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Fix 432
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@ -162,7 +162,7 @@ void CGameWorld::UpdatePlayerMaps()
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std::pair<float,int> dist[MAX_CLIENTS];
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for (int i = 0; i < MAX_CLIENTS; i++)
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{
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if (!Server()->ClientIngame(i)) continue;
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//if (!Server()->ClientIngame(i)) continue;
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int* map = Server()->GetIdMap(i);
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// compute distances
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