ddnet/src/engine
bors[bot] 18eabe0038
Merge #4158
4158: Make emoticons smoother r=heinrich5991 a=Jupeyy

It's still not 100% the same as with high bandwidth, but atleast animation wise it should look the same.
The client doesn't predict if an emote actually is triggered, so it still only triggeres them every second tick without high bandwidth.

~Since this changes demo playing quite a bit, it should defs be tested~(not really xd)

fixes #4156

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-09-13 15:51:04 +00:00
..
client Merge #4158 2021-09-13 15:51:04 +00:00
docs Fix a woopsie in snapshot docs 2021-05-29 11:07:33 +02:00
external Update GLEW 2021-08-24 14:05:35 +02:00
server Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
shared Make emoticons smoother 2021-09-13 16:26:48 +02:00
antibot.h Allow the antibot to get more insight into the network 2021-06-24 20:32:41 +02:00
client.h Make emoticons smoother 2021-09-13 16:26:48 +02:00
config.h Port CConfig API from the upstream (0.7.5) 2021-01-10 17:10:19 +03:00
console.h More colors from chat in console 2021-03-08 01:20:28 +01:00
demo.h Run clang-format 2020-09-26 21:50:15 +02:00
discord.h Put the Discord stuff into its own file 2021-01-31 10:17:21 +01:00
editor.h Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
engine.h Add serverbrowser ping cache 2021-05-14 01:00:41 +02:00
friends.h Run clang-format 2020-09-26 21:50:15 +02:00
ghost.h Update ghost format to v6: Replace CRC with SHA256 2020-10-14 17:08:58 +02:00
graphics.h Add Android build scripts 2021-08-24 12:18:20 +02:00
input.h Init input handling in UI Ex 2021-05-31 12:27:04 +02:00
kernel.h Run clang-format 2020-09-26 21:50:15 +02:00
keys.h Use scancodes instead of keycodes for input (fixes #796, please test) 2017-07-21 19:53:49 +02:00
map.h Run clang-format 2020-09-26 21:50:15 +02:00
masterserver.h Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
message.h Run clang-format 2020-09-26 21:50:15 +02:00
server.h Make spectators stay specs on map changed 2021-02-23 19:36:52 +03:00
serverbrowser.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
sound.h Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
sqlite.h Add sqlite3 to the client 2021-05-14 01:00:41 +02:00
steam.h Allow joining and inviting others via Steam friend list while ingame 2020-09-06 17:08:38 +02:00
storage.h Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
textrender.h Merge branch 'master' into pr_color_picker 2020-12-13 20:40:33 +03:00
updater.h Overhauled job system 2017-11-23 15:47:38 +01:00
uuid.h Make sure headers compile standalone 2020-09-26 21:50:27 +02:00
warning.h Add block list for drivers 2020-11-05 21:07:14 +01:00