Chairn
a69dc599a9
Huge variable naming format
...
Fix pointer and pointer array variable naming
Huge renaming to match our rules
Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
(?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[
Further format static variables
Format almost all pointer names accordingly
Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]
clang-format
Fix CI fail
Fix misnamed non pointer as pointer and non array as array
Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
(?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]
clang-format
Revert to SCREAMING_SNAKE_CASE and reinstate dead code
2022-07-08 18:01:29 +02:00
Robert Müller
352734de56
Organize game-server includes
2022-06-17 20:32:56 +02:00
effyn
6691d71da7
Gender-neutral language
2022-06-16 15:12:25 -07:00
c0d3d3v
f07d773492
Add a set of Players that are attached to a Tee
2022-05-22 21:59:51 +02:00
c0d3d3v
a289503411
remove duplicate HOOK_RETRACTED assignment
2022-04-30 21:41:13 +02:00
Chairn
d4aac67929
Fixed some useless double promotion
2022-03-23 18:22:08 +01:00
c0d3d3v
e01b1c5b3d
use TEAM_SPECTATORS and SPEC_FREEVIEW instead of -1
2022-03-07 22:16:28 +01:00
c0d3d3v
8ddd53ab62
add enum for ShowOthers value
2022-03-03 22:56:32 +01:00
def
ddf04c1ff2
Improve interfaces by exposing SwapClients in CEntities
2021-12-14 10:35:00 +01:00
fokkonaut
ae6bb9763d
Fix characters disappearing ( fixes #4285 )
2021-11-04 14:15:24 +01:00
Zwelf
fa79ffa1a1
Simplify entities destruction
2021-05-22 20:02:00 +02:00
Alexander Akulich
c4405c4811
GameController: Backport reorder from upstream
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Upstream commit 5e4caa9b9c
2021-01-16 03:20:57 +03:00
Alexander Akulich
c2f276cee1
Port CConfig API from the upstream (0.7.5)
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The old (g_Config) API is kept to not break the stuff.
See commits:
de5859b371
78076761eb
2021-01-10 17:10:19 +03:00
Alexander Akulich
f16937b361
gamecontext.h: Remove unused player.h include
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See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich
164cb9907a
player.h: Remove unused character.h include
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See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
def
165857a5a8
Fix variable names manually
2020-11-02 22:40:40 +01:00
def
b1f0fd8969
Enable modernize-loop-convert clang-tidy check
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and run clang-format afterwards
https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
Jupeyy
3aef2ebfe0
Make closest_point_on_line safer
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Does not change behaviour, all NaNs resulted in false checks
2020-10-17 20:22:13 +02:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
3a3d3bcb99
Fix UpdatePlayerMaps
2020-09-21 15:32:16 +02:00
def
cfd32c357b
Fix clang-format
2020-09-21 15:32:16 +02:00
def
35fc180559
Finish /showothers 2 implementation on server
2020-09-21 15:32:16 +02:00
heinrich5991
0d7872c79e
Send DDNet version early in the connection process
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This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
Dennis Felsing
a27358806c
Revert "Support shotgun_speed 0"
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This reverts commit 9d39ca888f
.
2019-12-09 14:59:10 +01:00
def
9d39ca888f
Support shotgun_speed 0
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for mapping stationary bullets
2019-11-27 18:29:39 +01:00
12pm
b1ca920cd4
Fix IntersectCharacter
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This makes hitting yourself when shooting through other tees work
2019-10-14 16:03:28 +02:00
trml
09401a83ec
Add strong/weak id to ddnetcharacter
2019-05-02 00:34:20 +02:00
Learath
5626259b27
Rework pause. Fixes force_pause
2017-04-09 00:20:41 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
def
6e8ada1ac8
Fix whitespaces a bit
2015-07-09 02:12:35 +02:00
def
4c87cedd4d
Better make sure that something exists before using it
2014-05-19 01:57:52 +02:00
def
1adbc87a7a
Fix paused view so that players don't disappear without 64 player client
2014-04-12 11:36:36 +02:00
def
caa1f15d12
Fix possible crashes
2014-01-30 16:54:58 +01:00
def
d8533eea67
Proper Client Version numbers and more visible whispers
2014-01-30 16:49:15 +01:00
def
b632eb3c7d
More reasonable player mapping
2014-01-11 23:38:13 +01:00
def
874e716fdb
fix crash
2014-01-06 20:16:04 +01:00
def
86d9d75e2d
Fix: Use character position, not view pos for 16 player compatibility mapping
2014-01-06 15:20:02 +01:00
def
89da13686d
Less jumpiness
2014-01-02 14:06:59 +01:00
def
dfe3de179a
New revelations
2014-01-02 02:47:06 +01:00
def
dcde67b45e
Fix 436
2014-01-02 02:27:38 +01:00
def
73dc056d04
Fix 435
2014-01-02 02:26:25 +01:00
def
0bcafcc72b
Fix 434
2014-01-02 02:24:49 +01:00
def
f1763eee79
Fix 433
2014-01-02 02:23:09 +01:00
def
256ce97ed8
Fix 432
2014-01-02 02:20:27 +01:00
def
28980ef2ba
Hopefully fix 64 players
2014-01-02 01:56:09 +01:00
def
3607218f12
Merge ddrace64 from eeeeee
2013-12-31 06:13:57 +01:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
oy
dfe91338f0
added pause command. Closes #15
2012-01-10 00:49:31 +01:00
Ravomavain
5b44fae0ce
Remove unneeded variables
2011-09-02 12:05:14 +02:00
GreYFoX
cc63cf2553
Merge branch 'master' of git://github.com/oy/teeworlds
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Conflicts:
src/engine/external/pnglite/pnglite.c
src/engine/external/pnglite/pnglite.h
src/engine/shared/config_variables.h
src/game/client/components/menus_browser.cpp
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/player.cpp
src/game/version.h
2011-05-09 18:36:13 +02:00