Commit graph

515 commits

Author SHA1 Message Date
heinrich5991 4625b55ad6 Move PNG handling to src/engine/gfx
This way, it's no longer compiled into the server.
2022-06-21 15:26:23 +02:00
Robert Müller c318dca703 Remove accidentally added double type 2022-06-16 21:01:51 +02:00
Robert Müller d9f4e1475e Update comment 2022-06-16 21:01:23 +02:00
Robert Müller 405ae97203 Fix editor value scrollers not working and panning being slow 2022-06-16 20:47:59 +02:00
Robert Müller de2744cb2a Use ReadFile to read opus sounds in editor 2022-06-16 10:19:37 +02:00
bors[bot] b8a82f71aa
Merge #5429
5429: More vector naming format r=heinrich5991 a=Chairn

Following of https://github.com/ddnet/ddnet/pull/5391

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-15 17:41:08 +00:00
Chairn c9345e7d32 More vector naming format 2022-06-15 19:37:37 +02:00
Robert Müller eb7e210fc1 Separate editor update and render to fix slow joystick input 2022-06-15 17:37:22 +02:00
Robert Müller 7472e99dcf Add missing CursorType != IInput::CURSOR_NONE check in editor 2022-06-15 12:08:20 +02:00
Robert Müller 55d48db711 Integrate joystick with game controls and menus/editor UI 2022-06-13 20:40:37 +02:00
ChillerDragon 3667061b68 Use nullptr in generated and editor
-Wzero-as-null-pointer-constant
2022-06-13 18:28:13 +02:00
Chairn 14f7f2e041 Remaining formatting and fix github code scanning 2022-06-11 22:03:23 +02:00
Chairn 01edaec628 Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
c0d3d3v 52b717f848
Fix deleting envelopes not updating sounds 2022-06-05 15:21:00 +02:00
Robert Müller 019c2fa429 Remove static CUIRect used as UI element ID 2022-05-31 19:41:00 +02:00
Robert Müller 7474ca201f Remove dead code 2022-05-31 19:32:07 +02:00
Robert Müller 91d2ba1865 Organize game-client includes 2022-05-29 21:24:43 +02:00
bors[bot] ccf0622984
Merge #5252
5252: Use std::vector instead of array, remove base/tl/array.h, algorithm.h, allocator.h, range.h r=def- a=Robyt3

Replaces all usages of `array` with `std::vector`.

I adjusted variable names of variables I changed to use the `v` prefix. Not so in the editor however, as there are already many changes due to clang-tidy enforcing the use of for-each loops.

This allows us to remove all remaining `base/tl` headers except `threading.h`.

Clang-tidy now finds `clang-analyzer-cplusplus.NewDelete` (Use of memory after it is freed), which is also fixed here, though it appears to be a false-positive.

This last remaining usages of `goto` are also removed.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-28 10:56:21 +00:00
Robert Müller c60931427a Use std::any_of instead of for-each loops 2022-05-28 10:45:15 +02:00
Chairn 4cba284b68 Fix possible misuse of comma 2022-05-28 02:15:42 +02:00
Robert Müller caa23bcfdd Move CMenus::UseMouseButtons to CUI::SetEnabled 2022-05-27 19:43:12 +02:00
Robert Müller 0c69495522 Use std::vector instead of array in editor 2022-05-27 16:36:39 +02:00
Robert Müller b9c52f7e31 Use SetActiveItem(nullptr) instead of SetActiveItem(0) 2022-05-27 11:59:14 +02:00
Robert Müller 2b02bd449b Prevent lock of UI
Co-authored-by: oy <tom_adams@web.de>
2022-05-27 11:53:05 +02:00
Robert Müller 662cb58132 Use std::vector<CFilelistItem> instead of sorted_array 2022-05-26 23:49:30 +02:00
c0d3d3v 87893ceca7
Move MapScreenToGroup from 3 classes to render.cpp; Rename MapscreenToWorld to MapScreenToWorld 2022-05-22 21:59:43 +02:00
Robert Müller 52100dbbe7 Use qualified std::swap only 2022-05-15 19:25:36 +02:00
Robert Müller 3708abe8e0 Remove CRenderTools' pointers to CUI and CGameClient 2022-05-14 13:31:07 +02:00
Robert Müller fc93ba0539 Remove unused DoButtonLogic pText argument 2022-05-14 00:26:15 +02:00
Robert Müller 6241c8483d Use bool instead of int with MouseInside 2022-05-13 20:46:50 +02:00
heinrich5991 103b663662 Rename ActCur, some "actual" → "current"
Seems like it got introduced by means of the false friend "actual" ≠
"aktuell" = "current".
2022-04-23 00:42:37 +02:00
Jupeyy d892de2b03 Fix editor animation offset time being affected by the animation speed factor 2022-04-15 10:05:39 +02:00
ChillerDrgon 39be867e7b Its is not ctrl+leftclick but ctrl+rightclick 2022-04-11 11:28:05 +02:00
ChillerDrgon d1798d23da Advertise ctrl+left mouse in tooltip 2022-04-08 15:38:38 +02:00
ChillerDrgon fe712214a9 Editor: ctrl+leftclick tile to select layer 2022-04-08 14:59:33 +02:00
Jupeyy cd1a34c411 Fix missing renamed shadowed variable 2022-04-04 20:51:19 +02:00
Dennis Felsing 843acf6a5a Use std::size instead of sizeof(a) / sizeof(a[0]) 2022-03-30 18:55:04 +02:00
Chairn d4aac67929 Fixed some useless double promotion 2022-03-23 18:22:08 +01:00
Jupeyy fbeba9eb5f Add Vulkan backend 2022-03-21 12:39:51 +01:00
Jupeyy 14ac5cf297 lazy load editor textures
improve entities texture flags
2022-03-20 18:03:33 +01:00
def 8134f9fa55 Enable -Wshadow=local
> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code
2022-03-20 13:24:34 +01:00
Jupeyy 95fe457abb Auto font size 2022-03-11 17:34:48 +01:00
bors[bot] e215aeb232
Merge #4768
4768: Videorecorder on by default (also for github builds) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-02 08:02:32 +00:00
Dennis Felsing 687f3e6160 Remove some useless conditions around free 2022-03-01 23:19:49 +01:00
Dennis Felsing c75139a1ad Fix clang-format and clang-tidy 2022-03-01 11:33:53 +01:00
Ravie 41ea78ac56 Simpler visuals code 2022-02-28 23:45:57 +01:00
Ravie 603089754f Some fixes 2022-02-27 00:44:34 +01:00
Ravie 2745c1a694 Knife tool 2022-02-26 18:49:06 +01:00
Robert Müller 6d15f360c1 Delay double click handling one frame after item activation 2022-02-10 17:40:03 +01:00
Dennis Felsing fe1b86b173 Remove the totally unsafe editor undo
Since it causes crashes because another thread just accesses the data.

No one has wanted to fix this, so maybe we should just remove it instead
of having clients crash in editor. I'm wondering how much effort it
would be to make this safe. Would we just have to lock for a short part
or is it basically the entire threaded undo operation that has to be
serialized? (No need for a thread then)
2022-02-07 15:57:27 +01:00
Robert Müller 4f653cfcda Use H/VSplitMid where possible 2022-01-26 20:41:08 +01:00
Robert Müller f341e96689 Use Spacing parameter where possible 2022-01-26 20:41:08 +01:00
Dennis Felsing 4da76e0e7d Fix any_of 2022-01-23 18:56:37 +01:00
def 94272f82c7 Add more readability checks 2022-01-22 17:45:25 +01:00
def bc78ba57b9 Enable readability-inconsistent-declaration-parameter-name 2022-01-22 14:12:59 +01:00
def f3796e5455 Disable or fix some spammy new clang-tidy 13 warnings
src/engine/client/backend/opengles/opengles_sl_program.cpp:10:11: warning: suspicious #include of file with '.cpp' extension [bugprone-suspicious-include]
          ^

src/engine/graphics.h:330:67: warning: 2 adjacent parameters of 'CFreeformItem' of similar type ('float') are easily swapped by mistake [bugprone-easily-swappable-parameters]
                CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
                                                                                ^~~~~~~~~~~~~~~~~~

src/game/editor/layer_tiles.cpp:1802:14: warning: result of multiplication in type 'int' is used as a pointer offset after an implicit widening conversion to type 'ptrdiff_t' [bugprone-implicit-widening-of-multiplication-result]
                        mem_zero(&m_pSwitchTile[y * m_Width], o * sizeof(CSwitchTile));
                                  ^

src/game/server/entities/plasma.cpp💯152: warning: operator has equivalent nested operands [misc-redundant-expression]
        if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1)
                                                                                                ~~~~~~~~    ~~~~~~~~                                          ^

src/game/editor/editor.cpp:4295:38: warning: The right operand of '>' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
                        if(m_FilePreviewImageInfo.m_Width > Preview.w)
                                                          ^ ~~~~~~~~~
2022-01-22 13:35:52 +01:00
ChillerDragon b770bc6988 Use ETextAlignment enum for UI
Replaces the magic numbers -1/0/1 for left/center/right

Based on the work done in upstream:

@cinaera added alignment enums
	04ee8b20a1

@TsFreddie renamed them
	67651e8122
2022-01-21 16:26:19 +01:00
def 3b3b2c70af Editor: Don't react to server settings shortcuts when dialog is open
as reported by Sorah
2022-01-01 14:27:39 +01:00
def acf199835d Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts
like ctrl-f / cmd-f

On macOS all these system shortcuts are done with cmd while on Windows
ctrl is used. Support both now

Added support for cmd key as modifier for binds
2021-12-18 12:23:20 +01:00
bors[bot] 5ec6f0994d
Merge #4410
4410: Fix leak in CLayerTiles::BrushGrab (fixes #4409) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-17 23:38:19 +00:00
Robert Müller a61c45550d rename Init method and move implementation 2021-12-03 20:26:27 +01:00
Robert Müller 2fe5464938 remove delegate functions in CMenus, fix variable names 2021-12-03 20:26:26 +01:00
Robert Müller f334b52d94 use UIEx() consistently 2021-12-03 20:26:26 +01:00
Robert Müller 8887a3137c move DoClearableEditBox to CUIEx 2021-12-03 20:26:23 +01:00
Robert Müller d948a1e41f fix variable name 2021-12-03 20:26:21 +01:00
def a45829f16d Fix leak in CLayerTiles::BrushGrab (fixes #4409) 2021-11-29 14:29:24 +01:00
Robert Müller 053981ee4c refactor UI scrollbars 2021-11-26 23:03:45 +01:00
bors[bot] 2376de500d
Merge #4381 #4382 #4387
4381: Fix enter behavior when creating new folder in editor r=edg-l a=def-

As reported by louis:

> pressing enter while creating a new folder in the editor (while using
> "save as") does not create the folder but instead enters the selected
> folder in the background

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4382: Fix save typing when server settings are open in editor r=edg-l a=def-

As reported by louis:

> while saving a mapname while having the "Server Settings" tab open,
> pressing "m" while typing the mapname will unfocus the cursor from the
> mapname field onto the server settings field

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4387: Don't access switchers out of bounds (fixes #4386) r=edg-l a=def-

It's possible that a map was saved with a different amount of switchers
than it has at the moment. Happened on Jao Shooter. I'll check with
mapper if they changed the number of switchers.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-24 11:57:19 +00:00
def 36a6b39031 Fix save typing when server settings are open in editor
As reported by louis:

> while saving a mapname while having the "Server Settings" tab open,
> pressing "m" while typing the mapname will unfocus the cursor from the
> mapname field onto the server settings field
2021-11-22 18:26:14 +01:00
def b4b9016cf4 Fix enter behavior when creating new folder in editor
As reported by louis:

> pressing enter while creating a new folder in the editor (while using
> "save as") does not create the folder but instead enters the selected
> folder in the background
2021-11-22 18:12:32 +01:00
def bd1a2a655f No wasd moving when dialog is open (fixes #4370) 2021-11-20 10:42:28 +01:00
ChillerDragon b5d09ddb6e Use W, A, S, D to navigate in editor 2021-11-06 16:48:25 +01:00
def e1f131b068 Allow zooming any distance in editor
as requested by Knuski
2021-10-28 10:14:30 +02:00
Jupeyy c7ae79aec5 Minimal changes from mouse state change: fix editor & input 2021-10-23 14:24:52 +02:00
Jupeyy 0d17665137 Revert "Add new mouse state"
This reverts commit e4cb348db2.
2021-10-23 13:48:21 +02:00
Jupeyy e4cb348db2 Add new mouse state 2021-10-07 16:48:25 +02:00
bors[bot] 43e69905bc
Merge #4157
4157: invalidate texture when unloading a texture. r=heinrich5991 a=ChillerDragon

Closes https://github.com/teeworlds/teeworlds/issues/1450

(cherry picked from commit 23a1b80f60)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: oy <Tom_Adams@web.de>
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-10-06 15:16:00 +00:00
Robert Müller 3d412646a0 add CUI::MapScreen convenience method 2021-09-22 21:48:55 +02:00
oy 9e17281573 invalidate texture when unloading a texture.
Closes https://github.com/teeworlds/teeworlds/issues/1450

(cherry picked from commit 23a1b80f60)
2021-09-13 13:23:00 +02:00
bors[bot] 38eba0c83c
Merge #4153
4153: Some char array naming convention r=heinrich5991 a=ChillerDragon

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-09-13 10:39:39 +00:00
ChillerDragon 5140854d68 Some char array naming convention 2021-09-13 12:21:56 +02:00
ChillerDragon 3eb3dcd48b Make use of IO_MAX_PATH_LENGTH
Inspired by
0a7d0fee7c
2021-09-13 12:14:50 +02:00
HamidReza 3ca09259be New Tiles & Improvements 2021-08-28 22:21:38 +04:30
HamidReza 8dbefa734f Editor Improvements
Added possibility to write separate explanations for different entities and fixed a bug.
2021-08-27 18:36:27 +04:30
bors[bot] b98263bfdb
Merge #3952
3952: Remove global components and global gameclient instance r=heinrich5991 a=Jupeyy

Prevents global constructors/destructors and is a bit of cleanup

would also fix the issue from #3948

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-25 09:49:08 +00:00
bors[bot] 95c936d6c9
Merge #3956
3956: Fix out of bounds in editor render image r=heinrich5991 a=Jupeyy

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-24 11:34:53 +00:00
Jupeyy 4338b4fda6 Fix out of bounds in editor render image 2021-07-17 12:53:16 +02:00
Jupeyy 432568bfd4 Fix disallowing arrow keys in editor edit box 2021-07-17 12:48:22 +02:00
Jupeyy 26c5332dc6 Remove components pointers 2021-07-12 12:14:02 +02:00
def c24060f244 Compare lower case strings respecting utf8 (fixes #3937) 2021-06-28 22:51:14 +02:00
Jupeyy 942cbba7cf Init mouse diff floats in editor 2021-06-13 21:07:40 +02:00
Jupeyy 14f448d6d6 Init input handling in UI Ex 2021-05-31 12:27:04 +02:00
bors[bot] fbf3d6e943
Merge #3844
3844: Add UI Ex class to share common ui implementations r=def- a=Jupeyy

Between menus and editor for example

Currently only did DoEditBox, as this created crashes in the editor

fixes #3395

It's copy and paste from the implementation of CMenus, except for 4 lines, which i'll mark below

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-26 13:21:01 +00:00
Jupeyy b7adc5a690 Add UI Ex class to share common ui implementations
between menus and editor for example
2021-05-26 15:02:33 +02:00
ChillerDragon 7d87089acd Make sure ctrl+shift+s works same as clicking UI
Do not overwrite the current map when saving as a new file

closed #1972
2021-05-22 11:40:08 +02:00
Jupeyy b607cf0f60 Remove texture quality config 2021-05-21 15:00:14 +02:00
Jupeyy 18fa5bdc22 Remove stack pointer for pID in UIs 2021-05-17 10:02:21 +02:00
Patiga 55117fcfaa Externalize only images with vanilla names 2021-03-19 01:06:37 +01:00
Alexander Akulich 2790270abf Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
def 670f318779 Don't toggle Destructive in editor when pressing ctrl-shift-d
As reported by texnonik on Discord
2021-02-16 22:26:58 +01:00