mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 06:28:19 +00:00
18eabe0038
4158: Make emoticons smoother r=heinrich5991 a=Jupeyy It's still not 100% the same as with high bandwidth, but atleast animation wise it should look the same. The client doesn't predict if an emote actually is triggered, so it still only triggeres them every second tick without high bandwidth. ~Since this changes demo playing quite a bit, it should defs be tested~(not really xd) fixes #4156 ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: heinrich5991 <heinrich5991@gmail.com> |
||
---|---|---|
.. | ||
backend | ||
backend_sdl.cpp | ||
backend_sdl.h | ||
blocklist_driver.cpp | ||
blocklist_driver.h | ||
client.cpp | ||
client.h | ||
demoedit.cpp | ||
demoedit.h | ||
discord.cpp | ||
friends.cpp | ||
friends.h | ||
ghost.cpp | ||
ghost.h | ||
graphics_defines.h | ||
graphics_threaded.cpp | ||
graphics_threaded.h | ||
graphics_threaded_null.h | ||
http.cpp | ||
http.h | ||
input.cpp | ||
input.h | ||
keynames.h | ||
notifications.cpp | ||
notifications.h | ||
serverbrowser.cpp | ||
serverbrowser.h | ||
serverbrowser_http.cpp | ||
serverbrowser_http.h | ||
serverbrowser_ping_cache.cpp | ||
serverbrowser_ping_cache.h | ||
sound.cpp | ||
sound.h | ||
sqlite.cpp | ||
steam.cpp | ||
text.cpp | ||
updater.cpp | ||
updater.h | ||
video.cpp | ||
video.h |