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fix crash
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@ -197,7 +197,7 @@ void CGameWorld::UpdatePlayerMaps()
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continue;
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}
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dist[j].first = distance(GameServer()->m_apPlayers[i]->GetCharacter()->m_Pos, GameServer()->m_apPlayers[j]->GetCharacter()->m_Pos);
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dist[j].first = distance(GameServer()->m_apPlayers[i]->m_ViewPos, GameServer()->m_apPlayers[j]->GetCharacter()->m_Pos);
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}
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// always send the player himself
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