Another go at the door opening bug

This commit is contained in:
def 2014-01-06 18:27:38 +01:00
parent 86d9d75e2d
commit 37badd724b

View file

@ -808,9 +808,8 @@ void CCharacter::Die(int Killer, int Weapon)
Msg.m_ModeSpecial = ModeSpecial;
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1);
// reset switches if we are the last player in team to prevent door opening cheat:
// https://github.com/DDRace/teeworlds/issues/190
if (Team() > TEAM_FLOCK && Team() < TEAM_SUPER && (Teams()->Count(Team()) == 1 || Teams()->TeamLocked(Team())) && GameServer()->Collision()->m_NumSwitchers > 0) {
// reset switches if we are the last player in team to prevent door opening cheat
if (Team() > TEAM_FLOCK && Team() < TEAM_SUPER && (Teams()->Count(Team()) < 2 || Teams()->TeamLocked(Team())) && GameServer()->Collision()->m_NumSwitchers > 0) {
for (int i = 0; i < GameServer()->Collision()->m_NumSwitchers+1; ++i) {
GameServer()->Collision()->m_pSwitchers[i].m_Status[Team()] = true;
GameServer()->Collision()->m_pSwitchers[i].m_EndTick[Team()] = 0;