btd
0e063cbc07
Fix hammer hit ShowOthers and ShowOthers when it unabled
2010-09-12 22:11:25 +04:00
btd
c117f48741
Remove rubbish
2010-09-12 00:46:30 +04:00
btd
edbef086c1
git add src/*git add src/*! Fix character collision bug with additional protocol message, begin to finish ShowOthers
2010-09-12 00:45:56 +04:00
btd
7ed685ee11
Merge
2010-09-11 13:42:35 +04:00
btd
bbe66c5f20
Revert last not working fix
2010-09-11 13:31:36 +04:00
GreYFoXGTi
72e05efc53
Added Evil Teleporter,
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Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-11 02:01:15 +02:00
GreYFoXGTi
1119432e60
Merge branch 'master' of github.com:GreYFoXGTi/DDRace into teams2
2010-09-09 05:37:45 +02:00
GreYFoXGTi
0b1b949a3c
Merge branch 'master' of http://github.com/oy/teeworlds
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Conflicts:
src/game/server/entities/flag.cpp
src/game/server/entities/flag.h
src/game/server/gamemodes/ctf.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-09 05:37:08 +02:00
GreYFoXGTi
ddb4c2e370
Merge branch 'master' of github.com:GreYFoXGTi/DDRace into teams2
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Conflicts:
src/game/server/entities/character.cpp
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamemodes/DDRace.h
src/engine/shared/config_variables.h
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-08 22:22:08 +02:00
btd
fec294caee
Fix linux compilation. Revert last changes. Add /show_other option (in menu now working)
2010-09-08 20:22:11 +04:00
Choupom
532ea85aeb
separated CFlag from ctf
2010-09-07 20:02:46 +02:00
GreYFoXGTi
f19bcdfa50
Modified Checkpoint behavior
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 07:50:53 +02:00
GreYFoXGTi
3df855df00
Moved Switch layer Initialization from CGameContext to GameControllerDDRace
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i Quote btd "gamecontext as a global rubbish" xD
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 07:48:20 +02:00
GreYFoXGTi
1fe93f4592
Reworked the Crazy Shotgun, and fixed a bug ( still needs testing )
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 07:47:10 +02:00
GreYFoXGTi
b808d636d5
Revert "Doors can no longer close on Tees"
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i quote Tsin Said "Total Cheat" xD
This reverts commit 0f1d20c5d4
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 07:36:48 +02:00
GreYFoXGTi
0f1d20c5d4
Doors can no longer close on Tees
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 07:35:30 +02:00
GreYFoXGTi
08040f5487
Added an Option to Disable Eye Emotes
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 07:15:24 +02:00
GreYFoXGTi
ea6e41036d
Fixed Stoppers being ignored when on another tile
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 06:45:35 +02:00
GreYFoXGTi
fe20420666
Better Stoppers System
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 06:41:56 +02:00
btd
5a916948b0
This is better
2010-09-01 14:22:15 +04:00
btd
fb2149115c
Fix EvalTick in CDoor
2010-09-01 13:50:42 +04:00
btd
4eadf3029b
Finish doors. Door hits all characters, check on activating team and send in snapshot only needed information
2010-09-01 12:52:59 +04:00
btd
2214a3cd0a
Now lights affects on all hitted characters as doors
2010-08-31 21:32:25 +04:00
btd
3264c57306
Fix crash with explosion. Gun hit closest character from every team
2010-08-31 21:14:33 +04:00
GreYFoXGTi
ab3f4b6a15
made return type bool
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 15:22:54 +02:00
GreYFoXGTi
4dcf0d8d3b
found an easier and better way :) with much much less processing
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tested and working well
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 15:19:01 +02:00
btd
7c6b80304c
Fix server crash when character collide with other projectTiles
2010-08-31 16:29:03 +04:00
btd
e396813e32
Add new method which find all characters on line. Fix bug of doors, need to test
2010-08-31 15:01:46 +04:00
GreYFoXGTi
3c0cfb73a4
the bug still exists idk why, stopping ddrace going to work -.-"
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 10:26:47 +02:00
GreYFoXGTi
e363e7170c
ooopps
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 09:51:07 +02:00
GreYFoXGTi
558b03c9e3
The calculation is accurate i still don't know why this happens
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 09:47:41 +02:00
GreYFoXGTi
bd90c006e2
The bug still exists but i thought why keep checking for more tees in laser/door wait for 1 tee 1st
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 08:43:44 +02:00
GreYFoXGTi
15542a6c20
Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
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also did some refactoring
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 08:25:21 +02:00
btd
f46b7a58a9
Forgot again(
2010-08-30 19:08:16 +04:00
btd
6b9bbc2d0c
Forgot to save
2010-08-30 16:49:04 +04:00
btd
98a0a8f776
Fix projecttile and laser
2010-08-30 16:46:13 +04:00
btd
86cd59b907
Separate teams data, now i hope collision only in teams. Need to test, i cannot do this at work :'(
2010-08-30 16:13:43 +04:00
GreYFoXGTi
51586d0e05
Reworked and Added more stoppers
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added filled entities which can be used to detect if a map has something that is not shown in editor or map_hack if you replace entities.png or entities_clear.png respectively
updated the Test.map to test the new tiles
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 06:45:09 +02:00
GreYFoXGTi
c7b05e97a1
Changed the client icon to an icon i designed from the logos Landil made //Thanks Landil again :)
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 04:37:46 +02:00
btd
e611357dd5
I need to think how make it better
2010-08-29 16:28:21 +04:00
btd
b0d8bfca03
Merge
2010-08-29 14:44:15 +04:00
btd
06773a004c
Comments
2010-08-29 11:59:16 +04:00
GreYFoXGTi
dd63ab26a9
Some optimizations and Removed Collision and No Hook from Front Layer to avoid vanilla client prediction errors
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 05:46:09 +02:00
GreYFoXGTi
22fc13c692
Fixed crazy shotgun bullets explosion collision when sv_hit = 0
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 04:24:43 +02:00
GreYFoXGTi
b895547979
Fixed sv_hit 0 affecting game weapons on character
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 04:00:21 +02:00
GreYFoXGTi
3497dd18d7
Made Plasma Exp+Freeze do explosions even when directly hitting a tee
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 03:35:14 +02:00
GreYFoXGTi
277ce3b77e
Made stop tiles stop you earlier and fixed bug with stoppers + draggers
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 02:05:45 +02:00
btd
faf743b02a
Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace into teams
2010-08-29 01:05:02 +04:00
btd
366e175983
Logic and scores seems done. Next will be collision
2010-08-29 00:53:42 +04:00
GreYFoXGTi
8426442936
Separated Freezing Plasma gun from Explosive Plasma gun and added one with both
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 22:32:16 +02:00
GreYFoXGTi
7f0fa6d6b1
Added Switch Layer and it Finally works like it should
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 18:24:56 +02:00
btd
fa6a79b309
Continue teams
2010-08-28 17:47:52 +04:00
btd
b67de28a0c
Revert conversion float=> char*=>int
2010-08-27 18:28:01 +04:00
GreYFoXGTi
b0bf68c3d3
added chat command /time to show or hide time until next spawn
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added chat command /broadcast to show or hide broadcast until next spawn
added rcon shot,shotgun_me,grenade,grenade_me,laser,laser_me
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-27 09:09:47 +02:00
GreYFoXGTi
1c491666fa
Weapons are all automatic for Super
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-27 05:45:51 +02:00
GreYFoXGTi
029ea6ee9e
made a checkpoint accessible only once during a race
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-26 20:28:41 +02:00
GreYFoXGTi
c5a8160e4d
Updated Git Ignore and reset FreezeTick
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-26 20:14:14 +02:00
GreYFoXGTi
181d55f125
Merge branch 'master' of http://github.com/btd/DDRace
2010-08-26 19:57:49 +02:00
GreYFoXGTi
883e0f2222
Trying to fix the crazy shotgun bullets -.-"
2010-08-26 19:55:22 +02:00
btd
510a47a158
Fix Server Best and no needed float -> char* -> int cast
2010-08-26 21:55:04 +04:00
GreYFoXGTi
7f8fb7a5a7
Merging the client manually into the server
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but i can't get the client to accept the console class of the server -.-" yet..
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-25 17:31:49 +02:00
oy
41afca6db2
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
2010-08-25 01:17:02 +02:00
GreYFoXGTi
03bb17e580
fixed ninja not being remembered after freeze
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-24 17:13:26 +02:00
GreYFoXGTi
f7aa9c4c2b
ReWorked the Freeze System
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-24 16:32:46 +02:00
GreYFoXGTi
0325c59aa9
Merge branch 'master' of http://github.com/btd/DDRace
2010-08-24 03:38:33 +02:00
GreYFoXGTi
ed575f9b0c
Fixed 2x and 1.5x boosters
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Removed Unused Vars
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-24 03:30:22 +02:00
GreYFoXGTi
8000f91ec7
Fixed The Crazy Shotguns and added dbg message if detected out of bounds
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-24 01:21:35 +02:00
GreYFoXGTi
51c6af1303
SvShotgunBulletSound
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also added protection to shotgun stucks, needs to be tested when a random crazy shotgun bullet gets stuck
loaded the score file before saving to avoid corruption
added freeze and unfreeze in rcon
added protection in some rcon commands
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 23:40:23 +02:00
btd
6fabca9e10
Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep(
2010-08-23 23:37:27 +04:00
GreYFoXGTi
05f8edb880
Stop at top tiles now give jumps back
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 02:09:34 +02:00
GreYFoXGTi
76c6bc7e2f
Added option to make super hook endless
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removed RACE_PAUSE
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 01:40:05 +02:00
GreYFoXGTi
3cb59795a6
Added Protection against cheating to usage of /pause
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fixed /pause ammo when freezed
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 00:46:39 +02:00
GreYFoXGTi
66750a3220
Weapon pickup Sound Spam Disabled
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/Pause Fixed but disabled pause with ninja
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 00:04:26 +02:00
GreYFoXGTi
e82d0b34f2
oops
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 21:36:44 +02:00
GreYFoXGTi
2c0529657f
Merge branch 'master' of http://github.com/btd/DDRace
2010-08-22 21:33:02 +02:00
GreYFoXGTi
c4d60e93ba
NOt needed as you can bind your own emote now
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 21:32:41 +02:00
btd
0e1c80e0d4
Merge
2010-08-22 17:36:41 +04:00
btd
844f3116fe
D:/Portable Apps/PortableGit-1.7.1-preview20100612/pause works. Need to delete RACE_PAUSE. And check that character resurect correctly
2010-08-22 17:17:57 +04:00
GreYFoXGTi
f2a94d37ea
Fixed Ninja When lost in strike to freeze
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 15:12:30 +02:00
GreYFoXGTi
0f9c791ce3
Pointed out the new method of /pause
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 08:24:29 +02:00
GreYFoXGTi
e3dffbb741
Making the Mod Cooler ( Pimp My Mod ) xD
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 06:28:14 +02:00
GreYFoXGTi
dc7d3f8275
Removed Tiles that wouldn't work correctly
2010-08-22 01:15:20 +02:00
GreYFoXGTi
2cdd2d4421
Added some tiles
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tried to make the others work but i get stuck!
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 00:57:42 +02:00
GreYFoXGTi
5c880c88a4
All tiles should work in the Front Layer as in Game layer
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 21:48:47 +02:00
GreYFoXGTi
91198ee376
i really need to sleep xD
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 21:14:57 +02:00
GreYFoXGTi
341746441e
why do i always forget to press crtl+s
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 20:26:39 +02:00
GreYFoXGTi
0c93fe13fe
forgot dragger::drag
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 20:24:35 +02:00
GreYFoXGTi
dce24aa01d
need Sleep T.T
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 19:46:54 +02:00
GreYFoXGTi
3580547297
Fixed NoWall Draggers
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 19:32:42 +02:00
GreYFoXGTi
e7721811dd
Added Fluxid's HookThrough
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 04:20:01 +02:00
GreYFoXGTi
6bb5fcf316
Implementing the FrontLayer
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Also trimmed the trailings
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-20 23:48:33 +02:00
oy
cabecb7fa9
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
2010-08-18 00:06:00 +02:00
unknown
a91d7cfd1f
Merge branch 'master' of http://github.com/btd/DDRace
2010-08-15 18:47:13 +03:00
GreYFoXGTi
185db5fb72
Just a test commit of the FrontLayer
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i only commited this cause i am not at home and i wanna work on this externally :D
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-15 17:42:40 +03:00
btd
512597f729
Add crazy shotguns. Need to test
2010-08-14 14:46:54 +04:00
GreYFoXGTi
9d30803854
code optimization
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added stoppers
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-12 17:31:38 +03:00
GreYFoXGTi
3a36be3f58
forgot to edit these
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-12 16:54:43 +03:00
GreYFoXGTi
09b7a1fe1d
Fixed the laser problems
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-12 14:15:58 +03:00
btd
3f2363b27e
Fix errors. Server can be builded. Study using editor =(
2010-08-11 22:29:08 +04:00
btd
2cf2a5b1d2
Add Door, connector and trigger. Not tested i need work.
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Signed-off-by: btd <bardadymchik@gmail.com>
2010-08-11 14:33:37 +04:00
GreYFoXGTi
20930ce68b
too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
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also FrontLayer is ready to be implemented soon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-10 19:32:32 +03:00
GreYFoXGTi
60b5acbb15
Merge branch 'master' of http://github.com/oy/teeworlds
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Conflicts:
src/engine/server/server.cpp
src/engine/shared/console.cpp
src/engine/shared/storage.cpp
src/game/server/gamecontext.cpp
Alterations:
src/engine/shared/console.h | made StoreCommands(,)take also the client id
src/engine/console.h | made StoreCommands(,)take also the client id
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-09 17:54:42 +03:00
oy
6a73c5d77f
fixed flickering players on respawn
2010-08-08 18:56:54 +02:00
btd
9c052398f4
Last changes added. All fixed. Server builded.
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Need many test before release.
Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-30 16:50:09 +04:00
GreYFoXGTi
0a9dc07d0c
Fixes Issue #5
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Changed /info
Fixed anti-rainbowmod
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 17:54:04 +03:00
GreYFoXGTi
a9c00caafb
Merge branch 'master' of http://github.com/matricks/teeworlds
2010-07-29 09:46:07 +03:00
GreYFoXGTi
434b4aad86
The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
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Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00
SushiTee
882a99b955
kill the player when leaving the game layer too much... will stop never ending fall
2010-07-04 16:50:03 +02:00
xalduin
dc3feaf42c
Fixed remaining compiler warnings for gcc on Linux
2010-06-10 20:38:03 +08:00
oy
a41d930a85
fixed some compiler warnings. Closes #76
2010-06-06 17:16:52 +02:00
Magnus Auvinen
9bb6fe48c2
cleaned up g_CharPhysSize
2010-06-03 17:39:42 +02:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00
Magnus Auvinen
4bb1df3189
moved 0.5 branch to trunk
2009-05-31 09:44:20 +00:00
Magnus Auvinen
123c5b5b99
introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed
2009-01-12 21:41:16 +00:00
Magnus Auvinen
46125d5ed7
fixed so predicted sounds and air jump effect works with demo playback
2009-01-11 15:51:43 +00:00
Magnus Auvinen
c2c90982fd
increased the firedelay on the gun and hammer to 125ms. this is how fast a humanly doable. prevents usage of mouse wheel to get insane firing speeds
2009-01-11 13:54:42 +00:00
Magnus Auvinen
2aafe11723
tweaked the gameplay a bit
2009-01-11 11:54:41 +00:00
Magnus Auvinen
371e862316
fixed so the laser bounces correctly at low angles
2009-01-11 10:26:17 +00:00
Magnus Auvinen
b6f6f47997
fixed issues when pausing the game and added pause and unpause console commands
2008-11-16 15:10:57 +00:00
Alfred Eriksson
cd8c23ef1b
fixed respawn times
2008-11-16 14:28:44 +00:00
scosu
8c0dd7f431
a fix for the physical size of tees in changeset:1659
2008-11-01 09:32:17 +00:00
scosu
36f4b66569
Changes the collision check for death-tiles so it reacts if any part of the tee is in the area of the tile. Before this change it reacts only if the middle of the tee is in the death tile.
2008-10-26 08:37:05 +00:00
Magnus Auvinen
ac1aeab149
fixed incorrect handling of projectiel and laser owner
2008-10-20 23:00:46 +00:00
Magnus Auvinen
a8fb732b0e
fixed reset for characters
2008-10-20 22:43:14 +00:00
Magnus Auvinen
c561c365d7
fixed potential crash when players leave and there are projectiles left from them
2008-10-18 21:19:49 +00:00
Dominik Geyer
3cdb90c10c
reset flag when it hits a death-tile; ticket #513
2008-10-18 20:37:41 +00:00
Magnus Auvinen
e0358ee798
fixed the hammer so it looks good again and works like it should
2008-10-18 11:03:33 +00:00
Magnus Auvinen
714e49b8cf
made sure that the hook is released on players that doesn't exist anymore aka dead.
2008-10-17 21:42:32 +00:00
Magnus Auvinen
a91fecae92
fixed fetching of server info and corrected some spelling errors
2008-10-17 21:16:23 +00:00
Magnus Auvinen
35bcd41aa2
added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
2008-10-17 11:23:21 +00:00
Dominik Geyer
03f6d24ba1
fixed server-crash on death race-condition; ticket #494
2008-10-15 16:43:25 +00:00
Magnus Auvinen
3c2cd35056
removed pickup debugging stuff
2008-10-08 18:36:50 +00:00
Magnus Auvinen
b0a88d81aa
fixed so the ninja works again. made it less specialized aswell
2008-10-08 18:36:30 +00:00
Magnus Auvinen
12472ef7f4
major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks
2008-10-06 18:05:01 +00:00
Dominik Geyer
a5d34f62d3
fixed compiler warnings
2008-10-05 10:36:13 +00:00
Magnus Auvinen
6d44adb711
fixed keybindings. reworked the voting a bit. added vote spamming protection. added ingame voting hud.
2008-09-25 14:04:02 +00:00
Magnus Auvinen
eb812244d9
fixed server crash when dieing
2008-09-24 14:54:51 +00:00
Magnus Auvinen
eb21e9d6bb
cleaned up the code a bit more. pooling of character and player objects with reusable macros. fixed crashing when changing maps and a couple of other bugs
2008-09-24 09:03:49 +00:00
Magnus Auvinen
d9d37b945e
some server restructure. added hook no attach sound
2008-09-23 18:08:19 +00:00
Magnus Auvinen
c94b1f22ab
added non-hookable tile
2008-09-23 14:38:13 +00:00
Magnus Auvinen
815c55c4ce
added death tile
2008-09-23 14:10:05 +00:00
Magnus Auvinen
6874cc5bfa
fixed clearing of character on spawn
2008-09-23 09:00:45 +00:00
Magnus Auvinen
c1dec5683b
fixed multiple fire problem
2008-09-23 08:55:49 +00:00
Magnus Auvinen
33b50738e6
added dead reckoning to the characters
2008-09-23 07:43:41 +00:00
Alfred Eriksson
6dcea2c4ca
mermerge from 0.4.3: auto team balancing
2008-09-07 08:10:56 +00:00
Magnus Auvinen
25a2e529ba
fixed so the client gets the correct player info
2008-08-27 20:17:04 +00:00
Magnus Auvinen
72ec4f1a9d
fixed weapon switching
2008-08-27 20:04:07 +00:00
Magnus Auvinen
dfe499248f
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
2008-08-27 15:48:50 +00:00
Magnus Auvinen
d711dd190c
continued with clean up
2008-08-17 08:52:24 +00:00
Magnus Auvinen
6235540629
moved out the player code from the character
2008-08-14 18:46:52 +00:00
Magnus Auvinen
78c089c0ea
last of the game server clean up. now it's done
2008-08-14 18:42:47 +00:00
Magnus Auvinen
a420eb543f
moved alot of stuff to their own cpp/hpp files
2008-08-14 18:25:44 +00:00