Instead show □ (white square, 0x25a1) as replacement character
The old behaviour was to continue when a glyph was missing, not load
the glyph and then instead fill the bitmap with random garbage that was
still in the buffer. Introduced by https://github.com/ddnet/ddnet/pull/1081
Number of minutes of active racing time before being asked to confirm
disconnecting, disconnecting dummy or quitting through GUI. Defaults to
20 minutes, -1 to disable, 0 to always enable.
Also removed confirmation to quit when in main menu, except when having
an unsaved map in editor.
Spectate and kill should already be safe thanks to server-side kill
protection.
- As requested by qshar and KoG players
- Similar to DDNet tab
- Info fetched from servers-kog entry from https://info.ddnet.tw/info
- Also supports countries and types
- Doesn't inform whether map has been finished
- Generalized the code a bit but it's still ugly
- Depends on #1533, also shows KoG servers as official/verified
And persist the result. Helps with the workflow described by Shyzo on
Discord:
> I mean after i press ctrl-f or fetch info. then i want to sort by marker (from ... to 0) and just delete every demo without a marker. either in a whole (not possible i think) or just one by one. but I think after deleting one demo the order of demos change again
> so i have to fetch info again, delete one. fetch info again. delete one
> and so on
1477: Don't allow sound format changes, use preferred driver, print more debug info r=heinrich5991 a=def-
Someone should check if this works on Windows.
Co-authored-by: def <dennis@felsin9.de>
1466: Add colors for authed players. Deprecates #1299 r=def- a=Learath2
Not sure if a snap item is the best idea for this but it should help with not sending the data more then needed and keeping it properly updated. The colors aren't great now but we can fix that easily.
![image](https://user-images.githubusercontent.com/490500/53680889-607bf780-3cf2-11e9-84a0-579160e9e170.png)
Co-authored-by: Learath <learath2@gmail.com>
1432: Merge BW support into IsDDNet r=def- a=fokkonaut
from now on Blockworlds can use this server message to tell the client not to use the DDRace (time) scoreboard.
(https://github.com/ddnet/ddnet/pull/1387)
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Previously it removed one entry from m_aTimestamps before having filled
it entirely, so there was a small chance that it was not the smallest
one. Only after we have filled more entries than we want to keep can we
know which ones can be deleted for sure.
1316: code improvement on gameclient.cpp r=def- a=Ryozuki
1341: Mark unused envelopes r=def- a=Learath2
Thought I'd do this one as well while looking at the editor code.
1349: Don't ignore CONNECT packets with data that we don't know r=def- a=heinrich5991
This specifically affects 0.6.5. Just treat them the same way as those
without any data.
Co-authored-by: Ryozuki <edgar@ryobyte.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
1329: Add support for extra map items in datafiles r=Learath2 a=heinrich5991
This works by utilizing the good old UUIDs – this way we can make sure
that we don't clash with other people extending the map format.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
See note in https://dev.mysql.com/doc/connector-cpp/1.1/en/connector-cpp-examples-connecting.html
> get_mysql_driver_instance() calls get_driver_instance(), which is not
> thread-safe. Either avoid invoking these methods from within multiple
> threads at once, or surround the calls with a mutex to prevent
> simultaneous execution in multiple threads.
1200: Share libcurl resources across requests r=def- a=heinrich5991
Use the libcurl-share interface to share DNS cache and connections
between different requests.
If compiled with OpenSSL, libcurl can only be safely used from multiple
threads for OpenSSL >= 1.1.0, but this problem is not newly introduced
by this commit: According to libcurl-thread(3):
>OpenSSL <= 1.0.2 the user must set callbacks.
>
>https://www.openssl.org/docs/man1.0.2/crypto/threads.html#DESCRIPTION
>
>https://curl.haxx.se/libcurl/c/opensslthreadlock.html
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
SHA256 was chosen because it is reasonably standard, the file names
don't explode in length (this rules out SHA512) and it is supported by
basically all versions of OpenSSL (this rules out SHA512/256 and SHA3).
The protocol is changed in a backward compatible way: The supporting
server sends the SHA256 corresponding to the map in the `MAP_DETAILS`
message prior to sending the `MAP_CHANGE` message. The client saves the
SHA256 obtained from the `MAP_DETAILS` message until the next
`MAP_CHANGE` message.
For servers not supporting this protocol, the client falls back to
simply opening maps like in the previous scheme.
Remove the `map_version` tool, it is not being used and would have been
a little bit effort to update.
Use the OpenSSL implementation of SHA256 if it is supported, otherwise
fall back to a public domain one.
Fix#1127.
1157: Add a way to call for external moderator help r=Learath2 a=heinrich5991
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.
The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.
Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.
Supersedes #1129.
1160: Fix warning about incompatible function pointers r=Learath2 a=heinrich5991
This comes at the cost of one allocation per started thread. This should
be okay because we're about to invoke a syscall anyway.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
1152: send password to first connected server r=heinrich5991 a=ZombieToad
https://github.com/ddnet/ddnet/pull/1149#issuecomment-397538132
fixes issues with connecting to servers with reserved slots
Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.
The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.
Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.
Supersedes #1129.
1128: Remove superfluous parameter from `CServer::NewClientNoAuthCallback` r=Learath2 a=heinrich5991
The `Reset` parameter was only ever set to true, at the only call site.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).
This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.
Remove OOM handling in `src/game/client/components/binds.cpp`.
Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.