=def- a=edg-l
Co-authored-by: Edgar <git@edgarluque.com>
2020-06-30 12:19:34 +00:00
Edgar
5c45f0876b
Clean and fix style on character snap
2020-06-30 14:17:27 +02:00
bors[bot]
a79b1265df
Merge #2401
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2401: Client tells server its zoom level (fixes #2087 ) r=heinrich5991 a=def-
and server adapts the visible distance to it
Co-authored-by: def <dennis@felsin9.de>
2020-06-30 10:01:01 +00:00
Zwelf
506602d472
Fix /save on solo server
...
Fixes #2404
2020-06-29 19:34:21 +02:00
def
1782d95d99
Client tells server its zoom level ( fixes #2087 )
...
and server adapts the visible distance to it
2020-06-29 18:59:07 +02:00
def
3530d0ae32
Set rescue tee immediately after loading ( fixes #2248 )
2020-06-24 21:19:46 +02:00
bors[bot]
09f60fc919
Merge #2242
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2242: Use CSaveTee for rescue (fixes #2241 ) r=heinrich5991 a=def-
Untested. Edit: Tested, seems to work.
Co-authored-by: def <dennis@felsin9.de>
2020-06-24 14:51:13 +00:00
Learath
62d014d999
Forgot we faked ids for vanilla
2020-06-22 19:02:17 +03:00
def
9d9d5e26e6
Fix double hook sound in 0.7
2020-06-22 09:27:41 +02:00
Learath
8d422dfd70
Fix snapping for ninja
2020-06-20 14:24:38 +03:00
Learath
46a7b6de2c
Fix some oob access
2020-06-19 20:28:55 +03:00
Learath
e81c718180
Rework netobjs, fix chat
2020-06-19 20:28:55 +03:00
Tim Schumacher
442148a194
Begin work on 0.7 support
2020-06-19 20:27:15 +03:00
def
79ef6c0e84
Use CSaveTee for rescue ( fixes #2241 )
2020-06-18 23:41:37 +02:00
Zwelf
e9242f45f1
Thread safe /load
2020-06-15 11:14:15 +02:00
Zwelf
031ac52320
Thread safe /save
2020-06-15 11:14:15 +02:00
d3fault
b9844ea6ec
Save active weapon with /rescue
2020-05-31 22:39:28 -07:00
def
b25c75b558
Allow rescuing while falling down even when not frozen
2020-05-28 12:59:45 +02:00
def
cacf17bd96
Save weapons as well with /rescue ( fixes #2225 )
2020-05-28 12:59:40 +02:00
def
fb90990d6d
Allow /rescue mid-flight
...
Thanks to Skeith for the suggestion
2020-05-27 23:48:17 +02:00
def
3cbd75b840
Make /rescue work in deepfreeze
...
Thanks to NANAMAR for report
2020-05-27 23:27:30 +02:00
bors[bot]
92fc95d742
Merge #2202
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2202: Send DDNet version early in the connection process r=Learath2 a=heinrich5991
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 17:49:31 +00:00
bors[bot]
438dc519d6
Merge #2212
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2212: Use a consistent PRNG on all platforms r=Learath2 a=heinrich5991
I just used glibc's because that is what we use on all the servers. Based on https://www.mscs.dal.ca/~selinger/random/ .
Behavior change: The PRNG is actually seeded now.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 16:14:09 +00:00
def
e1849ad1bb
Implement /practice for teams
...
As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
heinrich5991
2692f3c758
Use a consistent PRNG on all platforms
2020-05-25 15:19:29 +02:00
heinrich5991
0d7872c79e
Send DDNet version early in the connection process
...
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
Learath
eacc56059b
Keep ticks going
2020-05-15 19:29:34 +03:00
Learath
5e02bb5a23
Extend antibot interface
...
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-13 23:39:40 +03:00
Dennis Felsing
7aa69188b5
Merge pull request #2172 from fokkonaut/master
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Fix #2162
2020-05-10 10:13:38 +02:00
fokkonaut
92927444d7
Fix #2162
2020-05-09 23:33:12 +02:00
Dennis Felsing
5e213a2619
Merge pull request #2086 from fokkonaut/master
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Remove setting ammo for freeze to 0
2020-04-30 12:44:40 +02:00
fokkonaut
d460470265
Move comment aswell
2020-04-30 11:49:04 +02:00
fokkonaut
69a6e94833
Fix two bugs
2020-03-17 13:55:30 +01:00
heinrich5991
ed76cd7b12
Fix antibot crash
...
`m_Core.m_HookedPlayer` can be -1 if you get teleported the moment you'd
normally attach the hook.
2020-03-16 14:16:04 +01:00
fokkonaut
d22a1a8f06
Remove setting ammo for freeze to 0
2020-03-16 11:52:53 +01:00
heinrich5991
a3163c5b9c
Add support for dynamically loading an antibot module
...
Support for this feature is turned off by default. This feature allows
to integrate with noby's anticheat feature.
2020-03-11 01:58:50 +01:00
Dennis Felsing
fcc25dfc65
Fix crash on pDDNetCharacter
2020-01-16 12:35:26 +01:00
ChillerDragon
4a6a85124a
Remove some unused includes
2019-12-14 10:20:42 +01:00
ChillerDragon
01c873bcf7
Remove a few unused stdio.h's
2019-12-09 15:40:59 +01:00
ChillerDragon
96c9b1ab73
Rename rifle to laser
...
This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
Dennis Felsing
17a7e37411
Fix (thanks to Bannzay)
2019-10-16 07:08:44 +02:00
Dennis Felsing
3a3df05cca
Change sv_deepfly to work with hammer explicitly
2019-10-15 15:13:23 +02:00
Dennis Felsing
7a991615f3
Fix the fix
2019-10-15 10:38:52 +02:00
Dennis Felsing
fcfc5a4561
Fix velocity comparison
...
as Mac build complains:
src/game/server/entities/character.cpp:1681:18: error: ordered comparison between pointer and zero ('const float *' and 'int')
if(m_Core.m_Vel > 0 && (m_MoveRestrictions&CANTMOVE_DOWN))
~~~~~~~~~~~~ ^ ~
2019-10-15 10:36:02 +02:00
bors[bot]
c0474a79c2
Merge #1922
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1922: Allow to hammer directly on unfreeze r=def- a=heinrich5991
Previously, this was only doable with frame-perfect input if you were
going to get frozen again the next tick. Now, you only have to hold your
hammer to immediately hammer once you get unfrozen.
This fixes that "deepfly" (flying with deep-frozen dummy, binding both
main and dummy tee hammers onto the same key) does not only work for
good connection.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-10-15 07:30:47 +00:00
heinrich5991
34087e1a7b
Only get double jump when falling onto a stopper
...
Another unintentional behavior change found by Zwelf.
2019-10-06 13:54:16 +02:00
heinrich5991
eab0815ddc
Fix unintentional behavior change with blockers
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Could be seen on "Insane 3", on teleporter 37. Thanks to Zwelf for
reporting.
2019-10-06 13:51:16 +02:00
heinrich5991
f19220f1bb
Allow to hammer directly on unfreeze
...
Previously, this was only doable with frame-perfect input if you were
going to get frozen again the next tick. Now, you only have to hold your
hammer to immediately hammer once you get unfrozen.
This fixes that "deepfly" (flying with deep-frozen dummy, binding both
main and dummy tee hammers onto the same key) does not only work for
good connection.
2019-09-28 21:07:33 +02:00
heinrich5991
947b5e7936
Fix some formatting in src/game/server/entities/character.cpp
2019-09-28 20:58:31 +02:00
heinrich5991
66ccd808aa
Rewrite stopper code a bit, second try
...
Remove the whole copy-and-paste mess.
A seemingly ineffective and apparently code block has been removed.
The broken front layer from the first try has been fixed.
2019-09-18 02:04:46 +02:00
Ryozuki
b58037f31e
fix the telegun save
2019-08-19 10:35:37 +02:00
trml
82a47210eb
Fix freeze end tick in ddnetchar
2019-07-01 00:50:50 +02:00
d3fault
10e06f919e
respawn is now instant, but rate limited to 3 sec unless player clicks mouse1
2019-06-07 02:44:19 -07:00
fokkonaut
af7fd12341
Remove m_Weapon parameter from CProjectile
2019-06-02 22:04:11 +02:00
trml
09401a83ec
Add strong/weak id to ddnetcharacter
2019-05-02 00:34:20 +02:00
trml
ae57b7f205
Add more fields to ddnetcharacter
2019-05-02 00:34:03 +02:00
bors[bot]
a2f44299e0
Merge #1678
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1678: Handle colors in console r=def- a=Learath2
DEPENDS: #1654
A better way to fix #1581 possibly deprecates #1597
Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
bors[bot]
a5096c4de0
Merge #1663
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1663: Use freeze end tick instead of a flag. Fix #1659 r=def- a=Learath2
I used -1 for deep frozen, and 0 for not frozen. Not really sure if this is the best way.
Co-authored-by: Learath <learath2@gmail.com>
2019-04-27 08:53:38 +00:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
Learath
24408e6f3c
Oops
2019-04-24 19:12:46 +03:00
Ryozuki
42a5d7a9c1
fix conflicts
2019-04-23 20:42:07 +02:00
Learath
67668d7fb2
Use freeze end tick instead of a flag. Fix #1659
2019-04-23 18:57:26 +03:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00
Ryozuki
7d4fdb3322
update the core server-side
2019-04-21 15:16:28 +02:00
Ryozuki
eaef31d4a0
fix wording and add/fix no col and no hook
2019-04-19 11:59:09 +02:00
Ryozuki
0f3411f8fa
fix wording
2019-04-19 11:46:54 +02:00
Ryozuki
f37f8a8268
add all character flags to ddnetnetwork character
2019-04-19 11:17:28 +02:00
Learath
d6bfef2cc0
Use a NetObj instead of a system message
2019-04-17 23:47:32 +02:00
Ryozuki
3556830b9a
fix solo prediction
2019-04-12 16:29:13 +02:00
Ryozuki
7e43120b6e
make the client aware of other players solo status
2019-04-12 16:16:21 +02:00
Ryozuki
be708d0498
a mess
2019-04-07 21:18:43 +02:00
Ryozuki
813c24bf29
add m_IsSolo and fix hook col
2019-04-07 18:58:49 +02:00
def
c489fb61be
After a char was killed stop processing further tiles
2019-03-28 23:29:34 +01:00
Dennis Felsing
1add4a0819
Only print team join message when not in team already ( fixes #1524 )
2019-03-20 14:01:32 +01:00
def
887d1c8401
Simplify some server messages
2019-02-27 19:46:01 +01:00
ChillerDragon
a34d9633ad
Remove empty else branch
2019-02-25 20:16:05 +01:00
Ryozuki
674d3f00e0
add support for blue teleport gun
2018-11-03 10:26:20 +01:00
Dennis Felsing
13aa154d47
Revert "Rewrite stopper code a bit"
...
This reverts commit 4ee5c5a781
.
2018-08-24 09:34:54 +02:00
Dennis Felsing
02e5fa20a0
Revert "Fix stoppers while retaining backward-compatibility"
...
This reverts commit e2d3e353cf
.
2018-08-22 08:33:28 +02:00
Dennis Felsing
d60b0db632
Revert "Add mapbug "stoppers-passthrough@ddnet.tw""
...
This reverts commit 25e86851d3
.
2018-08-22 08:33:21 +02:00
heinrich5991
25e86851d3
Add mapbug "stoppers-passthrough@ddnet.tw"
...
This can be set for maps that rely on actually passing through stoppers.
2018-08-16 17:54:55 +02:00
heinrich5991
e2d3e353cf
Fix stoppers while retaining backward-compatibility
...
Stopper behavior is only changed when the player would otherwise go
entirely through the stopper. Players can still enter a stopper as far
as the stopper can still affect them. One-way blockers have a bigger
range, and thus allow tees to enter furtherly.
A possible (manual) test map for this is test_stoppers.map, sha256sum
ed8be386e54a03d7bd7ed69fdd962c86f51f654427972d58d492c8905c8fbdb7, crc
48812a51.
2018-08-16 17:54:55 +02:00
heinrich5991
4ee5c5a781
Rewrite stopper code a bit
...
Remove the whole copy-and-paste mess.
A seemingly ineffective and apparently code block has been removed.
2018-08-15 17:47:07 +02:00
Tim Schumacher
ea68ef201f
Initialize m_TeleGunTeleport to false
2018-07-15 23:03:30 +02:00
Tim Schumacher
bbcc9aca0c
Fix stopper teleport gun bug
2018-07-15 12:02:48 +02:00
Ryozuki
50c84a60f7
add teleport gun/grenade/laser
2018-07-15 10:21:59 +02:00
ZombieToad
4d2ee25bfb
fix Pain weapons bug
...
https://cdn.discordapp.com/attachments/293493549758939136/461236206131478538/PainWeaponBug.gif
because I'm new to coding it took me 2 hours to find this bug. I spent a while looking at the POWERUP_ARMOR and RemoveNinja() code wondering why it didn't work.
this bug is funny to some players so maybe you don't want to fix it. i wont mind because it was a challange for me to find it
2018-06-26 19:45:40 +01:00
Piepow
9f61424860
Fix pain emote immunity with jetpack
2018-06-25 21:11:22 -04:00
ChillerDragon
052e67c541
Add broadcast importance ( fixes #669 )
2018-03-07 17:22:41 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
def
0cc4763a43
Fix crash: Switch tiles with number 0 are handled like non-switch tiles
...
Thanks to 645654 and phacrum for report
2018-01-10 22:19:38 +01:00
def
fb252c4940
Fix compilation
2017-08-25 13:27:37 +02:00
heinrich5991
1ae004ba46
Make a copy of the input only after sanitizing it
...
This fixes a physics bug that allowed players to set their mouse
direction to (NaN, NaN), resulting in funny effects.
2017-08-25 13:20:10 +02:00
heinrich5991
6247aa0c7f
Enable -Wextra
and -Wformat=2
...
Also annotate `dbg_msg`, `str_format` and `str_timestamp_ex` so that the
compiler can determine whether the format strings are correct.
Fix the compiler warnings generated by these extra warnings -- some of
them were security issues.
2017-07-27 20:38:17 +02:00
Tim Schumacher
2ef05c2def
Use sv_teleport_hold_hook also for checkpoint tele
2017-06-15 16:07:27 +02:00
Tim Schumacher
47fecc8659
Add sv_check_teleport_hold_hook map setting
2017-06-15 15:49:07 +02:00
eeeee
9b6699d3b8
remove casts to CServer
...
improving encapsulation by going through the interface instead of including engine/server/server.h
2017-06-05 20:51:12 -07:00
def
63c1d75458
When frozen and afk, show normal eyes to be able to tell non-afk from afk
2017-05-19 19:12:52 +02:00
Learath
5626259b27
Rework pause. Fixes force_pause
2017-04-09 00:20:41 +02:00
necropotame
b6548aa8cf
Fix wrong code convension, add enum for timer display type
2017-02-28 07:31:24 +01:00
Learath2
09552a6d9f
Get rid of trailing whitespaces
2017-02-21 19:11:43 +03:00
BannZay
a96ebde93a
getting jetpack through remote
2016-10-10 15:18:06 +03:00
Speedy Consoles
39704a04a7
made 1-tick unfreeze reliable
2016-08-27 18:03:50 +02:00
def
992c148dce
Fix messages a bit
2016-07-03 23:23:33 +02:00
Tim Schumacher
96d05e3370
Send chat message when team is unlocked by a tile
2016-06-30 17:55:34 +02:00
def
af8317c2e9
Don't allow restarting after touching finish line on solo server
2016-05-21 21:51:38 +02:00
def
61e47422f6
Clean up debug messages a bit (lower case, no useless errors)
2016-05-02 21:35:32 +02:00
Tim Schumacher
50f9e37282
disable deepfly patch applied at wrong position
2016-05-02 16:25:34 +02:00
def
e0e7f20196
added sv_deepfly (default 1) to disable deepfly (by timakro)
2016-04-29 18:08:53 +02:00
def
67bff95a72
Merge remote-tracking branch 'timakro/new_hookthrough'
2016-04-27 18:59:51 +02:00
def
93ce3c84c3
Add fake tuning for hammer hit
2016-04-20 11:59:14 +02:00
def
ce7eb0aac1
Add UNLOCK_TEAM tile (someone draw a tile please)
2016-03-07 18:04:59 +01:00
H-M-H
42a68636b5
tweaked respawndelay a bit
2016-02-02 21:14:46 +01:00
timgame
988a8f591a
remove colflags
2015-11-08 10:20:10 +01:00
oy
e91d26b8ac
force vital check on essential cl/srv messages and added additional sequence checking
2015-09-01 13:50:45 +02:00
def
5119976c9f
Oops
2015-08-22 20:25:28 +02:00
def
7ff9cd890c
No magic number for weapon
2015-08-22 20:15:15 +02:00
def
844d8b8ae3
Add sv_teleport_lose_weapons
2015-08-22 19:24:10 +02:00
def
6e8ada1ac8
Fix whitespaces a bit
2015-07-09 02:12:35 +02:00
def
ce465b584c
Add sv_rescue_delay and rename sv_allow_rescue to sv_rescue
2015-06-30 18:46:36 +02:00
def
55e0c58707
Fix bracket
2015-06-22 13:07:41 +02:00
def
4f323313f3
Clean up code a bit
2015-06-22 13:06:14 +02:00
def
dd9563a88c
Make switch number work for freeze on switch layer
2015-05-31 18:21:12 +02:00
def
a77cd039a6
Get rid of all Clang warnings
2015-04-18 22:29:28 +02:00
timgame
52aab8c00f
added unfreeze after /r, /rescue
2015-04-16 18:13:36 +02:00
timgame
62aa011734
added /r, /rescue: teleport yourself out of freeze
2015-04-16 17:37:57 +02:00
def
bb88034def
Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64
2015-03-28 21:53:13 +01:00
def
14d0d2ba08
Kill everyone!
...
This fixes a bug where some players can fall outside of a map and don't die.
2015-03-28 21:52:43 +01:00
timgame
108e46275c
fixed refill jumps with 1 jump
2015-03-22 18:27:57 +01:00
timgame
909db5cd55
added ninjajetpack prediction
2015-03-14 18:55:50 +01:00
def
564a69210c
Revert ZZZ emoticon when afk
2015-03-13 15:21:27 +01:00