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3852 commits

Author SHA1 Message Date
bors[bot] 2f44e076c0
Merge #4504 #4507
4504: Swap: Also switch rescue tees for /r r=heinrich5991 a=def-

As reported by cheeser0613:

2player, 1die in freeze
swap 2 player by /swap
the other 1 also go die in freeze
/practice
one of them cant use /r

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4507: Add cl(|_dummy|_contact)_port for ISPs that throttle specific ports r=heinrich5991 a=def-

As reported by Ryu

Verified with cl_port 12345; cl_dummy_port 12346:
<img width="681" alt="Screenshot 2021-12-21 at 12 48 11" src="https://user-images.githubusercontent.com/2335377/146925435-ef586ffd-29a0-4ab0-9228-aa77761eca0d.png">
<img width="1067" alt="Screenshot 2021-12-21 at 12 49 23" src="https://user-images.githubusercontent.com/2335377/146925438-9ba7819a-d3a9-42a8-821e-9808d15df9ee.png">


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-21 17:44:27 +00:00
Robert Müller 92f53c7a37 reload map when changing sv_sixup 2021-12-21 17:37:04 +01:00
def dd4efe0449 Add cl(|_dummy|_contact)_port for ISPs that throttle specific ports
As reported by Ryu
2021-12-21 12:49:05 +01:00
bors[bot] d4f126810b
Merge #4484 #4486
4484: Add IStorage::FormatTmpPath static method r=heinrich5991 a=def-

Not sure I prefer it, but now it's done. Any opinions?

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4486: Add .a files to .gitignore r=def- a=heinrich5991

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-21 10:30:12 +00:00
bors[bot] 3490876ee9
Merge #4503
4503: Fix joining pw-protected server via Steam (fixes #4502) r=heinrich5991 a=def-

Tested by copying DDNet executable from package into Steam directory and running it via steam://run/412220//ger2.ddnet.tw:8001/ directly and when client is running already. (UI had another server selected)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-21 10:19:34 +00:00
def cd6cfd2607 Fix joining pw-protected server via Steam (fixes #4502) 2021-12-21 10:31:52 +01:00
def 2963c30755 Fix run_on_join being run on normal player again (fixes #4494) 2021-12-20 23:19:43 +01:00
bors[bot] f6baf78e6e
Merge #4489
4489: Don't overwrite player-set refresh rate r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-20 17:10:49 +00:00
def 1261ba4e03 Don't overwrite player-set refresh rate 2021-12-20 17:53:56 +01:00
def a6a0092996 Actually remove gfx_asyncrender_old 2021-12-20 17:27:01 +01:00
def 1a02a20fa6 Add IStorage::FormatTmpPath static method
Not sure I prefer it, but now it's done. Any opinions?
2021-12-20 16:12:15 +01:00
def 440baa17be Support building universal binaries with discord
For now only x86-64 is supported by discord sdk, arm64 we ship without
discord sdk. So players can choose if they want more performance without
discord integration, or less performance with discord integration.
2021-12-20 16:07:00 +01:00
bors[bot] ec0d1172eb
Merge #4481
4481: Don't create cut off UTF-8 sequences on string manipulation r=def- a=heinrich5991

CC #4463
CC #4465 

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-20 08:58:55 +00:00
heinrich5991 58533cddef Fix string functions not to truncate in the middle of a UTF-8 character
This makes `str_utf8_copy` obsolete.
2021-12-20 02:34:02 +01:00
heinrich5991 27f18824d6 Fix str_utf8_forward to use the same logic as str_utf8_decode 2021-12-20 02:17:10 +01:00
bors[bot] 3013466b86
Merge #4392
4392: Add SQL/Score tests r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-20 00:42:03 +00:00
def 3f03d8ee31 Get rid of useless semicolon in SQL queries 2021-12-20 00:50:59 +01:00
def 594b4e3d24 Add cl_run_on_join to set command to execute when joining a server 2021-12-20 00:43:49 +01:00
def 6feb1a0eee Create connections as unique_ptrs directly
no more leak in test/score.cpp
2021-12-19 23:04:12 +01:00
bors[bot] 79e5703e21
Merge #3638
3638: Revert "Let's not crash the client and server on dbg_assert" r=def- a=heinrich5991

This reverts commit a6e144e.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-19 18:45:38 +00:00
def f5d59e8719 Rename CONF_SQL to CONF_MYSQL 2021-12-19 19:40:20 +01:00
def 3a2850b7f7 Add comment for true/false 2021-12-19 19:40:20 +01:00
def aacab812d4 Use at least SQLite version 3.25
Required for Window functions, see https://www.sqlite.org/windowfunctions.html
2021-12-19 19:40:20 +01:00
def 9dc08ca156 True/False don't exist on older SQLite versions 2021-12-19 19:40:20 +01:00
Dennis Felsing f03cb08150
Merge pull request #3961 from fokkonaut/pr-antibot
Add target clientid to antibot OnHammerHit
2021-12-19 19:33:56 +01:00
bors[bot] 3c354eb2d5
Merge #4468
4468: Alternative fix for cut off names (fixes #4463) r=heinrich5991 a=def-

https://github.com/ddnet/ddnet/pull/4465 might have more side effects

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-19 17:11:41 +00:00
bors[bot] 72afa17349
Merge #4449 #4461 #4466 #4469 #4470 #4472 #4473
4449: Fix text selection cursor position (fixes #4444) r=heinrich5991 a=def-

after moving window to a screen with different dimensions than the
initial one

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4461: Support cl_video_show_direction 2 r=heinrich5991 a=def-

Currently to show your own key presses when recording you need
cl_video_showdirection 1 and cl_show_direction 2 which is kind of
unintuitive.

Also changed the name to be consistent with cl_show_direction

Thanks to hussainx3 for report.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4466: Fix GLEW system lib linking on macOS (fixes #4439) r=heinrich5991 a=def-

Only GLEW::GLEW is provided, GLEW_LIBRARIES is empty by default

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4469: Consider initial chat delays as normal mutes, implement unmuteid (fixes # 4460) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4470: Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts r=heinrich5991 a=def-

like ctrl-f / cmd-f

On macOS all these system shortcuts are done with cmd while on Windows
ctrl is used. Support both now

Added support for cmd key as modifier for binds

Fixed missing right variants of modifiers in some places

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4472: Make /rescue handle switch freeze too r=heinrich5991 a=def-

As reported by RonIn

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4473: Fix comment in CMakeLists.txt r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-19 16:58:46 +00:00
bors[bot] 529c1654da
Merge #4447
4447: Disable gfx_asyncrender_old on macOS (fixes #4435) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-19 16:44:23 +00:00
bors[bot] eea0a95550
Merge #4204
4204: Lower worst/best case frame time calculations r=heinrich5991 a=Jupeyy

1 second is too much, 1 frame of 60 fps is more than enough, dropping a whole frame when using 60fps as limit is already quite alot

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-12-19 16:23:52 +00:00
def acf199835d Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts
like ctrl-f / cmd-f

On macOS all these system shortcuts are done with cmd while on Windows
ctrl is used. Support both now

Added support for cmd key as modifier for binds
2021-12-18 12:23:20 +01:00
def ea7e39c2f0 Alternative fix for cut off names (fixes #4463)
https://github.com/ddnet/ddnet/pull/4465 might have more side effects
2021-12-18 10:34:20 +01:00
def b445a8aeaf Fix mouse selection after changing window size (on macOS) 2021-12-18 00:12:23 +01:00
heinrich5991 cdbf8ff2d2 Skip the UTF-8 BOM on all read text files
Fixes #4462.
2021-12-17 22:07:01 +01:00
def ef5d3b77a9 Support cl_video_show_direction 2
Currently to show your own key presses when recording you need
cl_video_showdirection 1 and cl_show_direction 2 which is kind of
unintuitive.

Also changed the name to be consistent with cl_show_direction
2021-12-17 10:10:03 +01:00
bors[bot] 1d88aef9fe
Merge #4456
4456: Pull some more refactoring from the upstream r=def- a=Kaffeine

The main motivation is making it easier to take (and push) patches to/from `teeworlds`

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)

I'm not that familiar with the code. Please let me know if this commit make sense or not:
56900d7644

IIUC two other commits from https://github.com/teeworlds/teeworlds/pull/2594 are not relevant for DDNet (because we're reducing the CPU load differently).

Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
Co-authored-by: Robert Müller <robert.mueller@student.uni-siegen.de>
2021-12-15 07:51:42 +00:00
Robert Müller 843d021f82 add IServer::ChangeMap to fix change_map command
(cherry picked from commit 97d907304c56f643a9ed99e60c35052f950b27fb)
2021-12-15 03:36:25 +03:00
Robert Müller 019f8b665f set m_MapReload instead of polling sv_map, use bool, remove dead code
(cherry picked from commit dc56ab6d93e60f1a4bf26196a76b9e12df65529c)
2021-12-15 03:36:25 +03:00
Alexander Akulich d46e4a14c1 CServer: Port to Config() upstream API 2021-12-15 03:36:25 +03:00
Alexander Akulich 4d346456c5 CServer: Add a const CConfig getter for const Server instance 2021-12-15 03:36:25 +03:00
Alexander Akulich 0b24888f61 CServer: Init m_pConfig variable with the global instance for now
The case is lie. The variable was not initialized.
2021-12-15 03:36:25 +03:00
Alexander Akulich 9d3594205d Console: Add Config() getter as in other classes 2021-12-15 03:36:19 +03:00
Alexander Akulich 145816b046 IServer: Change GetMapName() type to const char *
Partially follow upstream 77daedc814
2021-12-15 03:04:03 +03:00
heinrich5991 3185c75bda Don't clear client version on map change
Also still record client version on map changes into teehistorian.

Fixes #4445.

Thanks to @Kaffeine for noticing.
2021-12-14 06:50:30 +01:00
heinrich5991 4fab7d7500 Remove unused variable m_SupportsMapSha256 2021-12-14 06:49:40 +01:00
def 9496d2697a Disable gfx_asyncrender_old on macOS (fixes #4435) 2021-12-13 19:14:21 +01:00
def ac094b5378 Fix text selection cursor position (fixes #4444)
after moving window to a screen with different dimensions than the
initial one
2021-12-13 19:12:37 +01:00
def 7d8a142768 Disable gfx_asyncrender_old on macOS (fixes #4435) 2021-12-13 12:30:30 +01:00
Alexander Akulich d832800ebc Server: Implement a 'reason' argument for Console Shutdown
(cherry picked from the upstream commit teeworlds / 6899778b348cce800665e3e320f88a6688168a14)
2021-12-08 20:43:59 +03:00
Alexander Akulich cad00f7ce1 Add a config var to toggle colors enablement for the console output 2021-12-08 20:35:03 +03:00
Alexander Akulich fa977bbdce Fix UUID messages unpack on demo playing 2021-12-08 18:50:41 +03:00
Zwelf 3db7fca215 Don't shutdown server when there are outstanding sql queries to be executed 2021-12-08 10:09:39 +01:00
Zwelf ac0c935aa1 Skip read requests during shutdown 2021-12-07 13:50:57 +01:00
Robert Müller f20443b694 fix command line arguments with unicode on windows
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-06 19:48:25 +01:00
def da7dfda47e Disable connection reuse in curl (fixes #4342)
Thanks to @godwhoa for report and testing the workaround!
2021-11-28 01:56:08 +01:00
def 7464785013 Remove ping filter (fixes #4365)
We had lots of cases of people having ping filter activated. Ping is now
too unreliable to actually filter by it. It can show an old super high
value and then you never see the location again.
2021-11-24 16:04:04 +01:00
def 82ffd1b05b Enable sv_swap, more reasonable default for timeout 2021-11-23 16:58:06 +01:00
bors[bot] 6df701a34a
Merge #4366
4366: Add sql BindInt64 r=def- a=ChillerDragon

Comes in handy for my downstream

Follow up to https://github.com/ddnet/ddnet/pull/4334

Tested with sqlite3

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-11-19 12:40:05 +00:00
ChillerDragon 097f718190 Add sql BindInt64 2021-11-19 12:29:24 +01:00
bors[bot] 5997a387d9
Merge #4358
4358: Disallow dummy option (closes #4305, #4316) r=heinrich5991 a=fokkonaut

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2021-11-17 20:02:27 +00:00
fokkonaut b3c8eb7d2b Add forgotten allowdummy flag 2021-11-17 21:00:37 +01:00
fokkonaut 3d2df7cfc9 Disallow dummy option (closes #4305, #4316) 2021-11-17 20:35:39 +01:00
def e9ffcc3c50 Fix serverinfo json parser to work with system libjsonparser (fixes #4202)
Debian, Ubuntu, Fedora are using libjsonparser without our own changes,
thus we were doing garbage.
2021-11-17 18:26:16 +01:00
bors[bot] cdfc521132
Merge #4340 #4350
4340: Add functions for packing/unpacking int/unsigned using char arrays r=heinrich5991 a=Robyt3

Add `uint_to_bytes_be` and `bytes_be_to_uint` functions from upstream and use them where applicable to reduce duplicate code.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4350: Fix map_extract r=heinrich5991 a=def-

Reported by cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: def <dennis@felsin9.de>
2021-11-15 19:33:45 +00:00
bors[bot] 0e64a6ccc9
Merge #4330
4330: Try crc for maps if sha256 isn't available (fixes #4327) r=heinrich5991 a=def-

Happens with demos cut from KoG

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-15 19:22:46 +00:00
def fef86aa26e Pass demo file when splicing (fixes #4327) 2021-11-15 15:00:31 +01:00
Robert Müller dd3ef1577e fix steam names being cut off inside utf8 codepoints 2021-11-13 16:20:44 +01:00
Robert Müller 12699aa3e4 add functions for packing/unpacking int/unsigned using char arrays 2021-11-09 22:19:32 +01:00
bors[bot] 9bd3bc8480
Merge #4334
4334: Add GetInt64 r=def- a=ChillerDragon

Comes in handy for my downstream

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-11-08 16:33:25 +00:00
ChillerDragon 9f89a1296a Add GetInt64 2021-11-07 16:55:32 +01:00
bors[bot] 15319a3e50
Merge #4321
4321: Improve performance of `SnapFindItem` for extended item types r=Jupeyy a=heinrich5991

Look up the internal type of the searched-for UUID type once, and then
just do integer comparisons to find the item.

CC #4300

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-11-07 02:05:49 +00:00
bors[bot] cc96d90ecb
Merge #4312
4312: Don't access out of bounds in linereader (fixes #4308) r=heinrich5991 a=def-

If someone wants to look more closely, maybe there is a better fix

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-07 01:29:53 +00:00
def 030163b1d9 Don't access out of bounds in linereader (fixes #4308) 2021-11-07 01:10:34 +01:00
bors[bot] 66fdc39f9c
Merge #4313
4313: Use uint64_t for network stats (fixes #4309) r=heinrich5991 a=def-

Doesn't overflow so quickly, if it overflows has deterministic behavior
at least.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-07 00:06:52 +00:00
heinrich5991 b5c09b9c10 Improve performance of SnapFindItem for extended item types
Look up the internal type of the searched-for UUID type once, and then
just do integer comparisons to find the item.

CC #4300
2021-11-07 01:02:20 +01:00
def 724fbffaf0 Use uint64_t for network stats (fixes #4309)
Doesn't overflow so quickly, if it overflows has deterministic behavior
at least.
2021-11-06 23:32:54 +01:00
bors[bot] e1a07e9294
Merge #4300
4300: Don't call uuid lookup, if the expected type isn't an uuid extended type anyway r=heinrich5991 a=Jupeyy



Most performance loss currently comes from the simple fact that lookupuuid is slow.
This addresses the problem by making sure its only called for net messages, that are extended anyway

`@trml` or `@heinrich5991` can you check if that makes sense without breaking something?

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-11-06 18:34:44 +00:00
def ef5e2ecd93 Support unicode filenames on windows with pnglite (fixes #4301) 2021-11-05 18:02:34 +01:00
Jupeyy 8eefc0a656 Don't call uuid lookup, if the expected type isn't an uuid extended type anyway 2021-11-04 20:50:05 +01:00
Jupeyy 9f9427e8e9 Remove upper resolution bound 2021-11-04 16:46:40 +01:00
Jupeyy 6a98fd163b Reset selection, if gui element was changed outside of DoEditBox 2021-11-03 00:46:36 +01:00
def b3984affc4 CVariableInt: Limit to 31 bits to fit into int (fixes #4280) 2021-11-02 23:37:26 +01:00
def bc180060a5 Update events description (fixes #4269) 2021-10-31 23:31:15 +01:00
Jupeyy 5da25cd935 Make some variables atomic, that are read from the main thread 2021-10-28 13:53:26 +02:00
Jupeyy 141ce9e088 Protect various variables for the sound class 2021-10-28 13:53:26 +02:00
Jupeyy 86319303e8 Put buffer under the mutex 2021-10-28 13:53:26 +02:00
Jupeyy 85b0dcdbd5 Fix data race in backend_sdl 2021-10-28 00:52:06 +02:00
bors[bot] a9bdaefde7
Merge #4251
4251: Add inp_translated_keys (fixyes #4241) r=Jupeyy a=def-

fixes #4241

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2021-10-26 12:50:13 +00:00
Dennis Felsing 4894b51c94 Add inp_translated_keys (fixyes #4241) 2021-10-26 11:40:53 +02:00
Jupeyy a34c094fb2 Remove pure greyscale colors 2021-10-24 01:54:18 +02:00
Jupeyy f909f612f0 Use default color, if print color is white 2021-10-24 01:48:38 +02:00
Jupeyy c7ae79aec5 Minimal changes from mouse state change: fix editor & input 2021-10-23 14:24:52 +02:00
Jupeyy 0d17665137 Revert "Add new mouse state"
This reverts commit e4cb348db2.
2021-10-23 13:48:21 +02:00
Jupeyy a1ef18e059 Revert "Remove the mouse mode changes that aren't needed"
This reverts commit 1a917b0aae.
2021-10-23 13:48:04 +02:00
Jupeyy 5dbc6416d1 Revert "Still clear pending mouse motion"
This reverts commit 2c565a33ab.
2021-10-23 13:47:51 +02:00
murpi c5b1d15452 Update server.cpp 2021-10-20 20:26:44 +02:00
bors[bot] 4601f7500e
Merge #4232
4232: Still clear pending mouse motion r=def- a=Jupeyy

Same as #3932 ... again :/

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-10-19 21:30:32 +00:00
Jupeyy 2c565a33ab Still clear pending mouse motion 2021-10-19 23:18:44 +02:00
Robert Müller fbda0468c6 fix exception in GetAnnouncementLine with empty list 2021-10-17 22:53:56 +02:00
bors[bot] 37801cbf1d
Merge #4218
4218: Set VERSION_DDNET_SWITCH for upcoming release r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-10-17 17:41:29 +00:00
Jupeyy 1a917b0aae Remove the mouse mode changes that aren't needed 2021-10-16 23:56:40 +02:00
def 206585e885 Fix notify on xmonad
I don't get a notification otherwise, not sure if this is the better
default or we need an option
2021-10-16 19:37:53 +02:00
def 87f29d26ce Set VERSION_DDNET_SWITCH for upcoming release 2021-10-16 18:58:33 +02:00
bors[bot] fce6776c38
Merge #4095 #4176
4095: [Concept] Add new mouse state (ingame mouse) r=def- a=Jupeyy

This would remove ui_mousesense and use the desktop cursor position instead for menus and editor
This would also fix the editor cursor to not move faster than in menus.
That's probably how most games would handle menus, instead of using relative mouse mode
And this would work for touch inputs.

The normal gameplay relative mouse is ofc NOT affected by any kind

Opinions?

Missing:
- [x] m_MouseSlow in menus
- [x] Make desktop cursor invisible
- [x] Some components that use ui mouse
- [x] Remove focus in/out relative mouse state changes, fixed with next SDL version


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4176: Entity switch prediction r=def- a=trml

Adds the prediction for pickups and projectiles (based on #4108)

For blinking entities (deactivated by switch) I also used the extended info to make the blinking effect happen client-side. So instead of the server omitting the projectile/pickup from the snapshot every N ticks (which prevented some things like explosive bullets from being predicted correctly), the server will keep sending the item and let the client decide how to show it.

Added doors as well, and changed how they are sent (and rendered) in a similar way (by always sending both endpoints and using a fixed m_StartTick instead of updating it every tick).

An idea was that this could potentially reduce network traffic a bit (in addition to helping with prediction), especially for stationary items that are rarely/never have to be updated (doors and pickups).

This makes CItems::OnRender a bit more complex, and it could perhaps be cleaned up some way (either using something like CProjectileData, or by moving more of the logic into RenderProjectile/Laser/Pickup).

Some things missing:
- Add more entities (draggers, light, gun)
- Entities are not correctly shown when in super (e.g. doors are shown as closed, and should be open)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: trml <trml@users.noreply.github.com>
2021-10-16 16:38:18 +00:00
Edgar 5539116792
fix style 2021-10-15 12:17:14 +02:00
Edgar 8810531065
remove missused volatile 2021-10-15 12:15:39 +02:00
Jupeyy 3b333ea063 Lower worst/best case frame time calculations 2021-10-08 00:23:24 +02:00
Jupeyy e4cb348db2 Add new mouse state 2021-10-07 16:48:25 +02:00
bors[bot] 73de789e90
Merge #4188
4188: Add option to highlight self in kill messages r=heinrich5991 a=Azorlogh

Motivation: #4186

List of changes:
- Add options clKillMessageHighlightSelf, clKillMessageNormalColor, clKillMessageHighlightColor
- Rework HUD panel in settings

![hud_0](https://user-images.githubusercontent.com/17968319/135732345-b8152c74-f754-4722-9b60-46a1ba7cc9c8.png)

![hud_1](https://user-images.githubusercontent.com/17968319/135732346-814a918b-1828-4860-a3c7-372869b79575.png)

![in_game](https://user-images.githubusercontent.com/17968319/135732347-6e9cf148-29b8-4fc4-8dba-647e049f961a.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially (not standalone)
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Azorlogh <bott.alix@gmail.com>
2021-10-06 15:27:25 +00:00
bors[bot] 43e69905bc
Merge #4157
4157: invalidate texture when unloading a texture. r=heinrich5991 a=ChillerDragon

Closes https://github.com/teeworlds/teeworlds/issues/1450

(cherry picked from commit 23a1b80f60)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: oy <Tom_Adams@web.de>
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-10-06 15:16:00 +00:00
bors[bot] 121c6d16f6
Merge #3879 #4079
3879: Use SDL_FlashWindow to request user's attention r=heinrich5991 a=Jupeyy

We should soon update to SDL 2.0.16 for our bundled libs, but don't merge before this happened.

This drops the remaining X11 dependency.

We should then also use GLEW with EGL for official builds for easy native wayland support(which i discussed before already)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4079: Make teehistorian easier to reproduce r=heinrich5991 a=Zwelf

I've tested it ingame, but still have to make sure, that the ordering of the teehistorian messages are right. I would be really happy if we could land this before changing team joining logic (#4006 or /practice logic, but there isn't a pr for this yet), but I would like to make sure that the change is correct.

## Checklist

- [x] Tested the change ingame
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-10-06 14:52:39 +00:00
bors[bot] 353f265e77
Merge #4197 #4198
4197: Properly export antibot DLL symbols on Windows, this time for real r=Jupeyy a=heinrich5991

0750ae0fbd was missing the function
prototypes that used `ANTIBOTAPI`.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4198: Always support resizing, remove gfx_resizable r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-10-06 14:41:24 +00:00
Jupeyy ce9a962030 Rename VERSION to VERSION.txt 2021-10-06 16:13:36 +02:00
def ca95a135ce Always support resizing, remove gfx_resizable 2021-10-05 19:32:09 +02:00
Azorlogh 40ab93c592 capitalize Color & remove superfluous toggle 2021-10-05 18:48:08 +02:00
bors[bot] 26d54f8c8c
Merge #4171
4171: Add basic selection support for ui ex edit boxes r=def- a=Jupeyy

This changes the hotkey for "exclude" to CTRL + SHIFT + X, because else it collides with Cutting strings out of a selection

This is defs not perfect, it basically ignores keyboard keys that could also alter selection (e.g. shift + right) but i didnt want to break the IME stuff, bcs i don't understand it

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-10-04 18:07:09 +00:00
Jupeyy fd68cc3a05 Add basic selection support for ui ex edit boxes 2021-10-04 19:58:25 +02:00
Jupeyy 3c1e0fe663 Use SDL_FlashWindow to request user's attention 2021-10-04 19:21:36 +02:00
def e8bc6fcb47 Add notes for settings only available
with specific compile options or on specific builds

Also applies to https://ddnet.tw/settingscommands/
2021-10-03 12:23:31 +02:00
Azorlogh 96f25d32cb fix default colors 2021-10-02 23:25:36 +02:00
Azorlogh 07b85a286b highlight self in kill messages 2021-10-02 23:15:59 +02:00
heinrich5991 5dae776696 Set the maximum connection trials to 5 per 20s
It was previously 4 per 20s which can cause problems with the default
reconnect delay of 5s when the server is full.
2021-10-02 18:27:26 +02:00
bors[bot] f820702522
Merge #4180
4180: Use constructor consistently for colors r=def- a=Robyt3

This changes all color instantiations to consistently use the constructor instead of an initializer list.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-09-25 08:15:42 +00:00
Robert Müller 6ee5dd24a5 use constructor consistently for colors 2021-09-25 09:50:11 +02:00
bors[bot] 3b45d8a28f
Merge #4179
4179: Fix text upload call, make invalid calls visible r=def- a=Jupeyy



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-09-25 07:48:06 +00:00
Jupeyy 451a087bde Fix text upload call, make invalid calls visible 2021-09-25 01:58:28 +02:00
trml 8448f9ef04 Predict switch projectiles and pickups, make blinking effect client-side 2021-09-19 14:14:00 +02:00
Chairn 635485de90 Fixed typo in variable name 2021-09-18 20:41:01 +02:00
bors[bot] 79dbbe2ee2
Merge #4151
4151: Copy ingame console like in ATH r=def- a=BloodWod-513

The idea is taken from the implementation of this in ATH client
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: BloodWod-513 <dayn_2013@mail.ru>
2021-09-15 21:22:04 +00:00
BloodWod-513 4317c43c6b Console copy string 2021-09-15 19:47:01 +02:00
Jupeyy 08881e8a6f Refactor text renderer 2021-09-15 19:46:58 +02:00
Zwelf e9dec007b2 Address review to make code more consistent 2021-09-15 17:31:35 +02:00
heinrich5991 bebc417e99 Ensure a snap is evaluated before the world is rendered the first time 2021-09-15 16:58:33 +02:00
ChillerDragon de4e1ea644 Merge UnloadTexture with UnloadTextureNew 2021-09-15 13:19:54 +02:00
Zwelf eacd314701 Move team and practice mode recording to the beginning of the tick 2021-09-14 22:33:09 +02:00
Zwelf 81f4263428 Record team practice mode making replay easier 2021-09-14 22:10:43 +02:00
Alexander Akulich 895a0b3451 CServer::ProcessClientPacket(): Adjust the debug message buffer size
We allocated 512 bytes to dump up to 32 data bytes in a hex form.
According to the str_hex() implementation, we need three bytes per the
source data byte (a byte is represented as a two-digit hexadecimal number
with appended space char) plus the null-termination.

We actually could re-use the last space char for the null, but it is not
implemented in str_hex(). Keep this logic as-is.

The stack-allocated buffer size reduced from 512 to 97 bytes.
2021-09-14 20:59:29 +03:00
Alexander Akulich 92abe8d545 Use str_hex() for CServer::ProcessClientPacket() debug output 2021-09-14 20:49:53 +03:00
Jupeyy 7f5ca0ffe1 Small graphic refactoring 2021-09-14 00:21:17 +02:00
bors[bot] 1d9557de20
Merge #3783
3783: Further fixes for Haiku r=def- a=panos

- Haiku is Unix-like, but it still doesn't use libnotify.
- Haiku comes with its own sets of definitions for certain long variables. There's still a problem revolving around the variables, but I removed a duplicate, conflicting definition on the Haiku platform.
- Changed some definition-related logic in detect.h, because the gcc compiler in Haiku (version 8.3.0) complained about duplicate definitions. I chose to use 'unknown' rather than an empty string.

I think that I'm very close.

Co-authored-by: Panagiotis Vasilopoulos <hello@alwayslivid.com>
Co-authored-by: def <dennis@felsin9.de>
2021-09-13 19:26:25 +00:00
def b357007897 Fix clang-format 2021-09-13 21:13:39 +02:00
heinrich5991 243c1daa96 Use #include <> instead of #include "" for non-relative includes 2021-09-13 21:04:21 +02:00
bors[bot] 18eabe0038
Merge #4158
4158: Make emoticons smoother r=heinrich5991 a=Jupeyy

It's still not 100% the same as with high bandwidth, but atleast animation wise it should look the same.
The client doesn't predict if an emote actually is triggered, so it still only triggeres them every second tick without high bandwidth.

~Since this changes demo playing quite a bit, it should defs be tested~(not really xd)

fixes #4156

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-09-13 15:51:04 +00:00
Jupeyy c06edd9aeb Update server list silently 2021-09-13 16:50:40 +02:00
heinrich5991 91b60e6981 Make emoticons smoother 2021-09-13 16:26:48 +02:00
Panagiotis Vasilopoulos 3b1c074842
Further fixes for Haiku
- Haiku is Unix-like, but it still doesn't use libnotify.
- Haiku comes with its own sets of definitions for certain long variables.
  There's still a problem revolving around the variables, but I removed a
  duplicate, conflicting definition on the Haiku platform.
- Changed some definition-related logic in detect.h, because the gcc compiler
  in Haiku (version 8.3.0) complained about duplicate definitions. I chose to
  use 'unknown' rather than an empty string on one occasion.
- Changed size of m_aLastSoundPlayed[CHAT_NUM] in
  `src/game/client/components/chat.cpp` due to an undocumented/undiscovered bug
  in Haiku.
2021-09-13 15:29:32 +02:00
ChillerDragon d60e330085 Pointer naming convention in UnloadTexture 2021-09-13 14:55:21 +02:00
bors[bot] 2916f1b7d4
Merge #3991
3991: Implement upstream download code style r=heinrich5991 a=ChillerDragon

In https://github.com/teeworlds/teeworlds/pull/2556 teeworlds introduced temporary download files for maps. DDNet already has that but a bit different. Those temporary files are now also deleted on error like it is done in the upstream. The main goal of this pr is to reduce code diff to upstream.

Tested official ddnet maps over http and other maps.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@student.uni-siegen.de>
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-09-13 12:00:29 +00:00
ChillerDragon 1e7dea54d6 Merge branch 'master' into pr_rm_incomplete_download 2021-09-13 13:57:09 +02:00
oy 9e17281573 invalidate texture when unloading a texture.
Closes https://github.com/teeworlds/teeworlds/issues/1450

(cherry picked from commit 23a1b80f60)
2021-09-13 13:23:00 +02:00
bors[bot] 1a3eaff5f0
Merge #3851
3851: Record last 10 demos by default r=heinrich5991 a=def-

Opinions? Someone on Discord just had the issue that a gameplay on FNG wasn't recorded. I think keeping the last 10 demos around isn't too expensive disk-wise.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-09-13 11:16:53 +00:00