ddnet/src/engine/client
bors[bot] 18eabe0038
Merge #4158
4158: Make emoticons smoother r=heinrich5991 a=Jupeyy

It's still not 100% the same as with high bandwidth, but atleast animation wise it should look the same.
The client doesn't predict if an emote actually is triggered, so it still only triggeres them every second tick without high bandwidth.

~Since this changes demo playing quite a bit, it should defs be tested~(not really xd)

fixes #4156

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-09-13 15:51:04 +00:00
..
backend Add Android build scripts 2021-08-24 12:18:20 +02:00
backend_sdl.cpp Merge #4117 2021-08-24 16:29:55 +00:00
backend_sdl.h Add Android build scripts 2021-08-24 12:18:20 +02:00
blocklist_driver.cpp Add Intel as vendor to the block list on windows 2021-05-06 12:23:40 +02:00
blocklist_driver.h Add Intel as vendor to the block list on windows 2021-05-06 12:23:40 +02:00
client.cpp Merge #4158 2021-09-13 15:51:04 +00:00
client.h Merge #4158 2021-09-13 15:51:04 +00:00
demoedit.cpp Run clang-format 2020-09-26 21:50:15 +02:00
demoedit.h Manual preparation for cleaner clang-format 2020-09-26 21:41:01 +02:00
discord.cpp Allow to dynamically load the Discord SDK on Linux 2021-02-01 12:20:11 +01:00
friends.cpp More colors from chat in console 2021-03-08 01:20:28 +01:00
friends.h Port CConfig API from the upstream (0.7.5) 2021-01-10 17:10:19 +03:00
ghost.cpp Add color for non chat(binds, ghost, client, demo) 2021-03-08 18:39:25 +01:00
ghost.h Move ghost code to client 2020-10-14 17:08:58 +02:00
graphics_defines.h Remove GL includes from headers 2021-05-01 23:56:30 +02:00
graphics_threaded.cpp Merge #4152 2021-09-13 10:31:26 +00:00
graphics_threaded.h Add Android build scripts 2021-08-24 12:18:20 +02:00
graphics_threaded_null.h Cleaner nulled gfx 2021-09-09 14:03:59 +02:00
http.cpp Add Android build scripts 2021-08-24 12:18:20 +02:00
http.h Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
input.cpp Make fullscreen changes better (especially under windows) 2021-08-24 18:23:31 +02:00
input.h Add Android build scripts 2021-08-24 12:18:20 +02:00
keynames.h Enable most clang-tidy misc-* checks 2020-11-05 12:03:14 +01:00
notifications.cpp Add Android build scripts 2021-08-24 12:18:20 +02:00
notifications.h Libnotify support for linux client (#2099) 2020-04-14 17:53:53 +02:00
serverbrowser.cpp Update server list silently 2021-09-13 16:50:40 +02:00
serverbrowser.h Update server list silently 2021-09-13 16:50:40 +02:00
serverbrowser_http.cpp Add STATE_NO_MASTER 2021-08-16 18:27:43 +02:00
serverbrowser_http.h Save previously determined best serverlist 2021-05-14 01:01:09 +02:00
serverbrowser_ping_cache.cpp Add forgotten commit data from #3772 2021-05-27 21:48:04 +02:00
serverbrowser_ping_cache.h Add serverbrowser ping cache 2021-05-14 01:00:41 +02:00
sound.cpp uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
sound.h Make sure headers compile standalone 2020-09-26 21:50:27 +02:00
sqlite.cpp Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
steam.cpp Support ipv6 2021-05-05 17:32:37 +02:00
text.cpp Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
updater.cpp Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
updater.h Remove Windows XP code 2021-08-23 12:05:01 +02:00
video.cpp uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
video.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00