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eea0a95550
4204: Lower worst/best case frame time calculations r=heinrich5991 a=Jupeyy 1 second is too much, 1 frame of 60 fps is more than enough, dropping a whole frame when using 60fps as limit is already quite alot ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Jupeyy <jupjopjap@gmail.com> |
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.. | ||
client | ||
docs | ||
external | ||
server | ||
shared | ||
antibot.h | ||
client.h | ||
config.h | ||
console.h | ||
demo.h | ||
discord.h | ||
editor.h | ||
engine.h | ||
friends.h | ||
ghost.h | ||
graphics.h | ||
input.h | ||
kernel.h | ||
keys.h | ||
map.h | ||
masterserver.h | ||
message.h | ||
server.h | ||
serverbrowser.h | ||
sound.h | ||
sqlite.h | ||
steam.h | ||
storage.h | ||
textrender.h | ||
updater.h | ||
uuid.h | ||
warning.h |